<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>Patches, Updates &amp; Content Releases &#8211; Age of Empires &#8211; World&#039;s Edge Studio</title>
	<atom:link href="https://www.ageofempires.com/news/category/releases/feed/" rel="self" type="application/rss+xml" />
	<link>https://www.ageofempires.com</link>
	<description>We make strategy games the world plays</description>
	<lastBuildDate>Wed, 28 Oct 2026 17:14:51 +0000</lastBuildDate>
	<language>en-US</language>
	<sy:updatePeriod>
	hourly	</sy:updatePeriod>
	<sy:updateFrequency>
	1	</sy:updateFrequency>
	<generator>https://wordpress.org/?v=7.1.3</generator>
	<item>
		<title>Age of Empires II: Definitive Edition &#8211; Update 188329</title>
		<link>https://www.ageofempires.com/news/age-of-empires-ii-definitive-edition-update-188329/</link>
		
		<dc:creator><![CDATA[Age DE Team]]></dc:creator>
		<pubDate>Tue, 27 Oct 2026 17:04:41 +0000</pubDate>
				<category><![CDATA[Patches, Updates & Content Releases]]></category>
		<guid isPermaLink="false">https://www.ageofempires.com/?p=138556</guid>

					<description><![CDATA[Welcome to a new update for Age of Empires II: Definitive Edition! This update focuses on stability, gameplay fixes, and fine tuning across both core systems and recent content. Here are some of the notable highlights coming with this month&#8217;s update: Be sure to dig down into the post below to get all of the &#8230; <a href="https://www.ageofempires.com/news/age-of-empires-ii-definitive-edition-update-188329/">Continued</a>]]></description>
										<content:encoded><![CDATA[<article class="article__info">
			<div class="article__author__avatar">
			<img alt='author avatar' src='https://www.gravatar.com/avatar/c89455056851d314fd3479cca86449aa' class='avatar avatar-100 photo' height='100' width='100'/>
		</div>
		
	<div class="article__meta">
					<span class="article__author">Age DE Team</span>
				<time class="article__date" datetime="2026-10-27T17:04:41+00:00">October 27, 2026</time>
	</div>
</article>


<figure class="wp-block-image size-full"><img fetchpriority="high" decoding="async" width="1920" height="1080" src="https://cdn.ageofempires.com/aoe/wp-content/uploads/2026/10/AgeIIDE-Update-16x9-VikingDuo.webp" alt="" class="wp-image-138558" srcset="https://cdn.ageofempires.com/aoe/wp-content/uploads/2026/10/AgeIIDE-Update-16x9-VikingDuo.webp 1920w, https://cdn.ageofempires.com/aoe/wp-content/uploads/2026/10/AgeIIDE-Update-16x9-VikingDuo-288x162.webp 288w, https://cdn.ageofempires.com/aoe/wp-content/uploads/2026/10/AgeIIDE-Update-16x9-VikingDuo-1080x608.webp 1080w, https://cdn.ageofempires.com/aoe/wp-content/uploads/2026/10/AgeIIDE-Update-16x9-VikingDuo-768x432.webp 768w, https://cdn.ageofempires.com/aoe/wp-content/uploads/2026/10/AgeIIDE-Update-16x9-VikingDuo-1536x864.webp 1536w, https://cdn.ageofempires.com/aoe/wp-content/uploads/2026/10/AgeIIDE-Update-16x9-VikingDuo-704x396.webp 704w, https://cdn.ageofempires.com/aoe/wp-content/uploads/2026/10/AgeIIDE-Update-16x9-VikingDuo-854x480.webp 854w, https://cdn.ageofempires.com/aoe/wp-content/uploads/2026/10/AgeIIDE-Update-16x9-VikingDuo-1813x1020.webp 1813w, https://cdn.ageofempires.com/aoe/wp-content/uploads/2026/10/AgeIIDE-Update-16x9-VikingDuo-1552x873.webp 1552w, https://cdn.ageofempires.com/aoe/wp-content/uploads/2026/10/AgeIIDE-Update-16x9-VikingDuo-1600x900.webp 1600w" sizes="(max-width: 1920px) 100vw, 1920px" /></figure>



<p class="wp-block-paragraph">Welcome to a new update for <em>Age of Empires II: Definitive Edition</em>! This update focuses on stability, gameplay fixes, and fine tuning across both core systems and recent content.</p>



<p class="wp-block-paragraph"><strong>Here are some of the notable highlights coming with this month&#8217;s update:</strong></p>



<ul class="wp-block-list">
<li>Fixed some crashes and out of sync issues.</li>



<li>Fixed an issue with garrisoned units getting killed when building is destroyed.</li>



<li>Fixed some exploits and gameplay related bugs.</li>



<li>Fixed an issue with large group of units slowing down around obstructions.</li>
</ul>



<p class="wp-block-paragraph">Be sure to dig down into the post below to get all of the smaller details before hopping in-game and checking them out firsthand.</p>



<hr class="wp-block-separator has-alpha-channel-opacity"/>



<div class="wp-block-buttons is-content-justification-center is-layout-flex wp-container-core-buttons-is-layout-fe48e5de wp-block-buttons-is-layout-flex">
<div class="wp-block-button cta"><a class="wp-block-button__link wp-element-button" href="https://forums.ageofempires.com/c/age-of-empires-ii/">Official Forum</a></div>



<div class="wp-block-button cta"><a class="wp-block-button__link wp-element-button" href="https://steamcommunity.com/app/813780/discussions/" target="_blank" rel="noopener">Steam Forum</a></div>



<div class="wp-block-button cta"><a class="wp-block-button__link wp-element-button" href="https://discord.gg/ageofempires" target="_blank" rel="noopener">Join Discord</a></div>
</div>



<hr class="wp-block-separator has-alpha-channel-opacity"/>



<p class="wp-block-paragraph">Thanks again to our amazing community members, all of whom have helped to make&nbsp;<em>Age of Empires</em>&nbsp;what it is today!</p>



<p class="wp-block-paragraph">—The&nbsp;<em>Age of Empires&nbsp;</em>Team</p>



<hr class="wp-block-separator has-alpha-channel-opacity"/>


<article class="article__block accordion ">
    <h3 class="accordion__title__bar">
        <button 
            type="button" 
            id="accordionTitle6ae3593c1b126" 
            class="accordion__title__container js-accordion-title --is-closed " 
            aria-controls="accordionTitle6ae3593c1b126" 
            aria-expanded="false " 
                    >
            <span class="accordion__title">-> Download on the Microsoft Store</span>
            <div data-lottie="pointer-down" aria-hidden="true" class="js-lottie pointer-down flex-none"></div>
        </button>
    </h3>
    <div id="accordionPanel6ae3593c1b126" aria-labelledby="accordionTitle6ae3593c1b126" class="accordion__panel"  hidden >
        <p>Remember that you’ll need to update your game in the Microsoft Store:</p>
<ul class="bulleted">
<li>Open the Microsoft Store.</li>
<li>Click the <strong>[∙ ∙ ∙ ]</strong> symbol next to your profile picture.</li>
<li>Select <strong>Downloads and updates.</strong></li>
<li>Press the <strong>Get updates </strong>button to automatically detect, download, and install the latest changes to your game!</li>
<li>Open the game. The title screen should show you on <strong>Build <span data-teams="true">188329</span></strong>.</li>
</ul>
<p>If you are unable to launch the game after downloading the update, make sure you add (or re-add) the <em>Age of Empires II: Definitive Edition</em> client or folder as an exception to your firewall and antivirus program.</p>
<p>That’s it; you’re ready to play!</p>

    </div>
</article>

<article class="article__block accordion ">
    <h3 class="accordion__title__bar">
        <button 
            type="button" 
            id="accordionTitle6ae3593c1b31b" 
            class="accordion__title__container js-accordion-title --is-closed " 
            aria-controls="accordionTitle6ae3593c1b31b" 
            aria-expanded="false " 
                    >
            <span class="accordion__title">-> Download on Steam</span>
            <div data-lottie="pointer-down" aria-hidden="true" class="js-lottie pointer-down flex-none"></div>
        </button>
    </h3>
    <div id="accordionPanel6ae3593c1b31b" aria-labelledby="accordionTitle6ae3593c1b31b" class="accordion__panel"  hidden >
        <p>Remember that you’ll need to update your game in Steam:</p>
<ul class="bulleted">
<li>Open Steam.</li>
<li>Click on <strong>Library</strong> to see your games list.</li>
<li>Click <strong>Downloads</strong> at the bottom of the Library window.</li>
<li>[If the new build does not download automatically,] click the <strong>Download Now</strong> button to manually download the new update.</li>
<li>Open the game. The title screen should show you on <strong>Build <span data-teams="true">188329</span></strong>.</li>
</ul>
<p>That’s it; you’re ready to play!</p>
<p>&nbsp;</p>

    </div>
</article>

<article class="article__block accordion ">
    <h3 class="accordion__title__bar">
        <button 
            type="button" 
            id="accordionTitle6ae3593c1b4af" 
            class="accordion__title__container js-accordion-title --is-closed " 
            aria-controls="accordionTitle6ae3593c1b4af" 
            aria-expanded="false " 
                    >
            <span class="accordion__title">-> Download on the Xbox App for Windows 11</span>
            <div data-lottie="pointer-down" aria-hidden="true" class="js-lottie pointer-down flex-none"></div>
        </button>
    </h3>
    <div id="accordionPanel6ae3593c1b4af" aria-labelledby="accordionTitle6ae3593c1b4af" class="accordion__panel"  hidden >
        <p>Remember that you’ll need to update your game in the Xbox App for Windows.</p>
<ul class="bulleted">
<li>Open the <b>Xbox app</b>.</li>
<li>Games that are installed show up on the <b>left</b> side of the app.</li>
<li>Hover over the game or click it, and then select <b>Update</b>.</li>
<li><b>[If the new build does not download automatically,]</b> hover over the game, select <b>More Options (…)</b>, choose <b>Manage</b>. Under the <b>Files</b> tab, choose the option to <b>Check for Updates</b>.</li>
<li>Open the game. The title screen should show you on <strong>Build <span data-teams="true">188329</span></strong>.</li>
</ul>
<p>That’s it; you’re ready to play!</p>

    </div>
</article>

<article class="article__block accordion ">
    <h3 class="accordion__title__bar">
        <button 
            type="button" 
            id="accordionTitle6ae3593c1b5fc" 
            class="accordion__title__container js-accordion-title --is-closed " 
            aria-controls="accordionTitle6ae3593c1b5fc" 
            aria-expanded="false " 
                    >
            <span class="accordion__title">-> Download on PlayStation 5</span>
            <div data-lottie="pointer-down" aria-hidden="true" class="js-lottie pointer-down flex-none"></div>
        </button>
    </h3>
    <div id="accordionPanel6ae3593c1b5fc" aria-labelledby="accordionTitle6ae3593c1b5fc" class="accordion__panel"  hidden >
        <ul>
<li>Under the games tab from the <strong>PlayStation Home Screen</strong> Locate the game and hover over it. Make sure not to select it!</li>
<li>While hovering over the game press the <strong>Pause button (</strong><strong>☰)</strong> on your controller.</li>
<li>In the new pop up menu select the <strong>Check for Update</strong> option.</li>
<li>If there is a new update available, this will automatically start the download. If your game is on the most recent version, selecting this option will confirm that information for you.</li>
</ul>
<p>That’s it; you’re ready to play!</p>

    </div>
</article>


<blockquote class="wp-block-quote is-layout-flow wp-block-quote-is-layout-flow">
<p class="wp-block-paragraph">Please note that custom mods may not be compatible with the latest game update. If you are experiencing issues launching or playing the game after downloading the new build, try&nbsp;<a href="https://www.ageofempires.com/mods">disabling your installed mods</a>&nbsp;before trying again.</p>
</blockquote>



<p class="wp-block-paragraph">Still having trouble? Visit our&nbsp;<a href="https://support.ageofempires.com/hc/">support site</a>!</p>



<hr class="wp-block-separator has-alpha-channel-opacity"/>


<article class="section__block" id="6ae3593c1bda2">
        <div class="acf-innerblocks-container">

<h2 class="wp-block-heading">Game</h2>



<figure class="wp-block-image aligncenter size-full"><img decoding="async" src="https://www.ageofempires.com/wp-content/uploads/2021/11/Game_Header_Gold.png" alt="" class="wp-image-90408"/></figure>


<article class="section__block" id="6ae3593c1b8ab">
        <div class="acf-innerblocks-container">

<h3 class="wp-block-heading">Stability &amp; Performance</h3>



<ul class="wp-block-list">
<li>Fixed an out of sync issue related to box formation.</li>



<li>Fixed an out of sync issue occurring when watching replays with Reveal Map set to “Explored” or “All Visible”.</li>



<li>Fixed an issue where the game would be unresponsive for a few seconds after fully loading the map and just before starting the game (more obvious with larger maps and more players).</li>



<li>Fixed a crash occurring when loading into Stranded map.</li>



<li>Fixed a crash occurring in scenarios when using the Lock Civ option with civilization set to Random.</li>



<li>Fixed some rare crashes with custom content (mods, scenarios).</li>
</ul>

</div>
</article>

<article class="section__block" id="6ae3593c1b9e3">
        <div class="acf-innerblocks-container">

<h3 class="wp-block-heading"><strong><strong>UI</strong></strong></h3>



<ul class="wp-block-list">
<li>Fixed an issue with the fonts in the game appearing lower quality, more visible in higher resolutions.</li>



<li>Bonus attack from Hamask technology is now displayed in the UI even when the unit is not attacking.</li>



<li>Fixed an issue where &#8220;0&#8221; was inserted before Text to Speech chat messages.</li>



<li>Added the missing mute button to mute your own audio in Multiplayer lobbies.</li>
</ul>

</div>
</article>

<article class="section__block" id="6ae3593c1babe">
        <div class="acf-innerblocks-container">

<h3 class="wp-block-heading"><strong><strong>Hotkeys</strong></strong></h3>



<ul class="wp-block-list">
<li>Hulks and Transport Ships no longer have the same default hotkey in Classic Hotkeys profile.</li>
</ul>

</div>
</article>

<article class="section__block" id="6ae3593c1bba7">
        <div class="acf-innerblocks-container">

<h3 class="wp-block-heading"><strong><strong>Multiplayer</strong></strong></h3>



<ul class="wp-block-list">
<li>Fixed an issue where lobbies could not be found when searching by Game ID.</li>



<li>Fixed an issue where a Matchmaking Error would appear when attempting to queue with a full party.</li>
</ul>

</div>
</article>

<article class="section__block" id="6ae3593c1bc6e">
        <div class="acf-innerblocks-container">

<h3 class="wp-block-heading"><strong><strong>Steam</strong></strong></h3>



<ul class="wp-block-list">
<li>All achievements are now grouped per each DLC they pertain to, allowing their unlock progress to be counted individually.</li>
</ul>

</div>
</article>

<article class="section__block" id="6ae3593c1bd38">
        <div class="acf-innerblocks-container">

<h3 class="wp-block-heading"><strong><strong>PlayStation</strong></strong></h3>



<ul class="wp-block-list">
<li>Fixed an issue where Playstation 5 players were not able to restore a saved multiplayer game.</li>
</ul>

</div>
</article>
</div>
</article>


<hr class="wp-block-separator has-alpha-channel-opacity"/>


<article class="section__block" id="6ae3593c1c033">
        <div class="acf-innerblocks-container">

<h2 class="wp-block-heading">Gameplay</h2>



<figure class="wp-block-image aligncenter size-full"><img decoding="async" src="https://www.ageofempires.com/wp-content/uploads/2021/11/Gameplay_Header_Gold.png" alt="" class="wp-image-90385"/></figure>


<article class="section__block" id="6ae3593c1bfbb">
        <div class="acf-innerblocks-container">

<h3 class="wp-block-heading">Fixes</h3>



<ul class="wp-block-list">
<li>Fixed an issue where garrisoned units would be deleted if the building containing them is destroyed while having no space to ungarrison.</li>



<li>Fixed an issue where converted units with blast radius (like Mangonels) would inflict zero damage when killed with their projectile already in the air.</li>



<li>Fixed an issue where Varangian Guards with the Gothikon Upgrade were able to generate gold by fake-attacking (attacking and immediately canceling the attack) with their ranged attack.</li>



<li>Fixed an issue where Castle foundations with more HP could be destroyed with one hit by units dealing area damage (Rams, Elephants, etc).</li>



<li>Fixed an issue occurring when stealing boar type animals from an ai player at the same time as the ai player tries to lure them &#8211; your villager could automatically start walking towards the enemy Town Center.</li>



<li>Chicken/rabbit type animals can no longer be tricked by the player into walking large distances (funneling).</li>



<li>Fixed an instance where Dane bonus resources from destroyed buildings were not granted if the owner of the building deleted it after it came under attack.</li>



<li>Fixed an issue where walls and gates didn’t count as destroyed buildings for the Danes civilization bonus.</li>



<li>Fixed an issue where different types of food could be mixed to trigger the Varangian and Portuguese food bonuses. For example, gathering 9 food from berries and then 1 food from sheep with the same villager would give you 1 gold for Varangians.</li>



<li>Fixed an issue where map areas revealed by Circumnavigation would automatically update to show depleted resources (thus revealing player information).</li>



<li>Fixed an issue where Tupi units would not return any of their cost when killed.</li>



<li>Fixed an issue where Follow command could result in a slightly angled approach of the following unit towards the followed unit.</li>



<li>Fixed a rare issue where Stop command could be triggered in buildings, cancelling units/technologies queued there.</li>



<li>Very minor adjustment to the Saxon infantry discount for the internal values to better fit the described numbers.</li>
</ul>

</div>
</article>
</div>
</article>


<hr class="wp-block-separator has-alpha-channel-opacity"/>


<article class="section__block" id="6ae3593c1c22d">
        <div class="acf-innerblocks-container">

<h2 class="wp-block-heading">Campaign</h2>



<figure class="wp-block-image aligncenter size-full"><img decoding="async" width="800" height="200" src="https://cdn.ageofempires.com/aoe/wp-content/uploads/2021/11/Campaign_Header_Gold.webp" alt="" class="wp-image-90383" srcset="https://cdn.ageofempires.com/aoe/wp-content/uploads/2021/11/Campaign_Header_Gold.webp 800w, https://cdn.ageofempires.com/aoe/wp-content/uploads/2021/11/Campaign_Header_Gold-288x72.webp 288w, https://cdn.ageofempires.com/aoe/wp-content/uploads/2021/11/Campaign_Header_Gold-768x192.webp 768w" sizes="(max-width: 800px) 100vw, 800px" /></figure>



<ul class="wp-block-list">
<li>Fixed an issue where Decisions tab would appear empty when moving between the 3 campaigns within “The Viking Sagas”.</li>



<li>The Exiled Prince 3: “Fires of the Whale-Road”: Fixed an issue where you could win with relic victory.</li>



<li>The Exiled Prince 3: “Fires of the Whale-Road”: Fixed a rare issue where Zoe could spawn in double.</li>



<li>The Exiled Prince 4: “Death’s Handmaid”: Fixed an issue where the treasure bonus from Ulfberht Sword (10% faster attacking for infantry units) didn’t apply to some unique infantry units in the next missions and the following two campaigns.</li>



<li>The Exiled Prince 5: “The Bulgar-Burner”: Fixed an issue where a Dyrrhachium player&#8217;s monk could heal Bulgar units if they get close to the walls.</li>



<li>The Exiled Prince 6: “The Warrior Who Fed the Wolves”: The Objective to bring Harald to the red Monastery now changes appropriately when using Color Blind Modes.</li>



<li>The Hard Ruler 3: “The Wayward Men of Norway”: Fixed an issue with line of sight in the left corner of the map.</li>



<li>The Last Viking 1-4: Fixed the treasure bonus for hero health regeneration from The Hard Ruler 1: &#8220;Kings and Cowards&#8221; not applying to Tostig in The Last Viking campaign.</li>



<li>The Last Viking 1-4: Fixed an issue where Tostig would receive a treasure bonus intended for Stable units from The Hard Ruler 5: “The Battle of Nisa”.</li>



<li>The Last Viking 1: “Westward, the Carrion’s Call”: Fixed an issue where the decision panel in the campaign UI was showing the wrong decision.</li>



<li>The Last Viking 1: “Westward, the Carrion’s Call”: Fixed an issue where Hearth Troops would not receive the treasure bonus for unique units from The Hard Ruler 5: “The Battle of Nisa”.</li>



<li>The Last Viking 1: “Westward, the Carrion’s Call”: Some ai fixes and ai adjustments were applied to the computer players in the scenario.</li>



<li>The Last Viking 2: “The Storm-Driver of the North”: Fixed the Castle received from the Scots not being able to garrison any units inside.</li>



<li>The Last Viking 4: “The Battle of Stamford Bridge”: Fixed an issue where the decision panel in the campaign UI was showing the wrong decision.</li>



<li>Victors and Vanquished: “Vortigern”: Fixed an issue where player’s Hearth Troops would not get converted to enemy Saxons when the Saxons betray you.</li>



<li>Historical Battles &#8211; “Hastings”: Fixed an issue for users that don’t own “The Viking Sagas” DLC where enemy players would start with random civilizations.</li>
</ul>

</div>
</article>


<hr class="wp-block-separator has-alpha-channel-opacity"/>


<article class="section__block" id="6ae3593c1c578">
        <div class="acf-innerblocks-container">

<h2 class="wp-block-heading">Balance Changes</h2>



<figure class="wp-block-image aligncenter size-full"><img decoding="async" src="https://www.ageofempires.com/wp-content/uploads/2021/11/Civilization_Balance_Header_Gold.png" alt="" class="wp-image-90384"/></figure>


<article class="section__block" id="6ae3593c1c434">
        <div class="acf-innerblocks-container">

<h3 class="wp-block-heading has-text-align-left">General</h3>



<ul class="wp-block-list">
<li>Champi Scout bonus damage vs. Scout Cavalry-line and Camel Scout increased from +1 -&gt; +2 (Champi Runner unchanged).</li>



<li>(Elite) Elephant Archer cost increased from 60 food 80 gold → 70 food 80 gold.</li>



<li>(Elite) Elephant Archer HP reduced from 230 → 220, Elite 280 → 270.</li>



<li>Gaia
<ul class="wp-block-list">
<li>Snake attack reduced from 3 → 2.</li>



<li>Komodo Dragon attack reduced from 3 → 2.</li>



<li>Elk attack increased from +2 vs. cavalry, +6 vs. camels → +3 vs. cavalry, +8 vs. camels.</li>



<li>Fixed Walrus stats to use intended values (7 attack, 2.3 attack reload speed, 400 food).</li>
</ul>
</li>
</ul>

</div>
</article>

<article class="section__block" id="6ae3593c1c50d">
        <div class="acf-innerblocks-container">

<h3 class="wp-block-heading has-text-align-left"><img loading="lazy" decoding="async" width="104" height="104" class="wp-image-134150" style="width: 104px;" src="https://cdn.ageofempires.com/aoe/wp-content/uploads/2026/02/mapuche_HD.webp" alt="" srcset="https://cdn.ageofempires.com/aoe/wp-content/uploads/2026/02/mapuche_HD.webp 1024w, https://cdn.ageofempires.com/aoe/wp-content/uploads/2026/02/mapuche_HD-288x288.webp 288w, https://cdn.ageofempires.com/aoe/wp-content/uploads/2026/02/mapuche_HD-150x150.webp 150w, https://cdn.ageofempires.com/aoe/wp-content/uploads/2026/02/mapuche_HD-768x768.webp 768w, https://cdn.ageofempires.com/aoe/wp-content/uploads/2026/02/mapuche_HD-396x396.webp 396w, https://cdn.ageofempires.com/aoe/wp-content/uploads/2026/02/mapuche_HD-480x480.webp 480w, https://cdn.ageofempires.com/aoe/wp-content/uploads/2026/02/mapuche_HD-1020x1020.webp 1020w, https://cdn.ageofempires.com/aoe/wp-content/uploads/2026/02/mapuche_HD-873x873.webp 873w" sizes="auto, (max-width: 104px) 100vw, 104px" />Mapuche</h3>



<ul class="wp-block-list">
<li>Bolas Rider movement speed reduced from 1.5 → 1.45 (Elite unchanged).</li>
</ul>

</div>
</article>
</div>
</article>


<hr class="wp-block-separator has-alpha-channel-opacity"/>


<article class="section__block" id="6ae3593c1c854">
        <div class="acf-innerblocks-container">

<h2 class="wp-block-heading">AI</h2>



<figure class="wp-block-image aligncenter size-full"><img decoding="async" src="https://www.ageofempires.com/wp-content/uploads/2021/11/AI_Header_Gold.png" alt="" class="wp-image-90381"/></figure>


<article class="section__block" id="6ae3593c1c6f2">
        <div class="acf-innerblocks-container">

<h3 class="wp-block-heading"><strong><strong>General</strong></strong></h3>



<ul class="wp-block-list">
<li>Fixed an issue where computer players on Hard and Hardest were not gathering their nearby boar type animals.</li>



<li>Added a new strategic number sn-disable-attack-group-transporting to prevent attack groups from using transports in specific scenarios and conditions.</li>



<li>Fixed an issue where AI players could place their starting houses outside of the walls on Arena map.</li>
</ul>

</div>
</article>

<article class="section__block" id="6ae3593c1c7e8">
        <div class="acf-innerblocks-container">

<h3 class="wp-block-heading"><strong><strong>Pathfinding</strong></strong></h3>



<ul class="wp-block-list">
<li>Villagers are no longer prioritizing gathering from dead sheep over alive ones when they are too far away.</li>



<li>Fixed an issue where a large group of units selected together would slow down their movement when passing through obstructions and tighter spaces.</li>



<li>Fixed a rare issue where some units on Aggressive stance would not auto-attack enemies nearby.</li>
</ul>

</div>
</article>
</div>
</article>


<hr class="wp-block-separator has-alpha-channel-opacity"/>


<article class="section__block" id="6ae3593c1cd36">
        <div class="acf-innerblocks-container">

<h2 class="wp-block-heading">Modding</h2>



<figure class="wp-block-image aligncenter size-full is-resized"><img loading="lazy" decoding="async" width="800" height="200" src="https://cdn.ageofempires.com/aoe/wp-content/uploads/2021/11/Modding_Header_Bari_Gold.webp" alt="" class="wp-image-90388" style="width:800px;height:auto" srcset="https://cdn.ageofempires.com/aoe/wp-content/uploads/2021/11/Modding_Header_Bari_Gold.webp 800w, https://cdn.ageofempires.com/aoe/wp-content/uploads/2021/11/Modding_Header_Bari_Gold-288x72.webp 288w, https://cdn.ageofempires.com/aoe/wp-content/uploads/2021/11/Modding_Header_Bari_Gold-768x192.webp 768w" sizes="auto, (max-width: 800px) 100vw, 800px" /></figure>


<article class="section__block" id="6ae3593c1c9b7">
        <div class="acf-innerblocks-container">

<h3 class="wp-block-heading">General</h3>



<ul class="wp-block-list">
<li>Fixed an issue where .wav files used in mods would not work properly for sounds defined in data.</li>



<li>Fixed a minor issue with incorrectly defined sound files in data, only affecting mods.</li>
</ul>

</div>
</article>

<article class="section__block" id="6ae3593c1ca97">
        <div class="acf-innerblocks-container">

<h3 class="wp-block-heading">Scenario Editor</h3>



<ul class="wp-block-list">
<li>Fixed an issue with “Varangians”, “Danes” and “Saxons” not showing up as technologies in trigger effects/conditions.</li>



<li>Fixed an issue with Hulk line not showing up in the list of units in Options.</li>



<li>Fixed an issue where human player units were not automatically attacking Gaia units with “Convert Never (Gaia Aggressive)” capture flag.</li>
</ul>

</div>
</article>

<article class="section__block" id="6ae3593c1ccc4">
        <div class="acf-innerblocks-container">

<h3 class="wp-block-heading">XS Scripting</h3>



<ul class="wp-block-list">
<li>Fixed an issue where <code>xsSetUnitProperty</code> could crash when setting the garrisoned in unit id.</li>



<li>Added new XS functions to support syncing data across players. A maximum of 256B worth of data can be shared per player, up to a maximum of 4 times per second. <br><strong>Note: </strong>It is highly encouraged to use these functions for unsync data in single-player content as well, as doing so enables proper replay playback.
<ul class="wp-block-list">
<li><code>void xsResetNetData()</code></li>



<li><code>int xsWriteNetInt(int value)</code></li>



<li><code>int xsWriteNetFloat(float value)</code></li>



<li><code>int xsWriteNetVector(vector value)</code></li>



<li><code>int xsWriteNetString(string value)</code>
<ul class="wp-block-list">
<li>Note: The above functions return how many bytes were actually written. For strings, truncation can happen when the 256B limit is hit. For other types, the write simply fails, and no truncation occurs.</li>
</ul>
</li>



<li><code>bool xsSendNetData(string callback)</code>
<ul class="wp-block-list">
<li>This pushes the data to all players and then calls the function with the provided name. The written data can then be read using <code>xsReadNet</code> functions below. This runs with a delay in MP depending on latency, and with a delay of two ticks in SP.</li>
</ul>
</li>



<li><code>string xsReadNetString()</code></li>



<li><code>int xsReadNetInt()</code></li>



<li><code>float xsReadNetFloat()</code></li>



<li><code>vector xsReadNetVector()</code></li>



<li><code>bool xsSetWriteNetDataPosition(int position)</code></li>



<li><code>bool xsSetReadNetDataPosition(int position)</code></li>



<li><code>int xsGetWriteNetDataPosition()</code></li>



<li><code>int xsGetReadNetDataPosition()</code></li>



<li><code>bool xsUnsyncIsSandboxMode()</code>
<ul class="wp-block-list">
<li>Returns true in replays and in campaigns where the user chooses sandbox mode</li>
</ul>
</li>
</ul>
</li>
</ul>

</div>
</article>
</div>
</article>


<hr class="wp-block-separator has-alpha-channel-opacity"/>


<article class="section__block" id="6ae3593c1cebe">
        <div class="acf-innerblocks-container">

<h2 class="wp-block-heading">Localization</h2>



<figure class="wp-block-image aligncenter size-full"><img loading="lazy" decoding="async" width="800" height="200" src="https://cdn.ageofempires.com/aoe/wp-content/uploads/2021/11/Localization_Header_Gold.webp" alt="" class="wp-image-90387" srcset="https://cdn.ageofempires.com/aoe/wp-content/uploads/2021/11/Localization_Header_Gold.webp 800w, https://cdn.ageofempires.com/aoe/wp-content/uploads/2021/11/Localization_Header_Gold-288x72.webp 288w, https://cdn.ageofempires.com/aoe/wp-content/uploads/2021/11/Localization_Header_Gold-768x192.webp 768w" sizes="auto, (max-width: 800px) 100vw, 800px" /></figure>



<ul class="wp-block-list">
<li>Fixed missing localization for the message that appears when starting The Hard Ruler 1 or The Last Viking 1 without completing the last scenario from the previous campaign.</li>



<li>Fixed missing Korean localization in some places.</li>



<li>Fixed an issue where Champi Scout and Champi Runner had the same name in Portuguese.</li>



<li>Fixed some instances where map names were inconsistent with map description in some languages.</li>



<li>Return of Rome: Fixed an issue where “Zealotry” and “Fanaticism” had the same name in the Technology Tree in some languages.</li>



<li>Chronicles: Fixed an issue where the “Battle For Greece” text was not translated when viewing Chronicles Grand Campaign in Italian, French and Turkish.</li>



<li>Other minor localization fixes.</li>
</ul>

</div>
</article>


<hr class="wp-block-separator has-alpha-channel-opacity"/>


<article class="section__block" id="6ae3593c1d1de">
        <div class="acf-innerblocks-container">

<h2 class="wp-block-heading">Ongoing&#8230;</h2>



<figure class="wp-block-image size-full"><img decoding="async" src="https://www.ageofempires.com/wp-content/uploads/2021/11/Ongoing_Header_Gold.png" alt="" class="wp-image-90389"/></figure>


<article class="section__block" id="6ae3593c1d154">
        <div class="acf-innerblocks-container">

<h3 class="wp-block-heading">Investigation</h3>



<p class="wp-block-paragraph">As always, we are continuing to track issues reported by the community for future updates.</p>



<p class="wp-block-paragraph">For other known issues, please visit&nbsp;<a href="https://support.ageofempires.com/hc/articles/360049490811">this page</a>&nbsp;to see what’s being tracked!</p>



<p class="wp-block-paragraph"></p>



<blockquote class="wp-block-quote is-layout-flow wp-block-quote-is-layout-flow">
<h4 class="wp-block-heading"><strong>DISCLAIMER</strong></h4>



<p class="wp-block-paragraph">Please note that this list is subject to change and should not be considered a comprehensive list of all the known issues we’re tracking. The above is to inform you of the team’s current priorities, which will change as other issues arise or take precedence.</p>



<p class="wp-block-paragraph">For the latest updates and announcements, please visit our&nbsp;<a href="https://twitter.com/ageofempires" target="_blank" rel="noopener">social channels</a>.</p>
</blockquote>

</div>
</article>
</div>
</article>]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>Age of Empires IV – Update 17.0 Preview</title>
		<link>https://www.ageofempires.com/news/age-of-empires-iv-update-17-0/</link>
		
		<dc:creator><![CDATA[AoE Official]]></dc:creator>
		<pubDate>Thu, 22 Oct 2026 17:00:17 +0000</pubDate>
				<category><![CDATA[Patches, Updates & Content Releases]]></category>
		<guid isPermaLink="false">https://www.ageofempires.com/?p=138350</guid>

					<description><![CDATA[Big changes are right around the corner! With Raiders of the North launching soon, the Vikings and Scots will join the battlefield, bringing two distinct new civilizations and fresh ways to play Age of Empires IV. Alongside the brand new Raiders of the North expansion releasing on October 29, we’ve got lots of juicy updates &#8230; <a href="https://www.ageofempires.com/news/age-of-empires-iv-update-17-0/">Continued</a>]]></description>
										<content:encoded><![CDATA[<article class="article__info">
			<div class="article__author__avatar">
			<img alt='author avatar' src='https://images-eds-ssl.xboxlive.com/image?url=wHwbXKif8cus8csoZ03RW8ke8ralOdP9BGd4wzwl0MJ9z6QzuGwZjtvbE7sSsMVW.yovsDdui0TKE6WR.4_G12uLRBxuIvCnWAqCxdnHpyhcb0trk6v4voWKTlVqnrmoBvD0REWNWMHYDaEaY6h4q23at4q0mjQwBHt.ikWVbw0-&#038;format=png' class='avatar avatar-100 photo' height='100' width='100'/>
		</div>
		
	<div class="article__meta">
					<span class="article__author">AoE Official</span>
				<time class="article__date" datetime="2026-10-22T17:00:17+00:00">October 22, 2026</time>
	</div>
</article>


<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="1080" height="608" src="https://cdn.ageofempires.com/aoe/wp-content/uploads/2025/10/S9_Season_Twelve_Hallows_Hearth_Update_Banner-1080x608.webp" alt="" class="wp-image-132114" srcset="https://cdn.ageofempires.com/aoe/wp-content/uploads/2025/10/S9_Season_Twelve_Hallows_Hearth_Update_Banner-1080x608.webp 1080w, https://cdn.ageofempires.com/aoe/wp-content/uploads/2025/10/S9_Season_Twelve_Hallows_Hearth_Update_Banner-288x162.webp 288w, https://cdn.ageofempires.com/aoe/wp-content/uploads/2025/10/S9_Season_Twelve_Hallows_Hearth_Update_Banner-768x432.webp 768w, https://cdn.ageofempires.com/aoe/wp-content/uploads/2025/10/S9_Season_Twelve_Hallows_Hearth_Update_Banner-1536x864.webp 1536w, https://cdn.ageofempires.com/aoe/wp-content/uploads/2025/10/S9_Season_Twelve_Hallows_Hearth_Update_Banner-704x396.webp 704w, https://cdn.ageofempires.com/aoe/wp-content/uploads/2025/10/S9_Season_Twelve_Hallows_Hearth_Update_Banner-854x480.webp 854w, https://cdn.ageofempires.com/aoe/wp-content/uploads/2025/10/S9_Season_Twelve_Hallows_Hearth_Update_Banner-1813x1020.webp 1813w, https://cdn.ageofempires.com/aoe/wp-content/uploads/2025/10/S9_Season_Twelve_Hallows_Hearth_Update_Banner-1552x873.webp 1552w, https://cdn.ageofempires.com/aoe/wp-content/uploads/2025/10/S9_Season_Twelve_Hallows_Hearth_Update_Banner-1600x900.webp 1600w, https://cdn.ageofempires.com/aoe/wp-content/uploads/2025/10/S9_Season_Twelve_Hallows_Hearth_Update_Banner.webp 1920w" sizes="auto, (max-width: 1080px) 100vw, 1080px" /></figure>



<p class="wp-block-paragraph">Big changes are right around the corner! With <em>Raiders of the North</em> launching soon, the Vikings and Scots will join the battlefield, bringing two distinct new civilizations and fresh ways to play <em>Age of Empires IV</em>.</p>



<p class="wp-block-paragraph">Alongside the brand new <strong><em>Raiders of the North</em> expansion releasing on October 29</strong>, we’ve got lots of juicy updates to share that improve the experience for everyone. This includes some big quality-of-life improvements and targeted balance changes that support our goals of increasing landmark diversity and bringing civilizations better in-line across the board. Now on to the good stuff!</p>



<hr class="wp-block-separator has-alpha-channel-opacity"/>



<div class="wp-block-buttons is-content-justification-center is-layout-flex wp-container-core-buttons-is-layout-fe48e5de wp-block-buttons-is-layout-flex">
<div class="wp-block-button cta"><a class="wp-block-button__link wp-element-button" href="https://forums.ageofempires.com/c/age-of-empires-iv/">Official Forum</a></div>



<div class="wp-block-button cta"><a class="wp-block-button__link wp-element-button" href="https://steamcommunity.com/app/1466860/discussions/" target="_blank" rel="noopener">Steam Forum</a></div>



<div class="wp-block-button cta"><a class="wp-block-button__link wp-element-button" href="https://discord.gg/ageofempires" target="_blank" rel="noopener">Join Discord</a></div>
</div>



<p class="wp-block-paragraph"></p>



<p class="wp-block-paragraph">Thanks again to our amazing community members, all of whom have helped to make&nbsp;<em>Age of Empires</em>&nbsp;what it is today!</p>



<p class="wp-block-paragraph">—The&nbsp;<em>Age of Empires&nbsp;</em>Team</p>



<p class="wp-block-paragraph">Still having trouble? Visit our&nbsp;<a href="https://nam06.safelinks.protection.outlook.com/?url=https%3A%2F%2Fsupport.ageofempires.com%2Fhc&amp;data=05%7C01%7Cv-hasolanki%40microsoft.com%7C45457417eca3448c7b0408da7a386ff5%7C72f988bf86f141af91ab2d7cd011db47%7C1%7C0%7C637956680059156830%7CUnknown%7CTWFpbGZsb3d8eyJWIjoiMC4wLjAwMDAiLCJQIjoiV2luMzIiLCJBTiI6Ik1haWwiLCJXVCI6Mn0%3D%7C3000%7C%7C%7C&amp;sdata=%2Fgpwv6bpXFK%2F7W1EOdCsXRI7wZ4IQPxHv%2FVUBfpGPyg%3D&amp;reserved=0">support site</a>!</p>



<blockquote class="wp-block-quote is-layout-flow wp-block-quote-is-layout-flow">
<p class="wp-block-paragraph"><em><strong>Please Note:</strong> As part of updating to this latest build, any saved games and observable matches made on previous builds will be unable to be loaded or replayed.</em></p>
</blockquote>



<hr class="wp-block-separator has-alpha-channel-opacity"/>


<article class="section__block" id="6ae3593c20b85">
        <div class="acf-innerblocks-container">
<article class="banner__block" id="block_297b6b3fef494a0d0cad36a9439e1699">
  <picture class="banner__block__background">
            <source media="(min-width:1089px)" srcset="https://cdn.ageofempires.com/aoe/wp-content/uploads/2022/06/PN_Banner_ReadersNotes_Blank.webp">
            <source media="(min-width:0px)" srcset="https://cdn.ageofempires.com/aoe/wp-content/uploads/2022/06/PN_Banner_ReadersNotes_Blank.webp">
            <img decoding="async" src="https://cdn.ageofempires.com/aoe/wp-content/uploads/2022/06/PN_Banner_ReadersNotes_Blank.webp" loading="lazy" alt="" id="PN_Banner_ReadersNotes_Blank-fe4ab790">
    </picture>

  <div class="banner__block__foreground">
    <div class="alignleft">
                    <h2 class="h2">
                Build Spotlight
            </h2>
        
            </div>
  </div>
</article>

<article class="section__block" id="6ae3593c206bc">
        <div class="acf-innerblocks-container">

<h3 class="wp-block-heading">Raiders of the North is Available October 29!</h3>



<p class="wp-block-paragraph">Take up arms as two brand-new civilizations, the <strong>Vikings</strong> and the <strong>Scots</strong>, each bringing their own distinct mechanics, units, buildings, strategies, masteries, music, and evolving language to the battlefield. Raiders of the North also brings a major expansion to The Crucible, including four new missions, deeper progression, and the option to take on its challenges solo or with a friend in two-player co-op.</p>



<p class="wp-block-paragraph"><strong>Civilization: Vikings</strong></p>



<p class="wp-block-paragraph">The Vikings arrive as a relentless force built around raiding, powerful melee infantry, and adaptability. Fast infantry and strength at sea allow players to take the initiative early, while a resilient economy centered around the Longhouse helps support their ambitions as they expand across the map.</p>



<p class="wp-block-paragraph">But the Vikings are about more than the raids they became famous for. Their civilization evolves as the match progresses, reflecting the transition from the Viking Age into the emerging kingdoms of medieval Scandinavia. Their armies grow alongside them, gaining access to units such as Knights and Militia Crossbowmen as their society develops.</p>



<p class="wp-block-paragraph">Players can also forge their own legacy through Heroic Sagas, with great deeds granting lasting bonuses that can help shape your strategy throughout the match. Sacred Groves provide another way to extend Viking influence across the battlefield, giving players even more reasons to venture outward and contest important locations.</p>



<p class="wp-block-paragraph">Whether you’re launching an early raid or building toward the strength of a growing Scandinavian kingdom, the Vikings reward players who are ready to seize opportunities and keep their opponents under pressure.</p>



<p class="wp-block-paragraph"><strong>Civilization: Scots</strong></p>



<p class="wp-block-paragraph">Standing against the raiders from across the sea are the Scots, a resilient civilization built around disciplined infantry, fortified defenses, and a strong food economy. Where the Vikings look to build momentum through aggression, the Scots are well equipped to stand their ground and force their opponents into hard-fought engagements.&nbsp;</p>



<p class="wp-block-paragraph">Highland Cattle provide the Scots with a reliable source of food to support continued military production, while Tower Houses and castles help establish a powerful defensive presence. Their infantry can also make particularly dangerous use of stealth forests, creating opportunities to catch unsuspecting enemies in an ambush.&nbsp;</p>



<p class="wp-block-paragraph">At the center of their military strategy is the Mustering Hall, which allows players to shape their forces around Highland or Lowland strengths. This gives the Scots flexibility in how they prepare for the fight ahead while maintaining the resilience and battlefield control at the heart of the civilization.</p>



<p class="wp-block-paragraph"><strong>Game Mode: The Crucible</strong></p>



<p class="wp-block-paragraph"><em>Raiders of the North</em> also brings a major expansion to The Crucible, introducing four new missions with fresh challenges ranging from seaborne raiders to conflict among Scottish clans. New Objectives, Boons, Perks, Mutators, and civilization-specific Talent Tracks add further variety and progression to each run.</p>



<p class="wp-block-paragraph">For the first time, these challenges can also be tackled in two-player co-op, allowing you to enter The Crucible alongside a friend, while solo play remains available for those looking to face the challenge alone.</p>



<div class="wp-block-buttons is-content-justification-center is-layout-flex wp-container-core-buttons-is-layout-fe48e5de wp-block-buttons-is-layout-flex">
<div class="wp-block-button cta"><a class="wp-block-button__link wp-element-button" href="https://www.ageofempires.com/games/age-of-empires-iv/civilizations/vikings/" target="_blank" rel="noopener">More About the Vikings</a></div>



<div class="wp-block-button cta"><a class="wp-block-button__link wp-element-button" href="https://www.ageofempires.com/games/age-of-empires-iv/civilizations/scots/" target="_blank" rel="noopener">More About the Scots</a></div>
</div>



<div class="wp-block-buttons is-content-justification-center is-layout-flex wp-container-core-buttons-is-layout-fe48e5de wp-block-buttons-is-layout-flex">
<div class="wp-block-button cta"><a class="wp-block-button__link wp-element-button" href="https://www.ageofempires.com/news/the-crucible-reforged-in-aoe-iv/" target="_blank" rel="noopener">The Crucible Reforged</a></div>
</div>

</div>
</article>

<article class="section__block" id="6ae3593c207c1">
        <div class="acf-innerblocks-container">

<h3 class="wp-block-heading">Observer Mode</h3>



<p class="wp-block-paragraph">Adding a new Observer HUD mod category for replays and live observers. Observer HUDs will be able to be subscribed to and enabled independently from Game Mode mods, allowing custom spectator interfaces to be used with Ranked, Quick Match, custom match, and tournament replays. Observer HUDs are loaded only for spectators, improving stability while reducing setup requirements for hosts and players, Mod creators can publish Observer HUDs through a dedicated category in the Mod Editor.</p>

</div>
</article>

<article class="section__block" id="6ae3593c20aec">
        <div class="acf-innerblocks-container">

<h2 class="wp-block-heading">New Taunts</h2>



<p class="wp-block-paragraph">Send 12 new Vikings and Scots themed Taunts to your friends or foes. Mock their puny economy or share your disbelief when things don’t quite work out! Be sure to check them all out in-game! </p>



<p class="wp-block-paragraph"><strong>While these Taunts are themed around the Vikings and Scots civilizations, we&#8217;ve made them available to everyone for use on October 29!</strong></p>



<figure data-wp-context="{&quot;imageId&quot;:&quot;6ae3593c2099b&quot;}" data-wp-interactive="core/image" data-wp-key="6ae3593c2099b" class="wp-block-image size-full wp-lightbox-container"><img loading="lazy" decoding="async" width="1920" height="1080" data-wp-class--hide="state.isContentHidden" data-wp-class--show="state.isContentVisible" data-wp-init="callbacks.setButtonStyles" data-wp-on--click="actions.showLightbox" data-wp-on--load="callbacks.setButtonStyles" data-wp-on--pointerdown="actions.preloadImage" data-wp-on--pointerenter="actions.preloadImageWithDelay" data-wp-on--pointerleave="actions.cancelPreload" data-wp-on-window--resize="callbacks.setButtonStyles" src="https://cdn.ageofempires.com/aoe/wp-content/uploads/2026/10/Raiders_of_the_North_12_Taunts.webp" alt="" class="wp-image-138613" srcset="https://cdn.ageofempires.com/aoe/wp-content/uploads/2026/10/Raiders_of_the_North_12_Taunts.webp 1920w, https://cdn.ageofempires.com/aoe/wp-content/uploads/2026/10/Raiders_of_the_North_12_Taunts-288x162.webp 288w, https://cdn.ageofempires.com/aoe/wp-content/uploads/2026/10/Raiders_of_the_North_12_Taunts-1080x608.webp 1080w, https://cdn.ageofempires.com/aoe/wp-content/uploads/2026/10/Raiders_of_the_North_12_Taunts-768x432.webp 768w, https://cdn.ageofempires.com/aoe/wp-content/uploads/2026/10/Raiders_of_the_North_12_Taunts-1536x864.webp 1536w, https://cdn.ageofempires.com/aoe/wp-content/uploads/2026/10/Raiders_of_the_North_12_Taunts-704x396.webp 704w, https://cdn.ageofempires.com/aoe/wp-content/uploads/2026/10/Raiders_of_the_North_12_Taunts-854x480.webp 854w, https://cdn.ageofempires.com/aoe/wp-content/uploads/2026/10/Raiders_of_the_North_12_Taunts-1813x1020.webp 1813w, https://cdn.ageofempires.com/aoe/wp-content/uploads/2026/10/Raiders_of_the_North_12_Taunts-1552x873.webp 1552w, https://cdn.ageofempires.com/aoe/wp-content/uploads/2026/10/Raiders_of_the_North_12_Taunts-1600x900.webp 1600w" sizes="auto, (max-width: 1920px) 100vw, 1920px" /><button
			class="lightbox-trigger"
			type="button"
			aria-haspopup="dialog"
			data-wp-bind--aria-label="state.thisImage.triggerButtonAriaLabel"
			data-wp-init="callbacks.initTriggerButton"
			data-wp-on--click="actions.showLightbox"
			data-wp-style--right="state.thisImage.buttonRight"
			data-wp-style--top="state.thisImage.buttonTop"
		>
			<svg xmlns="http://www.w3.org/2000/svg" width="12" height="12" fill="none" viewBox="0 0 12 12">
				<path fill="#fff" d="M2 0a2 2 0 0 0-2 2v2h1.5V2a.5.5 0 0 1 .5-.5h2V0H2Zm2 10.5H2a.5.5 0 0 1-.5-.5V8H0v2a2 2 0 0 0 2 2h2v-1.5ZM8 12v-1.5h2a.5.5 0 0 0 .5-.5V8H12v2a2 2 0 0 1-2 2H8Zm2-12a2 2 0 0 1 2 2v2h-1.5V2a.5.5 0 0 0-.5-.5H8V0h2Z" />
			</svg>
		</button></figure>

</div>
</article>
</div>
</article>


<hr class="wp-block-separator has-alpha-channel-opacity"/>


<article class="section__block" id="6ae3593c2167a">
        <div class="acf-innerblocks-container">
<article class="banner__block" id="block_b052f0a98d6317c5951162131804ef77">
  <picture class="banner__block__background">
            <source media="(min-width:1089px)" srcset="https://cdn.ageofempires.com/aoe/wp-content/uploads/2022/06/PN_Banner_BugFixes_Blank.webp">
            <source media="(min-width:0px)" srcset="https://cdn.ageofempires.com/aoe/wp-content/uploads/2022/06/PN_Banner_BugFixes_Blank.webp">
            <img decoding="async" src="https://cdn.ageofempires.com/aoe/wp-content/uploads/2022/06/PN_Banner_BugFixes_Blank.webp" loading="lazy" alt="" id="PN_Banner_BugFixes_Blank-6c369adc">
    </picture>

  <div class="banner__block__foreground">
    <div class="alignleft">
                    <h2 class="h2">
                Gameplay
            </h2>
        
            </div>
  </div>
</article>

<article class="section__block" id="6ae3593c211af">
        <div class="acf-innerblocks-container">

<h3 class="wp-block-heading">General</h3>



<ul class="wp-block-list">
<li>Fixed placement summary for ranked matches always showing &#8220;-2/5 COMPLETED&#8221;.</li>



<li>Attack Move behavior change. We’ve added a new setting that lets you choose whether Attack-Move targets buildings. This setting can be found under Game → Attack Move Targets Buildings. Siege units which prioritize buildings are not included, so Rams, Trebuchets, and Cannons will still continue to target buildings by default regardless of this setting.
<ul class="wp-block-list">
<li>Additionally, there is a modifier key that can be used to invert the behavior of this toggle. This can be manually rebound via View and Remap Controls → Game → Inverted Attack Move.</li>
</ul>
</li>



<li>In single-player matches, the game can now be paused using the pause key. While paused, you will be able to see the game world and issue commands to units.</li>
</ul>



<blockquote class="wp-block-quote is-layout-flow wp-block-quote-is-layout-flow">
<p class="wp-block-paragraph"><em><strong>Developer&#8217;s Note:</strong> We got a bit ahead of ourselves in our excitement, and the <em>Singleplayer Pause feature</em> is actually coming in a future patch before the end of the year. We&#8217;re looking forward to rolling this out very soon</em>!</p>
</blockquote>



<ul class="wp-block-list">
<li>Removed Dark Green and Magenta color options. Unfortunately these colors caused a number of readability issues that will require more time to evaluate and support a better solution to allow for greater color variety without compromising on readability.</li>



<li>We’ve added new customization options when using Team-Based colors which allow you to change your own, your ally, and your enemy color to any of your choosing. Note: there’s currently an issue which requires you to save your settings using the Team-Based option in order for the customization settings to become visible.</li>
</ul>



<figure data-wp-context="{&quot;imageId&quot;:&quot;6ae3593c2106f&quot;}" data-wp-interactive="core/image" data-wp-key="6ae3593c2106f" class="wp-block-image aligncenter size-full wp-lightbox-container"><img loading="lazy" decoding="async" width="607" height="354" data-wp-class--hide="state.isContentHidden" data-wp-class--show="state.isContentVisible" data-wp-init="callbacks.setButtonStyles" data-wp-on--click="actions.showLightbox" data-wp-on--load="callbacks.setButtonStyles" data-wp-on--pointerdown="actions.preloadImage" data-wp-on--pointerenter="actions.preloadImageWithDelay" data-wp-on--pointerleave="actions.cancelPreload" data-wp-on-window--resize="callbacks.setButtonStyles" src="https://cdn.ageofempires.com/aoe/wp-content/uploads/2026/10/Age_IV_Team_Based_Colors.webp" alt="" class="wp-image-138361" srcset="https://cdn.ageofempires.com/aoe/wp-content/uploads/2026/10/Age_IV_Team_Based_Colors.webp 607w, https://cdn.ageofempires.com/aoe/wp-content/uploads/2026/10/Age_IV_Team_Based_Colors-288x168.webp 288w" sizes="auto, (max-width: 607px) 100vw, 607px" /><button
			class="lightbox-trigger"
			type="button"
			aria-haspopup="dialog"
			data-wp-bind--aria-label="state.thisImage.triggerButtonAriaLabel"
			data-wp-init="callbacks.initTriggerButton"
			data-wp-on--click="actions.showLightbox"
			data-wp-style--right="state.thisImage.buttonRight"
			data-wp-style--top="state.thisImage.buttonTop"
		>
			<svg xmlns="http://www.w3.org/2000/svg" width="12" height="12" fill="none" viewBox="0 0 12 12">
				<path fill="#fff" d="M2 0a2 2 0 0 0-2 2v2h1.5V2a.5.5 0 0 1 .5-.5h2V0H2Zm2 10.5H2a.5.5 0 0 1-.5-.5V8H0v2a2 2 0 0 0 2 2h2v-1.5ZM8 12v-1.5h2a.5.5 0 0 0 .5-.5V8H12v2a2 2 0 0 1-2 2H8Zm2-12a2 2 0 0 1 2 2v2h-1.5V2a.5.5 0 0 0-.5-.5H8V0h2Z" />
			</svg>
		</button></figure>

</div>
</article>

<article class="section__block" id="6ae3593c212dd">
        <div class="acf-innerblocks-container">

<h3 class="wp-block-heading">AI Changes</h3>



<ul class="wp-block-list">
<li>AI players will now avoid needlessly building a naval presence on Megarandom maps.</li>



<li>AI players will have a higher priority to build dropoffs when needed.</li>



<li>The Worker Elephants of Tughlaq Dynasty AI players will now attempt to avoid danger when attacked.</li>
</ul>

</div>
</article>

<article class="section__block" id="6ae3593c2142e">
        <div class="acf-innerblocks-container">

<h3 class="wp-block-heading">Hotkeys</h3>



<ul class="wp-block-list">
<li>New hotkeys have been added:
<ul class="wp-block-list">
<li>Select all ranged units.</li>



<li>Select all ranged units on screen.</li>



<li>Select all melee cavalry.</li>



<li>Select all melee cavalry on screen.</li>



<li>Select all ranged cavalry.</li>



<li>Select all ranged cavalry on screen.</li>
</ul>
</li>
</ul>

</div>
</article>

<article class="section__block" id="6ae3593c21602">
        <div class="acf-innerblocks-container">

<h3 class="wp-block-heading">Matchmaking</h3>



<p class="wp-block-paragraph">We&#8217;ve updated how hidden matchmaking rating (MMR) is adjusted after team games.</p>



<p class="wp-block-paragraph">This is the behind-the-scenes rating used to build balanced matches, not your seasonal points.</p>



<p class="wp-block-paragraph">What&#8217;s changing:</p>



<ul class="wp-block-list">
<li>When you regularly queue with the same teammates, your hidden rating now moves toward your team&#8217;s true skill more quickly.</li>



<li>Rating gains and losses within a team are no longer split evenly. Your adjustment is now weighted by your rating relative to your teammates.</li>



<li>This makes it much harder to stay in easier matches than your real skill warrants.</li>
</ul>



<p class="wp-block-paragraph">What this means for you:</p>



<ul class="wp-block-list">
<li>Matches should feel more balanced over time.</li>



<li>Players attempting to manipulate their match difficulty to boost/smurf will find it far less effective.</li>
</ul>



<p class="wp-block-paragraph">Your seasonal rank and points are unaffected by this change.</p>

</div>
</article>
</div>
</article>


<hr class="wp-block-separator has-alpha-channel-opacity"/>


<article class="section__block" id="6ae3593c21fa4">
        <div class="acf-innerblocks-container">
<article class="banner__block" id="block_13ed1592f49c568c01625e8aac367466">
  <picture class="banner__block__background">
            <source media="(min-width:1089px)" srcset="https://cdn.ageofempires.com/aoe/wp-content/uploads/2022/06/PN_Banner_MapUpdates_Blank.webp">
            <source media="(min-width:0px)" srcset="https://cdn.ageofempires.com/aoe/wp-content/uploads/2022/06/PN_Banner_MapUpdates_Blank.webp">
            <img decoding="async" src="https://cdn.ageofempires.com/aoe/wp-content/uploads/2022/06/PN_Banner_MapUpdates_Blank.webp" loading="lazy" alt="" id="PN_Banner_MapUpdates_Blank-8c4a2b7f">
    </picture>

  <div class="banner__block__foreground">
    <div class="alignleft">
                    <h2 class="h2">
                Maps
            </h2>
        
            </div>
  </div>
</article>

<article class="section__block" id="6ae3593c219e2">
        <div class="acf-innerblocks-container">

<h3 class="wp-block-heading">General Map Changes</h3>



<ul class="wp-block-list">
<li>Added new terrain type for the Ancient Stele and Herbalist Hut points of interest to be used by mods for custom procedural maps.</li>
</ul>

</div>
</article>

<article class="section__block" id="6ae3593c21f05">
        <div class="acf-innerblocks-container">

<h3 class="wp-block-heading">Map-Specific Changes</h3>



<p class="wp-block-paragraph"><strong>Carmel</strong></p>



<ul class="wp-block-list">
<li>Deer placement in team games now spawn in a more neutral zone.</li>



<li>Cliffs and mountains now spawn more sparsely and to never create big impasses engulfing the center in larger map sizes.</li>



<li>Team game player spawn distribution now uses a new player spawn distribution that sets the players to spawn closer to the center of the map and in equal gaps from each other.</li>



<li>Sacred Sites in larger maps now spawn between the teams rather than having a chance to spawn &#8220;behind&#8221; a team.</li>
</ul>



<p class="wp-block-paragraph"><strong>Craters</strong></p>



<ul class="wp-block-list">
<li>The Meteorite now contains 2000 resources of Gold and Stone rather than 4000.</li>



<li>Sheep distribution has been updated to the new method where most sheep spawn close to the player&#8217;s base.</li>
</ul>



<p class="wp-block-paragraph"><strong>Danube River</strong></p>



<ul class="wp-block-list">
<li>Player starting locations are now mirrored and symmetrical in 1v1 and team games.</li>



<li>The Ancient Stele point of interest has been added near the top of the cliff by the sacred site.</li>



<li>An additional river crossing towards the center will appear in larger map sizes.</li>



<li>Trade Posts have been moved slightly away from the corners of the map.</li>



<li>Sheep distribution has been updated to the new method where most sheep spawn close to the player&#8217;s base.</li>



<li>Fixed an issue where the central ramp leading between the cliffs would often become an impassable cliff.</li>



<li>Fixed an issue where stealth forests would fail to spawn in the center of the map by one side of the riverbank.</li>
</ul>



<p class="wp-block-paragraph"><strong>High View</strong></p>



<ul class="wp-block-list">
<li>Fixed a team games issue where a player could sometimes spawn on the enemy team&#8217;s side.</li>



<li>Fixed an issue where the fifth Relic would sometimes fail to spawn in 1v1.</li>
</ul>



<p class="wp-block-paragraph"><strong>Oasis</strong></p>



<ul class="wp-block-list">
<li>A stealth forest path will lead to the central lake from two opposite ends of the forest ring, with a sacred site at the end of each path.</li>



<li>A single deep sea fish will spawn in the central lake. Two deep sea fish will spawn in larger team games.</li>



<li>Players in solo and team games now spawn the same distance from the central entrances and neutral resources.</li>



<li>Team games now use a new spawn which sets the players closer to the center of the map and in equal distance from other players.</li>
</ul>



<p class="wp-block-paragraph"><strong>Prairie&nbsp;</strong></p>



<ul class="wp-block-list">
<li>The starting Gold Mine is now large instead of small (reverted).</li>
</ul>



<p class="wp-block-paragraph"><strong>Snake River</strong></p>



<ul class="wp-block-list">
<li>Fixed an issue in free-for-all where not all bridges would spawn.</li>
</ul>



<p class="wp-block-paragraph"><strong>Socotra</strong></p>



<ul class="wp-block-list">
<li>Fixed an issue where static Sacred Sites &amp; Relics would fail to spawn in free-for-all.</li>



<li>Sacred Sites in larger player counts have been moved slightly apart from each other.</li>
</ul>



<p class="wp-block-paragraph"><strong>Mountain Clearing</strong></p>



<ul class="wp-block-list">
<li>Sacred Sites in larger player counts have been moved slightly apart from each other.</li>
</ul>



<p class="wp-block-paragraph"><strong>Sunkenlands&nbsp;</strong></p>



<ul class="wp-block-list">
<li>Fixed an issue where a group of 7 Deer would spawn in larger map sizes.</li>
</ul>



<p class="wp-block-paragraph"><strong>West Lake</strong></p>



<ul class="wp-block-list">
<li>Fixed an issue where large segments of the lake were deep water.</li>
</ul>



<p class="wp-block-paragraph"><strong>Biomes</strong></p>



<ul class="wp-block-list">
<li>Baobab (250 Wood) trees no longer spawn around player bases.</li>



<li>The Madagascar biome may now spawn in ranked matches.</li>



<li>The Tropical Swamp biome can no longer spawn in ranked matches.</li>



<li>Fixed an issue where circular large stealth terrains would not spawn.</li>



<li>Fixed an issue where large groups of Deer (10) would fail to spawn in Black Sands, Greek Island, and Tundra Summer Biomes.</li>
</ul>

</div>
</article>
</div>
</article>


<hr class="wp-block-separator has-alpha-channel-opacity"/>


<article class="section__block" id="6ae3593c22692">
        <div class="acf-innerblocks-container">
<article class="banner__block" id="block_3c2900e49e59e850ba1a46470d50aaf2">
  <picture class="banner__block__background">
        <source media="(min-width:1280px)" srcset="https://cdn.ageofempires.com/aoe/wp-content/uploads/2022/06/PN_Banner_Features_Blank.webp">
            <source media="(min-width:1089px)" srcset="https://cdn.ageofempires.com/aoe/wp-content/uploads/2022/06/PN_Banner_Features_Blank.webp">
            <source media="(min-width:0px)" srcset="https://cdn.ageofempires.com/aoe/wp-content/uploads/2022/06/PN_Banner_Features_Blank.webp">
            <img decoding="async" src="https://cdn.ageofempires.com/aoe/wp-content/uploads/2022/06/PN_Banner_Features_Blank.webp" loading="lazy" alt="" id="PN_Banner_Features_Blank-36a4f760">
    </picture>

  <div class="banner__block__foreground">
    <div class="alignleft">
                    <h2 class="h2">
                The Crucible
            </h2>
        
            </div>
  </div>
</article>

<article class="section__block" id="6ae3593c22390">
        <div class="acf-innerblocks-container">

<h3 class="wp-block-heading">Design Update/Rework&nbsp;</h3>



<ul class="wp-block-list">
<li>Updated Boon Rarities:
<ul class="wp-block-list">
<li>Panic Button: Epic → Standard</li>



<li>Supremacy: Epic → Cursed</li>



<li>Growth Fund: Standard → Epic</li>



<li>Permanent Garrison: Standard → Epic</li>
</ul>
</li>



<li>Boss unit health now scales more rapidly with each difficulty level.</li>



<li>Boss units now gain additional health scaling in Castle and Imperial Age.</li>



<li>Boss unit damage now also scales in Castle and Imperial Age.</li>



<li>Boss unit size increased.</li>
</ul>

</div>
</article>

<article class="section__block" id="6ae3593c22504">
        <div class="acf-innerblocks-container">

<h3 class="wp-block-heading">Balance</h3>



<ul class="wp-block-list">
<li>Boggy Ground now only applies its debuff to enemy units. Armor corrosion of -1 armor added.</li>



<li>Burgage Lords House cost increase reduced from 25 → 15 Wood.</li>



<li>Lighter Cavalry attack damage increased from +2 → +4.</li>



<li>Cavalry Hero aura health buff reduced from 40% → 35%.</li>



<li>Quality over Quantity bonus increased from 150% → 200% Also now applies to bonus damage.</li>



<li>Supremacy immediately grants Elite Man-at-arms on selection.</li>



<li>Training Dummies now explode on death, dealing damage.</li>



<li>Fast Expand bonus reduced from 75% cheaper Town Centers → 60% cheaper.</li>



<li>Handy Cannons now deal significantly more pierce damage and hit more targets.</li>



<li>Thorny Economics health bonus increased from +100% → +150%.</li>



<li>Giant Nest of Bees Reload time increased from 4 to 8 seconds.</li>
</ul>

</div>
</article>

<article class="section__block" id="6ae3593c22610">
        <div class="acf-innerblocks-container">

<h3 class="wp-block-heading">Bugfixes</h3>



<ul class="wp-block-list">
<li>In Crucible, the Golden Horde&#8217;s Building Carts can no longer unpack into docks on maps where naval is disabled.</li>



<li>In Crucible, Smite now strikes units fully randomly within the casting area.</li>



<li>In Crucible, the Forward Outposts 4 Perk no longer provide Cannons to Templar Outposts, Springalds are granted instead.</li>



<li>Capturable Champions now properly benefit from Infinitry and Last Stand Boons.</li>



<li>Fixed an issue where some heavy cavalry units did not benefit from the Vulnerability boon.</li>
</ul>

</div>
</article>
</div>
</article>


<hr class="wp-block-separator has-alpha-channel-opacity"/>


<article class="section__block" id="6ae3593c22b7e">
        <div class="acf-innerblocks-container">
<article class="banner__block" id="block_66decf31f73abcbbf7211a4d734e18f7">
  <picture class="banner__block__background">
            <source media="(min-width:1089px)" srcset="https://cdn.ageofempires.com/aoe/wp-content/uploads/2022/06/PN_Banner_BalanceUpdates_Blank.webp">
            <source media="(min-width:0px)" srcset="https://cdn.ageofempires.com/aoe/wp-content/uploads/2022/06/PN_Banner_BalanceUpdates_Blank.webp">
            <img decoding="async" src="https://cdn.ageofempires.com/aoe/wp-content/uploads/2022/06/PN_Banner_BalanceUpdates_Blank.webp" loading="lazy" alt="" id="PN_Banner_BalanceUpdates_Blank-2499aa1e">
    </picture>

  <div class="banner__block__foreground">
    <div class="alignleft">
                    <h2 class="h2">
                Balance &amp; Bugfixes
            </h2>
        
            </div>
  </div>
</article>

<article class="section__block" id="6ae3593c229e8">
        <div class="acf-innerblocks-container">

<h3 class="wp-block-heading">General Changes &amp; Bugfixes</h3>



<ul class="wp-block-list">
<li>Villagers returning to work from the Town Center now accept shift-click queued commands.</li>



<li>Relics will no longer be destroyed if deposited into a building just as it is destroyed.</li>



<li>Fixed an issue where switching to attacking a unit just after throwing a torch will cause a torch to be thrown at the enemy unit.</li>



<li>Fixed an issue where Scouts attempting to drop a carcass can sometimes fail.</li>
</ul>

</div>
</article>

<article class="section__block" id="6ae3593c22b07">
        <div class="acf-innerblocks-container">

<h3 class="wp-block-heading">Balance and Gameplay Changes (All Civilizations)</h3>



<ul class="wp-block-list">
<li>Town Center construction time increased from 150 → 165 seconds.</li>



<li>Ram health increased from 370&nbsp;→&nbsp;410.</li>
</ul>

</div>
</article>
</div>
</article>


<hr class="wp-block-separator has-alpha-channel-opacity"/>


<article class="section__block" id="6ae3593c2639a">
        <div class="acf-innerblocks-container">
<article class="banner__block" id="block_da875385a6e9705610ec0ef04f40eeee">
  <picture class="banner__block__background">
            <source media="(min-width:1089px)" srcset="https://cdn.ageofempires.com/aoe/wp-content/uploads/2022/07/PN_Banner_Updated_Blank.webp">
            <source media="(min-width:0px)" srcset="https://cdn.ageofempires.com/aoe/wp-content/uploads/2022/07/PN_Banner_Updated_Blank.webp">
            <img decoding="async" src="https://cdn.ageofempires.com/aoe/wp-content/uploads/2022/07/PN_Banner_Updated_Blank.webp" loading="lazy" alt="" id="PN_Banner_Updated_Blank-4c999a96">
    </picture>

  <div class="banner__block__foreground">
    <div class="alignleft">
                    <h2 class="h2">
                Civilization-Specific Changes
            </h2>
        
            </div>
  </div>
</article>

<article class="section__block" id="6ae3593c2302e">
        <div class="acf-innerblocks-container">
<article class="banner__block" id="block_875d8467441a1c31d0dceeaec8d6fd80">
  <picture class="banner__block__background">
            <source media="(min-width:1089px)" srcset="https://cdn.ageofempires.com/aoe/wp-content/uploads/2023/11/Blog_Banner_Abbasid_New.webp">
            <source media="(min-width:0px)" srcset="https://cdn.ageofempires.com/aoe/wp-content/uploads/2023/11/Blog_Banner_Abbasid_New.webp">
            <img decoding="async" src="https://cdn.ageofempires.com/aoe/wp-content/uploads/2023/11/Blog_Banner_Abbasid_New.webp" loading="lazy" alt="" id="Blog_Banner_Abbasid_New-c8fa16c6">
    </picture>

  <div class="banner__block__foreground">
    <div class="alignleft">
                    <h3 class="h3">
                                        Abbasid Dynasty
            </h3>
        
            </div>
  </div>
</article>


<ul class="wp-block-list">
<li>Fixed a bug which caused the Trade Ships&#8217; extra resources from Grand Bazaar to be calculated incorrectly.</li>



<li>The City Planning health bonus is now applied to Lumber Camps and Mining Camps within influence.</li>
</ul>

</div>
</article>

<article class="section__block" id="6ae3593c23362">
        <div class="acf-innerblocks-container">
<article class="banner__block" id="block_352178278d60a2451ced99050961ee13">
  <picture class="banner__block__background">
            <source media="(min-width:1089px)" srcset="https://cdn.ageofempires.com/aoe/wp-content/uploads/2023/11/Blog_Banner_Byzantines_New-1.webp">
            <source media="(min-width:0px)" srcset="https://cdn.ageofempires.com/aoe/wp-content/uploads/2023/11/Blog_Banner_Byzantines_New-1.webp">
            <img decoding="async" src="https://cdn.ageofempires.com/aoe/wp-content/uploads/2023/11/Blog_Banner_Byzantines_New-1.webp" loading="lazy" alt="" id="Blog_Banner_Byzantines_New-1-79fb57cc">
    </picture>

  <div class="banner__block__foreground">
    <div class="alignleft">
                    <h3 class="h3">
                                             Byzantines
            </h3>
        
            </div>
  </div>
</article>


<ul class="wp-block-list">
<li>Cistern gather rate aura reduced from 26%&nbsp;→&nbsp;24% at water level 5.</li>



<li>Teardrop Shields cost increased from 100 Food 250 Gold&nbsp;→&nbsp;150 Food 350 Gold.</li>



<li>Golden Horn Tower production speed reduced by 10%.</li>



<li>Cistern of the First Hill cooldown per unit reduced from 45 seconds&nbsp;→&nbsp;30 seconds.</li>



<li>Cheirosiphon health increased from 310&nbsp;→&nbsp;330.</li>



<li>Byzantine and Macedonian Dromons are now correctly labelled as &#8220;Massive Ship&#8221; instead of &#8220;Springald Ship&#8221;.</li>



<li>Mercenary Royal Knights no longer lose their Royal Bloodlines after researching Biology.</li>



<li>Fixed an issue causing the Byzantine Elite Varangian Guard to fail to switch to the axe when the Berserking ability is used.</li>
</ul>

</div>
</article>

<article class="section__block" id="6ae3593c235fe">
        <div class="acf-innerblocks-container">
<article class="banner__block" id="block_486f44b456d2c67952c4a9698517d4b2">
  <picture class="banner__block__background">
            <source media="(min-width:1089px)" srcset="https://cdn.ageofempires.com/aoe/wp-content/uploads/2023/11/Blog_Banner_Chinese_New.webp">
            <source media="(min-width:0px)" srcset="https://cdn.ageofempires.com/aoe/wp-content/uploads/2023/11/Blog_Banner_Chinese_New.webp">
            <img decoding="async" src="https://cdn.ageofempires.com/aoe/wp-content/uploads/2023/11/Blog_Banner_Chinese_New.webp" loading="lazy" alt="" id="Blog_Banner_Chinese_New-ccb00787">
    </picture>

  <div class="banner__block__foreground">
    <div class="alignleft">
                    <h3 class="h3">
                                               Chinese
            </h3>
        
            </div>
  </div>
</article>


<ul class="wp-block-list">
<li>Imperial Officials can no longer supervise points of interest.</li>
</ul>

</div>
</article>

<article class="section__block" id="6ae3593c23887">
        <div class="acf-innerblocks-container">
<article class="banner__block" id="block_c106aaa13b6732123c2e86e8425c042f">
  <picture class="banner__block__background">
            <source media="(min-width:1089px)" srcset="https://cdn.ageofempires.com/aoe/wp-content/uploads/2023/11/Blog_Banner_English_New.webp">
            <source media="(min-width:0px)" srcset="https://cdn.ageofempires.com/aoe/wp-content/uploads/2023/11/Blog_Banner_English_New.webp">
            <img decoding="async" src="https://cdn.ageofempires.com/aoe/wp-content/uploads/2023/11/Blog_Banner_English_New.webp" loading="lazy" alt="" id="Blog_Banner_English_New-6ceb6279">
    </picture>

  <div class="banner__block__foreground">
    <div class="alignleft">
                    <h3 class="h3">
                                                 English
            </h3>
        
            </div>
  </div>
</article>


<ul class="wp-block-list">
<li>Wynguard Armies no longer display incorrect populations in the score screen.</li>
</ul>

</div>
</article>

<article class="section__block" id="6ae3593c23b5b">
        <div class="acf-innerblocks-container">
<article class="banner__block" id="block_b3712b5d4ba6f9a357160fa7bb0c12c1">
  <picture class="banner__block__background">
        <source media="(min-width:1280px)" srcset="https://cdn.ageofempires.com/aoe/wp-content/uploads/2025/11/Blog_Banner_Golden_Horde.webp">
            <source media="(min-width:1089px)" srcset="https://cdn.ageofempires.com/aoe/wp-content/uploads/2025/11/Blog_Banner_Golden_Horde.webp">
            <source media="(min-width:0px)" srcset="https://cdn.ageofempires.com/aoe/wp-content/uploads/2025/11/Blog_Banner_Golden_Horde.webp">
            <img decoding="async" src="https://cdn.ageofempires.com/aoe/wp-content/uploads/2025/11/Blog_Banner_Golden_Horde.webp" loading="lazy" alt="" id="Blog_Banner_Golden_Horde-1178573c">
    </picture>

  <div class="banner__block__foreground">
    <div class="alignleft">
                    <h3 class="h3">
                                        Golden Horde
            </h3>
        
            </div>
  </div>
</article>


<ul class="wp-block-list">
<li>Khan and Torguud:
<ul class="wp-block-list">
<li>Discount on Khan and Torguuds reduced from 20% →&nbsp;15%.</li>



<li>Khan and Torguud increased health reduced from +30 →&nbsp;+25.</li>
</ul>
</li>



<li>Muscovy Yasak wood reduction per Heavy Infantry or Heavy Cavalry on the field increased from 2 →&nbsp;3.</li>



<li>Fixed an issue causing the Increased Supplies technology to not apply correctly to Military Buildings constructed from Building Carts.</li>



<li>Fixed an issue where cancelling a Building Cart when unpacking could cause the building to become invisible.</li>
</ul>

</div>
</article>

<article class="section__block" id="6ae3593c23e6a">
        <div class="acf-innerblocks-container">
<article class="banner__block" id="block_c06acfc2aedb60e0b875c49b889f81bb">
  <picture class="banner__block__background">
        <source media="(min-width:1280px)" srcset="https://cdn.ageofempires.com/aoe/wp-content/uploads/2023/11/Blog_Banner_HRE_New.webp">
            <source media="(min-width:1089px)" srcset="https://cdn.ageofempires.com/aoe/wp-content/uploads/2023/11/Blog_Banner_HRE_New.webp">
            <source media="(min-width:0px)" srcset="https://cdn.ageofempires.com/aoe/wp-content/uploads/2023/11/Blog_Banner_HRE_New.webp">
            <img decoding="async" src="https://cdn.ageofempires.com/aoe/wp-content/uploads/2023/11/Blog_Banner_HRE_New.webp" loading="lazy" alt="" id="Blog_Banner_HRE_New-a6e748f8">
    </picture>

  <div class="banner__block__foreground">
    <div class="alignleft">
                    <h3 class="h3">
                                    Holy Roman Empire
            </h3>
        
            </div>
  </div>
</article>


<ul class="wp-block-list">
<li>Prelate Inspiration gather rate increased from 35%&nbsp;→&nbsp;40%.</li>



<li>Inspired Warriors effect duration increased from 60&nbsp;→&nbsp;90 seconds.</li>



<li>Black Rider:
<ul class="wp-block-list">
<li>Build limit increased from 5&nbsp;→&nbsp;6 per active Keep.</li>



<li>Production time reduced from 35&nbsp;→&nbsp;30 seconds.</li>
</ul>
</li>



<li>Landsknecht cost reduced from 60 Food 100 Gold&nbsp;→&nbsp;50 Food 100 Gold.</li>



<li>Relics that are deposited in Docks will no longer be lost if the Dock is destroyed.</li>
</ul>

</div>
</article>

<article class="section__block" id="6ae3593c24110">
        <div class="acf-innerblocks-container">
<article class="banner__block" id="block_1e0ea4a342e59b17f75c414afd445dda">
  <picture class="banner__block__background">
        <source media="(min-width:1280px)" srcset="https://cdn.ageofempires.com/aoe/wp-content/uploads/2023/11/Blog_Banner_Japanese_New.webp">
            <source media="(min-width:1089px)" srcset="https://cdn.ageofempires.com/aoe/wp-content/uploads/2023/11/Blog_Banner_Japanese_New.webp">
            <source media="(min-width:0px)" srcset="https://cdn.ageofempires.com/aoe/wp-content/uploads/2023/11/Blog_Banner_Japanese_New.webp">
            <img decoding="async" src="https://cdn.ageofempires.com/aoe/wp-content/uploads/2023/11/Blog_Banner_Japanese_New.webp" loading="lazy" alt="" id="Blog_Banner_Japanese_New-b396a465">
    </picture>

  <div class="banner__block__foreground">
    <div class="alignleft">
                    <h3 class="h3">
                                              Japanese
            </h3>
        
            </div>
  </div>
</article>


<ul class="wp-block-list">
<li>Shinobi units can no longer sabotage Golden Tents or Templar capital Town Centers.</li>



<li>Fixed an issue which prevented Japanese rocket emplacements from dealing bonus damage to elephants.</li>
</ul>

</div>
</article>

<article class="section__block" id="6ae3593c24546">
        <div class="acf-innerblocks-container">
<article class="banner__block" id="block_41862be75118444e87b183cd71afabe3">
  <picture class="banner__block__background">
        <source media="(min-width:1280px)" srcset="https://cdn.ageofempires.com/aoe/wp-content/uploads/2026/05/Blog_banner_Jin_Dynasty.webp">
            <source media="(min-width:1089px)" srcset="https://cdn.ageofempires.com/aoe/wp-content/uploads/2026/05/Blog_banner_Jin_Dynasty.webp">
            <source media="(min-width:0px)" srcset="https://cdn.ageofempires.com/aoe/wp-content/uploads/2026/05/Blog_banner_Jin_Dynasty.webp">
            <img decoding="async" src="https://cdn.ageofempires.com/aoe/wp-content/uploads/2026/05/Blog_banner_Jin_Dynasty.webp" loading="lazy" alt="" id="Blog_banner_Jin_Dynasty-5e36ed58">
    </picture>

  <div class="banner__block__foreground">
    <div class="alignleft">
                    <h3 class="h3">
                                             Jin Dynasty
            </h3>
        
            </div>
  </div>
</article>


<ul class="wp-block-list">
<li>Iron Pagoda:
<ul class="wp-block-list">
<li>Base damage increased from 16 →&nbsp;17. Base health increased from 200&nbsp;→&nbsp;210.</li>



<li>Veteran damage increased from 20 →&nbsp;21. Health increased from 250&nbsp;→&nbsp;255.</li>



<li>Elite damage increased from 23 →&nbsp;24. Health increased from 290&nbsp;→&nbsp;295.</li>



<li>Far-range area damage increased from 15%&nbsp;→&nbsp;20%.</li>



<li>Damage impact time improved from 0.75 →&nbsp;0.5 seconds.</li>
</ul>
</li>



<li>Bed Crossbow:
<ul class="wp-block-list">
<li>Feudal Age:
<ul class="wp-block-list">
<li>Damage increased from 8&nbsp;→&nbsp;10&nbsp;.</li>



<li>Bonus damage vs melee infantry increased from 4&nbsp;→&nbsp;6.</li>



<li>Health increased from 85&nbsp;→&nbsp;90.</li>
</ul>
</li>



<li>Veteran:
<ul class="wp-block-list">
<li>Damage increased from 10&nbsp;→&nbsp;11.</li>



<li>Bonus damage vs melee infantry increased from 4&nbsp;→&nbsp;6.</li>



<li>Melee armor increased from 0&nbsp;→&nbsp;1.</li>
</ul>
</li>



<li>Elite:
<ul class="wp-block-list">
<li>Damage increased from 13&nbsp;→&nbsp;14.</li>



<li>Bonus damage vs melee infantry increased from 5&nbsp;→&nbsp;7.</li>



<li>Health increased from 110&nbsp;→&nbsp;115.</li>



<li>Melee armor increased from 0&nbsp;→&nbsp;2.</li>
</ul>
</li>
</ul>
</li>



<li>Updated the Selection Card Art background for the Jin Dynasty.</li>



<li>Meng&#8217;an Mouke Defenders will now properly spawn from coastal Tributary States.</li>



<li>Specialized Pick and Shaft Mining now properly increase the Mounted Villager&#8217;s Gold gather rate.</li>
</ul>

</div>
</article>

<article class="section__block" id="6ae3593c24898">
        <div class="acf-innerblocks-container">
<article class="banner__block" id="block_b941343e3c5f6476d5ec7ee57ff79d7e">
  <picture class="banner__block__background">
            <source media="(min-width:1089px)" srcset="https://cdn.ageofempires.com/aoe/wp-content/uploads/2025/04/Blog_Banner_Knights_Templar.webp">
            <source media="(min-width:0px)" srcset="https://cdn.ageofempires.com/aoe/wp-content/uploads/2025/04/Blog_Banner_Knights_Templar.webp">
            <img decoding="async" src="https://cdn.ageofempires.com/aoe/wp-content/uploads/2025/04/Blog_Banner_Knights_Templar.webp" loading="lazy" alt="" id="Blog_Banner_Knights_Templar-934cc0ed">
    </picture>

  <div class="banner__block__foreground">
    <div class="alignleft">
                    <h3 class="h3">
                                            Knights Templar
            </h3>
        
            </div>
  </div>
</article>


<ul class="wp-block-list">
<li>Fortress cost increased from 300 Gold 600 Stone&nbsp;→&nbsp;350 Gold 650 Stone.</li>



<li>Hospitaller age up:
<ul class="wp-block-list">
<li>Bonus worker movement speed reduced from 10%&nbsp;→&nbsp;8%.</li>



<li>Bonus worker health reduced from 30% →&nbsp;25%.</li>
</ul>
</li>



<li>Landscape Preservation:
<ul class="wp-block-list">
<li>Castle Age bonus Wood gather rate reduced from +20%&nbsp;→&nbsp;+15%.</li>



<li>Imperial Age bonus Wood gather rate reduced from +20%&nbsp;→&nbsp;+15%.</li>
</ul>
</li>



<li>Fixed a bug which prevented the Condottiero from taking damage as a heavy unit.</li>
</ul>

</div>
</article>

<article class="section__block" id="6ae3593c24cfb">
        <div class="acf-innerblocks-container">
<article class="banner__block" id="block_4e8c022035fbc848ebb19529cc1c9bd6">
  <picture class="banner__block__background">
        <source media="(min-width:1280px)" srcset="https://cdn.ageofempires.com/aoe/wp-content/uploads/2025/11/Blog_Banner_Macedonian_Dynasty.webp">
            <source media="(min-width:1089px)" srcset="https://cdn.ageofempires.com/aoe/wp-content/uploads/2025/11/Blog_Banner_Macedonian_Dynasty.webp">
            <source media="(min-width:0px)" srcset="https://cdn.ageofempires.com/aoe/wp-content/uploads/2025/11/Blog_Banner_Macedonian_Dynasty.webp">
            <img decoding="async" src="https://cdn.ageofempires.com/aoe/wp-content/uploads/2025/11/Blog_Banner_Macedonian_Dynasty.webp" loading="lazy" alt="" id="Blog_Banner_Macedonian_Dynasty-d900cef6">
    </picture>

  <div class="banner__block__foreground">
    <div class="alignleft">
                    <h3 class="h3">
                                             Macedonians
            </h3>
        
            </div>
  </div>
</article>


<ul class="wp-block-list">
<li>Grand Winery:
<ul class="wp-block-list">
<li>Improved Food gather rate increased from 30%&nbsp;→&nbsp;35%.</li>



<li>Silver generation per garrisoned Relic increased from 80 →&nbsp;100.</li>
</ul>
</li>



<li>Imperial Hippodrome:
<ul class="wp-block-list">
<li>Champion&nbsp;Horseman spawn time increased from 120 →&nbsp;130 seconds.</li>



<li>Champion Riddari spawn time increased from 195 →&nbsp;205 seconds.</li>
</ul>
</li>



<li>Golden Horn Tower crossbowman production time increased from 112&nbsp;→&nbsp;135 seconds.</li>



<li>Cistern of the First Hill:
<ul class="wp-block-list">
<li>Mills now generate Food when affected by Cistern&#8217;s Favor.</li>



<li>Cistern&#8217;s Favor accrual time improved from 90&nbsp;→&nbsp;60&nbsp;seconds.</li>



<li>Increased maximum number of Cistern&#8217;s Favor charges from 9&nbsp;→&nbsp;99.</li>
</ul>
</li>



<li>Cheirosiphon health increased from 310&nbsp;→&nbsp;330.</li>



<li>Early Varangian Guard health reduced from 120 →&nbsp;115.</li>



<li>Palatine School:
<ul class="wp-block-list">
<li>Cataphract batch production time increased from 20 →&nbsp;25 seconds.</li>



<li>Cataphract batch cost increased from 750 Silver →&nbsp;780.</li>
</ul>
</li>



<li>Added a remappable hotkey for the Cistern&#8217;s Favor hotkey.</li>



<li>Roman Fire upgrade no longer gives Macedonian Springalds an additional 0.5 range.</li>



<li>Cistern&#8217;s Favor resource production now appears in player resources increment.</li>



<li>Fixed an exploit which allowed players to train an infinite number of Hippodrome Champions when playing with keyboard and mouse on console.</li>



<li>Runestones no longer overwrite Line Formation when playing on console using keyboard and mouse.</li>



<li>Fixed an issue which prevented the Champion Riddari from using Runestones.</li>
</ul>

</div>
</article>

<article class="section__block" id="6ae3593c24f93">
        <div class="acf-innerblocks-container">
<article class="banner__block" id="block_f11c037d2fb934fbaeb4eefd599c993a">
  <picture class="banner__block__background">
            <source media="(min-width:1089px)" srcset="https://cdn.ageofempires.com/aoe/wp-content/uploads/2023/11/Blog_Banner_Malians_New.webp">
            <source media="(min-width:0px)" srcset="https://cdn.ageofempires.com/aoe/wp-content/uploads/2023/11/Blog_Banner_Malians_New.webp">
            <img decoding="async" src="https://cdn.ageofempires.com/aoe/wp-content/uploads/2023/11/Blog_Banner_Malians_New.webp" loading="lazy" alt="" id="Blog_Banner_Malians_New-d65dedd6">
    </picture>

  <div class="banner__block__foreground">
    <div class="alignleft">
                    <h3 class="h3">
                                              Malians
            </h3>
        
            </div>
  </div>
</article>


<ul class="wp-block-list">
<li>&nbsp;Fulani Corral Food generation per Cattle reduced from 18 Food&nbsp;→&nbsp;16 Food.</li>
</ul>

</div>
</article>

<article class="section__block" id="6ae3593c25224">
        <div class="acf-innerblocks-container">
<article class="banner__block" id="block_69f9b76cca98fe05066e7d004c9b047f">
  <picture class="banner__block__background">
            <source media="(min-width:1089px)" srcset="https://cdn.ageofempires.com/aoe/wp-content/uploads/2023/11/Blog_Banner_Mongols_New.webp">
            <source media="(min-width:0px)" srcset="https://cdn.ageofempires.com/aoe/wp-content/uploads/2023/11/Blog_Banner_Mongols_New.webp">
            <img decoding="async" src="https://cdn.ageofempires.com/aoe/wp-content/uploads/2023/11/Blog_Banner_Mongols_New.webp" loading="lazy" alt="" id="Blog_Banner_Mongols_New-9b772e6a">
    </picture>

  <div class="banner__block__foreground">
    <div class="alignleft">
                    <h3 class="h3">
                                           Mongols
            </h3>
        
            </div>
  </div>
</article>


<ul class="wp-block-list">
<li>Landmark movement speed increased from 0.75 →&nbsp;0.9.</li>
</ul>

</div>
</article>

<article class="section__block" id="6ae3593c254cd">
        <div class="acf-innerblocks-container">
<article class="banner__block" id="block_38e79d4402c02dace7c0e6b508ed5ab2">
  <picture class="banner__block__background">
        <source media="(min-width:1280px)" srcset="https://cdn.ageofempires.com/aoe/wp-content/uploads/2023/11/Blog_Banner_OOTD_New.webp">
            <source media="(min-width:1089px)" srcset="https://cdn.ageofempires.com/aoe/wp-content/uploads/2023/11/Blog_Banner_OOTD_New.webp">
            <source media="(min-width:0px)" srcset="https://cdn.ageofempires.com/aoe/wp-content/uploads/2023/11/Blog_Banner_OOTD_New.webp">
            <img decoding="async" src="https://cdn.ageofempires.com/aoe/wp-content/uploads/2023/11/Blog_Banner_OOTD_New.webp" loading="lazy" alt="" id="Blog_Banner_OOTD_New-22d86bcd">
    </picture>

  <div class="banner__block__foreground">
    <div class="alignleft">
                    <h3 class="h3">
                                     Order of the Dragon
            </h3>
        
            </div>
  </div>
</article>


<ul class="wp-block-list">
<li>Gilded Landsknecht cost reduced from 120 Food 200 Gold&nbsp;→&nbsp;100 Food 200 Gold.</li>



<li>Fixed an issue where the Gilded Crossbowman would have slower attack speed against buildings than its default attack after researching Incendiary Arrows.</li>



<li>Fixed an issue which caused Order of the Dragon universities to grant population space.</li>
</ul>

</div>
</article>

<article class="section__block" id="6ae3593c25803">
        <div class="acf-innerblocks-container">
<article class="banner__block" id="block_fe4c4ae8ed6e64e00ae3d35b4544f83d">
  <picture class="banner__block__background">
        <source media="(min-width:1280px)" srcset="https://cdn.ageofempires.com/aoe/wp-content/uploads/2023/11/Blog_Banner_Ottomans_New.webp">
            <source media="(min-width:1089px)" srcset="https://cdn.ageofempires.com/aoe/wp-content/uploads/2023/11/Blog_Banner_Ottomans_New.webp">
            <source media="(min-width:0px)" srcset="https://cdn.ageofempires.com/aoe/wp-content/uploads/2023/11/Blog_Banner_Ottomans_New.webp">
            <img decoding="async" src="https://cdn.ageofempires.com/aoe/wp-content/uploads/2023/11/Blog_Banner_Ottomans_New.webp" loading="lazy" alt="" id="Blog_Banner_Ottomans_New-79f7a27f">
    </picture>

  <div class="banner__block__foreground">
    <div class="alignleft">
                    <h3 class="h3">
                                              Ottomans
            </h3>
        
            </div>
  </div>
</article>


<ul class="wp-block-list">
<li>Building discount reduced from 40% →&nbsp;30%.</li>



<li>Janissary:
<ul class="wp-block-list">
<li>Bonus damage vs Cavalry reduced from 11&nbsp;→&nbsp;10.</li>



<li>Elite bonus damage vs Cavalry reduced from 13&nbsp;→&nbsp;12.</li>
</ul>
</li>



<li>Sipahi attack range reduced from 0.75&nbsp;→&nbsp;0.6 tiles.</li>



<li>Sultanhani Trade Network Gold generation increased from 26&nbsp;→&nbsp;28 per garrisoned Trader.</li>



<li>Field Work:
<ul class="wp-block-list">
<li>Dark Age healing rate reduced from 1 to 0.5 health per second.</li>



<li>Feudal Age healing rate reduced&nbsp;from 1 to 0.8 health per second.</li>



<li>Castle Age &amp; Imperial Age are unchanged at 2 and 3 health per second respectively.</li>
</ul>
</li>
</ul>

</div>
</article>

<article class="section__block" id="6ae3593c25a9a">
        <div class="acf-innerblocks-container">
<article class="banner__block" id="block_d4738a3e4c4f30e3daa53ec127f6101f">
  <picture class="banner__block__background">
            <source media="(min-width:1089px)" srcset="https://cdn.ageofempires.com/aoe/wp-content/uploads/2023/11/Blog_Banner_Rus_New.webp">
            <source media="(min-width:0px)" srcset="https://cdn.ageofempires.com/aoe/wp-content/uploads/2023/11/Blog_Banner_Rus_New.webp">
            <img decoding="async" src="https://cdn.ageofempires.com/aoe/wp-content/uploads/2023/11/Blog_Banner_Rus_New.webp" loading="lazy" alt="" id="Blog_Banner_Rus_New-1ce86321">
    </picture>

  <div class="banner__block__foreground">
    <div class="alignleft">
                    <h3 class="h3">
                                                Rus
            </h3>
        
            </div>
  </div>
</article>


<ul class="wp-block-list">
<li>Rus Veteran and Elite Spearman now use a different weapon so that it is easier to distinguish them as Spearman.</li>
</ul>

</div>
</article>

<article class="section__block" id="6ae3593c25d91">
        <div class="acf-innerblocks-container">
<article class="banner__block" id="block_0850c16885e82dd84865ebad61d219c2">
  <picture class="banner__block__background">
        <source media="(min-width:1280px)" srcset="https://cdn.ageofempires.com/aoe/wp-content/uploads/2025/11/Blog_Banner_Sengoku_Daimyo.webp">
            <source media="(min-width:1089px)" srcset="https://cdn.ageofempires.com/aoe/wp-content/uploads/2025/11/Blog_Banner_Sengoku_Daimyo.webp">
            <source media="(min-width:0px)" srcset="https://cdn.ageofempires.com/aoe/wp-content/uploads/2025/11/Blog_Banner_Sengoku_Daimyo.webp">
            <img decoding="async" src="https://cdn.ageofempires.com/aoe/wp-content/uploads/2025/11/Blog_Banner_Sengoku_Daimyo.webp" loading="lazy" alt="" id="Blog_Banner_Sengoku_Daimyo-f728fe1a">
    </picture>

  <div class="banner__block__foreground">
    <div class="alignleft">
                    <h3 class="h3">
                                        Sengoku Daimyo
            </h3>
        
            </div>
  </div>
</article>


<ul class="wp-block-list">
<li>Yatai Food Trader spawn requirement reduced from 250 Food&nbsp;→&nbsp;215 Food.</li>



<li>Early Ozutsu:
<ul class="wp-block-list">
<li>Health increased from 130&nbsp;→&nbsp;140.</li>



<li>Damage increased from 22&nbsp;→&nbsp;24.</li>



<li>Bonus damage vs buildings increased from 70&nbsp;→&nbsp;80.</li>
</ul>
</li>



<li>Updated the text on the Sengoku Castle of the Crow landmark to mention it only applies to ranged siege units.</li>



<li>Fixed an issue which prevented Sengoku Daimyo rocket emplacements from dealing bonus damage to elephants.</li>
</ul>

</div>
</article>

<article class="section__block" id="6ae3593c26032">
        <div class="acf-innerblocks-container">
<article class="banner__block" id="block_e193a87a0b7aaad6bec8b46ef5def058">
  <picture class="banner__block__background">
        <source media="(min-width:1280px)" srcset="https://cdn.ageofempires.com/aoe/wp-content/uploads/2025/11/Blog_Banner_Tughlaq_Dynasty.webp">
            <source media="(min-width:1089px)" srcset="https://cdn.ageofempires.com/aoe/wp-content/uploads/2025/11/Blog_Banner_Tughlaq_Dynasty.webp">
            <source media="(min-width:0px)" srcset="https://cdn.ageofempires.com/aoe/wp-content/uploads/2025/11/Blog_Banner_Tughlaq_Dynasty.webp">
            <img decoding="async" src="https://cdn.ageofempires.com/aoe/wp-content/uploads/2025/11/Blog_Banner_Tughlaq_Dynasty.webp" loading="lazy" alt="" id="Blog_Banner_Tughlaq_Dynasty-f2b9a58c">
    </picture>

  <div class="banner__block__foreground">
    <div class="alignleft">
                    <h3 class="h3">
                                       Tughlaq Dynasty 
            </h3>
        
            </div>
  </div>
</article>


<ul class="wp-block-list">
<li>Raider Elephants are significantly less trumpety when moving around.</li>
</ul>

</div>
</article>

<article class="section__block" id="6ae3593c262f7">
        <div class="acf-innerblocks-container">
<article class="banner__block" id="block_eda175daa0d3f3c5f39b1b92ada250f9">
  <picture class="banner__block__background">
        <source media="(min-width:1280px)" srcset="https://cdn.ageofempires.com/aoe/wp-content/uploads/2023/11/Blog_Banner_ZXL_New.webp">
            <source media="(min-width:1089px)" srcset="https://cdn.ageofempires.com/aoe/wp-content/uploads/2023/11/Blog_Banner_ZXL_New.webp">
            <source media="(min-width:0px)" srcset="https://cdn.ageofempires.com/aoe/wp-content/uploads/2023/11/Blog_Banner_ZXL_New.webp">
            <img decoding="async" src="https://cdn.ageofempires.com/aoe/wp-content/uploads/2023/11/Blog_Banner_ZXL_New.webp" loading="lazy" alt="" id="Blog_Banner_ZXL_New-5aa52d72">
    </picture>

  <div class="banner__block__foreground">
    <div class="alignleft">
                    <h3 class="h3">
                                        Zhu Xi&#039;s Legacy
            </h3>
        
            </div>
  </div>
</article>


<ul class="wp-block-list">
<li>Jiangnan Tower:
<ul class="wp-block-list">
<li>Resources-spent requirement for the first army spawn increased from 2200&nbsp;→&nbsp;2400 resources.</li>



<li>Resources-spent cap increased from 8200 →&nbsp;8400 resources.</li>
</ul>
</li>



<li>The Advanced Administration upgrade now properly increases the Imperial Official build limit.</li>



<li>Imperial Officials can no longer supervise points of interest.</li>
</ul>

</div>
</article>
</div>
</article>


<hr class="wp-block-separator has-alpha-channel-opacity"/>


<article class="section__block" id="6ae3593c267b1">
        <div class="acf-innerblocks-container">
<article class="banner__block" id="block_177a7bd98db39612bfa4c4f9ae81c89b">
  <picture class="banner__block__background">
            <source media="(min-width:1089px)" srcset="https://cdn.ageofempires.com/aoe/wp-content/uploads/2022/06/PN_Banner_KnownIssues_Blank.webp">
            <source media="(min-width:0px)" srcset="https://cdn.ageofempires.com/aoe/wp-content/uploads/2022/06/PN_Banner_KnownIssues_Blank.webp">
            <img decoding="async" src="https://cdn.ageofempires.com/aoe/wp-content/uploads/2022/06/PN_Banner_KnownIssues_Blank.webp" loading="lazy" alt="" id="PN_Banner_KnownIssues_Blank-99ccc068">
    </picture>

  <div class="banner__block__foreground">
    <div class="alignleft">
                    <h2 class="h2">
                Ongoing&#8230;
            </h2>
        
            </div>
  </div>
</article>

<article class="section__block" id="6ae3593c2670d">
        <div class="acf-innerblocks-container">

<h3 class="wp-block-heading">Investigation</h3>



<p class="wp-block-paragraph">Your reports continue being crucial to our prioritization and implementation of fixes and features in the game.&nbsp;<a href="https://forums.ageofempires.com/" target="_blank" rel="noreferrer noopener">Keep them coming!</a><br></p>



<p class="wp-block-paragraph">For other known issues, please visit&nbsp;<a href="https://support.ageofempires.com/hc/en-us/articles/4408424670484-Known-Issues-Solutions" target="_blank" rel="noreferrer noopener">this page</a>&nbsp;to see what’s being tracked!</p>

</div>
</article>
</div>
</article>


<hr class="wp-block-separator has-alpha-channel-opacity"/>


<article class="section__block" id="6ae3593c26bf1">
        <div class="acf-innerblocks-container">
<article class="banner__block" id="block_2bc478ce9575c8e904bbb839e1e3dc2a">
  <picture class="banner__block__background">
            <source media="(min-width:1089px)" srcset="https://cdn.ageofempires.com/aoe/wp-content/uploads/2022/06/PN_Banner_Misc_Blank.webp">
            <source media="(min-width:0px)" srcset="https://cdn.ageofempires.com/aoe/wp-content/uploads/2022/06/PN_Banner_Misc_Blank.webp">
            <img decoding="async" src="https://cdn.ageofempires.com/aoe/wp-content/uploads/2022/06/PN_Banner_Misc_Blank.webp" loading="lazy" alt="" id="PN_Banner_Misc_Blank-e01db69f">
    </picture>

  <div class="banner__block__foreground">
    <div class="alignleft">
                    <h2 class="h2">
                What&#039;s on the Horizon
            </h2>
        
            </div>
  </div>
</article>

<article class="section__block" id="6ae3593c26aa6">
        <div class="acf-innerblocks-container">

<h3 class="wp-block-heading">Coming Up&#8230;</h3>



<p class="wp-block-paragraph">As you get your hands on the new update, civilizations, and Crucible content we’re continuing to work on further balance iterations, quality of life features, and bug fixes. More importantly, we’ll be paying close attention to the immediate impact of all the new content, as well as your feedback, in preparation for a patch in the near future.</p>



<p class="wp-block-paragraph"><a href="https://worldsedge.atlassian.net/wiki/spaces/CARD/pages/1452703752/17.1+-+Bugfix+QoL" target="_blank" rel="noopener"></a></p>

</div>
</article>


<blockquote class="wp-block-quote is-layout-flow wp-block-quote-is-layout-flow">
<h5 class="wp-block-heading">DISCLAIMER</h5>



<p class="wp-block-paragraph">Please note that this list is subject to change and should not be considered a comprehensive list of all the known issues we’re tracking. The above is to inform you of the team’s current priorities, which will change as other issues arise or take precedence.</p>



<p class="wp-block-paragraph">For the latest updates and announcements, please visit our&nbsp;<a href="https://twitter.com/ageofempires" target="_blank" rel="noopener">social channels</a>.</p>
</blockquote>

</div>
</article>]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>Age of Empires III: Definitive Edition – Update 19.18658</title>
		<link>https://www.ageofempires.com/news/age-of-empires-iii-definitive-edition-update-19-18658/</link>
		
		<dc:creator><![CDATA[Age DE Team]]></dc:creator>
		<pubDate>Tue, 20 Oct 2026 16:59:24 +0000</pubDate>
				<category><![CDATA[Patches, Updates & Content Releases]]></category>
		<guid isPermaLink="false">https://www.ageofempires.com/?p=138403</guid>

					<description><![CDATA[Hej and witam, explorers! We hope you’re all having a great time with The Baltic Powers. Today’s update is dedicated to improving and enhancing your experience of the DLC. Based on your feedback, we are adjusting the new civilizations, challenges, modes, maps, and units. Additional changes for Age of Empires III: Definitive Edition include balance &#8230; <a href="https://www.ageofempires.com/news/age-of-empires-iii-definitive-edition-update-19-18658/">Continued</a>]]></description>
										<content:encoded><![CDATA[
<figure class="wp-block-image size-full"><img loading="lazy" decoding="async" width="3840" height="2160" src="https://cdn.ageofempires.com/aoe/wp-content/uploads/2026/10/Age-III-DE-Update-October-2026-Banner_16x9.webp" alt="" class="wp-image-138591" srcset="https://cdn.ageofempires.com/aoe/wp-content/uploads/2026/10/Age-III-DE-Update-October-2026-Banner_16x9.webp 3840w, https://cdn.ageofempires.com/aoe/wp-content/uploads/2026/10/Age-III-DE-Update-October-2026-Banner_16x9-288x162.webp 288w, https://cdn.ageofempires.com/aoe/wp-content/uploads/2026/10/Age-III-DE-Update-October-2026-Banner_16x9-1080x608.webp 1080w, https://cdn.ageofempires.com/aoe/wp-content/uploads/2026/10/Age-III-DE-Update-October-2026-Banner_16x9-768x432.webp 768w, https://cdn.ageofempires.com/aoe/wp-content/uploads/2026/10/Age-III-DE-Update-October-2026-Banner_16x9-1536x864.webp 1536w, https://cdn.ageofempires.com/aoe/wp-content/uploads/2026/10/Age-III-DE-Update-October-2026-Banner_16x9-2048x1152.webp 2048w, https://cdn.ageofempires.com/aoe/wp-content/uploads/2026/10/Age-III-DE-Update-October-2026-Banner_16x9-704x396.webp 704w, https://cdn.ageofempires.com/aoe/wp-content/uploads/2026/10/Age-III-DE-Update-October-2026-Banner_16x9-854x480.webp 854w, https://cdn.ageofempires.com/aoe/wp-content/uploads/2026/10/Age-III-DE-Update-October-2026-Banner_16x9-1813x1020.webp 1813w, https://cdn.ageofempires.com/aoe/wp-content/uploads/2026/10/Age-III-DE-Update-October-2026-Banner_16x9-1552x873.webp 1552w, https://cdn.ageofempires.com/aoe/wp-content/uploads/2026/10/Age-III-DE-Update-October-2026-Banner_16x9-1600x900.webp 1600w" sizes="auto, (max-width: 3840px) 100vw, 3840px" /></figure>



<p class="wp-block-paragraph"><em>Hej</em> and <em>witam</em>, explorers! We hope you’re all having a great time with <em>The Baltic Powers.</em> Today’s update is dedicated to improving and enhancing your experience of the DLC. Based on your feedback, we are adjusting the new civilizations, challenges, modes, maps, and units.</p>



<p class="wp-block-paragraph">Additional changes for <em>Age of Empires III: Definitive Edition</em> include balance adjustments for other civilizations, alongside fixes for several graphics and the UI. We are thrilled to see how this update plays out and look forward to seeing plenty more Winged Hussar charges!</p>



<hr class="wp-block-separator has-alpha-channel-opacity"/>



<div class="wp-block-buttons is-content-justification-center is-layout-flex wp-container-core-buttons-is-layout-fe48e5de wp-block-buttons-is-layout-flex">
<div class="wp-block-button cta"><a class="wp-block-button__link wp-element-button" href="https://forums.ageofempires.com/c/age-of-empires-iii/133">Official Forum</a></div>



<div class="wp-block-button cta"><a class="wp-block-button__link wp-element-button" href="https://steamcommunity.com/app/933110/discussions/" rel="noopener" target="_blank">Steam Forum</a></div>



<div class="wp-block-button cta"><a class="wp-block-button__link wp-element-button" href="https://discord.gg/ageofempires" target="_blank" rel="noopener">Join Discord</a></div>
</div>



<hr class="wp-block-separator has-alpha-channel-opacity"/>



<p class="wp-block-paragraph">Thank you for sharing in yet another major milestone for&nbsp;<em>Age of Empires</em>&nbsp;with us!</p>



<p class="wp-block-paragraph">—The&nbsp;<em>Age of Empires&nbsp;</em>Team</p>



<hr class="wp-block-separator has-alpha-channel-opacity"/>


<article class="article__block accordion ">
    <h3 class="accordion__title__bar">
        <button 
            type="button" 
            id="accordionTitle6ae3593c2afa7" 
            class="accordion__title__container js-accordion-title --is-closed " 
            aria-controls="accordionTitle6ae3593c2afa7" 
            aria-expanded="false " 
                    >
            <span class="accordion__title">-> Download on the Microsoft Store</span>
            <div data-lottie="pointer-down" aria-hidden="true" class="js-lottie pointer-down flex-none"></div>
        </button>
    </h3>
    <div id="accordionPanel6ae3593c2afa7" aria-labelledby="accordionTitle6ae3593c2afa7" class="accordion__panel"  hidden >
        <p>Remember that you’ll need to update your game in the Microsoft Store:</p>
<ul class="bulleted">
<li>Open the Microsoft Store.</li>
<li>Click the <strong>[ ∙ ∙ ∙ ]</strong> symbol next to your profile picture.</li>
<li>Select <strong>Downloads and updates.</strong></li>
<li>Press the <strong>Get updates </strong>button to automatically detect, download, and install the latest changes to your game!</li>
<li>Open the game. The title screen should show you on <strong>Build 19.18658.</strong></li>
</ul>
<p>If you are unable to launch the game after downloading the update, make sure you add (or re-add) the <em>Age of Empires III: Definitive Edition </em>client or folder as an exception to your firewall and antivirus program.<br />
That’s it; you’re ready to play!</p>

    </div>
</article>

<article class="article__block accordion ">
    <h3 class="accordion__title__bar">
        <button 
            type="button" 
            id="accordionTitle6ae3593c2b14e" 
            class="accordion__title__container js-accordion-title --is-closed " 
            aria-controls="accordionTitle6ae3593c2b14e" 
            aria-expanded="false " 
                    >
            <span class="accordion__title">-> Download on Steam</span>
            <div data-lottie="pointer-down" aria-hidden="true" class="js-lottie pointer-down flex-none"></div>
        </button>
    </h3>
    <div id="accordionPanel6ae3593c2b14e" aria-labelledby="accordionTitle6ae3593c2b14e" class="accordion__panel"  hidden >
        <p>Remember that you’ll need to update your game in Steam:</p>
<ul class="bulleted">
<li>Open Steam.</li>
<li>Click on <strong>Library</strong> to see your games list.</li>
<li>Click <strong>Downloads </strong>at the bottom of the Library window.</li>
<li>[If the new build does not download automatically,] click the <strong>Download Now</strong> button to manually download the new update.</li>
<li>Open the game. The title screen should show you on <strong>Build 19.18658.</strong></li>
</ul>
<p>That’s it; you’re ready to play!</p>

    </div>
</article>

<article class="article__block accordion ">
    <h3 class="accordion__title__bar">
        <button 
            type="button" 
            id="accordionTitle6ae3593c2b2d1" 
            class="accordion__title__container js-accordion-title --is-closed " 
            aria-controls="accordionTitle6ae3593c2b2d1" 
            aria-expanded="false " 
                    >
            <span class="accordion__title">-> Download on the XBOX App for Windows 11</span>
            <div data-lottie="pointer-down" aria-hidden="true" class="js-lottie pointer-down flex-none"></div>
        </button>
    </h3>
    <div id="accordionPanel6ae3593c2b2d1" aria-labelledby="accordionTitle6ae3593c2b2d1" class="accordion__panel"  hidden >
        <p>Remember that you’ll need to update your game in the Xbox App for Windows.</p>
<ul class="bulleted">
<li>Open the <b>XBOX app</b>.</li>
<li>Games that are installed show up on the <b>left</b> side of the app.</li>
<li>Hover over the game or click it, and then select <b>Update</b>.</li>
<li><b>[If the new build does not download automatically,]</b> hover over the game, select <b>More Options (…)</b>, choose <b>Manage</b>. Under the <b>Files</b> tab, choose the option to <b>Check for Updates</b>.</li>
<li>Open the game. The title screen should show you on <strong>Build 19.18658.</strong></li>
</ul>
<p>That’s it; you’re ready to play!</p>

    </div>
</article>


<p class="wp-block-paragraph">Please note that custom mods may not be compatible with the latest game update. If you are experiencing issues launching or playing the game after downloading the new build, try&nbsp;<a href="https://www.ageofempires.com/mods">disabling your installed mods</a>&nbsp;before trying again.</p>



<p class="wp-block-paragraph">Still having trouble? Visit our&nbsp;<a href="https://support.ageofempires.com/hc/">support site</a>!</p>



<hr class="wp-block-separator has-alpha-channel-opacity"/>


<article class="section__block" id="6ae3593c2b4f7">
        <div class="acf-innerblocks-container">

<h2 class="wp-block-heading">Build Spotlight</h2>



<h3 class="wp-block-heading">Independence Mode</h3>



<p class="wp-block-paragraph">With the update’s DLC focus in mind we are delighted to introduce the new <strong>Leaderboards &amp; Matchmaking Queues</strong> for Independence Mode!<br></p>



<p class="wp-block-paragraph">To empower players of <em>The Baltic Powers</em> who are trying to improve their skills and knowledge in this mode, we are excited to unveil the brand-new <strong>Independence Technology Tree</strong> sheet. This overview enables everyone to compare all the mode’s culture and civilization bonuses in the most accessible way.</p>



<p class="wp-block-paragraph"></p>



<figure class="wp-block-image size-full"><img loading="lazy" decoding="async" width="3828" height="1962" src="https://cdn.ageofempires.com/aoe/wp-content/uploads/2026/10/Independence_Mode_Technology_Tree.webp" alt="" class="wp-image-138488" srcset="https://cdn.ageofempires.com/aoe/wp-content/uploads/2026/10/Independence_Mode_Technology_Tree.webp 3828w, https://cdn.ageofempires.com/aoe/wp-content/uploads/2026/10/Independence_Mode_Technology_Tree-288x148.webp 288w, https://cdn.ageofempires.com/aoe/wp-content/uploads/2026/10/Independence_Mode_Technology_Tree-1080x554.webp 1080w, https://cdn.ageofempires.com/aoe/wp-content/uploads/2026/10/Independence_Mode_Technology_Tree-768x394.webp 768w, https://cdn.ageofempires.com/aoe/wp-content/uploads/2026/10/Independence_Mode_Technology_Tree-1536x787.webp 1536w, https://cdn.ageofempires.com/aoe/wp-content/uploads/2026/10/Independence_Mode_Technology_Tree-2048x1050.webp 2048w, https://cdn.ageofempires.com/aoe/wp-content/uploads/2026/10/Independence_Mode_Technology_Tree-773x396.webp 773w, https://cdn.ageofempires.com/aoe/wp-content/uploads/2026/10/Independence_Mode_Technology_Tree-854x438.webp 854w, https://cdn.ageofempires.com/aoe/wp-content/uploads/2026/10/Independence_Mode_Technology_Tree-1990x1020.webp 1990w, https://cdn.ageofempires.com/aoe/wp-content/uploads/2026/10/Independence_Mode_Technology_Tree-1552x795.webp 1552w, https://cdn.ageofempires.com/aoe/wp-content/uploads/2026/10/Independence_Mode_Technology_Tree-1600x820.webp 1600w" sizes="auto, (max-width: 3828px) 100vw, 3828px" /></figure>



<p class="wp-block-paragraph">For those looking to jump into their next match of Independence Mode, make sure to check out our extensive list of balance adjustments!</p>

</div>
</article>


<hr class="wp-block-separator has-alpha-channel-opacity"/>


<article class="section__block" id="6ae3593c2bb67">
        <div class="acf-innerblocks-container">

<h2 class="wp-block-heading">Game</h2>


<article class="section__block" id="6ae3593c2b697">
        <div class="acf-innerblocks-container">

<h3 class="wp-block-heading">Multiplayer</h3>



<ul class="wp-block-list">
<li>Ranked and Quick Match games now appear correctly in the spectator list.</li>



<li>Fixed the spectator browser failing to show some in-progress matches.</li>



<li>Fixed repeated failures when joining a game as a spectator.</li>



<li>Fixed hosting LAN lobbies.</li>



<li>Fixed Xbox Live game invites not working for players on Steam.</li>



<li>Fixed casual rank occasionally displaying incorrectly when match history failed to load.</li>



<li>Fixed an issue with incorrect assignments of wins and losses in ranked Treaty lobbies.</li>
</ul>

</div>
</article>

<article class="section__block" id="6ae3593c2b836">
        <div class="acf-innerblocks-container">

<h3 class="wp-block-heading">Graphics</h3>



<ul class="wp-block-list">
<li><strong>Samí Noaidi</strong>: Polished the fishing animation for Fishing Holes.</li>



<li><strong>Mysorean Rocket</strong>: Fixed offset rocket projectiles that were visible during un/packing animations.</li>



<li><strong>Schumacher Rocket</strong>: Now uses a new dashing design.</li>



<li><strong>Tokugawa (Japanese Hero):</strong> The second monk is no longer invisible with this customization.</li>



<li><strong>Danish Home City:</strong>
<ul class="wp-block-list">
<li>Various model optimizations to improve performance.</li>



<li>Corrected the proportion of several houses.</li>



<li>Added the market stalls customization.</li>



<li>Added a new statue customization depicting Peter Tordenskjold!</li>
</ul>
</li>



<li><strong>Polish Home City</strong>:
<ul class="wp-block-list">
<li>Various model optimizations to improve performance.</li>



<li>Corrected the proportion of several houses.</li>
</ul>
</li>
</ul>

</div>
</article>

<article class="section__block" id="6ae3593c2b904">
        <div class="acf-innerblocks-container">

<h3 class="wp-block-heading">Audio</h3>



<ul class="wp-block-list">
<li><strong>Imperial Rocket (Danes, Indians):</strong> Fixed the missing sound cues for confirming orders.</li>
</ul>

</div>
</article>

<article class="section__block" id="6ae3593c2ba13">
        <div class="acf-innerblocks-container">

<h3 class="wp-block-heading">Interface</h3>



<ul class="wp-block-list">
<li><strong>Casual Rank</strong>: Pre-ranked matchmaking dialog now properly displays the player’s rank titles instead of displaying &#8216;Casual Rank&#8217;.</li>



<li><strong>Minimap</strong>: Reset Rotation button no longer remains visible after expanding minimap.</li>



<li><strong>Blood Brothers</strong>: This card no longer causes technologies to become misaligned in the Stable.</li>



<li><strong>Cossack Daredevil:</strong> Is no longer shown twice in the Fort’s command panel.</li>



<li><strong>Danish (Explorer):</strong> Researching native improvements that enable units at the Explorer after researching Castramentation no longer causes abilities to be pushed down.</li>



<li><strong>Fishing Boats</strong>: Indian and Native American Fishing Bosts now use their unique icons, instead of re-using the European ones.</li>
</ul>

</div>
</article>

<article class="section__block" id="6ae3593c2baf7">
        <div class="acf-innerblocks-container">

<h2 class="wp-block-heading">Scripting</h2>



<ul class="wp-block-list">
<li><strong>Documentation</strong>: Data file reference documentation for modding now included alongside game files in the ModDocumentation folder.</li>



<li><strong>Triggers</strong>: Implementing support for toggling new cliff unloading behavior through triggers.</li>



<li><strong>Infinite Resources</strong>: The Infinite resources flag is now properly reset when loading player resource data from a scenario.</li>
</ul>

</div>
</article>
</div>
</article>


<hr class="wp-block-separator has-alpha-channel-opacity"/>


<article class="section__block" id="6ae3593c2c0b4">
        <div class="acf-innerblocks-container">

<h2 class="wp-block-heading">Gameplay Changes</h2>


<article class="section__block" id="6ae3593c2bc8d">
        <div class="acf-innerblocks-container">

<h3 class="wp-block-heading">General</h3>



<ul class="wp-block-list">
<li><strong>Cliffs</strong>: Units can no longer be ejected over cliffs from ships through manual unloading of individual units.</li>



<li><strong>Stampede</strong>: Rewrote the attack mechanic to avoid rendering resources unuseable.</li>
</ul>

</div>
</article>

<article class="section__block" id="6ae3593c2bf1d">
        <div class="acf-innerblocks-container">

<h3 class="wp-block-heading">Units &amp; Buildings</h3>



<ul class="wp-block-list">
<li><strong>Burgher Militia</strong>: Damage multiplier against Cavalry reduced from 2x to 1.5x.</li>



<li><strong>Fortified Wagon:</strong> Hitpoints increased from 250 to 400 and damage multiplier versus buildings removed.</li>



<li><strong>Harpooner</strong>:
<ul class="wp-block-list">
<li>Hitpoints reduced from 210 to 180 HP.</li>



<li>Added a negative 0.25x damage multiplier against artillery to the ranged attack.</li>
</ul>
</li>



<li><strong>Pig</strong>: Now display the proper player color on the minimap.</li>



<li><strong>Privateer</strong>: Movement speed increased from 5.5 to 8.</li>



<li><strong>Qivittoq</strong>: 
<ul class="wp-block-list">
<li>Fixed a critical animation glitch that allowed the unit to attack while in Stealth.</li>



<li>Corrected a duplicate application of Stun time from around 12s down to 5s.</li>
</ul>
</li>



<li><strong>Sailor</strong>:
<ul class="wp-block-list">
<li>Wood gather rate decreased from 0.62 to 0.5.&nbsp;</li>



<li>Hitpoints decreased from 190 to 150.</li>
</ul>
</li>



<li><strong>Whaling Ship:&nbsp;</strong>
<ul class="wp-block-list">
<li>Fixed a map glitch that resulted in removing the Whaling Ship’s build limit of 3 on Arctic maps.</li>



<li>Now constructs Docks at 20% the normal speed instead of 33%.</li>



<li>Cards that deliver Whaling Ships are now available to be sent again in the Imperial Age.</li>
</ul>
</li>



<li><strong>Sámi Noaidi</strong>: Train time increased from 25 to 32 and build rates halved.</li>



<li><strong>Sámi Reindeer Herd</strong>: Can now be trained from Native Embassies.</li>



<li><strong>Bagpiper (House of Stuart)</strong>: Fixed the wrong tooltip describing the unit as Light Ranged Cavalry.</li>



<li><strong>Clansman (House of Stuart):&nbsp;</strong>
<ul class="wp-block-list">
<li>Reduced the damage promotions from 20/30/40% to 10/20/30%.</li>



<li>Now inflicts 2x damage vs. Artillery and 1.5x damage vs. Villagers.</li>
</ul>
</li>



<li><strong>Mounted Infantry (House of Habsburg)</strong>: Fixed the wrong tooltip describing the unit as Light Ranged Cavalry.</li>



<li><strong>Red Sea Wagon (Sudanese)</strong>: No longer allows non-Italian civilizations to build Lombards when the TEAM Lombardy card has been sent.</li>



<li><strong>Vengeful Qivittoq</strong>: Fixed an issue with this Arctic treasure guardian being invisible preventing their treasures from being picked up.</li>
</ul>

</div>
</article>

<article class="section__block" id="6ae3593c2c035">
        <div class="acf-innerblocks-container">

<h3 class="wp-block-heading">Cards &amp; Technologies</h3>



<ul class="wp-block-list">
<li><strong>Sámi Allies (III, Danes, Russians</strong>, <strong>Swedes):</strong> Card cost reduced from 500c to 300c.</li>



<li><strong>Sámi of the Sea (Sámi):</strong> Gather rates for animals reduced from +10% to +5%.</li>



<li><strong>Sámi Duodji (I, Sámi):</strong> Wood generated by Noaidis reduced from 0.7w/s to 0.35w/s and cost increased to from 150c to 200c</li>



<li><strong>TEAM Native Weapon Trade (II, Dutch, Lakota):</strong> Fixed a card bug that increased build limits for unlocked native units that got their build limits removed.</li>
</ul>

</div>
</article>
</div>
</article>


<hr class="wp-block-separator has-alpha-channel-opacity"/>


<article class="section__block" id="6ae3593c2d81a">
        <div class="acf-innerblocks-container">

<h2 class="wp-block-heading">Civilization Balance</h2>


<article class="section__block" id="6ae3593c2c35e">
        <div class="acf-innerblocks-container">

<h3 class="wp-block-heading">Danes </h3>



<p class="wp-block-paragraph"><img loading="lazy" decoding="async" width="150" height="100" class="wp-image-137386" style="width: 150px;" src="https://cdn.ageofempires.com/aoe/wp-content/uploads/2026/08/Flag_Danes__AoEIII.webp" alt="" srcset="https://cdn.ageofempires.com/aoe/wp-content/uploads/2026/08/Flag_Danes__AoEIII.webp 512w, https://cdn.ageofempires.com/aoe/wp-content/uploads/2026/08/Flag_Danes__AoEIII-288x192.webp 288w" sizes="auto, (max-width: 150px) 100vw, 150px" /></p>



<ul class="wp-block-list">
<li><strong>Shipment Tax</strong>: Increased from 80c to 90c.</li>



<li><strong>Snaphane</strong>:
<ul class="wp-block-list">
<li>Damage multiplier against Cavalry &amp; Shock Troops decreased from 0.5x to to 0.25x and against Artillery from 2x to 1.5x.</li>



<li><strong>Royal Service (III)</strong>:
<ul class="wp-block-list">
<li>Technology cost changed from 300f 300w to 250f 500w.</li>



<li>Snaphane XP increased from 9 to 10.</li>
</ul>
</li>
</ul>
</li>



<li><strong>Mounted Friskytte</strong>:
<ul class="wp-block-list">
<li>Corrected the siege damage from 14 to 7.5.</li>



<li>Damage multiplier against Villagers further reduced from 0.5x to 0.25x as well as against Artillery from 2x to 1.5x.</li>



<li>Population cost increased to 2.</li>



<li><strong>Disruption (II)</strong>: Damage multiplier against Villagers reduced from 2x to 1.5x.</li>
</ul>
</li>



<li><strong>12 Snaphaner (II):</strong> Card added.</li>



<li><strong>Cigar Roller (II):</strong> Card removed.</li>



<li><strong>Snaplock (III)</strong>: Now improves Snaphane range by +2 instead of Dragoons.</li>



<li><strong>Friskytter (IV):</strong> Now increases Snaphane range only by +1 instead of +2.</li>



<li><strong>Imperial Friskytter (V):</strong> Now increases Snaphane range by +1 (up from 0).</li>



<li><strong>Jutland Dragoons (IV)</strong>: Now also increases Dragoon range by +1 (up from 0).</li>



<li><strong>Imperial Jutland Dragoons (V)</strong>: Now also increases Dragoon range by +1 (up from 0).</li>



<li><strong>Norwegian Artillery (IV)</strong>: Siege resistance increased from 5% to 10%.</li>



<li><strong>Oldenburg Kings (I)</strong>: Fixed a bug where Royal Hunters had no population costs.</li>



<li><strong>Order of the Elephant (IV)</strong>: Fixed the UI using the wrong promotion icon for Defence Promotions, that improve hitpoints instead of damage.</li>



<li><strong>The Logistician (II)</strong>: Text now specifies the increased shipment tax amount of +100.</li>



<li><strong>Tycho’s Observatory (II):</strong> Increased the LOS of the Triangulation ability by +5. Each Round Church and Outpost now shortens the cooldown by an additional -15s.</li>
</ul>

</div>
</article>

<article class="section__block" id="6ae3593c2c48b">
        <div class="acf-innerblocks-container">

<h3 class="wp-block-heading">Dutch </h3>



<p class="wp-block-paragraph"><img loading="lazy" decoding="async" width="150" height="100" class="wp-image-137385" style="width: 150px;" src="https://cdn.ageofempires.com/aoe/wp-content/uploads/2026/08/Flag_Dutch__AoEIII.webp" alt="" srcset="https://cdn.ageofempires.com/aoe/wp-content/uploads/2026/08/Flag_Dutch__AoEIII.webp 512w, https://cdn.ageofempires.com/aoe/wp-content/uploads/2026/08/Flag_Dutch__AoEIII-288x192.webp 288w" sizes="auto, (max-width: 150px) 100vw, 150px" /></p>



<ul class="wp-block-list">
<li><strong>Schutterij (I):</strong>
<ul class="wp-block-list">
<li>Envoy conversion now takes 5s and cost increased from 10c to 20c.</li>



<li>Now also corrects the Envoy’s XP from 5 to 8.</li>
</ul>
</li>
</ul>

</div>
</article>

<article class="section__block" id="6ae3593c2c5ff">
        <div class="acf-innerblocks-container">

<h3 class="wp-block-heading">Ethiopians </h3>



<p class="wp-block-paragraph"><img loading="lazy" decoding="async" width="150" height="100" class="wp-image-137384" style="width: 150px;" src="https://cdn.ageofempires.com/aoe/wp-content/uploads/2026/08/Flag_Ethiopian__AoEIII.webp" alt="" srcset="https://cdn.ageofempires.com/aoe/wp-content/uploads/2026/08/Flag_Ethiopian__AoEIII.webp 512w, https://cdn.ageofempires.com/aoe/wp-content/uploads/2026/08/Flag_Ethiopian__AoEIII-288x192.webp 288w" sizes="auto, (max-width: 150px) 100vw, 150px" /></p>



<ul class="wp-block-list">
<li><strong>Gascenya</strong>: Hitpoints increase reverted from 140 to 135.</li>



<li><strong>Gondarine Architecture (IV):</strong> Reduced hitpoints increase for:
<ul class="wp-block-list">
<li>Mountain Monasteries from +75% to 50%.</li>



<li>Walls from +200% to 150%.</li>



<li>Buildings (all) from 25% to 20%.</li>
</ul>
</li>
</ul>

</div>
</article>

<article class="section__block" id="6ae3593c2c70d">
        <div class="acf-innerblocks-container">

<h3 class="wp-block-heading">French </h3>



<p class="wp-block-paragraph"><img loading="lazy" decoding="async" width="150" height="100" class="wp-image-137383" style="width: 150px;" src="https://cdn.ageofempires.com/aoe/wp-content/uploads/2026/08/Flag_French__AoEIII.webp" alt="" srcset="https://cdn.ageofempires.com/aoe/wp-content/uploads/2026/08/Flag_French__AoEIII.webp 512w, https://cdn.ageofempires.com/aoe/wp-content/uploads/2026/08/Flag_French__AoEIII-288x192.webp 288w" sizes="auto, (max-width: 150px) 100vw, 150px" /></p>



<ul class="wp-block-list">
<li><strong>Old Guard (IV, Edict of Nantes):</strong> No longer improves Grenadier siege resistance by +10%.</li>



<li><strong>TEAM House of Bonaparte (I):</strong> Fixed a bug that resulted in reducing the train time of Swedish Leather Cannons by -40%</li>
</ul>

</div>
</article>

<article class="section__block" id="6ae3593c2c93b">
        <div class="acf-innerblocks-container">

<h3 class="wp-block-heading">Germans </h3>



<p class="wp-block-paragraph"><img loading="lazy" decoding="async" width="150" height="100" class="wp-image-137382" style="width: 150px;" src="https://cdn.ageofempires.com/aoe/wp-content/uploads/2026/08/Flag_German__AoEIII.webp" alt="" srcset="https://cdn.ageofempires.com/aoe/wp-content/uploads/2026/08/Flag_German__AoEIII.webp 512w, https://cdn.ageofempires.com/aoe/wp-content/uploads/2026/08/Flag_German__AoEIII-288x192.webp 288w" sizes="auto, (max-width: 150px) 100vw, 150px" /></p>



<ul class="wp-block-list">
<li><strong>War Wagon</strong>: Fixed an error that resulted in War Wagons firing too quickly.</li>



<li><strong>Recruit Privateers (II):</strong> Now also sends +2 Uhlans for the Germans.</li>



<li><strong>Hire Whaling Crew (II):</strong> Now also sends +2 Uhlans for the Germans.</li>



<li><strong>Hire Fortified Wagons</strong> (II): Now also sends an additional Fortified Wagon.</li>



<li><strong>Prince-Electors</strong>: Hanover Drummers now keep their population cost at 1.</li>



<li><strong>Prussia</strong>:
<ul class="wp-block-list">
<li><strong>Litauer Dragoon</strong>:
<ul class="wp-block-list">
<li>Improved the melee ROF by 25% instead of 20%.</li>



<li>Range increased by +2 instead of +1.</li>



<li>Ranged damage increased by +10%.</li>



<li>Fixed the outdated textures.</li>



<li>Is now also affected by the Germans’ Cavalry Hitpoints and Cavalry Combat cards.</li>
</ul>
</li>



<li><strong>Fire Drills</strong>: The countermeasures for infantry speed no longer lead to net negative speed, when both Tilly’s Discipline and Military Drummers had been researched.</li>



<li><strong>Imperial Pikemen</strong>: The upgrade is no longer shown in Barracks after revolting as Prussia.</li>



<li><strong>Doppelsöldner:</strong> Are now also removed in American Citadels.</li>
</ul>
</li>



<li><strong>German Confederation</strong>:
<ul class="wp-block-list">
<li><strong>March Revolution</strong>: Settler Wagons are no longer trainable while the ability is in effect, mitigating the possibility of exceeding Build Limit by training Settler Wagons in the meantime.</li>



<li><strong>Carlsbad Decrees</strong>: Now also enables Imperial Monitors for research.</li>



<li><strong>Steamer:</strong> No longer shows Chevauleger as a trainable unit.</li>
</ul>
</li>
</ul>

</div>
</article>

<article class="section__block" id="6ae3593c2ca1f">
        <div class="acf-innerblocks-container">

<h3 class="wp-block-heading">Haudenosaunee </h3>



<p class="wp-block-paragraph"><img loading="lazy" decoding="async" width="150" height="100" class="wp-image-137395" style="width: 150px;" src="https://cdn.ageofempires.com/aoe/wp-content/uploads/2026/08/Flag_Haudenosaunee__AoEIII.webp" alt="" srcset="https://cdn.ageofempires.com/aoe/wp-content/uploads/2026/08/Flag_Haudenosaunee__AoEIII.webp 512w, https://cdn.ageofempires.com/aoe/wp-content/uploads/2026/08/Flag_Haudenosaunee__AoEIII-288x192.webp 288w" sizes="auto, (max-width: 150px) 100vw, 150px" /></p>



<ul class="wp-block-list">
<li><strong>Mantlet:</strong> Population cost increased from 2 to 3.</li>
</ul>

</div>
</article>

<article class="section__block" id="6ae3593c2cb18">
        <div class="acf-innerblocks-container">

<h3 class="wp-block-heading">Inca</h3>



<p class="wp-block-paragraph"><img loading="lazy" decoding="async" width="150" height="100" class="wp-image-137379" style="width: 150px;" src="https://cdn.ageofempires.com/aoe/wp-content/uploads/2026/08/Flag_Incan__AoEIII.webp" alt="" srcset="https://cdn.ageofempires.com/aoe/wp-content/uploads/2026/08/Flag_Incan__AoEIII.webp 512w, https://cdn.ageofempires.com/aoe/wp-content/uploads/2026/08/Flag_Incan__AoEIII-288x192.webp 288w" sizes="auto, (max-width: 150px) 100vw, 150px" /></p>



<ul class="wp-block-list">
<li><strong>Bolas Warrior</strong>: Movement speed increased from 4 to 4.5.</li>



<li><strong>6 Huaracas, 2 Chincha Rafts, 3 Chincha Rafts, 5 Chincha Rafts:</strong> Fixed these cards now being resendable in the Imperial Age.</li>



<li><strong>Floating Islands (I)</strong>: Added the missing training option for Canoes.</li>
</ul>

</div>
</article>

<article class="section__block" id="6ae3593c2cbf2">
        <div class="acf-innerblocks-container">

<h3 class="wp-block-heading">Indians </h3>



<p class="wp-block-paragraph"><img loading="lazy" decoding="async" width="150" height="100" class="wp-image-137378" style="width: 150px;" src="https://cdn.ageofempires.com/aoe/wp-content/uploads/2026/08/Flag_Indian__AoEIII.webp" alt="" srcset="https://cdn.ageofempires.com/aoe/wp-content/uploads/2026/08/Flag_Indian__AoEIII.webp 512w, https://cdn.ageofempires.com/aoe/wp-content/uploads/2026/08/Flag_Indian__AoEIII-288x192.webp 288w" sizes="auto, (max-width: 150px) 100vw, 150px" /></p>



<ul class="wp-block-list">
<li><strong>Indian Gunpowder (IV)</strong>: No longer improves Sepoy train time.</li>
</ul>

</div>
</article>

<article class="section__block" id="6ae3593c2ccf5">
        <div class="acf-innerblocks-container">

<h3 class="wp-block-heading">Italians </h3>



<p class="wp-block-paragraph"><img loading="lazy" decoding="async" width="150" height="100" class="wp-image-137377" style="width: 150px;" src="https://cdn.ageofempires.com/aoe/wp-content/uploads/2026/08/Flag_Italian__AoEIII.webp" alt="" srcset="https://cdn.ageofempires.com/aoe/wp-content/uploads/2026/08/Flag_Italian__AoEIII.webp 512w, https://cdn.ageofempires.com/aoe/wp-content/uploads/2026/08/Flag_Italian__AoEIII-288x192.webp 288w" sizes="auto, (max-width: 150px) 100vw, 150px" /></p>



<ul class="wp-block-list">
<li><strong>Lombard</strong>: Fixed the missing availability of new outlaws.</li>



<li><strong>Trattorias (II):</strong> Fixed an issue that didn’t allow this card to be sent.</li>
</ul>

</div>
</article>

<article class="section__block" id="6ae3593c2ce17">
        <div class="acf-innerblocks-container">

<h3 class="wp-block-heading">Japanese </h3>



<p class="wp-block-paragraph"><img loading="lazy" decoding="async" width="150" height="100" class="wp-image-137376" style="width: 150px;" src="https://cdn.ageofempires.com/aoe/wp-content/uploads/2026/08/Flag_Japanese__AoEIII.webp" alt="" srcset="https://cdn.ageofempires.com/aoe/wp-content/uploads/2026/08/Flag_Japanese__AoEIII.webp 512w, https://cdn.ageofempires.com/aoe/wp-content/uploads/2026/08/Flag_Japanese__AoEIII-288x192.webp 288w" sizes="auto, (max-width: 150px) 100vw, 150px" /></p>



<ul class="wp-block-list">
<li><strong>Meiji Restoration</strong>:
<ul class="wp-block-list">
<li>Export cost increased from 3000 to 3250.</li>



<li>Fixed an issue where the Meiji Rifleman, Meiji Uhlan, Meiji Grenadier received a +20% increase in strengths as opposed to the intended +10%.</li>
</ul>
</li>
</ul>

</div>
</article>

<article class="section__block" id="6ae3593c2cf10">
        <div class="acf-innerblocks-container">

<h3 class="wp-block-heading">Lakota </h3>



<p class="wp-block-paragraph"><img loading="lazy" decoding="async" width="150" height="100" class="wp-image-137403" style="width: 150px;" src="https://cdn.ageofempires.com/aoe/wp-content/uploads/2026/08/Flag_Lakota__AoEIII.webp" alt="" srcset="https://cdn.ageofempires.com/aoe/wp-content/uploads/2026/08/Flag_Lakota__AoEIII.webp 512w, https://cdn.ageofempires.com/aoe/wp-content/uploads/2026/08/Flag_Lakota__AoEIII-288x192.webp 288w" sizes="auto, (max-width: 150px) 100vw, 150px" /></p>



<ul class="wp-block-list">
<li><strong>Earth Bounty (III):</strong> Coin trickle reduced from 2.5c/s to 2c/s.</li>



<li><strong>Nomadic Expansion</strong> <strong>(III)</strong>: The Teepee’s work rate aura for Military Buildings now properly affects Warship training at Docks.</li>



<li><strong>Red Circle Race (I):</strong> Now properly increases the radius for the Teepee’s range aura.</li>
</ul>

</div>
</article>

<article class="section__block" id="6ae3593c2d021">
        <div class="acf-innerblocks-container">

<h3 class="wp-block-heading">Mexicans </h3>



<p class="wp-block-paragraph"><img loading="lazy" decoding="async" width="150" height="100" class="wp-image-137373" style="width: 150px;" src="https://cdn.ageofempires.com/aoe/wp-content/uploads/2026/08/Flag_Mexican__AoEIII.webp" alt="" srcset="https://cdn.ageofempires.com/aoe/wp-content/uploads/2026/08/Flag_Mexican__AoEIII.webp 512w, https://cdn.ageofempires.com/aoe/wp-content/uploads/2026/08/Flag_Mexican__AoEIII-288x192.webp 288w" sizes="auto, (max-width: 150px) 100vw, 150px" /></p>



<ul class="wp-block-list">
<li><strong>Insurgente:</strong> Cost increased from 70f to 75f.</li>



<li><strong>British Weapon Trade (Maya Revolution):</strong> Light Cannon hitpoints increased by +60% instead of +50%.</li>



<li><strong>Niños Héroes (III)</strong>: Moved to Age 2 and now also sends 6 Militiamen.</li>



<li><strong>Presidial Lancers (IV)</strong>: No longer improves Chinaco damage by 10%.</li>



<li><strong>Reservistas (IV)</strong>: Now counterbalances the ranged attack with -10% movement speed.</li>
</ul>

</div>
</article>

<article class="section__block" id="6ae3593c2d109">
        <div class="acf-innerblocks-container">

<h3 class="wp-block-heading">Ottomans </h3>



<p class="wp-block-paragraph"><img loading="lazy" decoding="async" width="150" height="100" class="wp-image-137372" style="width: 150px;" src="https://cdn.ageofempires.com/aoe/wp-content/uploads/2026/08/Flag_Ottoman__AoEIII.webp" alt="" srcset="https://cdn.ageofempires.com/aoe/wp-content/uploads/2026/08/Flag_Ottoman__AoEIII.webp 512w, https://cdn.ageofempires.com/aoe/wp-content/uploads/2026/08/Flag_Ottoman__AoEIII-288x192.webp 288w" sizes="auto, (max-width: 150px) 100vw, 150px" /></p>



<ul class="wp-block-list">
<li><strong>Janissary</strong>: Fixed the misleading Rifle attack sound.</li>
</ul>

</div>
</article>

<article class="section__block" id="6ae3593c2d454">
        <div class="acf-innerblocks-container">

<h3 class="wp-block-heading">Poles </h3>



<p class="wp-block-paragraph"><img loading="lazy" decoding="async" width="150" height="100" class="wp-image-137371" style="width: 150px;" src="https://cdn.ageofempires.com/aoe/wp-content/uploads/2026/08/Flag_Poles__AoEIII.webp" alt="" srcset="https://cdn.ageofempires.com/aoe/wp-content/uploads/2026/08/Flag_Poles__AoEIII.webp 512w, https://cdn.ageofempires.com/aoe/wp-content/uploads/2026/08/Flag_Poles__AoEIII-288x192.webp 288w" sizes="auto, (max-width: 150px) 100vw, 150px" /></p>



<ul class="wp-block-list">
<li><strong>Haidamaka (Rider)</strong>: Melee damage multiplier against Cavalry/Shock Troops reduced from 3x/2.5x to 2.5x/2x.</li>



<li><strong>Farming Folwark</strong>: Gather rate improvement reduced from +38% to +20%.</li>



<li><strong>[NEW] 3 Winged Hussars (II, 150f):</strong> Card added.</li>



<li><strong>2 Winged Hussars (III, infinite)</strong>: Winged Hussars increased from 2 to 3.</li>



<li><strong>5 Piechurs (II):</strong> Increased to 6 Piechurs.</li>



<li><strong>Kircholm Veterans (III, 250f)</strong>: Winged Hussars increased from 3 to 4.</li>



<li><strong>Card cost reductions:</strong>
<ul class="wp-block-list">
<li><strong>Kusznicy</strong> (<strong>II</strong>, Crossbowmen): From 250w to 200w.</li>



<li><strong>Kosynierzy</strong> (<strong>II</strong>, Pikemen): From 250w to 200w.</li>



<li><strong>Pospolite Ruszenie</strong> (<strong>III</strong>, Retainers): From 250w to 200w.</li>



<li><strong>Piechota Dymowa</strong> (<strong>III</strong>, Piechurs): From 250w to 200w.</li>



<li><strong>Saxon Banner (II):</strong> From 500c to 400c.</li>



<li><strong>Wladyslaw’s Banner (II):</strong> From 500c to 400c.</li>
</ul>
</li>



<li><strong>Cigar Roller (II):</strong> Card removed.</li>



<li><strong>Kielbasa (I)</strong>:
<ul class="wp-block-list">
<li>Livestock Folwarks can now only gather from 3 herdables at once (down from 5).&nbsp;</li>



<li>Gather rate reduced by -25%.</li>



<li>Now also sends 2 fully fattened Pigs.</li>
</ul>
</li>



<li><strong>Krakow Salt Mines (IV):</strong> No longer affects the gather rate of&nbsp;Estates.</li>



<li><strong>Pancerni (IV):&nbsp;</strong>Cavalry Archers hitpoints and damage are now increased by +35% instead of +40%. Additional ranged and hand resistances of +5% remain unchanged.</li>



<li><strong>Piechota Wybraniecka (IV):</strong> Infantry train time improved from -20% to -30%</li>



<li><strong>Royal Union (I):</strong> Lipka Tatars and Companions now use the same population cost of 2 as the <em>Royal Banner</em> card.</li>



<li><strong>Vlach Banner (III):</strong> Fixed the missing population costs for Boyars.</li>



<li><strong>Wódka Distillery (I)</strong>: The card can now also be sent if a Tavern has already been built.</li>



<li><strong>[NEW] TEAM House of Sobieski (III):</strong> Increases hand resistance and hitpoints of Heavy Cavalry by +5% each, +5 Retainers.</li>



<li><strong>Treaty of Lublin (II):</strong>
<ul class="wp-block-list">
<li><strong>Crown Janissaries (II):</strong>
<ul class="wp-block-list">
<li>Cost increased from 800w to 1000w.</li>



<li>Moved from Age 2 to Age 3.</li>
</ul>
</li>



<li><strong>Liberum Veto:</strong> Age-up costs are now only reduced by -25% instead of -50%.</li>



<li><strong>Konfederatka Uhlan</strong>: Attack rate slowed from 1.0 to 1.25 and Hitpoint promotions decreased from 5/10/20% to 5/10/15%.</li>
</ul>
</li>



<li><strong>Cossack Hetmanate Revolution:&nbsp;</strong>
<ul class="wp-block-list">
<li><strong>Khutorian:</strong> Gather rates for farming (food) are now by improved +15% instead of +20%.</li>



<li><strong>Cossack Code of Law:</strong> The enabled economic Rada technologies now improve Khutorian gather rates only by +20% instead of +25% and also reduce the improvements of the Rada’s policy trickles for wood and food from +50% to +40%.</li>



<li><strong>Leičiai Crossbowmen</strong>: Upgrades are now properly removed from the UI.</li>
</ul>
</li>



<li><strong>Partitions (Warsaw Revolution):</strong> Now take 80s instead of 60s to arrive.
<ul class="wp-block-list">
<li><strong>Second Partition</strong>: Now always sends at least 10 Vistula Uhlans and 5 Vistula Hussars.</li>



<li><strong>Third Partition</strong>: No longer sends a fully random selection of 10 cavalry and 10 artillery units. Instead it sends 6 artillery and 14 cavalry units of which 2 Heavy Cannons and 5 Vistula Hussars are always included. The remaining 4 artillery and 8 cavalry units are other units and picked randomly.</li>
</ul>
</li>
</ul>

</div>
</article>

<article class="section__block" id="6ae3593c2d55e">
        <div class="acf-innerblocks-container">

<h3 class="wp-block-heading">Portuguese </h3>



<p class="wp-block-paragraph"><img loading="lazy" decoding="async" width="150" height="100" class="wp-image-137370" style="width: 150px;" src="https://cdn.ageofempires.com/aoe/wp-content/uploads/2026/08/Flag_Portuguese__AoEIII.webp" alt="" srcset="https://cdn.ageofempires.com/aoe/wp-content/uploads/2026/08/Flag_Portuguese__AoEIII.webp 512w, https://cdn.ageofempires.com/aoe/wp-content/uploads/2026/08/Flag_Portuguese__AoEIII-288x192.webp 288w" sizes="auto, (max-width: 150px) 100vw, 150px" /></p>



<ul class="wp-block-list">
<li><strong>Acobertados (III)</strong>: Hitpoints increase reduced from +20% to +15%.</li>



<li><strong>Grapeshot (IV)</strong>: No longer improves Organ Gun rate-of-fire.</li>
</ul>

</div>
</article>

<article class="section__block" id="6ae3593c2d699">
        <div class="acf-innerblocks-container">

<h3 class="wp-block-heading">Russians </h3>



<p class="wp-block-paragraph"><img loading="lazy" decoding="async" width="150" height="100" class="wp-image-137389" style="width: 150px;" src="https://cdn.ageofempires.com/aoe/wp-content/uploads/2026/08/Flag_Russian__AoEIII.webp" alt="" srcset="https://cdn.ageofempires.com/aoe/wp-content/uploads/2026/08/Flag_Russian__AoEIII.webp 512w, https://cdn.ageofempires.com/aoe/wp-content/uploads/2026/08/Flag_Russian__AoEIII-288x192.webp 288w" sizes="auto, (max-width: 150px) 100vw, 150px" /></p>



<ul class="wp-block-list">
<li><strong>Poruchik</strong>:
<ul class="wp-block-list">
<li>Hitpoints increased from 130 to 140 and hand resistance from 20% to 25%.</li>



<li>Melee and Siege Damage increased from 17 to 19 and from 24 to 26.</li>



<li>Batch size reduced from 4 to 3 and cost from 210f 150c to 160f 125c (-20% upfront cost).</li>
</ul>
</li>



<li><strong>Dvoryane (IV)</strong>: Cavalry Archer damage is now increased by 40% (up from +35%) and hand armor from 5% to 10%. Hitpoints increase by 30% instead of +35%.</li>
</ul>

</div>
</article>

<article class="section__block" id="6ae3593c2d7b1">
        <div class="acf-innerblocks-container">

<h3 class="wp-block-heading">Swedes </h3>



<p class="wp-block-paragraph"><img loading="lazy" decoding="async" width="150" height="100" class="wp-image-137391" style="width: 150px;" src="https://cdn.ageofempires.com/aoe/wp-content/uploads/2026/08/Flag_Swedish__AoEIII.webp" alt="" srcset="https://cdn.ageofempires.com/aoe/wp-content/uploads/2026/08/Flag_Swedish__AoEIII.webp 512w, https://cdn.ageofempires.com/aoe/wp-content/uploads/2026/08/Flag_Swedish__AoEIII-288x192.webp 288w" sizes="auto, (max-width: 150px) 100vw, 150px" /></p>



<ul class="wp-block-list">
<li><strong>Allotment System (IV):</strong> Card moved to Age 3.</li>



<li><strong>Case Shot (III)</strong>: Corrected the minimum ranges for default attacks of Culverins, Horse Artillery and Heavy Cannons.</li>



<li><strong>Dalecarlian Rebellion (III):</strong> Cost of 400c added.</li>



<li><strong>Gustavian Guards (II, Treaty of Roskilde)</strong>: Halberdiers are now only +0.15 faster instead of +0.25, but damage and hitpoints are automatically improved by 40% upon reaching Age 4.</li>



<li><strong>Trample Tactics (III):</strong> Movement speed in Trample mode is now only +0.15 faster instead of +0.25.</li>
</ul>

</div>
</article>
</div>
</article>

<article class="section__block" id="6ae3593c2df1d">
        <div class="acf-innerblocks-container">

<h2 class="wp-block-heading">Revolutions</h2>


<article class="section__block" id="6ae3593c2d9e1">
        <div class="acf-innerblocks-container">

<h3 class="wp-block-heading">Haiti</h3>



<figure class="wp-block-image size-full is-resized"><img loading="lazy" decoding="async" width="512" height="134" src="https://cdn.ageofempires.com/aoe/wp-content/uploads/2026/08/postgame_flag_haitian.webp" alt="" class="wp-image-137421" style="width:200px;height:auto" srcset="https://cdn.ageofempires.com/aoe/wp-content/uploads/2026/08/postgame_flag_haitian.webp 512w, https://cdn.ageofempires.com/aoe/wp-content/uploads/2026/08/postgame_flag_haitian-288x75.webp 288w" sizes="auto, (max-width: 512px) 100vw, 512px" /></figure>



<ul class="wp-block-list">
<li><strong>4 Mortars:</strong> Card added.</li>



<li><strong>African Roots</strong>: Raised the amount of random African units from 6 to 15.</li>



<li><strong>Outlaw Combat</strong>: Card added.</li>
</ul>

</div>
</article>

<article class="section__block" id="6ae3593c2db5a">
        <div class="acf-innerblocks-container">

<h3 class="wp-block-heading">Livonia</h3>



<figure class="wp-block-image size-full is-resized"><img loading="lazy" decoding="async" width="976" height="256" src="https://cdn.ageofempires.com/aoe/wp-content/uploads/2026/08/postgame_flag_livonians.webp" alt="" class="wp-image-137423" style="width:200px;height:auto" srcset="https://cdn.ageofempires.com/aoe/wp-content/uploads/2026/08/postgame_flag_livonians.webp 976w, https://cdn.ageofempires.com/aoe/wp-content/uploads/2026/08/postgame_flag_livonians-288x76.webp 288w, https://cdn.ageofempires.com/aoe/wp-content/uploads/2026/08/postgame_flag_livonians-768x201.webp 768w, https://cdn.ageofempires.com/aoe/wp-content/uploads/2026/08/postgame_flag_livonians-854x224.webp 854w" sizes="auto, (max-width: 976px) 100vw, 976px" /></figure>



<ul class="wp-block-list">
<li><strong>Teutonic Knight</strong>: Melee damage reduced from 35 to 32.</li>



<li><strong>Order Crossbowmen</strong>: Are now properly affected by the <em>Somali Oryx Hide Shields</em> technology.</li>



<li><strong>Order Musketeer</strong>: Hitpoints increased from 160 to 180.</li>



<li><strong>Baltic Crusade</strong>: Now improves Siege damage by +70% instead of +100%. Paired with the card’s 30% overall damage improvement, this results in +100% Siege damage.</li>



<li><strong>Monastic Granges</strong>: Added countermeasures to mitigate the discounts of the Russian TEAM Patriarchy card.</li>



<li><strong>Steel Bolts</strong>: Fixed an issue where the card could be sent if the Maltese equivalent had already been sent before. Order Crossbowmen can now also receive the improvement from the Maltese card.</li>
</ul>

</div>
</article>

<article class="section__block" id="6ae3593c2dca2">
        <div class="acf-innerblocks-container">

<h3 class="wp-block-heading">Mexico</h3>



<figure class="wp-block-image size-full is-resized"><img loading="lazy" decoding="async" width="976" height="256" src="https://cdn.ageofempires.com/aoe/wp-content/uploads/2026/08/postgame_flag_mexican_rev.webp" alt="" class="wp-image-137424" style="width:200px;height:auto" srcset="https://cdn.ageofempires.com/aoe/wp-content/uploads/2026/08/postgame_flag_mexican_rev.webp 976w, https://cdn.ageofempires.com/aoe/wp-content/uploads/2026/08/postgame_flag_mexican_rev-288x76.webp 288w, https://cdn.ageofempires.com/aoe/wp-content/uploads/2026/08/postgame_flag_mexican_rev-768x201.webp 768w, https://cdn.ageofempires.com/aoe/wp-content/uploads/2026/08/postgame_flag_mexican_rev-854x224.webp 854w" sizes="auto, (max-width: 976px) 100vw, 976px" /></figure>



<ul class="wp-block-list">
<li><strong>Revolution:</strong> Now ships 1 Padre and replaces every Settler and Rodelero with 2 Insurgentes.</li>



<li><strong>Charros</strong>: Cost of 1000f removed.</li>



<li><strong>Cards removed:</strong> Palace of Iturbide, Outlaw Combat.</li>



<li><strong>Cards added:</strong> 33 Insurgentes, Insurgente Combat, Machetes, Reservistas, Plan of Ayutla.</li>
</ul>

</div>
</article>

<article class="section__block" id="6ae3593c2ddaa">
        <div class="acf-innerblocks-container">

<h3 class="wp-block-heading">Peru</h3>



<figure class="wp-block-image size-full is-resized"><img loading="lazy" decoding="async" width="512" height="134" src="https://cdn.ageofempires.com/aoe/wp-content/uploads/2026/08/postgame_flag_peruvian.webp" alt="" class="wp-image-137425" style="width:200px;height:auto" srcset="https://cdn.ageofempires.com/aoe/wp-content/uploads/2026/08/postgame_flag_peruvian.webp 512w, https://cdn.ageofempires.com/aoe/wp-content/uploads/2026/08/postgame_flag_peruvian-288x75.webp 288w" sizes="auto, (max-width: 512px) 100vw, 512px" /></figure>



<ul class="wp-block-list">
<li><strong>33 Insurgentes</strong>: Card removed.</li>
</ul>

</div>
</article>

<article class="section__block" id="6ae3593c2deab">
        <div class="acf-innerblocks-container">

<h3 class="wp-block-heading">United States</h3>



<figure class="wp-block-image size-full is-resized"><img loading="lazy" decoding="async" width="512" height="134" src="https://cdn.ageofempires.com/aoe/wp-content/uploads/2026/08/postgame_flag_usa.webp" alt="" class="wp-image-137416" style="width:200px;height:auto" srcset="https://cdn.ageofempires.com/aoe/wp-content/uploads/2026/08/postgame_flag_usa.webp 512w, https://cdn.ageofempires.com/aoe/wp-content/uploads/2026/08/postgame_flag_usa-288x75.webp 288w" sizes="auto, (max-width: 512px) 100vw, 512px" /></figure>



<ul class="wp-block-list">
<li><strong>Hero of the Two Worlds</strong>: Now also affects the Hetman for the Poles.</li>
</ul>

</div>
</article>
</div>
</article>


<hr class="wp-block-separator has-alpha-channel-opacity"/>


<article class="section__block" id="6ae3593c3247e">
        <div class="acf-innerblocks-container">

<h3 class="wp-block-heading">Independence Mode</h3>



<ul class="wp-block-list">
<li><strong>Multiplayer</strong>: Added new ladders and matchmaking queues for Independence Mode.</li>



<li>Added a <strong>brand-new Technology Tree</strong> for Independence Mode! Now you can study and compare all the new Culture and Civilization perks.</li>
</ul>



<figure class="wp-block-image size-full"><img loading="lazy" decoding="async" width="3828" height="1962" src="https://cdn.ageofempires.com/aoe/wp-content/uploads/2026/10/Independence_Mode_Technology_Tree.webp" alt="" class="wp-image-138488" srcset="https://cdn.ageofempires.com/aoe/wp-content/uploads/2026/10/Independence_Mode_Technology_Tree.webp 3828w, https://cdn.ageofempires.com/aoe/wp-content/uploads/2026/10/Independence_Mode_Technology_Tree-288x148.webp 288w, https://cdn.ageofempires.com/aoe/wp-content/uploads/2026/10/Independence_Mode_Technology_Tree-1080x554.webp 1080w, https://cdn.ageofempires.com/aoe/wp-content/uploads/2026/10/Independence_Mode_Technology_Tree-768x394.webp 768w, https://cdn.ageofempires.com/aoe/wp-content/uploads/2026/10/Independence_Mode_Technology_Tree-1536x787.webp 1536w, https://cdn.ageofempires.com/aoe/wp-content/uploads/2026/10/Independence_Mode_Technology_Tree-2048x1050.webp 2048w, https://cdn.ageofempires.com/aoe/wp-content/uploads/2026/10/Independence_Mode_Technology_Tree-773x396.webp 773w, https://cdn.ageofempires.com/aoe/wp-content/uploads/2026/10/Independence_Mode_Technology_Tree-854x438.webp 854w, https://cdn.ageofempires.com/aoe/wp-content/uploads/2026/10/Independence_Mode_Technology_Tree-1990x1020.webp 1990w, https://cdn.ageofempires.com/aoe/wp-content/uploads/2026/10/Independence_Mode_Technology_Tree-1552x795.webp 1552w, https://cdn.ageofempires.com/aoe/wp-content/uploads/2026/10/Independence_Mode_Technology_Tree-1600x820.webp 1600w" sizes="auto, (max-width: 3828px) 100vw, 3828px" /></figure>



<ul class="wp-block-list">
<li><strong>Native Americans</strong>: Community Plaza limit reduced from 3 to 2.</li>



<li><strong>Federal Americans</strong>: Activated <em>Advanced Arsenal</em> for parity with Europeans.</li>
</ul>


<article class="section__block" id="6ae3593c2e3b4">
        <div class="acf-innerblocks-container">

<div class="wp-block-columns is-layout-flex wp-container-core-columns-is-layout-8f761849 wp-block-columns-is-layout-flex">
<div class="wp-block-column is-layout-flow wp-block-column-is-layout-flow" style="flex-basis:33.33%">
<h3 class="wp-block-heading has-text-align-center">Aztecs</h3>
</div>



<div class="wp-block-column is-layout-flow wp-block-column-is-layout-flow" style="flex-basis:66.66%"></div>
</div>



<div class="wp-block-columns is-layout-flex wp-container-core-columns-is-layout-8f761849 wp-block-columns-is-layout-flex">
<div class="wp-block-column is-layout-flow wp-block-column-is-layout-flow" style="flex-basis:33.33%">
<figure class="wp-block-image aligncenter size-full is-resized"><img loading="lazy" decoding="async" width="128" height="128" src="https://cdn.ageofempires.com/aoe/wp-content/uploads/2026/10/Aztec-Independence.webp" alt="" class="wp-image-138413" style="width:96px;height:auto"/></figure>
</div>



<div class="wp-block-column is-layout-flow wp-block-column-is-layout-flow" style="flex-basis:66.66%">
<ul class="wp-block-list">
<li>Activated <em>Chinampa</em>.</li>



<li><strong>Calendar Ceremony</strong>: Now receives the full effect of the card including +1 Warrior Priest.</li>
</ul>
</div>



<div class="wp-block-column is-layout-flow wp-block-column-is-layout-flow"></div>



<div class="wp-block-column is-layout-flow wp-block-column-is-layout-flow"></div>
</div>

</div>
</article>

<article class="section__block" id="6ae3593c2e6b9">
        <div class="acf-innerblocks-container">

<div class="wp-block-columns is-layout-flex wp-container-core-columns-is-layout-8f761849 wp-block-columns-is-layout-flex">
<div class="wp-block-column is-layout-flow wp-block-column-is-layout-flow" style="flex-basis:33.33%">
<h3 class="wp-block-heading has-text-align-center"><strong>British</strong></h3>
</div>



<div class="wp-block-column is-layout-flow wp-block-column-is-layout-flow" style="flex-basis:66.66%"></div>
</div>



<div class="wp-block-columns is-layout-flex wp-container-core-columns-is-layout-8f761849 wp-block-columns-is-layout-flex">
<div class="wp-block-column is-layout-flow wp-block-column-is-layout-flow" style="flex-basis:33.33%">
<figure class="wp-block-image aligncenter size-full is-resized"><img loading="lazy" decoding="async" width="128" height="128" src="https://cdn.ageofempires.com/aoe/wp-content/uploads/2026/10/British-Independence.webp" alt="" class="wp-image-138414" style="width:96px;height:auto"/></figure>
</div>



<div class="wp-block-column is-layout-flow wp-block-column-is-layout-flow" style="flex-basis:66.66%">
<ul class="wp-block-list">
<li>Removed <em>Naval Gunners</em>.</li>
</ul>
</div>
</div>

</div>
</article>

<article class="section__block" id="6ae3593c2e9d6">
        <div class="acf-innerblocks-container">

<div class="wp-block-columns is-layout-flex wp-container-core-columns-is-layout-8f761849 wp-block-columns-is-layout-flex">
<div class="wp-block-column is-layout-flow wp-block-column-is-layout-flow" style="flex-basis:33.33%">
<h3 class="wp-block-heading has-text-align-center">Chinese</h3>
</div>



<div class="wp-block-column is-layout-flow wp-block-column-is-layout-flow" style="flex-basis:66.66%"></div>
</div>



<div class="wp-block-columns is-layout-flex wp-container-core-columns-is-layout-8f761849 wp-block-columns-is-layout-flex">
<div class="wp-block-column is-layout-flow wp-block-column-is-layout-flow" style="flex-basis:33.33%">
<figure class="wp-block-image aligncenter size-full is-resized"><img loading="lazy" decoding="async" width="128" height="128" src="https://cdn.ageofempires.com/aoe/wp-content/uploads/2026/10/Chinese-Independence.webp" alt="" class="wp-image-138415" style="width:96px;height:auto"/></figure>
</div>



<div class="wp-block-column is-layout-flow wp-block-column-is-layout-flow" style="flex-basis:66.66%">
<ul class="wp-block-list">
<li>Removed <em>East Indiamen</em> (Food Silos) and <em>Great Wall</em>.</li>



<li>Replaced <em>Atonement</em> with <em>Tea Export</em>.</li>



<li>Replaced <em>Acupuncture</em> with <em>Banner School</em>.</li>



<li>Corrected the availability of <strong>Iron Troopers</strong> in Porcelain Towers and <strong>Tigermen</strong> in White Pagodas.</li>
</ul>
</div>
</div>

</div>
</article>

<article class="section__block" id="6ae3593c2ed1a">
        <div class="acf-innerblocks-container">

<div class="wp-block-columns is-layout-flex wp-container-core-columns-is-layout-8f761849 wp-block-columns-is-layout-flex">
<div class="wp-block-column is-layout-flow wp-block-column-is-layout-flow" style="flex-basis:33.33%">
<h3 class="wp-block-heading has-text-align-center">Danes</h3>
</div>



<div class="wp-block-column is-layout-flow wp-block-column-is-layout-flow" style="flex-basis:66.66%"></div>
</div>



<div class="wp-block-columns is-layout-flex wp-container-core-columns-is-layout-8f761849 wp-block-columns-is-layout-flex">
<div class="wp-block-column is-layout-flow wp-block-column-is-layout-flow" style="flex-basis:33.33%">
<figure class="wp-block-image aligncenter size-full is-resized"><img loading="lazy" decoding="async" width="128" height="128" src="https://cdn.ageofempires.com/aoe/wp-content/uploads/2026/10/Danes-Independence.webp" alt="" class="wp-image-138416" style="width:96px;height:auto"/></figure>
</div>



<div class="wp-block-column is-layout-flow wp-block-column-is-layout-flow" style="flex-basis:66.66%">
<ul class="wp-block-list">
<li><strong>Oldenburg Kings</strong>: Now also receives the card’s 1 Embassy Wagon.</li>



<li><strong>Customs House</strong>: Crates as well as their costs now increase per age.</li>



<li><strong>The Logistician (II)</strong>: Now delivers 1 Military Wagon and 1 Arsenal Wagon.</li>
</ul>
</div>
</div>

</div>
</article>

<article class="section__block" id="6ae3593c2f026">
        <div class="acf-innerblocks-container">

<div class="wp-block-columns is-layout-flex wp-container-core-columns-is-layout-8f761849 wp-block-columns-is-layout-flex">
<div class="wp-block-column is-layout-flow wp-block-column-is-layout-flow" style="flex-basis:33.33%">
<h3 class="wp-block-heading has-text-align-center"><strong>Dutch</strong></h3>
</div>



<div class="wp-block-column is-layout-flow wp-block-column-is-layout-flow" style="flex-basis:66.66%"></div>
</div>



<div class="wp-block-columns is-layout-flex wp-container-core-columns-is-layout-8f761849 wp-block-columns-is-layout-flex">
<div class="wp-block-column is-layout-flow wp-block-column-is-layout-flow" style="flex-basis:33.33%">
<figure class="wp-block-image aligncenter size-full is-resized"><img loading="lazy" decoding="async" width="128" height="128" src="https://cdn.ageofempires.com/aoe/wp-content/uploads/2026/10/Dutch-Independence.webp" alt="" class="wp-image-138417" style="width:96px;height:auto"/></figure>
</div>



<div class="wp-block-column is-layout-flow wp-block-column-is-layout-flow" style="flex-basis:66.66%">
<ul class="wp-block-list">
<li><strong>Peace of Münster</strong>: Now also receives +2 Envoys from the card.</li>



<li>Villagers and Fishing Boats now gather coin +10% faster instead of +15%.</li>
</ul>
</div>
</div>

</div>
</article>

<article class="section__block" id="6ae3593c2f2fa">
        <div class="acf-innerblocks-container">

<div class="wp-block-columns is-layout-flex wp-container-core-columns-is-layout-8f761849 wp-block-columns-is-layout-flex">
<div class="wp-block-column is-layout-flow wp-block-column-is-layout-flow" style="flex-basis:33.33%">
<h3 class="wp-block-heading has-text-align-center">French</h3>
</div>



<div class="wp-block-column is-layout-flow wp-block-column-is-layout-flow" style="flex-basis:66.66%"></div>
</div>



<div class="wp-block-columns is-layout-flex wp-container-core-columns-is-layout-8f761849 wp-block-columns-is-layout-flex">
<div class="wp-block-column is-layout-flow wp-block-column-is-layout-flow" style="flex-basis:33.33%">
<figure class="wp-block-image aligncenter size-full is-resized"><img loading="lazy" decoding="async" width="128" height="128" src="https://cdn.ageofempires.com/aoe/wp-content/uploads/2026/10/French-Independence.webp" alt="" class="wp-image-138418" style="width:96px;height:auto"/></figure>
</div>



<div class="wp-block-column is-layout-flow wp-block-column-is-layout-flow" style="flex-basis:66.66%">
<ul class="wp-block-list">
<li><strong>Ancien Regime:</strong> Now also receives the card’s 1 Embassy Wagon.</li>
</ul>
</div>
</div>

</div>
</article>

<article class="section__block" id="6ae3593c2f5d5">
        <div class="acf-innerblocks-container">

<div class="wp-block-columns is-layout-flex wp-container-core-columns-is-layout-8f761849 wp-block-columns-is-layout-flex">
<div class="wp-block-column is-layout-flow wp-block-column-is-layout-flow" style="flex-basis:33.33%">
<h3 class="wp-block-heading has-text-align-center">Germans</h3>
</div>



<div class="wp-block-column is-layout-flow wp-block-column-is-layout-flow" style="flex-basis:66.66%"></div>
</div>



<div class="wp-block-columns is-layout-flex wp-container-core-columns-is-layout-8f761849 wp-block-columns-is-layout-flex">
<div class="wp-block-column is-layout-flow wp-block-column-is-layout-flow" style="flex-basis:33.33%">
<figure class="wp-block-image aligncenter size-full is-resized"><img loading="lazy" decoding="async" width="128" height="128" src="https://cdn.ageofempires.com/aoe/wp-content/uploads/2026/10/German-Independence.webp" alt="" class="wp-image-138419" style="width:96px;height:auto"/></figure>
</div>



<div class="wp-block-column is-layout-flow wp-block-column-is-layout-flow" style="flex-basis:66.66%">
<ul class="wp-block-list">
<li><strong>Prince-Electors</strong>: Now also receives the card’s 1 Embassy Wagon.</li>
</ul>
</div>
</div>

</div>
</article>

<article class="section__block" id="6ae3593c2f89d">
        <div class="acf-innerblocks-container">

<div class="wp-block-columns is-layout-flex wp-container-core-columns-is-layout-8f761849 wp-block-columns-is-layout-flex">
<div class="wp-block-column is-layout-flow wp-block-column-is-layout-flow" style="flex-basis:33.33%">
<h3 class="wp-block-heading has-text-align-center">Haudenosaunee</h3>
</div>



<div class="wp-block-column is-layout-flow wp-block-column-is-layout-flow" style="flex-basis:66.66%"></div>
</div>



<div class="wp-block-columns is-layout-flex wp-container-core-columns-is-layout-8f761849 wp-block-columns-is-layout-flex">
<div class="wp-block-column is-layout-flow wp-block-column-is-layout-flow" style="flex-basis:33.33%">
<figure class="wp-block-image aligncenter size-full is-resized"><img loading="lazy" decoding="async" width="128" height="128" src="https://cdn.ageofempires.com/aoe/wp-content/uploads/2026/10/Haudenosaunee-Independence.webp" alt="" class="wp-image-138420" style="width:96px;height:auto"/></figure>
</div>



<div class="wp-block-column is-layout-flow wp-block-column-is-layout-flow" style="flex-basis:66.66%">
<ul class="wp-block-list">
<li>Activated <em>Lynx Pelt Trade</em> and <em>Agrarian Ways</em>.</li>
</ul>
</div>
</div>

</div>
</article>

<article class="section__block" id="6ae3593c2fb40">
        <div class="acf-innerblocks-container">

<div class="wp-block-columns is-layout-flex wp-container-core-columns-is-layout-8f761849 wp-block-columns-is-layout-flex">
<div class="wp-block-column is-layout-flow wp-block-column-is-layout-flow" style="flex-basis:33.33%">
<h3 class="wp-block-heading has-text-align-center">Hausa</h3>
</div>



<div class="wp-block-column is-layout-flow wp-block-column-is-layout-flow" style="flex-basis:66.66%"></div>
</div>



<div class="wp-block-columns is-layout-flex wp-container-core-columns-is-layout-8f761849 wp-block-columns-is-layout-flex">
<div class="wp-block-column is-layout-flow wp-block-column-is-layout-flow" style="flex-basis:33.33%">
<figure class="wp-block-image aligncenter size-full is-resized"><img loading="lazy" decoding="async" width="128" height="128" src="https://cdn.ageofempires.com/aoe/wp-content/uploads/2026/10/Hausa-Independence.webp" alt="" class="wp-image-138421" style="width:96px;height:auto"/></figure>
</div>



<div class="wp-block-column is-layout-flow wp-block-column-is-layout-flow" style="flex-basis:66.66%">
<ul class="wp-block-list">
<li>Activated <em>Fulani Cattle Fertilizer</em> and <em>Katsina Fortifications</em>.</li>
</ul>
</div>
</div>

</div>
</article>

<article class="section__block" id="6ae3593c2fe89">
        <div class="acf-innerblocks-container">

<div class="wp-block-columns is-layout-flex wp-container-core-columns-is-layout-8f761849 wp-block-columns-is-layout-flex">
<div class="wp-block-column is-layout-flow wp-block-column-is-layout-flow" style="flex-basis:33.33%">
<h3 class="wp-block-heading has-text-align-center">Inca</h3>
</div>



<div class="wp-block-column is-layout-flow wp-block-column-is-layout-flow" style="flex-basis:66.66%"></div>
</div>



<div class="wp-block-columns is-layout-flex wp-container-core-columns-is-layout-8f761849 wp-block-columns-is-layout-flex">
<div class="wp-block-column is-layout-flow wp-block-column-is-layout-flow" style="flex-basis:33.33%">
<figure class="wp-block-image aligncenter size-full is-resized"><img loading="lazy" decoding="async" width="128" height="128" src="https://cdn.ageofempires.com/aoe/wp-content/uploads/2026/10/Inca-Independence.webp" alt="" class="wp-image-138422" style="width:96px;height:auto"/></figure>
</div>



<div class="wp-block-column is-layout-flow wp-block-column-is-layout-flow" style="flex-basis:66.66%">
<ul class="wp-block-list">
<li><strong>Peruvian Guard</strong>: Are now available in Age 4.</li>



<li><strong>Mapuche Bolas Warrior:</strong> Now starts with Elite strength from the Stronghold.</li>



<li>Replaced <em>Monumental Architecture</em> with <em>Census</em> and <em>Native Lore</em>.</li>



<li><strong>American Allies</strong>:
<ul class="wp-block-list">
<li>Now also receives the card’s 1 Embassy Wagon.</li>



<li>Also enables Ironwood Clubmen for Mapuche.</li>
</ul>
</li>
</ul>
</div>
</div>

</div>
</article>

<article class="section__block" id="6ae3593c30169">
        <div class="acf-innerblocks-container">

<div class="wp-block-columns is-layout-flex wp-container-core-columns-is-layout-8f761849 wp-block-columns-is-layout-flex">
<div class="wp-block-column is-layout-flow wp-block-column-is-layout-flow" style="flex-basis:33.33%">
<h3 class="wp-block-heading has-text-align-center">Indians</h3>
</div>



<div class="wp-block-column is-layout-flow wp-block-column-is-layout-flow" style="flex-basis:66.66%"></div>
</div>



<div class="wp-block-columns is-layout-flex wp-container-core-columns-is-layout-8f761849 wp-block-columns-is-layout-flex">
<div class="wp-block-column is-layout-flow wp-block-column-is-layout-flow" style="flex-basis:33.33%">
<figure class="wp-block-image aligncenter size-full is-resized"><img loading="lazy" decoding="async" width="128" height="128" src="https://cdn.ageofempires.com/aoe/wp-content/uploads/2026/10/Indians-Independence.webp" alt="" class="wp-image-138423" style="width:96px;height:auto"/></figure>
</div>



<div class="wp-block-column is-layout-flow wp-block-column-is-layout-flow" style="flex-basis:66.66%">
<ul class="wp-block-list">
<li><strong>The Raj</strong>: Now correctly sets food costs to 85 instead of 80.</li>



<li><strong>Sacred Cow</strong>: Reduced the Export generation by -32%.</li>



<li><strong>Jat Lancer</strong>: Are now available in Age 4.</li>
</ul>
</div>
</div>

</div>
</article>

<article class="section__block" id="6ae3593c30471">
        <div class="acf-innerblocks-container">

<div class="wp-block-columns is-layout-flex wp-container-core-columns-is-layout-8f761849 wp-block-columns-is-layout-flex">
<div class="wp-block-column is-layout-flow wp-block-column-is-layout-flow" style="flex-basis:33.33%">
<h3 class="wp-block-heading has-text-align-center">Italians</h3>
</div>



<div class="wp-block-column is-layout-flow wp-block-column-is-layout-flow" style="flex-basis:66.66%"></div>
</div>



<div class="wp-block-columns is-layout-flex wp-container-core-columns-is-layout-8f761849 wp-block-columns-is-layout-flex">
<div class="wp-block-column is-layout-flow wp-block-column-is-layout-flow" style="flex-basis:33.33%">
<figure class="wp-block-image aligncenter size-full is-resized"><img loading="lazy" decoding="async" width="128" height="128" src="https://cdn.ageofempires.com/aoe/wp-content/uploads/2026/10/Italians-Independence.webp" alt="" class="wp-image-138424" style="width:96px;height:auto"/></figure>
</div>



<div class="wp-block-column is-layout-flow wp-block-column-is-layout-flow"></div>



<div class="wp-block-column is-layout-flow wp-block-column-is-layout-flow" style="flex-basis:66.66%">
<ul class="wp-block-list">
<li><strong>Venetian Arsenal</strong>: Now also sends 1 Arsenal Wagon.</li>



<li><strong>Pavisier</strong>: Replaced the extra range with <em>Heavy Paveses</em>.</li>



<li>Activated <em>Advanced Lombards</em>.</li>
</ul>
</div>
</div>

</div>
</article>

<article class="section__block" id="6ae3593c30744">
        <div class="acf-innerblocks-container">

<div class="wp-block-columns is-layout-flex wp-container-core-columns-is-layout-8f761849 wp-block-columns-is-layout-flex">
<div class="wp-block-column is-layout-flow wp-block-column-is-layout-flow" style="flex-basis:33.33%">
<h3 class="wp-block-heading has-text-align-center">Japanese</h3>
</div>



<div class="wp-block-column is-layout-flow wp-block-column-is-layout-flow" style="flex-basis:66.66%"></div>
</div>



<div class="wp-block-columns is-layout-flex wp-container-core-columns-is-layout-8f761849 wp-block-columns-is-layout-flex">
<div class="wp-block-column is-layout-flow wp-block-column-is-layout-flow" style="flex-basis:33.33%">
<figure class="wp-block-image aligncenter size-full is-resized"><img loading="lazy" decoding="async" width="128" height="128" src="https://cdn.ageofempires.com/aoe/wp-content/uploads/2026/10/Japanese-Independence.webp" alt="" class="wp-image-138425" style="width:96px;height:auto"/></figure>
</div>



<div class="wp-block-column is-layout-flow wp-block-column-is-layout-flow" style="flex-basis:66.66%">
<ul class="wp-block-list">
<li>Removed <em>Bushido Principles</em> and re-enabled it in the Consulate.</li>



<li>Replaced <em>Sumptuary Laws</em> with <em>Kwankoba Bazaar</em>.</li>
</ul>
</div>
</div>

</div>
</article>

<article class="section__block" id="6ae3593c30a12">
        <div class="acf-innerblocks-container">

<div class="wp-block-columns is-layout-flex wp-container-core-columns-is-layout-8f761849 wp-block-columns-is-layout-flex">
<div class="wp-block-column is-layout-flow wp-block-column-is-layout-flow" style="flex-basis:33.33%">
<h3 class="wp-block-heading has-text-align-center">Lakota</h3>
</div>



<div class="wp-block-column is-layout-flow wp-block-column-is-layout-flow" style="flex-basis:66.66%"></div>
</div>



<div class="wp-block-columns is-layout-flex wp-container-core-columns-is-layout-8f761849 wp-block-columns-is-layout-flex">
<div class="wp-block-column is-layout-flow wp-block-column-is-layout-flow" style="flex-basis:33.33%">
<figure class="wp-block-image aligncenter size-full is-resized"><img loading="lazy" decoding="async" width="128" height="128" src="https://cdn.ageofempires.com/aoe/wp-content/uploads/2026/10/Lakota-Independence.webp" alt="" class="wp-image-138426" style="width:96px;height:auto"/></figure>
</div>



<div class="wp-block-column is-layout-flow wp-block-column-is-layout-flow" style="flex-basis:66.66%">
<ul class="wp-block-list">
<li><strong>Camp Movements</strong>: Instead of receiving 2 free War Hut Travois, War Huts and Corrals now cost 30% less.</li>



<li>Removed <em>Kinship Ties</em>.</li>
</ul>
</div>
</div>

</div>
</article>

<article class="section__block" id="6ae3593c30cd2">
        <div class="acf-innerblocks-container">

<div class="wp-block-columns is-layout-flex wp-container-core-columns-is-layout-8f761849 wp-block-columns-is-layout-flex">
<div class="wp-block-column is-layout-flow wp-block-column-is-layout-flow" style="flex-basis:33.33%">
<h3 class="wp-block-heading has-text-align-center">Maltese</h3>
</div>



<div class="wp-block-column is-layout-flow wp-block-column-is-layout-flow" style="flex-basis:66.66%"></div>
</div>



<div class="wp-block-columns is-layout-flex wp-container-core-columns-is-layout-8f761849 wp-block-columns-is-layout-flex">
<div class="wp-block-column is-layout-flow wp-block-column-is-layout-flow" style="flex-basis:33.33%">
<figure class="wp-block-image aligncenter size-full is-resized"><img loading="lazy" decoding="async" width="128" height="128" src="https://cdn.ageofempires.com/aoe/wp-content/uploads/2026/10/Maltese-Independence.webp" alt="" class="wp-image-138427" style="width:96px;height:auto"/></figure>
</div>



<div class="wp-block-column is-layout-flow wp-block-column-is-layout-flow" style="flex-basis:66.66%">
<ul class="wp-block-list">
<li>The Hitpoint-per-Technology bonus now affects high hitpoints units such as Cannons, Warships, or Knight Brothers to a smaller extent.</li>



<li>Replaced <em>Fort Construction &amp; Offshore Support</em> with <em>Steel Bolts &amp; Speronaras</em>.</li>



<li><strong>Church</strong>: Can now be built again.</li>
</ul>
</div>
</div>

</div>
</article>

<article class="section__block" id="6ae3593c30fca">
        <div class="acf-innerblocks-container">

<div class="wp-block-columns is-layout-flex wp-container-core-columns-is-layout-8f761849 wp-block-columns-is-layout-flex">
<div class="wp-block-column is-layout-flow wp-block-column-is-layout-flow" style="flex-basis:33.33%">
<h3 class="wp-block-heading has-text-align-center">Mexicans</h3>
</div>



<div class="wp-block-column is-layout-flow wp-block-column-is-layout-flow" style="flex-basis:66.66%"></div>
</div>



<div class="wp-block-columns is-layout-flex wp-container-core-columns-is-layout-8f761849 wp-block-columns-is-layout-flex">
<div class="wp-block-column is-layout-flow wp-block-column-is-layout-flow" style="flex-basis:33.33%">
<figure class="wp-block-image aligncenter size-full is-resized"><img loading="lazy" decoding="async" width="128" height="128" src="https://cdn.ageofempires.com/aoe/wp-content/uploads/2026/10/Mexicans-Independence.webp" alt="" class="wp-image-138428" style="width:96px;height:auto"/></figure>
</div>



<div class="wp-block-column is-layout-flow wp-block-column-is-layout-flow" style="flex-basis:66.66%">
<ul class="wp-block-list">
<li><strong>Guerilla Tactics</strong>: Now enables the Salteador ability without improving Ranged Infantry hitpoints and damage by 15%.</li>



<li><strong>Tlaxcala Alliance</strong>: Now also receives the card’s 1 Embassy Wagon.</li>
</ul>
</div>
</div>

</div>
</article>

<article class="section__block" id="6ae3593c31288">
        <div class="acf-innerblocks-container">

<div class="wp-block-columns is-layout-flex wp-container-core-columns-is-layout-8f761849 wp-block-columns-is-layout-flex">
<div class="wp-block-column is-layout-flow wp-block-column-is-layout-flow" style="flex-basis:33.33%">
<h3 class="wp-block-heading has-text-align-center"><strong>Ottomans</strong></h3>
</div>



<div class="wp-block-column is-layout-flow wp-block-column-is-layout-flow" style="flex-basis:66.66%"></div>
</div>



<div class="wp-block-columns is-layout-flex wp-container-core-columns-is-layout-8f761849 wp-block-columns-is-layout-flex">
<div class="wp-block-column is-layout-flow wp-block-column-is-layout-flow" style="flex-basis:33.33%">
<figure class="wp-block-image aligncenter size-full is-resized"><img loading="lazy" decoding="async" width="128" height="128" src="https://cdn.ageofempires.com/aoe/wp-content/uploads/2026/10/Ottomans-Independence.webp" alt="" class="wp-image-138429" style="width:96px;height:auto"/></figure>
</div>



<div class="wp-block-column is-layout-flow wp-block-column-is-layout-flow" style="flex-basis:66.66%">
<ul class="wp-block-list">
<li><strong>Sipahi</strong>: Are now available in Age 4.</li>



<li><strong>Nizam Fusilier</strong>: Added to Forts in Age 4.</li>
</ul>
</div>
</div>

</div>
</article>

<article class="section__block" id="6ae3593c3156f">
        <div class="acf-innerblocks-container">

<div class="wp-block-columns is-layout-flex wp-container-core-columns-is-layout-8f761849 wp-block-columns-is-layout-flex">
<div class="wp-block-column is-layout-flow wp-block-column-is-layout-flow" style="flex-basis:33.33%">
<h3 class="wp-block-heading has-text-align-center">Poles</h3>
</div>



<div class="wp-block-column is-layout-flow wp-block-column-is-layout-flow" style="flex-basis:66.66%"></div>
</div>



<div class="wp-block-columns is-layout-flex wp-container-core-columns-is-layout-8f761849 wp-block-columns-is-layout-flex">
<div class="wp-block-column is-layout-flow wp-block-column-is-layout-flow" style="flex-basis:33.33%">
<figure class="wp-block-image aligncenter size-full is-resized"><img loading="lazy" decoding="async" width="128" height="128" src="https://cdn.ageofempires.com/aoe/wp-content/uploads/2026/10/Poles-Independence.webp" alt="" class="wp-image-138430" style="width:96px;height:auto"/></figure>
</div>



<div class="wp-block-column is-layout-flow wp-block-column-is-layout-flow" style="flex-basis:66.66%">
<ul class="wp-block-list">
<li>Replaced <em>Agrarian Reforms</em> with <em>Raiding Economy</em>.</li>



<li>Replaced <em>Riders of the Apocalypse</em> with <em>Polish Cavalry Combat</em>.</li>



<li>Replaced <strong>Vistula Uhlans</strong> in Forts with <strong>Konfederatka Uhlans</strong>.</li>



<li><strong>Kielbasa</strong>: Now also receives the card’s +2 Pigs (unfattened).</li>



<li><strong>Royal Union</strong>: Now also receives the card’s 1 Embassy Wagon.</li>



<li><strong>Wódka Distillery</strong>: Now also receives the card’s 1 Tavern Wagon.</li>
</ul>
</div>
</div>

</div>
</article>

<article class="section__block" id="6ae3593c31883">
        <div class="acf-innerblocks-container">

<div class="wp-block-columns is-layout-flex wp-container-core-columns-is-layout-8f761849 wp-block-columns-is-layout-flex">
<div class="wp-block-column is-layout-flow wp-block-column-is-layout-flow" style="flex-basis:33.33%">
<h3 class="wp-block-heading has-text-align-center">Portuguese</h3>
</div>



<div class="wp-block-column is-layout-flow wp-block-column-is-layout-flow" style="flex-basis:66.66%"></div>
</div>



<div class="wp-block-columns is-layout-flex wp-container-core-columns-is-layout-8f761849 wp-block-columns-is-layout-flex">
<div class="wp-block-column is-layout-flow wp-block-column-is-layout-flow" style="flex-basis:33.33%">
<figure class="wp-block-image aligncenter size-full is-resized"><img loading="lazy" decoding="async" width="128" height="128" src="https://cdn.ageofempires.com/aoe/wp-content/uploads/2026/10/Portuguese-Independence.webp" alt="" class="wp-image-138431" style="width:96px;height:auto"/></figure>
</div>



<div class="wp-block-column is-layout-flow wp-block-column-is-layout-flow" style="flex-basis:66.66%">
<ul class="wp-block-list">
<li>Removed <em>Order of Aviz</em>, but <strong>Independence Dragoons</strong> now start with 15 range.</li>



<li>Removed <em>Schooners</em>.</li>



<li><strong>Feitorias</strong>: The resource trickles are now 15% slower.</li>



<li><strong>Falconet</strong>: Can now train upgraded versions from the Fort in Age 3.</li>
</ul>
</div>
</div>

</div>
</article>

<article class="section__block" id="6ae3593c31b4a">
        <div class="acf-innerblocks-container">

<div class="wp-block-columns is-layout-flex wp-container-core-columns-is-layout-8f761849 wp-block-columns-is-layout-flex">
<div class="wp-block-column is-layout-flow wp-block-column-is-layout-flow" style="flex-basis:33.33%">
<h3 class="wp-block-heading has-text-align-center">Russians</h3>
</div>



<div class="wp-block-column is-layout-flow wp-block-column-is-layout-flow" style="flex-basis:66.66%"></div>
</div>



<div class="wp-block-columns is-layout-flex wp-container-core-columns-is-layout-8f761849 wp-block-columns-is-layout-flex">
<div class="wp-block-column is-layout-flow wp-block-column-is-layout-flow" style="flex-basis:33.33%">
<figure class="wp-block-image aligncenter size-full is-resized"><img loading="lazy" decoding="async" width="128" height="128" src="https://cdn.ageofempires.com/aoe/wp-content/uploads/2026/10/Russians-Independence.webp" alt="" class="wp-image-138432" style="width:96px;height:auto"/></figure>
</div>



<div class="wp-block-column is-layout-flow wp-block-column-is-layout-flow" style="flex-basis:66.66%">
<ul class="wp-block-list">
<li><strong>Counter Dragoon</strong>: Fixed the incorrect visuals.</li>
</ul>
</div>
</div>

</div>
</article>

<article class="section__block" id="6ae3593c31e25">
        <div class="acf-innerblocks-container">

<div class="wp-block-columns is-layout-flex wp-container-core-columns-is-layout-8f761849 wp-block-columns-is-layout-flex">
<div class="wp-block-column is-layout-flow wp-block-column-is-layout-flow" style="flex-basis:33.33%">
<h3 class="wp-block-heading has-text-align-center">Spanish</h3>
</div>



<div class="wp-block-column is-layout-flow wp-block-column-is-layout-flow" style="flex-basis:66.66%"></div>
</div>



<div class="wp-block-columns is-layout-flex wp-container-core-columns-is-layout-8f761849 wp-block-columns-is-layout-flex">
<div class="wp-block-column is-layout-flow wp-block-column-is-layout-flow" style="flex-basis:33.33%">
<figure class="wp-block-image aligncenter size-full is-resized"><img loading="lazy" decoding="async" width="128" height="128" src="https://cdn.ageofempires.com/aoe/wp-content/uploads/2026/10/Spanish-Independence.webp" alt="" class="wp-image-138433" style="width:96px;height:auto"/></figure>
</div>



<div class="wp-block-column is-layout-flow wp-block-column-is-layout-flow" style="flex-basis:66.66%">
<ul class="wp-block-list">
<li><strong>The Logistician (II)</strong>: Now delivers 1 Military Wagon and 1 Arsenal Wagon.</li>
</ul>
</div>
</div>

</div>
</article>

<article class="section__block" id="6ae3593c32111">
        <div class="acf-innerblocks-container">

<div class="wp-block-columns is-layout-flex wp-container-core-columns-is-layout-8f761849 wp-block-columns-is-layout-flex">
<div class="wp-block-column is-layout-flow wp-block-column-is-layout-flow" style="flex-basis:33.33%">
<h3 class="wp-block-heading has-text-align-center">Swedes</h3>
</div>



<div class="wp-block-column is-layout-flow wp-block-column-is-layout-flow" style="flex-basis:66.66%"></div>
</div>



<div class="wp-block-columns is-layout-flex wp-container-core-columns-is-layout-8f761849 wp-block-columns-is-layout-flex">
<div class="wp-block-column is-layout-flow wp-block-column-is-layout-flow" style="flex-basis:33.33%">
<figure class="wp-block-image aligncenter size-full is-resized"><img loading="lazy" decoding="async" width="128" height="128" src="https://cdn.ageofempires.com/aoe/wp-content/uploads/2026/10/Swedes-Independence.webp" alt="" class="wp-image-138434" style="width:96px;height:auto"/></figure>
</div>



<div class="wp-block-column is-layout-flow wp-block-column-is-layout-flow" style="flex-basis:66.66%">
<ul class="wp-block-list">
<li>Replaced -20% coin costs for Warships &amp; Mercenaries with <em>Engelsberg Ironworks</em>.</li>



<li>Activated <em>Schooners</em>.</li>



<li><strong>Royal Arquebusier</strong>: Can now be trained from Barracks, Forts and Galleons.</li>



<li><strong>Prospector Wagon</strong>: Increased the cost from 200w to 800w.</li>
</ul>
</div>
</div>

</div>
</article>

<article class="section__block" id="6ae3593c323fd">
        <div class="acf-innerblocks-container">

<div class="wp-block-columns is-layout-flex wp-container-core-columns-is-layout-8f761849 wp-block-columns-is-layout-flex">
<div class="wp-block-column is-layout-flow wp-block-column-is-layout-flow" style="flex-basis:33.33%">
<h3 class="wp-block-heading has-text-align-center">United States</h3>
</div>



<div class="wp-block-column is-layout-flow wp-block-column-is-layout-flow" style="flex-basis:66.66%"></div>
</div>



<div class="wp-block-columns is-layout-flex wp-container-core-columns-is-layout-8f761849 wp-block-columns-is-layout-flex">
<div class="wp-block-column is-layout-flow wp-block-column-is-layout-flow" style="flex-basis:33.33%">
<figure class="wp-block-image aligncenter size-full is-resized"><img loading="lazy" decoding="async" width="128" height="128" src="https://cdn.ageofempires.com/aoe/wp-content/uploads/2026/10/United-States-Independence.webp" alt="" class="wp-image-138435" style="width:96px;height:auto"/></figure>
</div>



<div class="wp-block-column is-layout-flow wp-block-column-is-layout-flow" style="flex-basis:66.66%">
<ul class="wp-block-list">
<li>Replaced <em>Advanced Market</em> with <em>Hamiltonian Economics</em>.</li>



<li>Meeting Houses are now buildable again in this mode.</li>
</ul>
</div>
</div>

</div>
</article>
</div>
</article>


<hr class="wp-block-separator has-alpha-channel-opacity"/>


<article class="section__block" id="6ae3593c3266f">
        <div class="acf-innerblocks-container">

<h2 class="wp-block-heading">Regicide</h2>



<ul class="wp-block-list">
<li><strong>Regent:</strong>
<ul class="wp-block-list">
<li>Regents are now set to Defensive stance by default, with a reaction radius of 5 to prevent the Regents from running after every target in sight.</li>



<li>Decay time of neutralized Regents increased.</li>



<li>Now correctly spawns when playing Unknown &#8211; Survival in Regicide Mode.</li>
</ul>
</li>



<li><strong>Villagers:</strong> Are now able to attack and inflict damage against Regents.</li>
</ul>

</div>
</article>


<hr class="wp-block-separator has-alpha-channel-opacity"/>


<article class="section__block" id="6ae3593c32afd">
        <div class="acf-innerblocks-container">

<h2 class="wp-block-heading">Scenarios</h2>



<ul class="wp-block-list">
<li><strong>Early Defense (Art of War Challenge):</strong> Ethiopian Queen is now disabled as an Age-up option.</li>
</ul>


<article class="section__block" id="6ae3593c328b9">
        <div class="acf-innerblocks-container">

<h3 class="wp-block-heading">Commonwealth Charge</h3>



<figure class="wp-block-image size-full"><img loading="lazy" decoding="async" width="2400" height="1250" src="https://cdn.ageofempires.com/aoe/wp-content/uploads/2026/10/challenges_03_commonwealth_charge.webp" alt="" class="wp-image-138436" srcset="https://cdn.ageofempires.com/aoe/wp-content/uploads/2026/10/challenges_03_commonwealth_charge.webp 2400w, https://cdn.ageofempires.com/aoe/wp-content/uploads/2026/10/challenges_03_commonwealth_charge-288x150.webp 288w, https://cdn.ageofempires.com/aoe/wp-content/uploads/2026/10/challenges_03_commonwealth_charge-1080x563.webp 1080w, https://cdn.ageofempires.com/aoe/wp-content/uploads/2026/10/challenges_03_commonwealth_charge-768x400.webp 768w, https://cdn.ageofempires.com/aoe/wp-content/uploads/2026/10/challenges_03_commonwealth_charge-1536x800.webp 1536w, https://cdn.ageofempires.com/aoe/wp-content/uploads/2026/10/challenges_03_commonwealth_charge-2048x1067.webp 2048w, https://cdn.ageofempires.com/aoe/wp-content/uploads/2026/10/challenges_03_commonwealth_charge-760x396.webp 760w, https://cdn.ageofempires.com/aoe/wp-content/uploads/2026/10/challenges_03_commonwealth_charge-854x445.webp 854w, https://cdn.ageofempires.com/aoe/wp-content/uploads/2026/10/challenges_03_commonwealth_charge-1958x1020.webp 1958w, https://cdn.ageofempires.com/aoe/wp-content/uploads/2026/10/challenges_03_commonwealth_charge-1552x808.webp 1552w, https://cdn.ageofempires.com/aoe/wp-content/uploads/2026/10/challenges_03_commonwealth_charge-1600x833.webp 1600w" sizes="auto, (max-width: 2400px) 100vw, 2400px" /></figure>



<ul class="wp-block-list">
<li><strong>Blockers</strong>: Removed blockers from fences that would mess with the unit’s pathing.</li>



<li><strong>Visuals</strong>: Small beautification pass on the player’s town and safety zones.</li>



<li><strong>Peasants:</strong> Marked the target safety zones for Peasants with flags in the minimap and scenario.</li>



<li><strong>Guardians</strong>: Corrected the color of the treasure guardians and Outlaw camps from beige to brown.</li>



<li><strong>Intro</strong>: Adding initial fade-in transition.</li>



<li><strong>Armies:</strong>
<ul class="wp-block-list">
<li>The frequency of army spawns now increases linearly.</li>



<li>The challenge can now spawn 2 armies at once ~5 minutes before time runs out.</li>



<li>The 2 final armies now use a slightly different unit composition than the previous armies.</li>
</ul>
</li>
</ul>

</div>
</article>

<article class="section__block" id="6ae3593c32a7c">
        <div class="acf-innerblocks-container">

<h3 class="wp-block-heading">Havana Heat</h3>



<figure class="wp-block-image size-full"><img loading="lazy" decoding="async" width="2400" height="1250" src="https://cdn.ageofempires.com/aoe/wp-content/uploads/2026/10/challenges_02_havana_heat.webp" alt="" class="wp-image-138437" srcset="https://cdn.ageofempires.com/aoe/wp-content/uploads/2026/10/challenges_02_havana_heat.webp 2400w, https://cdn.ageofempires.com/aoe/wp-content/uploads/2026/10/challenges_02_havana_heat-288x150.webp 288w, https://cdn.ageofempires.com/aoe/wp-content/uploads/2026/10/challenges_02_havana_heat-1080x563.webp 1080w, https://cdn.ageofempires.com/aoe/wp-content/uploads/2026/10/challenges_02_havana_heat-768x400.webp 768w, https://cdn.ageofempires.com/aoe/wp-content/uploads/2026/10/challenges_02_havana_heat-1536x800.webp 1536w, https://cdn.ageofempires.com/aoe/wp-content/uploads/2026/10/challenges_02_havana_heat-2048x1067.webp 2048w, https://cdn.ageofempires.com/aoe/wp-content/uploads/2026/10/challenges_02_havana_heat-760x396.webp 760w, https://cdn.ageofempires.com/aoe/wp-content/uploads/2026/10/challenges_02_havana_heat-854x445.webp 854w, https://cdn.ageofempires.com/aoe/wp-content/uploads/2026/10/challenges_02_havana_heat-1958x1020.webp 1958w, https://cdn.ageofempires.com/aoe/wp-content/uploads/2026/10/challenges_02_havana_heat-1552x808.webp 1552w, https://cdn.ageofempires.com/aoe/wp-content/uploads/2026/10/challenges_02_havana_heat-1600x833.webp 1600w" sizes="auto, (max-width: 2400px) 100vw, 2400px" /></figure>



<ul class="wp-block-list">
<li><strong>Naval Attacks</strong>:
<ul class="wp-block-list">
<li>Added new spots where pure naval attacks can occur.</li>



<li>Notably increased the overall amount of naval attack waves.</li>
</ul>
</li>



<li><strong>Armies</strong>:
<ul class="wp-block-list">
<li>British landing parties now already upgrade at 250 kills (down from 500).</li>



<li>Crossbowmen are replaced by Rangers around the 500 kill mark.</li>
</ul>
</li>



<li><strong>Scores</strong>: No longer grants score right after the Town Center has been destroyed.</li>



<li><strong>Visuals</strong>: Fixed a glitch at the northern cliffs that would result in passing Fishing Boats to ‘jump’.</li>



<li><strong>Troop Transport</strong>: Replaced the visual of the unattackable Galleon with a more neutral design.</li>



<li><strong>Intro</strong>: Adding initial fade-in transition.</li>
</ul>

</div>
</article>
</div>
</article>


<hr class="wp-block-separator has-alpha-channel-opacity"/>


<article class="section__block" id="6ae3593c33159">
        <div class="acf-innerblocks-container">

<h2 class="wp-block-heading">Maps</h2>


<article class="section__block" id="6ae3593c32d1a">
        <div class="acf-innerblocks-container">

<h3 class="wp-block-heading">Map Changes</h3>



<ul class="wp-block-list">
<li><strong>Black Forest &#8211; Forest Nothing</strong>: Now displays the correct loading screen.</li>



<li><strong>Black Sea</strong>: Mercenaries can now be trained.</li>



<li><strong>Faroe</strong>:
<ul class="wp-block-list">
<li>Added rain and wind.</li>



<li>Fixed the gray water color on the winter spawn.</li>



<li>Updated the minimap preview</li>
</ul>
</li>



<li><strong>Heligoland:</strong>
<ul class="wp-block-list">
<li>Added a small opening in cliffs west of the bases on the plateau</li>



<li>Added more trees</li>
</ul>
</li>



<li><strong>Hispaniola</strong>: Updated the minimap preview</li>



<li><strong>Hudson Bay:</strong> Enabled the missing Highwayman outlaw.</li>



<li><strong>Indonesia</strong>: Updated the minimap preview</li>



<li><strong>Jutland</strong>: Added the correct loading screen for the map.</li>



<li><strong>North Sea</strong>: Trading Posts can now be placed on Bourbon settlement sockets.</li>



<li><strong>Shetlands</strong>: Added rain and wind.</li>



<li><strong>The Arctic</strong>: Fixed a typo for Arctic Island visible on the loading screen.</li>



<li><strong>Unknown &#8211; Survival</strong>: Is no longer selectable when playing Independence Mode.</li>
</ul>

</div>
</article>

<article class="section__block" id="6ae3593c32e53">
        <div class="acf-innerblocks-container">

<h3 class="wp-block-heading">Standard Maps</h3>



<ul class="wp-block-list">
<li>Removed Darfur</li>



<li>Removed Painted Desert</li>



<li>Added Alps</li>



<li>Added Baja California</li>



<li>Added Minas Gerais</li>



<li>Added Highlands</li>



<li>Added Sonora</li>



<li>Added Spain</li>



<li>Added Lake Victoria</li>
</ul>

</div>
</article>

<article class="section__block" id="6ae3593c32fbc">
        <div class="acf-innerblocks-container">

<h3 class="wp-block-heading">Team Maps</h3>



<ul class="wp-block-list">
<li>Removed Deccan</li>



<li>Added Anatolia</li>



<li>Added Bahia</li>



<li>Added Balkan Mountains</li>



<li>Added Courland</li>



<li>Added Minas Gerais</li>



<li>Added Hokkaido</li>



<li>Added Highlands</li>



<li>Added Hudson Bay</li>



<li>Added Lake Chad</li>



<li>Added Punjab</li>



<li>Added Quebec</li>



<li>Added Siberia</li>
</ul>

</div>
</article>

<article class="section__block" id="6ae3593c330f2">
        <div class="acf-innerblocks-container">

<h3 class="wp-block-heading">Historical Maps</h3>



<ul class="wp-block-list">
<li><strong>Wars of the Three Kingdoms</strong>: Limited how close buildings can be placed to the Minster Landmark.</li>



<li><strong>Capturable buildings</strong>: Now fully cancel their previous queue, freeing up popcap and resources for queued units to the previous owner when captured by another player.</li>



<li><strong>Revolutions:</strong> Revolutions are now fully disabled in Historical Maps, regardless of state of the ‘Recommended Settings&#8217;. The only exception to this is the <em>Seven Years’ War</em> map.</li>



<li><strong>Lobbies</strong>: Improved the handling of picking random civilizations.</li>



<li><strong>Random Civilizations</strong>:
<ul class="wp-block-list">
<li>Chances are now re-calculated for all present players when current recommended civilization data has been changed, either by changing maps or toggling the &#8216;Recommended Settings&#8217; lobby setting.</li>



<li>If &#8216;Recommended Settings&#8217; lobby setting is toggled on, potential random civilizations are now properly restricted to recommended civilizations.</li>



<li>Players joining a Historical Map lobby no longer cause &#8216;Recommended Settings&#8217; to be toggled back on, if it was disabled by the host.</li>
</ul>
</li>
</ul>

</div>
</article>
</div>
</article>


<hr class="wp-block-separator has-alpha-channel-opacity"/>


<article class="section__block" id="6ae3593c333e2">
        <div class="acf-innerblocks-container">

<h2 class="wp-block-heading">Ongoing</h2>


<article class="section__block" id="6ae3593c332c0">
        <div class="acf-innerblocks-container">

<h3 class="wp-block-heading">Investigation</h3>



<ul class="wp-block-list">
<li>Regicide: Addition of minimap markers for Regents garrisoned in Ships.</li>
</ul>



<p class="wp-block-paragraph">Your reports continue being crucial to our prioritization and implementation of fixes and features in the game.&nbsp;<a href="https://forums.ageofempires.com/" target="_blank" rel="noreferrer noopener">Keep them coming!</a><br></p>



<p class="wp-block-paragraph">For other known issues, please visit&nbsp;<a href="https://support.ageofempires.com/hc/articles/360051018451" target="_blank" rel="noreferrer noopener">this page</a>&nbsp;to see what’s being tracked!</p>

</div>
</article>


<blockquote class="wp-block-quote is-layout-flow wp-block-quote-is-layout-flow">
<h4 class="wp-block-heading"><strong>DISCLAIMER</strong></h4>



<p class="wp-block-paragraph">Please note that this list is subject to change, and should not be considered a comprehensive list of all the known issues we’re tracking. The above is to inform you of the team’s current priorities, which will change as other issues arise or take precedence.</p>



<p class="wp-block-paragraph">For the latest updates and announcements, please visit our&nbsp;<a href="https://twitter.com/ageofempires" target="_blank" rel="noopener">social channels</a>.</p>
</blockquote>

</div>
</article>


<p class="wp-block-paragraph"></p>
]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>Pre-Order Raiders of the North for Age of Empires IV</title>
		<link>https://www.ageofempires.com/news/pre-order-raiders-of-the-north-for-age-of-empires-iv/</link>
		
		<dc:creator><![CDATA[AoE Official]]></dc:creator>
		<pubDate>Tue, 29 Sep 2026 19:42:41 +0000</pubDate>
				<category><![CDATA[Patches, Updates & Content Releases]]></category>
		<guid isPermaLink="false">https://www.ageofempires.com/?p=138010</guid>

					<description><![CDATA[The war horns blare and a new age rises in Age of Empires IV &#8211; Raiders of the North is available for pre-order now! Command two new civilizations: the Vikings and the Scots. Each civilization with distinct systems and evolving playstyles, including new architecture, masteries, and music. The Scots stand firm and resilient, their strength &#8230; <a href="https://www.ageofempires.com/news/pre-order-raiders-of-the-north-for-age-of-empires-iv/">Continued</a>]]></description>
										<content:encoded><![CDATA[
<figure class="wp-block-image size-full"><img loading="lazy" decoding="async" width="3840" height="2160" src="https://cdn.ageofempires.com/aoe/wp-content/uploads/2026/09/ALL-LOGOS-Raiders-of-the-North-Preorder-16x9-1.webp" alt="" class="wp-image-138246" srcset="https://cdn.ageofempires.com/aoe/wp-content/uploads/2026/09/ALL-LOGOS-Raiders-of-the-North-Preorder-16x9-1.webp 3840w, https://cdn.ageofempires.com/aoe/wp-content/uploads/2026/09/ALL-LOGOS-Raiders-of-the-North-Preorder-16x9-1-288x162.webp 288w, https://cdn.ageofempires.com/aoe/wp-content/uploads/2026/09/ALL-LOGOS-Raiders-of-the-North-Preorder-16x9-1-1080x608.webp 1080w, https://cdn.ageofempires.com/aoe/wp-content/uploads/2026/09/ALL-LOGOS-Raiders-of-the-North-Preorder-16x9-1-768x432.webp 768w, https://cdn.ageofempires.com/aoe/wp-content/uploads/2026/09/ALL-LOGOS-Raiders-of-the-North-Preorder-16x9-1-1536x864.webp 1536w, https://cdn.ageofempires.com/aoe/wp-content/uploads/2026/09/ALL-LOGOS-Raiders-of-the-North-Preorder-16x9-1-2048x1152.webp 2048w, https://cdn.ageofempires.com/aoe/wp-content/uploads/2026/09/ALL-LOGOS-Raiders-of-the-North-Preorder-16x9-1-704x396.webp 704w, https://cdn.ageofempires.com/aoe/wp-content/uploads/2026/09/ALL-LOGOS-Raiders-of-the-North-Preorder-16x9-1-854x480.webp 854w, https://cdn.ageofempires.com/aoe/wp-content/uploads/2026/09/ALL-LOGOS-Raiders-of-the-North-Preorder-16x9-1-1813x1020.webp 1813w, https://cdn.ageofempires.com/aoe/wp-content/uploads/2026/09/ALL-LOGOS-Raiders-of-the-North-Preorder-16x9-1-1552x873.webp 1552w, https://cdn.ageofempires.com/aoe/wp-content/uploads/2026/09/ALL-LOGOS-Raiders-of-the-North-Preorder-16x9-1-1600x900.webp 1600w" sizes="auto, (max-width: 3840px) 100vw, 3840px" /></figure>



<p class="wp-block-paragraph">The war horns blare and a new age rises in <em>Age of Empires IV</em> &#8211; <strong><em>Raiders of the North</em> is available for pre-order now!</strong> Command two new civilizations: the <strong>Vikings</strong> and the <strong>Scots</strong>. Each civilization with distinct systems and evolving playstyles, including new architecture, masteries, and music.</p>



<p class="wp-block-paragraph">The <strong>Scots</strong> stand firm and resilient, their strength in disciplined infantry, fortified defenses, and a unique and fruitful food economy. The <strong>Vikings</strong> arrive as a relentless and aggressive power, fielding mobile and adaptable infantry, and the promise of glory that will echo through the ages.</p>



<p class="wp-block-paragraph">Battle across two new gorgeous <strong>biomes</strong> that further transform the battlefield. From rugged highlands to dense and untamed terrain, each environment lends a new look to how you gather resources, defend territory, and engage the enemy.</p>



<p class="wp-block-paragraph">Plus, the Crucible has been reforged! <em>Raiders of the North</em> introduces <strong>four new exclusive Crucible missions</strong>, with fresh challenges like seaborne raiders and civil war among Scottish clans. Now playable solo or in two-player co-op, the mode expands with new Objectives, Boons, Perks, Mutators, and civilization-specific Talent Tracks, delivering meaningful variety and replayability.</p>



<p class="wp-block-paragraph">Dominion of the North Sea awaits!</p>



<hr class="wp-block-separator has-alpha-channel-opacity"/>



<blockquote class="wp-block-quote is-layout-flow wp-block-quote-is-layout-flow">
<h2 class="wp-block-heading has-text-align-center">Pre-Order Raiders of the North Now!</h2>



<figure class="wp-block-image size-full"><img loading="lazy" decoding="async" width="3840" height="1517" src="https://cdn.ageofempires.com/aoe/wp-content/uploads/2026/09/Raiders-of-the-North_horizontal_long.webp" alt="" class="wp-image-138163" srcset="https://cdn.ageofempires.com/aoe/wp-content/uploads/2026/09/Raiders-of-the-North_horizontal_long.webp 3840w, https://cdn.ageofempires.com/aoe/wp-content/uploads/2026/09/Raiders-of-the-North_horizontal_long-288x114.webp 288w, https://cdn.ageofempires.com/aoe/wp-content/uploads/2026/09/Raiders-of-the-North_horizontal_long-1080x427.webp 1080w, https://cdn.ageofempires.com/aoe/wp-content/uploads/2026/09/Raiders-of-the-North_horizontal_long-768x303.webp 768w, https://cdn.ageofempires.com/aoe/wp-content/uploads/2026/09/Raiders-of-the-North_horizontal_long-1536x607.webp 1536w, https://cdn.ageofempires.com/aoe/wp-content/uploads/2026/09/Raiders-of-the-North_horizontal_long-2048x809.webp 2048w, https://cdn.ageofempires.com/aoe/wp-content/uploads/2026/09/Raiders-of-the-North_horizontal_long-854x337.webp 854w, https://cdn.ageofempires.com/aoe/wp-content/uploads/2026/09/Raiders-of-the-North_horizontal_long-1552x613.webp 1552w, https://cdn.ageofempires.com/aoe/wp-content/uploads/2026/09/Raiders-of-the-North_horizontal_long-1600x632.webp 1600w" sizes="auto, (max-width: 3840px) 100vw, 3840px" /></figure>



<p class="wp-block-paragraph"><em>Raiders of the North</em> is available for pre-order now on Steam, Microsoft Store, and XBOX.</p>



<div class="wp-block-buttons is-content-justification-center is-layout-flex wp-container-core-buttons-is-layout-fe48e5de wp-block-buttons-is-layout-flex">
<div class="wp-block-button cta"><a class="wp-block-button__link wp-element-button" href="https://store.steampowered.com/app/4336170/Age_of_Empires_IV_Raiders_of_the_North/?utm_source=blog&amp;utm_campaign=preorder" target="_blank" rel="noopener">Steam</a></div>



<div class="wp-block-button cta"><a class="wp-block-button__link wp-element-button" href="https://www.xbox.com/en-US/games/store/age-of-empires-iv-raiders-of-the-north/9n5gz5d6mznk" target="_blank" rel="noopener">Microsoft Store</a></div>



<div class="wp-block-button cta"><a class="wp-block-button__link wp-element-button" href="https://www.xbox.com/en-us/games/store/age-of-empires-iv-raiders-of-the-north/9mzxplnlct5f" target="_blank" rel="noopener">XBOX</a></div>
</div>



<p class="wp-block-paragraph">*<em><strong>Raiders of the North will be available for purchase in the PlayStation 5 store on launch day</strong>.</em></p>
</blockquote>



<hr class="wp-block-separator has-alpha-channel-opacity"/>



<h2 class="wp-block-heading">Two New Civilizations</h2>



<h3 class="wp-block-heading">The Vikings</h3>



<figure data-wp-context="{&quot;imageId&quot;:&quot;6ae3593c37630&quot;}" data-wp-interactive="core/image" data-wp-key="6ae3593c37630" class="wp-block-image size-full wp-lightbox-container"><img loading="lazy" decoding="async" width="3840" height="2160" data-wp-class--hide="state.isContentHidden" data-wp-class--show="state.isContentVisible" data-wp-init="callbacks.setButtonStyles" data-wp-on--click="actions.showLightbox" data-wp-on--load="callbacks.setButtonStyles" data-wp-on--pointerdown="actions.preloadImage" data-wp-on--pointerenter="actions.preloadImageWithDelay" data-wp-on--pointerleave="actions.cancelPreload" data-wp-on-window--resize="callbacks.setButtonStyles" src="https://cdn.ageofempires.com/aoe/wp-content/uploads/2026/09/store_vikings_02.webp" alt="" class="wp-image-138012" srcset="https://cdn.ageofempires.com/aoe/wp-content/uploads/2026/09/store_vikings_02.webp 3840w, https://cdn.ageofempires.com/aoe/wp-content/uploads/2026/09/store_vikings_02-288x162.webp 288w, https://cdn.ageofempires.com/aoe/wp-content/uploads/2026/09/store_vikings_02-1080x608.webp 1080w, https://cdn.ageofempires.com/aoe/wp-content/uploads/2026/09/store_vikings_02-768x432.webp 768w, https://cdn.ageofempires.com/aoe/wp-content/uploads/2026/09/store_vikings_02-1536x864.webp 1536w, https://cdn.ageofempires.com/aoe/wp-content/uploads/2026/09/store_vikings_02-2048x1152.webp 2048w, https://cdn.ageofempires.com/aoe/wp-content/uploads/2026/09/store_vikings_02-704x396.webp 704w, https://cdn.ageofempires.com/aoe/wp-content/uploads/2026/09/store_vikings_02-854x480.webp 854w, https://cdn.ageofempires.com/aoe/wp-content/uploads/2026/09/store_vikings_02-1813x1020.webp 1813w, https://cdn.ageofempires.com/aoe/wp-content/uploads/2026/09/store_vikings_02-1552x873.webp 1552w, https://cdn.ageofempires.com/aoe/wp-content/uploads/2026/09/store_vikings_02-1600x900.webp 1600w" sizes="auto, (max-width: 3840px) 100vw, 3840px" /><button
			class="lightbox-trigger"
			type="button"
			aria-haspopup="dialog"
			data-wp-bind--aria-label="state.thisImage.triggerButtonAriaLabel"
			data-wp-init="callbacks.initTriggerButton"
			data-wp-on--click="actions.showLightbox"
			data-wp-style--right="state.thisImage.buttonRight"
			data-wp-style--top="state.thisImage.buttonTop"
		>
			<svg xmlns="http://www.w3.org/2000/svg" width="12" height="12" fill="none" viewBox="0 0 12 12">
				<path fill="#fff" d="M2 0a2 2 0 0 0-2 2v2h1.5V2a.5.5 0 0 1 .5-.5h2V0H2Zm2 10.5H2a.5.5 0 0 1-.5-.5V8H0v2a2 2 0 0 0 2 2h2v-1.5ZM8 12v-1.5h2a.5.5 0 0 0 .5-.5V8H12v2a2 2 0 0 1-2 2H8Zm2-12a2 2 0 0 1 2 2v2h-1.5V2a.5.5 0 0 0-.5-.5H8V0h2Z" />
			</svg>
		</button></figure>



<blockquote class="wp-block-quote is-layout-flow wp-block-quote-is-layout-flow">
<p class="wp-block-paragraph">Sharpen your axe and grab your shield to join the next raid with the Vikings. A new civilization that draws from the history of the Viking Age, with Sagas to mark your accomplishments, Völur seers to help guide your path, and the Longhouse as the backbone of your economy. The Berserkers are always ready for the next charge. “For a hungry wolf is bound to wage a hard battle.”</p>
</blockquote>



<figure class="wp-block-audio"><audio controls src="https://cdn.ageofempires.com/aoe/wp-content/uploads/2026/09/Wolves-Upon-the-Sea.wav"></audio><figcaption class="wp-element-caption">Wolves Upon the Sea</figcaption></figure>



<p class="wp-block-paragraph">The Vikings enter the battlefield with a reputation built on speed, aggression, and adaptability. Their early game is defined by powerful melee infantry and decisive raiding that rewards bold action. Every successful strike against an enemy economy fuels your own, turning early pressure into sustained dominance.</p>



<p class="wp-block-paragraph">At the center of Viking society stands the Longhouse. More than a structure, it anchors a resilient economy that grows with your people. Through Northern Migration, your population trains for free, allowing you to focus on strategy, expansion, and control of the map.</p>



<p class="wp-block-paragraph">As the match unfolds, the Viking identity evolves. The transition beyond the Viking Age introduces Knights and Militia Crossbowmen reflecting the rise of organized Scandinavian kingdoms. Their approach adapts, but their core remains. Relentless infantry, strong map control, and the ability to dictate the pace of battle.</p>



<p class="wp-block-paragraph">Their legacy is carried forward through Heroic Sagas. Great deeds unlock powerful bonuses that shape your strategy and reinforce your momentum. Sacred Groves extend their influence, securing key locations while empowering nearby forces.</p>



<figure data-wp-context="{&quot;imageId&quot;:&quot;6ae3593c37976&quot;}" data-wp-interactive="core/image" data-wp-key="6ae3593c37976" class="wp-block-image size-full wp-lightbox-container"><img loading="lazy" decoding="async" width="3840" height="2160" data-wp-class--hide="state.isContentHidden" data-wp-class--show="state.isContentVisible" data-wp-init="callbacks.setButtonStyles" data-wp-on--click="actions.showLightbox" data-wp-on--load="callbacks.setButtonStyles" data-wp-on--pointerdown="actions.preloadImage" data-wp-on--pointerenter="actions.preloadImageWithDelay" data-wp-on--pointerleave="actions.cancelPreload" data-wp-on-window--resize="callbacks.setButtonStyles" src="https://cdn.ageofempires.com/aoe/wp-content/uploads/2026/09/sacred_tree.webp" alt="" class="wp-image-138013" srcset="https://cdn.ageofempires.com/aoe/wp-content/uploads/2026/09/sacred_tree.webp 3840w, https://cdn.ageofempires.com/aoe/wp-content/uploads/2026/09/sacred_tree-288x162.webp 288w, https://cdn.ageofempires.com/aoe/wp-content/uploads/2026/09/sacred_tree-1080x608.webp 1080w, https://cdn.ageofempires.com/aoe/wp-content/uploads/2026/09/sacred_tree-768x432.webp 768w, https://cdn.ageofempires.com/aoe/wp-content/uploads/2026/09/sacred_tree-1536x864.webp 1536w, https://cdn.ageofempires.com/aoe/wp-content/uploads/2026/09/sacred_tree-2048x1152.webp 2048w, https://cdn.ageofempires.com/aoe/wp-content/uploads/2026/09/sacred_tree-704x396.webp 704w, https://cdn.ageofempires.com/aoe/wp-content/uploads/2026/09/sacred_tree-854x480.webp 854w, https://cdn.ageofempires.com/aoe/wp-content/uploads/2026/09/sacred_tree-1813x1020.webp 1813w, https://cdn.ageofempires.com/aoe/wp-content/uploads/2026/09/sacred_tree-1552x873.webp 1552w, https://cdn.ageofempires.com/aoe/wp-content/uploads/2026/09/sacred_tree-1600x900.webp 1600w" sizes="auto, (max-width: 3840px) 100vw, 3840px" /><button
			class="lightbox-trigger"
			type="button"
			aria-haspopup="dialog"
			data-wp-bind--aria-label="state.thisImage.triggerButtonAriaLabel"
			data-wp-init="callbacks.initTriggerButton"
			data-wp-on--click="actions.showLightbox"
			data-wp-style--right="state.thisImage.buttonRight"
			data-wp-style--top="state.thisImage.buttonTop"
		>
			<svg xmlns="http://www.w3.org/2000/svg" width="12" height="12" fill="none" viewBox="0 0 12 12">
				<path fill="#fff" d="M2 0a2 2 0 0 0-2 2v2h1.5V2a.5.5 0 0 1 .5-.5h2V0H2Zm2 10.5H2a.5.5 0 0 1-.5-.5V8H0v2a2 2 0 0 0 2 2h2v-1.5ZM8 12v-1.5h2a.5.5 0 0 0 .5-.5V8H12v2a2 2 0 0 1-2 2H8Zm2-12a2 2 0 0 1 2 2v2h-1.5V2a.5.5 0 0 0-.5-.5H8V0h2Z" />
			</svg>
		</button><figcaption class="wp-element-caption">The Sacred Grove &#8211; Concept Art</figcaption></figure>



<h3 class="wp-block-heading">The Scots</h3>



<figure data-wp-context="{&quot;imageId&quot;:&quot;6ae3593c37b7a&quot;}" data-wp-interactive="core/image" data-wp-key="6ae3593c37b7a" class="wp-block-image size-full wp-lightbox-container"><img loading="lazy" decoding="async" width="3840" height="2160" data-wp-class--hide="state.isContentHidden" data-wp-class--show="state.isContentVisible" data-wp-init="callbacks.setButtonStyles" data-wp-on--click="actions.showLightbox" data-wp-on--load="callbacks.setButtonStyles" data-wp-on--pointerdown="actions.preloadImage" data-wp-on--pointerenter="actions.preloadImageWithDelay" data-wp-on--pointerleave="actions.cancelPreload" data-wp-on-window--resize="callbacks.setButtonStyles" src="https://cdn.ageofempires.com/aoe/wp-content/uploads/2026/09/store_scots_03.webp" alt="" class="wp-image-138014" srcset="https://cdn.ageofempires.com/aoe/wp-content/uploads/2026/09/store_scots_03.webp 3840w, https://cdn.ageofempires.com/aoe/wp-content/uploads/2026/09/store_scots_03-288x162.webp 288w, https://cdn.ageofempires.com/aoe/wp-content/uploads/2026/09/store_scots_03-1080x608.webp 1080w, https://cdn.ageofempires.com/aoe/wp-content/uploads/2026/09/store_scots_03-768x432.webp 768w, https://cdn.ageofempires.com/aoe/wp-content/uploads/2026/09/store_scots_03-1536x864.webp 1536w, https://cdn.ageofempires.com/aoe/wp-content/uploads/2026/09/store_scots_03-2048x1152.webp 2048w, https://cdn.ageofempires.com/aoe/wp-content/uploads/2026/09/store_scots_03-704x396.webp 704w, https://cdn.ageofempires.com/aoe/wp-content/uploads/2026/09/store_scots_03-854x480.webp 854w, https://cdn.ageofempires.com/aoe/wp-content/uploads/2026/09/store_scots_03-1813x1020.webp 1813w, https://cdn.ageofempires.com/aoe/wp-content/uploads/2026/09/store_scots_03-1552x873.webp 1552w, https://cdn.ageofempires.com/aoe/wp-content/uploads/2026/09/store_scots_03-1600x900.webp 1600w" sizes="auto, (max-width: 3840px) 100vw, 3840px" /><button
			class="lightbox-trigger"
			type="button"
			aria-haspopup="dialog"
			data-wp-bind--aria-label="state.thisImage.triggerButtonAriaLabel"
			data-wp-init="callbacks.initTriggerButton"
			data-wp-on--click="actions.showLightbox"
			data-wp-style--right="state.thisImage.buttonRight"
			data-wp-style--top="state.thisImage.buttonTop"
		>
			<svg xmlns="http://www.w3.org/2000/svg" width="12" height="12" fill="none" viewBox="0 0 12 12">
				<path fill="#fff" d="M2 0a2 2 0 0 0-2 2v2h1.5V2a.5.5 0 0 1 .5-.5h2V0H2Zm2 10.5H2a.5.5 0 0 1-.5-.5V8H0v2a2 2 0 0 0 2 2h2v-1.5ZM8 12v-1.5h2a.5.5 0 0 0 .5-.5V8H12v2a2 2 0 0 1-2 2H8Zm2-12a2 2 0 0 1 2 2v2h-1.5V2a.5.5 0 0 0-.5-.5H8V0h2Z" />
			</svg>
		</button></figure>



<blockquote class="wp-block-quote is-layout-flow wp-block-quote-is-layout-flow">
<p class="wp-block-paragraph">From the rugged Highlands to the fertile Lowlands, the Scots invest in powerful technology and quickly muster warriors to protect their kingdom. This infantry-focused civilization is hardened by their unforgiving lands and excel at ambushing their enemies from stealth forests. Protect grazing Highland Cattle, establish communal Fishponds, and command the fearless Gallowglass to meet enemies head on while the Border Reivers strike deep into enemy territory.</p>
</blockquote>



<figure class="wp-block-audio"><audio controls src="https://cdn.ageofempires.com/aoe/wp-content/uploads/2026/09/Through-Mist-and-Moor.wav"></audio></figure>



<p class="wp-block-paragraph">The Scots bring strength defined by resilience and control. Built to endure, they thrive in prolonged battles and reward players who can hold the line. Their civilization is defined by disciplined infantry, fortified defenses, and a deep connection to their land.</p>



<p class="wp-block-paragraph">Their economy thrives through Highland cattle, creating a steady and reliable food source that supports sustained military production. Tower houses and grand castles anchor their territory, forcing opponents to commit fully to every advance.</p>



<p class="wp-block-paragraph">The Mustering Hall allows Scots players to define their approach. Lean into the resilience of Highland warriors or the structured strength of Lowland forces. This flexibility rewards thoughtful positioning, timing, and control of the battlefield.</p>



<figure data-wp-context="{&quot;imageId&quot;:&quot;6ae3593c37eac&quot;}" data-wp-interactive="core/image" data-wp-key="6ae3593c37eac" class="wp-block-image size-full wp-lightbox-container"><img loading="lazy" decoding="async" width="3840" height="2160" data-wp-class--hide="state.isContentHidden" data-wp-class--show="state.isContentVisible" data-wp-init="callbacks.setButtonStyles" data-wp-on--click="actions.showLightbox" data-wp-on--load="callbacks.setButtonStyles" data-wp-on--pointerdown="actions.preloadImage" data-wp-on--pointerenter="actions.preloadImageWithDelay" data-wp-on--pointerleave="actions.cancelPreload" data-wp-on-window--resize="callbacks.setButtonStyles" src="https://cdn.ageofempires.com/aoe/wp-content/uploads/2026/09/stirling_castle.webp" alt="" class="wp-image-138015" srcset="https://cdn.ageofempires.com/aoe/wp-content/uploads/2026/09/stirling_castle.webp 3840w, https://cdn.ageofempires.com/aoe/wp-content/uploads/2026/09/stirling_castle-288x162.webp 288w, https://cdn.ageofempires.com/aoe/wp-content/uploads/2026/09/stirling_castle-1080x608.webp 1080w, https://cdn.ageofempires.com/aoe/wp-content/uploads/2026/09/stirling_castle-768x432.webp 768w, https://cdn.ageofempires.com/aoe/wp-content/uploads/2026/09/stirling_castle-1536x864.webp 1536w, https://cdn.ageofempires.com/aoe/wp-content/uploads/2026/09/stirling_castle-2048x1152.webp 2048w, https://cdn.ageofempires.com/aoe/wp-content/uploads/2026/09/stirling_castle-704x396.webp 704w, https://cdn.ageofempires.com/aoe/wp-content/uploads/2026/09/stirling_castle-854x480.webp 854w, https://cdn.ageofempires.com/aoe/wp-content/uploads/2026/09/stirling_castle-1813x1020.webp 1813w, https://cdn.ageofempires.com/aoe/wp-content/uploads/2026/09/stirling_castle-1552x873.webp 1552w, https://cdn.ageofempires.com/aoe/wp-content/uploads/2026/09/stirling_castle-1600x900.webp 1600w" sizes="auto, (max-width: 3840px) 100vw, 3840px" /><button
			class="lightbox-trigger"
			type="button"
			aria-haspopup="dialog"
			data-wp-bind--aria-label="state.thisImage.triggerButtonAriaLabel"
			data-wp-init="callbacks.initTriggerButton"
			data-wp-on--click="actions.showLightbox"
			data-wp-style--right="state.thisImage.buttonRight"
			data-wp-style--top="state.thisImage.buttonTop"
		>
			<svg xmlns="http://www.w3.org/2000/svg" width="12" height="12" fill="none" viewBox="0 0 12 12">
				<path fill="#fff" d="M2 0a2 2 0 0 0-2 2v2h1.5V2a.5.5 0 0 1 .5-.5h2V0H2Zm2 10.5H2a.5.5 0 0 1-.5-.5V8H0v2a2 2 0 0 0 2 2h2v-1.5ZM8 12v-1.5h2a.5.5 0 0 0 .5-.5V8H12v2a2 2 0 0 1-2 2H8Zm2-12a2 2 0 0 1 2 2v2h-1.5V2a.5.5 0 0 0-.5-.5H8V0h2Z" />
			</svg>
		</button><figcaption class="wp-element-caption">Snowdoun Gate &#8211; Concept Art</figcaption></figure>



<hr class="wp-block-separator has-alpha-channel-opacity"/>



<h2 class="wp-block-heading">Achievements &amp; Masteries</h2>



<p class="wp-block-paragraph">Express your inner Viking, adorn your coat of arms with your favorite tartan, and raise a fearless monument, with a whole host of new mastery unlocks for both Vikings and Scots. There are also 7 brand new achievements to collect for both civilizations.</p>



<figure data-wp-context="{&quot;imageId&quot;:&quot;6ae3593c3812b&quot;}" data-wp-interactive="core/image" data-wp-key="6ae3593c3812b" class="wp-block-image size-full wp-lightbox-container"><img loading="lazy" decoding="async" width="4000" height="2250" data-wp-class--hide="state.isContentHidden" data-wp-class--show="state.isContentVisible" data-wp-init="callbacks.setButtonStyles" data-wp-on--click="actions.showLightbox" data-wp-on--load="callbacks.setButtonStyles" data-wp-on--pointerdown="actions.preloadImage" data-wp-on--pointerenter="actions.preloadImageWithDelay" data-wp-on--pointerleave="actions.cancelPreload" data-wp-on-window--resize="callbacks.setButtonStyles" src="https://cdn.ageofempires.com/aoe/wp-content/uploads/2026/09/ROTN_Vikings_Achievements.webp" alt="" class="wp-image-138016" srcset="https://cdn.ageofempires.com/aoe/wp-content/uploads/2026/09/ROTN_Vikings_Achievements.webp 4000w, https://cdn.ageofempires.com/aoe/wp-content/uploads/2026/09/ROTN_Vikings_Achievements-288x162.webp 288w, https://cdn.ageofempires.com/aoe/wp-content/uploads/2026/09/ROTN_Vikings_Achievements-1080x608.webp 1080w, https://cdn.ageofempires.com/aoe/wp-content/uploads/2026/09/ROTN_Vikings_Achievements-768x432.webp 768w, https://cdn.ageofempires.com/aoe/wp-content/uploads/2026/09/ROTN_Vikings_Achievements-1536x864.webp 1536w, https://cdn.ageofempires.com/aoe/wp-content/uploads/2026/09/ROTN_Vikings_Achievements-2048x1152.webp 2048w, https://cdn.ageofempires.com/aoe/wp-content/uploads/2026/09/ROTN_Vikings_Achievements-704x396.webp 704w, https://cdn.ageofempires.com/aoe/wp-content/uploads/2026/09/ROTN_Vikings_Achievements-854x480.webp 854w, https://cdn.ageofempires.com/aoe/wp-content/uploads/2026/09/ROTN_Vikings_Achievements-1813x1020.webp 1813w, https://cdn.ageofempires.com/aoe/wp-content/uploads/2026/09/ROTN_Vikings_Achievements-1552x873.webp 1552w, https://cdn.ageofempires.com/aoe/wp-content/uploads/2026/09/ROTN_Vikings_Achievements-1600x900.webp 1600w" sizes="auto, (max-width: 4000px) 100vw, 4000px" /><button
			class="lightbox-trigger"
			type="button"
			aria-haspopup="dialog"
			data-wp-bind--aria-label="state.thisImage.triggerButtonAriaLabel"
			data-wp-init="callbacks.initTriggerButton"
			data-wp-on--click="actions.showLightbox"
			data-wp-style--right="state.thisImage.buttonRight"
			data-wp-style--top="state.thisImage.buttonTop"
		>
			<svg xmlns="http://www.w3.org/2000/svg" width="12" height="12" fill="none" viewBox="0 0 12 12">
				<path fill="#fff" d="M2 0a2 2 0 0 0-2 2v2h1.5V2a.5.5 0 0 1 .5-.5h2V0H2Zm2 10.5H2a.5.5 0 0 1-.5-.5V8H0v2a2 2 0 0 0 2 2h2v-1.5ZM8 12v-1.5h2a.5.5 0 0 0 .5-.5V8H12v2a2 2 0 0 1-2 2H8Zm2-12a2 2 0 0 1 2 2v2h-1.5V2a.5.5 0 0 0-.5-.5H8V0h2Z" />
			</svg>
		</button></figure>



<p class="wp-block-paragraph"></p>



<figure data-wp-context="{&quot;imageId&quot;:&quot;6ae3593c38349&quot;}" data-wp-interactive="core/image" data-wp-key="6ae3593c38349" class="wp-block-image size-full wp-lightbox-container"><img loading="lazy" decoding="async" width="4000" height="2250" data-wp-class--hide="state.isContentHidden" data-wp-class--show="state.isContentVisible" data-wp-init="callbacks.setButtonStyles" data-wp-on--click="actions.showLightbox" data-wp-on--load="callbacks.setButtonStyles" data-wp-on--pointerdown="actions.preloadImage" data-wp-on--pointerenter="actions.preloadImageWithDelay" data-wp-on--pointerleave="actions.cancelPreload" data-wp-on-window--resize="callbacks.setButtonStyles" src="https://cdn.ageofempires.com/aoe/wp-content/uploads/2026/09/ROTN_Scots_Achievements.webp" alt="" class="wp-image-138017" srcset="https://cdn.ageofempires.com/aoe/wp-content/uploads/2026/09/ROTN_Scots_Achievements.webp 4000w, https://cdn.ageofempires.com/aoe/wp-content/uploads/2026/09/ROTN_Scots_Achievements-288x162.webp 288w, https://cdn.ageofempires.com/aoe/wp-content/uploads/2026/09/ROTN_Scots_Achievements-1080x608.webp 1080w, https://cdn.ageofempires.com/aoe/wp-content/uploads/2026/09/ROTN_Scots_Achievements-768x432.webp 768w, https://cdn.ageofempires.com/aoe/wp-content/uploads/2026/09/ROTN_Scots_Achievements-1536x864.webp 1536w, https://cdn.ageofempires.com/aoe/wp-content/uploads/2026/09/ROTN_Scots_Achievements-2048x1152.webp 2048w, https://cdn.ageofempires.com/aoe/wp-content/uploads/2026/09/ROTN_Scots_Achievements-704x396.webp 704w, https://cdn.ageofempires.com/aoe/wp-content/uploads/2026/09/ROTN_Scots_Achievements-854x480.webp 854w, https://cdn.ageofempires.com/aoe/wp-content/uploads/2026/09/ROTN_Scots_Achievements-1813x1020.webp 1813w, https://cdn.ageofempires.com/aoe/wp-content/uploads/2026/09/ROTN_Scots_Achievements-1552x873.webp 1552w, https://cdn.ageofempires.com/aoe/wp-content/uploads/2026/09/ROTN_Scots_Achievements-1600x900.webp 1600w" sizes="auto, (max-width: 4000px) 100vw, 4000px" /><button
			class="lightbox-trigger"
			type="button"
			aria-haspopup="dialog"
			data-wp-bind--aria-label="state.thisImage.triggerButtonAriaLabel"
			data-wp-init="callbacks.initTriggerButton"
			data-wp-on--click="actions.showLightbox"
			data-wp-style--right="state.thisImage.buttonRight"
			data-wp-style--top="state.thisImage.buttonTop"
		>
			<svg xmlns="http://www.w3.org/2000/svg" width="12" height="12" fill="none" viewBox="0 0 12 12">
				<path fill="#fff" d="M2 0a2 2 0 0 0-2 2v2h1.5V2a.5.5 0 0 1 .5-.5h2V0H2Zm2 10.5H2a.5.5 0 0 1-.5-.5V8H0v2a2 2 0 0 0 2 2h2v-1.5ZM8 12v-1.5h2a.5.5 0 0 0 .5-.5V8H12v2a2 2 0 0 1-2 2H8Zm2-12a2 2 0 0 1 2 2v2h-1.5V2a.5.5 0 0 0-.5-.5H8V0h2Z" />
			</svg>
		</button></figure>



<hr class="wp-block-separator has-alpha-channel-opacity"/>



<h2 class="wp-block-heading">Two New Biomes</h2>



<h3 class="wp-block-heading">Scottish Heathland</h3>



<figure data-wp-context="{&quot;imageId&quot;:&quot;6ae3593c385a0&quot;}" data-wp-interactive="core/image" data-wp-key="6ae3593c385a0" class="wp-block-image size-full wp-lightbox-container"><img loading="lazy" decoding="async" width="1920" height="1080" data-wp-class--hide="state.isContentHidden" data-wp-class--show="state.isContentVisible" data-wp-init="callbacks.setButtonStyles" data-wp-on--click="actions.showLightbox" data-wp-on--load="callbacks.setButtonStyles" data-wp-on--pointerdown="actions.preloadImage" data-wp-on--pointerenter="actions.preloadImageWithDelay" data-wp-on--pointerleave="actions.cancelPreload" data-wp-on-window--resize="callbacks.setButtonStyles" src="https://cdn.ageofempires.com/aoe/wp-content/uploads/2026/09/scottish_heathland_lobby_flavor.webp" alt="" class="wp-image-138018" srcset="https://cdn.ageofempires.com/aoe/wp-content/uploads/2026/09/scottish_heathland_lobby_flavor.webp 1920w, https://cdn.ageofempires.com/aoe/wp-content/uploads/2026/09/scottish_heathland_lobby_flavor-288x162.webp 288w, https://cdn.ageofempires.com/aoe/wp-content/uploads/2026/09/scottish_heathland_lobby_flavor-1080x608.webp 1080w, https://cdn.ageofempires.com/aoe/wp-content/uploads/2026/09/scottish_heathland_lobby_flavor-768x432.webp 768w, https://cdn.ageofempires.com/aoe/wp-content/uploads/2026/09/scottish_heathland_lobby_flavor-1536x864.webp 1536w, https://cdn.ageofempires.com/aoe/wp-content/uploads/2026/09/scottish_heathland_lobby_flavor-704x396.webp 704w, https://cdn.ageofempires.com/aoe/wp-content/uploads/2026/09/scottish_heathland_lobby_flavor-854x480.webp 854w, https://cdn.ageofempires.com/aoe/wp-content/uploads/2026/09/scottish_heathland_lobby_flavor-1813x1020.webp 1813w, https://cdn.ageofempires.com/aoe/wp-content/uploads/2026/09/scottish_heathland_lobby_flavor-1552x873.webp 1552w, https://cdn.ageofempires.com/aoe/wp-content/uploads/2026/09/scottish_heathland_lobby_flavor-1600x900.webp 1600w" sizes="auto, (max-width: 1920px) 100vw, 1920px" /><button
			class="lightbox-trigger"
			type="button"
			aria-haspopup="dialog"
			data-wp-bind--aria-label="state.thisImage.triggerButtonAriaLabel"
			data-wp-init="callbacks.initTriggerButton"
			data-wp-on--click="actions.showLightbox"
			data-wp-style--right="state.thisImage.buttonRight"
			data-wp-style--top="state.thisImage.buttonTop"
		>
			<svg xmlns="http://www.w3.org/2000/svg" width="12" height="12" fill="none" viewBox="0 0 12 12">
				<path fill="#fff" d="M2 0a2 2 0 0 0-2 2v2h1.5V2a.5.5 0 0 1 .5-.5h2V0H2Zm2 10.5H2a.5.5 0 0 1-.5-.5V8H0v2a2 2 0 0 0 2 2h2v-1.5ZM8 12v-1.5h2a.5.5 0 0 0 .5-.5V8H12v2a2 2 0 0 1-2 2H8Zm2-12a2 2 0 0 1 2 2v2h-1.5V2a.5.5 0 0 0-.5-.5H8V0h2Z" />
			</svg>
		</button></figure>



<p class="wp-block-paragraph">Mist hangs over the highlands, where heather blooms purple across the moors and old standing stones keep watch over the lochs. Nobody remembers who raised them, and the land has its own ideas about who should rule it.</p>



<h3 class="wp-block-heading">Tundra Summer</h3>



<figure data-wp-context="{&quot;imageId&quot;:&quot;6ae3593c387b5&quot;}" data-wp-interactive="core/image" data-wp-key="6ae3593c387b5" class="wp-block-image size-full wp-lightbox-container"><img loading="lazy" decoding="async" width="1920" height="1080" data-wp-class--hide="state.isContentHidden" data-wp-class--show="state.isContentVisible" data-wp-init="callbacks.setButtonStyles" data-wp-on--click="actions.showLightbox" data-wp-on--load="callbacks.setButtonStyles" data-wp-on--pointerdown="actions.preloadImage" data-wp-on--pointerenter="actions.preloadImageWithDelay" data-wp-on--pointerleave="actions.cancelPreload" data-wp-on-window--resize="callbacks.setButtonStyles" src="https://cdn.ageofempires.com/aoe/wp-content/uploads/2026/09/tundra_summer_lobby_RotN_2.webp" alt="" class="wp-image-138266" srcset="https://cdn.ageofempires.com/aoe/wp-content/uploads/2026/09/tundra_summer_lobby_RotN_2.webp 1920w, https://cdn.ageofempires.com/aoe/wp-content/uploads/2026/09/tundra_summer_lobby_RotN_2-288x162.webp 288w, https://cdn.ageofempires.com/aoe/wp-content/uploads/2026/09/tundra_summer_lobby_RotN_2-1080x608.webp 1080w, https://cdn.ageofempires.com/aoe/wp-content/uploads/2026/09/tundra_summer_lobby_RotN_2-768x432.webp 768w, https://cdn.ageofempires.com/aoe/wp-content/uploads/2026/09/tundra_summer_lobby_RotN_2-1536x864.webp 1536w, https://cdn.ageofempires.com/aoe/wp-content/uploads/2026/09/tundra_summer_lobby_RotN_2-704x396.webp 704w, https://cdn.ageofempires.com/aoe/wp-content/uploads/2026/09/tundra_summer_lobby_RotN_2-854x480.webp 854w, https://cdn.ageofempires.com/aoe/wp-content/uploads/2026/09/tundra_summer_lobby_RotN_2-1813x1020.webp 1813w, https://cdn.ageofempires.com/aoe/wp-content/uploads/2026/09/tundra_summer_lobby_RotN_2-1552x873.webp 1552w, https://cdn.ageofempires.com/aoe/wp-content/uploads/2026/09/tundra_summer_lobby_RotN_2-1600x900.webp 1600w" sizes="auto, (max-width: 1920px) 100vw, 1920px" /><button
			class="lightbox-trigger"
			type="button"
			aria-haspopup="dialog"
			data-wp-bind--aria-label="state.thisImage.triggerButtonAriaLabel"
			data-wp-init="callbacks.initTriggerButton"
			data-wp-on--click="actions.showLightbox"
			data-wp-style--right="state.thisImage.buttonRight"
			data-wp-style--top="state.thisImage.buttonTop"
		>
			<svg xmlns="http://www.w3.org/2000/svg" width="12" height="12" fill="none" viewBox="0 0 12 12">
				<path fill="#fff" d="M2 0a2 2 0 0 0-2 2v2h1.5V2a.5.5 0 0 1 .5-.5h2V0H2Zm2 10.5H2a.5.5 0 0 1-.5-.5V8H0v2a2 2 0 0 0 2 2h2v-1.5ZM8 12v-1.5h2a.5.5 0 0 0 .5-.5V8H12v2a2 2 0 0 1-2 2H8Zm2-12a2 2 0 0 1 2 2v2h-1.5V2a.5.5 0 0 0-.5-.5H8V0h2Z" />
			</svg>
		</button></figure>



<p class="wp-block-paragraph">For a few short weeks the frozen north thaws. The land fills with cotton grass and red shrubs, and the lakes shine under a sun that barely sets. Whoever claims this land must do so before winter returns.</p>



<hr class="wp-block-separator has-alpha-channel-opacity"/>



<h3 class="wp-block-heading">New Taunts</h3>



<p class="wp-block-paragraph">Send 12 new Vikings and Scots themed taunts to your friends or foes. Mock their puny economy or share your disbelief when things don’t quite work out!</p>



<div class="wp-block-columns is-layout-flex wp-container-core-columns-is-layout-8f761849 wp-block-columns-is-layout-flex">
<div class="wp-block-column is-layout-flow wp-block-column-is-layout-flow">
<figure class="wp-block-audio"><audio controls src="https://cdn.ageofempires.com/aoe/wp-content/uploads/2026/09/taunt_128.wav"></audio></figure>
</div>



<div class="wp-block-column is-layout-flow wp-block-column-is-layout-flow">
<p class="wp-block-paragraph"><strong>128:</strong> “I canne believe it!”</p>
</div>
</div>



<div class="wp-block-columns is-layout-flex wp-container-core-columns-is-layout-8f761849 wp-block-columns-is-layout-flex">
<div class="wp-block-column is-layout-flow wp-block-column-is-layout-flow">
<figure class="wp-block-audio"><audio controls src="https://cdn.ageofempires.com/aoe/wp-content/uploads/2026/09/taunt_133.wav"></audio></figure>
</div>



<div class="wp-block-column is-layout-flow wp-block-column-is-layout-flow">
<p class="wp-block-paragraph"><strong>133:</strong> “Looks like a skill issue.”</p>
</div>
</div>



<div class="wp-block-columns is-layout-flex wp-container-core-columns-is-layout-8f761849 wp-block-columns-is-layout-flex">
<div class="wp-block-column is-layout-flow wp-block-column-is-layout-flow">
<figure class="wp-block-audio"><audio controls src="https://cdn.ageofempires.com/aoe/wp-content/uploads/2026/09/taunt_134.wav"></audio></figure>
</div>



<div class="wp-block-column is-layout-flow wp-block-column-is-layout-flow">
<p class="wp-block-paragraph"><strong>134:</strong> “We held a meeting about your economy… everyone laughed.”</p>
</div>
</div>



<hr class="wp-block-separator has-alpha-channel-opacity"/>



<h2 class="wp-block-heading">The Crucible: Reforged</h2>



<figure data-wp-context="{&quot;imageId&quot;:&quot;6ae3593c38dde&quot;}" data-wp-interactive="core/image" data-wp-key="6ae3593c38dde" class="wp-block-image size-full wp-lightbox-container"><img loading="lazy" decoding="async" width="3000" height="1688" data-wp-class--hide="state.isContentHidden" data-wp-class--show="state.isContentVisible" data-wp-init="callbacks.setButtonStyles" data-wp-on--click="actions.showLightbox" data-wp-on--load="callbacks.setButtonStyles" data-wp-on--pointerdown="actions.preloadImage" data-wp-on--pointerenter="actions.preloadImageWithDelay" data-wp-on--pointerleave="actions.cancelPreload" data-wp-on-window--resize="callbacks.setButtonStyles" src="https://cdn.ageofempires.com/aoe/wp-content/uploads/2026/09/rotn_crucible_co-op.webp" alt="" class="wp-image-138023" srcset="https://cdn.ageofempires.com/aoe/wp-content/uploads/2026/09/rotn_crucible_co-op.webp 3000w, https://cdn.ageofempires.com/aoe/wp-content/uploads/2026/09/rotn_crucible_co-op-288x162.webp 288w, https://cdn.ageofempires.com/aoe/wp-content/uploads/2026/09/rotn_crucible_co-op-1080x608.webp 1080w, https://cdn.ageofempires.com/aoe/wp-content/uploads/2026/09/rotn_crucible_co-op-768x432.webp 768w, https://cdn.ageofempires.com/aoe/wp-content/uploads/2026/09/rotn_crucible_co-op-1536x864.webp 1536w, https://cdn.ageofempires.com/aoe/wp-content/uploads/2026/09/rotn_crucible_co-op-2048x1152.webp 2048w, https://cdn.ageofempires.com/aoe/wp-content/uploads/2026/09/rotn_crucible_co-op-704x396.webp 704w, https://cdn.ageofempires.com/aoe/wp-content/uploads/2026/09/rotn_crucible_co-op-854x480.webp 854w, https://cdn.ageofempires.com/aoe/wp-content/uploads/2026/09/rotn_crucible_co-op-1813x1020.webp 1813w, https://cdn.ageofempires.com/aoe/wp-content/uploads/2026/09/rotn_crucible_co-op-1552x873.webp 1552w, https://cdn.ageofempires.com/aoe/wp-content/uploads/2026/09/rotn_crucible_co-op-1600x900.webp 1600w" sizes="auto, (max-width: 3000px) 100vw, 3000px" /><button
			class="lightbox-trigger"
			type="button"
			aria-haspopup="dialog"
			data-wp-bind--aria-label="state.thisImage.triggerButtonAriaLabel"
			data-wp-init="callbacks.initTriggerButton"
			data-wp-on--click="actions.showLightbox"
			data-wp-style--right="state.thisImage.buttonRight"
			data-wp-style--top="state.thisImage.buttonTop"
		>
			<svg xmlns="http://www.w3.org/2000/svg" width="12" height="12" fill="none" viewBox="0 0 12 12">
				<path fill="#fff" d="M2 0a2 2 0 0 0-2 2v2h1.5V2a.5.5 0 0 1 .5-.5h2V0H2Zm2 10.5H2a.5.5 0 0 1-.5-.5V8H0v2a2 2 0 0 0 2 2h2v-1.5ZM8 12v-1.5h2a.5.5 0 0 0 .5-.5V8H12v2a2 2 0 0 1-2 2H8Zm2-12a2 2 0 0 1 2 2v2h-1.5V2a.5.5 0 0 0-.5-.5H8V0h2Z" />
			</svg>
		</button></figure>



<blockquote class="wp-block-quote is-layout-flow wp-block-quote-is-layout-flow">
<p class="wp-block-paragraph"><em>From the North Sea come longships bearing a tide of raiders who crash upon your shore with a ferocity rivalling the fiercest squalls!</em></p>
</blockquote>



<p class="wp-block-paragraph">The Crucible is set to receive a mammoth update alongside the <em>Raiders of the North</em> release, including new and updated content, a massive balance update, and other improvements based on your feedback. Plus, if you own the <em>Raiders of the North</em> DLC, you will gain exclusive access to FOUR entirely new Crucible missions designed to test your ability to adapt under pressure.</p>



<p class="wp-block-paragraph">That&#8217;s not all! The Crucible now evolves into a shared experience with new and existing missions allowing for <strong>co-op play with another player!</strong> Whether playing solo or with an ally, every run offers meaningful variation and replayability.</p>



<ul class="wp-block-list">
<li>4 New Crucible Missions</li>



<li>Two Player Co-op</li>



<li>2 New Crucible Modes
<ul class="wp-block-list">
<li>Conqueror Mode</li>



<li>Custom Mode</li>
</ul>
</li>



<li>Unique Talent Track for each Civilization</li>



<li>25 New Boons</li>



<li>25 New Mutators</li>



<li>Plus much, much more!</li>
</ul>



<blockquote class="wp-block-quote is-layout-flow wp-block-quote-is-layout-flow">
<h5 class="wp-block-heading">We&#8217;ll have more in-depth details to share closer to the <em>Raiders of the North</em> release. If you enjoy the Crucible, it&#8217;s time to get excited!</h5>
</blockquote>



<hr class="wp-block-separator has-alpha-channel-opacity"/>



<h2 class="wp-block-heading">A Message from Relic Entertainment</h2>



<p class="wp-block-paragraph"><em>Raiders of the North</em> has been an incredible opportunity to bring two brand new civilizations into <em>Age of Empires IV</em> and the team at Relic is eager to see the Vikings and Scots in your hands very soon!</p>



<p class="wp-block-paragraph">As with all civilizations, we spend countless hours conducting historical research and working with subject matter experts to advise our art and design teams. Our aim is to create an authentic and exciting take on the Vikings and Scots that tells a complete story through the ages in a way that only <em>Age of Empires IV</em> can. This means taking nearly 1000 years of history and lovingly curating an experience that not only tells a story of what is culturally important, but also makes for something fun and exciting to play! We want to strike a balance between easy to pick up and difficult to master with these civilizations, while also innovating and adding truly new gameplay for you to explore.</p>



<p class="wp-block-paragraph">We were overwhelmed with how much positive feedback The Crucible received after its initial release. It was loud and clear that you wanted more and Co-op mode was at the top of the wish list. We’ve always had a greater vision for this game mode and we’re proud to take the next step on the path to achieving it. Playing in Co-op mode with the whole team throughout development here has been a fun and memorable addition to our Friday afternoons. Sharing our love for <em>Age of Empires</em> with friends has been a joy and we cannot wait for you to experience the same.</p>



<p class="wp-block-paragraph">From all of us here at Relic, we’re so grateful to have such a passionate community around <em>Age of Empires IV.</em> We love being able to create fresh new content that continues to evolve what’s possible in <em>Age of Empires</em> and bring history to life. See you on the battlefield soon with <em>Raiders of the North</em>!</p>



<hr class="wp-block-separator has-alpha-channel-opacity"/>



<blockquote class="wp-block-quote is-layout-flow wp-block-quote-is-layout-flow">
<h2 class="wp-block-heading has-text-align-center">Pre-Order Raiders of the North Now!</h2>



<figure class="wp-block-image size-full"><img loading="lazy" decoding="async" width="3840" height="1517" src="https://cdn.ageofempires.com/aoe/wp-content/uploads/2026/09/Raiders-of-the-North_horizontal_long.webp" alt="" class="wp-image-138163" srcset="https://cdn.ageofempires.com/aoe/wp-content/uploads/2026/09/Raiders-of-the-North_horizontal_long.webp 3840w, https://cdn.ageofempires.com/aoe/wp-content/uploads/2026/09/Raiders-of-the-North_horizontal_long-288x114.webp 288w, https://cdn.ageofempires.com/aoe/wp-content/uploads/2026/09/Raiders-of-the-North_horizontal_long-1080x427.webp 1080w, https://cdn.ageofempires.com/aoe/wp-content/uploads/2026/09/Raiders-of-the-North_horizontal_long-768x303.webp 768w, https://cdn.ageofempires.com/aoe/wp-content/uploads/2026/09/Raiders-of-the-North_horizontal_long-1536x607.webp 1536w, https://cdn.ageofempires.com/aoe/wp-content/uploads/2026/09/Raiders-of-the-North_horizontal_long-2048x809.webp 2048w, https://cdn.ageofempires.com/aoe/wp-content/uploads/2026/09/Raiders-of-the-North_horizontal_long-854x337.webp 854w, https://cdn.ageofempires.com/aoe/wp-content/uploads/2026/09/Raiders-of-the-North_horizontal_long-1552x613.webp 1552w, https://cdn.ageofempires.com/aoe/wp-content/uploads/2026/09/Raiders-of-the-North_horizontal_long-1600x632.webp 1600w" sizes="auto, (max-width: 3840px) 100vw, 3840px" /></figure>



<p class="wp-block-paragraph"><em>Raiders of the North</em> is available for pre-order now on Steam, Microsoft Store, and XBOX.</p>



<div class="wp-block-buttons is-content-justification-center is-layout-flex wp-container-core-buttons-is-layout-fe48e5de wp-block-buttons-is-layout-flex">
<div class="wp-block-button cta"><a class="wp-block-button__link wp-element-button" href="https://store.steampowered.com/app/4336170/Age_of_Empires_IV_Raiders_of_the_North/?utm_source=blog&amp;utm_campaign=preorder" target="_blank" rel="noopener">Steam</a></div>



<div class="wp-block-button cta"><a class="wp-block-button__link wp-element-button" href="https://www.xbox.com/en-US/games/store/age-of-empires-iv-raiders-of-the-north/9n5gz5d6mznk" target="_blank" rel="noopener">Microsoft Store</a></div>



<div class="wp-block-button cta"><a class="wp-block-button__link wp-element-button" href="https://www.xbox.com/en-us/games/store/age-of-empires-iv-raiders-of-the-north/9mzxplnlct5f" target="_blank" rel="noopener">XBOX</a></div>
</div>



<p class="wp-block-paragraph">*<em><strong>Raiders of the North will be available for purchase in the PlayStation 5 store on launch day</strong>.</em></p>
</blockquote>
]]></content:encoded>
					
		
		<enclosure url="https://cdn.ageofempires.com/aoe/wp-content/uploads/2026/09/Wolves-Upon-the-Sea.wav" length="0" type="audio/wav" />
<enclosure url="https://cdn.ageofempires.com/aoe/wp-content/uploads/2026/09/Through-Mist-and-Moor.wav" length="0" type="audio/wav" />
<enclosure url="https://cdn.ageofempires.com/aoe/wp-content/uploads/2026/09/taunt_128.wav" length="0" type="audio/wav" />
<enclosure url="https://cdn.ageofempires.com/aoe/wp-content/uploads/2026/09/taunt_133.wav" length="0" type="audio/wav" />
<enclosure url="https://cdn.ageofempires.com/aoe/wp-content/uploads/2026/09/taunt_134.wav" length="0" type="audio/wav" />

			</item>
		<item>
		<title>The Viking Sagas Available Now For Age of Empires II: Definitive Edition!</title>
		<link>https://www.ageofempires.com/news/the-viking-sagas-available-now-for-age-of-empires-ii-definitive-edition/</link>
		
		<dc:creator><![CDATA[Age DE Team]]></dc:creator>
		<pubDate>Tue, 22 Sep 2026 17:17:05 +0000</pubDate>
				<category><![CDATA[Patches, Updates & Content Releases]]></category>
		<guid isPermaLink="false">https://www.ageofempires.com/?p=137613</guid>

					<description><![CDATA[New lands and plunder await! The Viking Sagas for Age of Empires II: Definitive Edition is available now, bringing three brand new civilizations, 15 new single player campaign scenarios, and much more! The Viking Sagas&#160;introduces three formidable new civilizations with their own unique units, technologies, and shared architecture. The&#160;Danes&#160;sail swift longships to raid and pillage &#8230; <a href="https://www.ageofempires.com/news/the-viking-sagas-available-now-for-age-of-empires-ii-definitive-edition/">Continued</a>]]></description>
										<content:encoded><![CDATA[
<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="Age of Empires II: Definitive Edition - The Viking Sagas | Launch Trailer" width="500" height="281" src="https://www.youtube.com/embed/rSjW3DouXes?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div></figure>



<p class="wp-block-paragraph">New lands and plunder await! <em><strong>The Viking Sagas</strong> </em>for <strong><em>Age of Empires II: Definitive Edition</em></strong> is available now, bringing three brand new civilizations, 15 new single player campaign scenarios, and much more!</p>



<p class="wp-block-paragraph"><em><strong>The Viking Sagas</strong></em>&nbsp;introduces three formidable new civilizations with their own unique units, technologies, and shared architecture. The&nbsp;<strong>Danes</strong>&nbsp;sail swift longships to raid and pillage your enemies’ lands to your heart’s content. The <strong>Saxons</strong> construct mighty fortified towns and unify England in the face of ruthless Scandinavian invasions. And the <strong>Varangians </strong>fearlessly navigate Europe’s waterways, ride down your foes, and enlist as mercenaries to wealthy empires.</p>



<p class="wp-block-paragraph">Relive the legend of&nbsp;<strong>Harald Hardrada</strong>&nbsp;in&nbsp;a sweeping 15 scenario three-campaign epic, taking you across the medieval world: battle in the blood-soaked winter battlefields of Scandinavia, serve as an elite Varangian in the mighty city of Constantinople, and face your destiny in the ultimate Viking invasion of England.&nbsp;</p>



<p class="wp-block-paragraph">To the oars! Seize new adventure in <em>The Viking Sagas</em>, available now!</p>



<div class="wp-block-buttons cta is-content-justification-center is-layout-flex wp-container-core-buttons-is-layout-fe48e5de wp-block-buttons-is-layout-flex">
<div class="wp-block-button"><a class="wp-block-button__link wp-element-button" href="https://www.ageofempires.com/news/age-of-empires-ii-definitive-edition-update-185872/" target="_blank" rel="noopener">Check out the Update Notes</a></div>
</div>



<p class="wp-block-paragraph"></p>



<blockquote class="wp-block-quote is-layout-flow wp-block-quote-is-layout-flow">
<h2 class="wp-block-heading has-text-align-center">The Viking Sagas Is Available Now!</h2>



<figure class="wp-block-image size-full"><img loading="lazy" decoding="async" width="1920" height="668" src="https://cdn.ageofempires.com/aoe/wp-content/uploads/2026/08/459648_The_Vikings_Sagas_AgeII_narrow.webp" alt="" class="wp-image-136971" srcset="https://cdn.ageofempires.com/aoe/wp-content/uploads/2026/08/459648_The_Vikings_Sagas_AgeII_narrow.webp 1920w, https://cdn.ageofempires.com/aoe/wp-content/uploads/2026/08/459648_The_Vikings_Sagas_AgeII_narrow-288x100.webp 288w, https://cdn.ageofempires.com/aoe/wp-content/uploads/2026/08/459648_The_Vikings_Sagas_AgeII_narrow-1080x376.webp 1080w, https://cdn.ageofempires.com/aoe/wp-content/uploads/2026/08/459648_The_Vikings_Sagas_AgeII_narrow-768x267.webp 768w, https://cdn.ageofempires.com/aoe/wp-content/uploads/2026/08/459648_The_Vikings_Sagas_AgeII_narrow-1536x534.webp 1536w, https://cdn.ageofempires.com/aoe/wp-content/uploads/2026/08/459648_The_Vikings_Sagas_AgeII_narrow-854x297.webp 854w, https://cdn.ageofempires.com/aoe/wp-content/uploads/2026/08/459648_The_Vikings_Sagas_AgeII_narrow-1552x540.webp 1552w, https://cdn.ageofempires.com/aoe/wp-content/uploads/2026/08/459648_The_Vikings_Sagas_AgeII_narrow-1600x557.webp 1600w" sizes="auto, (max-width: 1920px) 100vw, 1920px" /></figure>



<p class="wp-block-paragraph"><em>The Viking Sagas</em>&nbsp;is available for now on Steam, Microsoft Store, XBOX and PlayStation 5.</p>



<div class="wp-block-buttons is-content-justification-center is-layout-flex wp-container-core-buttons-is-layout-fe48e5de wp-block-buttons-is-layout-flex">
<div class="wp-block-button cta"><a class="wp-block-button__link wp-element-button" href="https://store.steampowered.com/app/4376980/Age_of_Empires_II_DE__The_Vikings_Sagas/?utm_source=blog&amp;utm_campaign=launch" target="_blank" rel="noreferrer noopener">Steam</a></div>



<div class="wp-block-button cta"><a class="wp-block-button__link wp-element-button" href="https://www.xbox.com/en-US/games/store/age-of-empires-ii-de-the-vikings-sagas/9NHBF6KM0D22/0010" target="_blank" rel="noreferrer noopener">Microsoft Store</a></div>



<div class="wp-block-button cta"><a class="wp-block-button__link wp-element-button" href="https://www.xbox.com/en-US/games/store/age-of-empires-ii-de-the-vikings-sagas/9NHBF6KM0D22/0010" target="_blank" rel="noreferrer noopener">XBOX</a></div>



<div class="wp-block-button cta"><a class="wp-block-button__link wp-element-button" href="https://store.playstation.com/en-us/product/UP6312-PPSA18654_00-0316599562438286" target="_blank" rel="noopener">PlayStation Store</a></div>
</div>
</blockquote>



<hr class="wp-block-separator has-alpha-channel-opacity"/>



<h2 class="wp-block-heading">Included in The Viking Sagas</h2>



<figure class="wp-block-image size-full"><img loading="lazy" decoding="async" width="3840" height="2160" src="https://cdn.ageofempires.com/aoe/wp-content/uploads/2026/09/The-Viking-Sagas-infographic-16x9-1.webp" alt="" class="wp-image-138004" srcset="https://cdn.ageofempires.com/aoe/wp-content/uploads/2026/09/The-Viking-Sagas-infographic-16x9-1.webp 3840w, https://cdn.ageofempires.com/aoe/wp-content/uploads/2026/09/The-Viking-Sagas-infographic-16x9-1-288x162.webp 288w, https://cdn.ageofempires.com/aoe/wp-content/uploads/2026/09/The-Viking-Sagas-infographic-16x9-1-1080x608.webp 1080w, https://cdn.ageofempires.com/aoe/wp-content/uploads/2026/09/The-Viking-Sagas-infographic-16x9-1-768x432.webp 768w, https://cdn.ageofempires.com/aoe/wp-content/uploads/2026/09/The-Viking-Sagas-infographic-16x9-1-1536x864.webp 1536w, https://cdn.ageofempires.com/aoe/wp-content/uploads/2026/09/The-Viking-Sagas-infographic-16x9-1-2048x1152.webp 2048w, https://cdn.ageofempires.com/aoe/wp-content/uploads/2026/09/The-Viking-Sagas-infographic-16x9-1-704x396.webp 704w, https://cdn.ageofempires.com/aoe/wp-content/uploads/2026/09/The-Viking-Sagas-infographic-16x9-1-854x480.webp 854w, https://cdn.ageofempires.com/aoe/wp-content/uploads/2026/09/The-Viking-Sagas-infographic-16x9-1-1813x1020.webp 1813w, https://cdn.ageofempires.com/aoe/wp-content/uploads/2026/09/The-Viking-Sagas-infographic-16x9-1-1552x873.webp 1552w, https://cdn.ageofempires.com/aoe/wp-content/uploads/2026/09/The-Viking-Sagas-infographic-16x9-1-1600x900.webp 1600w" sizes="auto, (max-width: 3840px) 100vw, 3840px" /></figure>



<p class="wp-block-paragraph"><em><strong>The Viking Sagas</strong></em>&nbsp;is a DLC set in Northern Europe primarily during the Viking Age, and follows the journey of Harald Hardrada and their challenge to become the greatest Viking there ever was. Three new civilizations masters of warfare on land and at sea join the roster, and the <em>Age of Empires II: Definitive Edition</em>&#8216;s core unit roster expands along with several unique and region-specific assets representing the iconic features of each region. </p>



<p class="wp-block-paragraph">Here&#8217;s what you can expect at a glance!</p>



<ul class="wp-block-list">
<li>Three new civilizations: Danes, Saxons, Varangians
<ul class="wp-block-list">
<li>Vikings civilization rework — now deadlier and more authentic</li>
</ul>
</li>



<li>Three epic campaigns, one legendary hero: Harald Hardrada
<ul class="wp-block-list">
<li>Shape Harald’s rise from hopeful youth to hardened warrior-king</li>
</ul>
</li>



<li>New regional units: Varangian Guard, Mounted Crossbowman, and Longship
<ul class="wp-block-list">
<li>Raid and pillage your way to Valhalla!</li>
</ul>
</li>



<li>Dozens of new scenario editor assets!
<ul class="wp-block-list">
<li>Burnt-out buildings — no Viking DLC is complete without a good raid!</li>
</ul>
</li>



<li>Flaming birds!</li>
</ul>



<blockquote class="wp-block-quote is-layout-flow wp-block-quote-is-layout-flow">
<p class="wp-block-paragraph">Read more about everything coming with <em>The Viking Sagas</em> DLC for <em>Age of Empires II: Definitive Edition </em>here: </p>



<div class="wp-block-buttons is-content-justification-center is-layout-flex wp-container-core-buttons-is-layout-fe48e5de wp-block-buttons-is-layout-flex">
<div class="wp-block-button cta"><a class="wp-block-button__link wp-element-button" href="https://www.ageofempires.com/news/pre-order-age-of-empires-ii-definitive-edition-the-viking-sagas/">The Viking Sagas</a></div>
</div>
</blockquote>



<hr class="wp-block-separator has-alpha-channel-opacity"/>



<h2 class="wp-block-heading">The Three-part Epic Campaign of Harald Hardrada</h2>



<figure class="wp-block-image size-full"><img loading="lazy" decoding="async" width="1024" height="628" src="https://cdn.ageofempires.com/aoe/wp-content/uploads/2026/08/498161_2Harald-Hardrada_paper.webp" alt="" class="wp-image-137504" srcset="https://cdn.ageofempires.com/aoe/wp-content/uploads/2026/08/498161_2Harald-Hardrada_paper.webp 1024w, https://cdn.ageofempires.com/aoe/wp-content/uploads/2026/08/498161_2Harald-Hardrada_paper-288x177.webp 288w, https://cdn.ageofempires.com/aoe/wp-content/uploads/2026/08/498161_2Harald-Hardrada_paper-768x471.webp 768w, https://cdn.ageofempires.com/aoe/wp-content/uploads/2026/08/498161_2Harald-Hardrada_paper-646x396.webp 646w, https://cdn.ageofempires.com/aoe/wp-content/uploads/2026/08/498161_2Harald-Hardrada_paper-783x480.webp 783w" sizes="auto, (max-width: 1024px) 100vw, 1024px" /></figure>



<p class="wp-block-paragraph">As the sun sets on the Viking age, Harald Hardrada embarks on an odyssey to become the greatest Viking there ever was. Sail the dramatic fjords of Scandinavia, fight your way through the streets of magnificent Constantinople, and seize the throne of England in the decisive year 1066! Forge bonds of brotherhood with the stoic Christian Ulf Ospaksson and passionate pagan Halldor Snorrason; throw your axe against hordes of fierce enemies; and prove yourself worthy of beautiful Ellisif, the princess of Kyiv.</p>



<blockquote class="wp-block-quote is-layout-flow wp-block-quote-is-layout-flow">
<p class="wp-block-paragraph">We shared more information about exactly what you can expect in this thrilling three-part campaign epic, Part 1: The Exiled Prince, Part 2: The Hard Ruler, and Part 3: The Last Viking, in the Campaign Preview here:</p>



<div class="wp-block-buttons is-content-justification-center is-layout-flex wp-container-core-buttons-is-layout-fe48e5de wp-block-buttons-is-layout-flex">
<div class="wp-block-button cta"><a class="wp-block-button__link wp-element-button" href="https://www.ageofempires.com/news/the-viking-sagas-campaign-preview/" target="_blank" rel="noopener">The Viking Sagas Campaign Preview</a></div>
</div>
</blockquote>



<h2 class="wp-block-heading">The Danes</h2>



<figure data-wp-context="{&quot;imageId&quot;:&quot;6ae3593c3bf07&quot;}" data-wp-interactive="core/image" data-wp-key="6ae3593c3bf07" class="wp-block-image size-full wp-lightbox-container"><img loading="lazy" decoding="async" width="1920" height="1080" data-wp-class--hide="state.isContentHidden" data-wp-class--show="state.isContentVisible" data-wp-init="callbacks.setButtonStyles" data-wp-on--click="actions.showLightbox" data-wp-on--load="callbacks.setButtonStyles" data-wp-on--pointerdown="actions.preloadImage" data-wp-on--pointerenter="actions.preloadImageWithDelay" data-wp-on--pointerleave="actions.cancelPreload" data-wp-on-window--resize="callbacks.setButtonStyles" src="https://cdn.ageofempires.com/aoe/wp-content/uploads/2026/08/265874_Danes_Civlization_Highlight_1920x1080.webp" alt="" class="wp-image-136991" srcset="https://cdn.ageofempires.com/aoe/wp-content/uploads/2026/08/265874_Danes_Civlization_Highlight_1920x1080.webp 1920w, https://cdn.ageofempires.com/aoe/wp-content/uploads/2026/08/265874_Danes_Civlization_Highlight_1920x1080-288x162.webp 288w, https://cdn.ageofempires.com/aoe/wp-content/uploads/2026/08/265874_Danes_Civlization_Highlight_1920x1080-1080x608.webp 1080w, https://cdn.ageofempires.com/aoe/wp-content/uploads/2026/08/265874_Danes_Civlization_Highlight_1920x1080-768x432.webp 768w, https://cdn.ageofempires.com/aoe/wp-content/uploads/2026/08/265874_Danes_Civlization_Highlight_1920x1080-1536x864.webp 1536w, https://cdn.ageofempires.com/aoe/wp-content/uploads/2026/08/265874_Danes_Civlization_Highlight_1920x1080-704x396.webp 704w, https://cdn.ageofempires.com/aoe/wp-content/uploads/2026/08/265874_Danes_Civlization_Highlight_1920x1080-854x480.webp 854w, https://cdn.ageofempires.com/aoe/wp-content/uploads/2026/08/265874_Danes_Civlization_Highlight_1920x1080-1813x1020.webp 1813w, https://cdn.ageofempires.com/aoe/wp-content/uploads/2026/08/265874_Danes_Civlization_Highlight_1920x1080-1552x873.webp 1552w, https://cdn.ageofempires.com/aoe/wp-content/uploads/2026/08/265874_Danes_Civlization_Highlight_1920x1080-1600x900.webp 1600w" sizes="auto, (max-width: 1920px) 100vw, 1920px" /><button
			class="lightbox-trigger"
			type="button"
			aria-haspopup="dialog"
			data-wp-bind--aria-label="state.thisImage.triggerButtonAriaLabel"
			data-wp-init="callbacks.initTriggerButton"
			data-wp-on--click="actions.showLightbox"
			data-wp-style--right="state.thisImage.buttonRight"
			data-wp-style--top="state.thisImage.buttonTop"
		>
			<svg xmlns="http://www.w3.org/2000/svg" width="12" height="12" fill="none" viewBox="0 0 12 12">
				<path fill="#fff" d="M2 0a2 2 0 0 0-2 2v2h1.5V2a.5.5 0 0 1 .5-.5h2V0H2Zm2 10.5H2a.5.5 0 0 1-.5-.5V8H0v2a2 2 0 0 0 2 2h2v-1.5ZM8 12v-1.5h2a.5.5 0 0 0 .5-.5V8H12v2a2 2 0 0 1-2 2H8Zm2-12a2 2 0 0 1 2 2v2h-1.5V2a.5.5 0 0 0-.5-.5H8V0h2Z" />
			</svg>
		</button></figure>



<p class="wp-block-paragraph">Feared across northern Europe for their aggressive expansion and brutal raids during the Viking Age, the Danes dominate the North Sea region with stout infantry and powerful siege engines. Centuries of coastal raiding makes them swift sailors, while a tradition of hunting, gathering, and farming makes their Fishing Ships and Villagers more productive at gathering food. True to their reaving nature, the Danes are expert pillagers, plundering gold and resources from every destroyed building.</p>



<blockquote class="wp-block-quote is-layout-flow wp-block-quote-is-layout-flow">
<p class="wp-block-paragraph">Curious for more details on the new Danes civilization? We&#8217;ve written a dedicated blog where we get into the nitty-gritty details, read more in our deep dive here:</p>



<div class="wp-block-buttons is-content-justification-center is-layout-flex wp-container-core-buttons-is-layout-fe48e5de wp-block-buttons-is-layout-flex">
<div class="wp-block-button cta"><a class="wp-block-button__link wp-element-button" href="https://www.ageofempires.com/news/danes-civilization-deep-dive/">The Danes Deep Dive</a></div>
</div>
</blockquote>



<hr class="wp-block-separator has-alpha-channel-opacity"/>



<h2 class="wp-block-heading">The Saxons</h2>



<figure data-wp-context="{&quot;imageId&quot;:&quot;6ae3593c3c437&quot;}" data-wp-interactive="core/image" data-wp-key="6ae3593c3c437" class="wp-block-image size-full wp-lightbox-container"><img loading="lazy" decoding="async" width="1920" height="1080" data-wp-class--hide="state.isContentHidden" data-wp-class--show="state.isContentVisible" data-wp-init="callbacks.setButtonStyles" data-wp-on--click="actions.showLightbox" data-wp-on--load="callbacks.setButtonStyles" data-wp-on--pointerdown="actions.preloadImage" data-wp-on--pointerenter="actions.preloadImageWithDelay" data-wp-on--pointerleave="actions.cancelPreload" data-wp-on-window--resize="callbacks.setButtonStyles" src="https://cdn.ageofempires.com/aoe/wp-content/uploads/2026/08/6546841_Saxons_Civlization_Highlight_1920x1080.webp" alt="" class="wp-image-137070" srcset="https://cdn.ageofempires.com/aoe/wp-content/uploads/2026/08/6546841_Saxons_Civlization_Highlight_1920x1080.webp 1920w, https://cdn.ageofempires.com/aoe/wp-content/uploads/2026/08/6546841_Saxons_Civlization_Highlight_1920x1080-288x162.webp 288w, https://cdn.ageofempires.com/aoe/wp-content/uploads/2026/08/6546841_Saxons_Civlization_Highlight_1920x1080-1080x608.webp 1080w, https://cdn.ageofempires.com/aoe/wp-content/uploads/2026/08/6546841_Saxons_Civlization_Highlight_1920x1080-768x432.webp 768w, https://cdn.ageofempires.com/aoe/wp-content/uploads/2026/08/6546841_Saxons_Civlization_Highlight_1920x1080-1536x864.webp 1536w, https://cdn.ageofempires.com/aoe/wp-content/uploads/2026/08/6546841_Saxons_Civlization_Highlight_1920x1080-704x396.webp 704w, https://cdn.ageofempires.com/aoe/wp-content/uploads/2026/08/6546841_Saxons_Civlization_Highlight_1920x1080-854x480.webp 854w, https://cdn.ageofempires.com/aoe/wp-content/uploads/2026/08/6546841_Saxons_Civlization_Highlight_1920x1080-1813x1020.webp 1813w, https://cdn.ageofempires.com/aoe/wp-content/uploads/2026/08/6546841_Saxons_Civlization_Highlight_1920x1080-1552x873.webp 1552w, https://cdn.ageofempires.com/aoe/wp-content/uploads/2026/08/6546841_Saxons_Civlization_Highlight_1920x1080-1600x900.webp 1600w" sizes="auto, (max-width: 1920px) 100vw, 1920px" /><button
			class="lightbox-trigger"
			type="button"
			aria-haspopup="dialog"
			data-wp-bind--aria-label="state.thisImage.triggerButtonAriaLabel"
			data-wp-init="callbacks.initTriggerButton"
			data-wp-on--click="actions.showLightbox"
			data-wp-style--right="state.thisImage.buttonRight"
			data-wp-style--top="state.thisImage.buttonTop"
		>
			<svg xmlns="http://www.w3.org/2000/svg" width="12" height="12" fill="none" viewBox="0 0 12 12">
				<path fill="#fff" d="M2 0a2 2 0 0 0-2 2v2h1.5V2a.5.5 0 0 1 .5-.5h2V0H2Zm2 10.5H2a.5.5 0 0 1-.5-.5V8H0v2a2 2 0 0 0 2 2h2v-1.5ZM8 12v-1.5h2a.5.5 0 0 0 .5-.5V8H12v2a2 2 0 0 1-2 2H8Zm2-12a2 2 0 0 1 2 2v2h-1.5V2a.5.5 0 0 0-.5-.5H8V0h2Z" />
			</svg>
		</button></figure>



<p class="wp-block-paragraph">Prosperous inheritors of Roman Britain, the Saxons use strong fortifications and infantry to vigilantly guard their realms against the constant threat of Viking raids. The organized and efficient fyrd system to levy foot soldiers from Saxon towns and estates, while Alfred the Great’s naval reforms have created a fleet capable of challenging even the Danes at sea. Resilient and adaptive, the Saxons may bend but won’t break, and present a stiff challenge to any invader.</p>



<blockquote class="wp-block-quote is-layout-flow wp-block-quote-is-layout-flow">
<p class="wp-block-paragraph">Ready to lead the new Saxons civilization to victory? You can learn more about what makes them unique in <em>Age of Empires II: Definitive Edition</em> in our dedicated deep dive here:</p>



<div class="wp-block-buttons is-content-justification-center is-layout-flex wp-container-core-buttons-is-layout-fe48e5de wp-block-buttons-is-layout-flex">
<div class="wp-block-button cta"><a class="wp-block-button__link wp-element-button" href="https://www.ageofempires.com/news/saxons-civilization-deep-dive/" target="_blank" rel="noopener">The Saxons Deep Dive</a></div>
</div>
</blockquote>



<hr class="wp-block-separator has-alpha-channel-opacity"/>



<h2 class="wp-block-heading">The Varangians</h2>



<figure data-wp-context="{&quot;imageId&quot;:&quot;6ae3593c3c91c&quot;}" data-wp-interactive="core/image" data-wp-key="6ae3593c3c91c" class="wp-block-image size-full wp-lightbox-container"><img loading="lazy" decoding="async" width="1920" height="1080" data-wp-class--hide="state.isContentHidden" data-wp-class--show="state.isContentVisible" data-wp-init="callbacks.setButtonStyles" data-wp-on--click="actions.showLightbox" data-wp-on--load="callbacks.setButtonStyles" data-wp-on--pointerdown="actions.preloadImage" data-wp-on--pointerenter="actions.preloadImageWithDelay" data-wp-on--pointerleave="actions.cancelPreload" data-wp-on-window--resize="callbacks.setButtonStyles" src="https://cdn.ageofempires.com/aoe/wp-content/uploads/2026/08/1567468_Varangians_Civlization_Highlight_1920x1080.webp" alt="" class="wp-image-137099" srcset="https://cdn.ageofempires.com/aoe/wp-content/uploads/2026/08/1567468_Varangians_Civlization_Highlight_1920x1080.webp 1920w, https://cdn.ageofempires.com/aoe/wp-content/uploads/2026/08/1567468_Varangians_Civlization_Highlight_1920x1080-288x162.webp 288w, https://cdn.ageofempires.com/aoe/wp-content/uploads/2026/08/1567468_Varangians_Civlization_Highlight_1920x1080-1080x608.webp 1080w, https://cdn.ageofempires.com/aoe/wp-content/uploads/2026/08/1567468_Varangians_Civlization_Highlight_1920x1080-768x432.webp 768w, https://cdn.ageofempires.com/aoe/wp-content/uploads/2026/08/1567468_Varangians_Civlization_Highlight_1920x1080-1536x864.webp 1536w, https://cdn.ageofempires.com/aoe/wp-content/uploads/2026/08/1567468_Varangians_Civlization_Highlight_1920x1080-704x396.webp 704w, https://cdn.ageofempires.com/aoe/wp-content/uploads/2026/08/1567468_Varangians_Civlization_Highlight_1920x1080-854x480.webp 854w, https://cdn.ageofempires.com/aoe/wp-content/uploads/2026/08/1567468_Varangians_Civlization_Highlight_1920x1080-1813x1020.webp 1813w, https://cdn.ageofempires.com/aoe/wp-content/uploads/2026/08/1567468_Varangians_Civlization_Highlight_1920x1080-1552x873.webp 1552w, https://cdn.ageofempires.com/aoe/wp-content/uploads/2026/08/1567468_Varangians_Civlization_Highlight_1920x1080-1600x900.webp 1600w" sizes="auto, (max-width: 1920px) 100vw, 1920px" /><button
			class="lightbox-trigger"
			type="button"
			aria-haspopup="dialog"
			data-wp-bind--aria-label="state.thisImage.triggerButtonAriaLabel"
			data-wp-init="callbacks.initTriggerButton"
			data-wp-on--click="actions.showLightbox"
			data-wp-style--right="state.thisImage.buttonRight"
			data-wp-style--top="state.thisImage.buttonTop"
		>
			<svg xmlns="http://www.w3.org/2000/svg" width="12" height="12" fill="none" viewBox="0 0 12 12">
				<path fill="#fff" d="M2 0a2 2 0 0 0-2 2v2h1.5V2a.5.5 0 0 1 .5-.5h2V0H2Zm2 10.5H2a.5.5 0 0 1-.5-.5V8H0v2a2 2 0 0 0 2 2h2v-1.5ZM8 12v-1.5h2a.5.5 0 0 0 .5-.5V8H12v2a2 2 0 0 1-2 2H8Zm2-12a2 2 0 0 1 2 2v2h-1.5V2a.5.5 0 0 0-.5-.5H8V0h2Z" />
			</svg>
		</button></figure>



<p class="wp-block-paragraph">The intrepid Varangian adventurers turned their sights east rather than west, navigating the Baltic Sea and the rivers of Russia to settle and trade in lands as far away as the Black and Caspian Seas. A keen eye for commerce elicits extra gold income from a variety of sources, while their cavalry, navy, and Varangian Guards are among the best in the business. Through trade, raiding, and settlement, the Varangians left a lasting influence throughout much of medieval eastern Europe.</p>



<blockquote class="wp-block-quote is-layout-flow wp-block-quote-is-layout-flow">
<p class="wp-block-paragraph">Want to learn more about the new Varangian civilization for <em>Age of Empires II: Definitive Edition</em>? You&#8217;re in luck! You can read all about their design and playstyle in our deep dive here:</p>



<div class="wp-block-buttons is-content-justification-center is-layout-flex wp-container-core-buttons-is-layout-fe48e5de wp-block-buttons-is-layout-flex">
<div class="wp-block-button cta"><a class="wp-block-button__link wp-element-button" href="https://www.ageofempires.com/news/varangians-civilization-deep-dive/" target="_blank" rel="noopener">The Varangians Deep Dive</a></div>
</div>
</blockquote>



<hr class="wp-block-separator has-alpha-channel-opacity"/>



<blockquote class="wp-block-quote is-layout-flow wp-block-quote-is-layout-flow">
<h2 class="wp-block-heading has-text-align-center">The Viking Sagas Is Available Now!</h2>



<figure class="wp-block-image size-full"><img loading="lazy" decoding="async" width="1920" height="668" src="https://cdn.ageofempires.com/aoe/wp-content/uploads/2026/08/459648_The_Vikings_Sagas_AgeII_narrow.webp" alt="" class="wp-image-136971" srcset="https://cdn.ageofempires.com/aoe/wp-content/uploads/2026/08/459648_The_Vikings_Sagas_AgeII_narrow.webp 1920w, https://cdn.ageofempires.com/aoe/wp-content/uploads/2026/08/459648_The_Vikings_Sagas_AgeII_narrow-288x100.webp 288w, https://cdn.ageofempires.com/aoe/wp-content/uploads/2026/08/459648_The_Vikings_Sagas_AgeII_narrow-1080x376.webp 1080w, https://cdn.ageofempires.com/aoe/wp-content/uploads/2026/08/459648_The_Vikings_Sagas_AgeII_narrow-768x267.webp 768w, https://cdn.ageofempires.com/aoe/wp-content/uploads/2026/08/459648_The_Vikings_Sagas_AgeII_narrow-1536x534.webp 1536w, https://cdn.ageofempires.com/aoe/wp-content/uploads/2026/08/459648_The_Vikings_Sagas_AgeII_narrow-854x297.webp 854w, https://cdn.ageofempires.com/aoe/wp-content/uploads/2026/08/459648_The_Vikings_Sagas_AgeII_narrow-1552x540.webp 1552w, https://cdn.ageofempires.com/aoe/wp-content/uploads/2026/08/459648_The_Vikings_Sagas_AgeII_narrow-1600x557.webp 1600w" sizes="auto, (max-width: 1920px) 100vw, 1920px" /></figure>



<p class="wp-block-paragraph"><em>The Viking Sagas</em>&nbsp;is available for now on Steam, Microsoft Store, XBOX and PlayStation 5.</p>



<div class="wp-block-buttons is-content-justification-center is-layout-flex wp-container-core-buttons-is-layout-fe48e5de wp-block-buttons-is-layout-flex">
<div class="wp-block-button cta"><a class="wp-block-button__link wp-element-button" href="https://store.steampowered.com/app/4376980/Age_of_Empires_II_DE__The_Vikings_Sagas/?utm_source=blog&amp;utm_campaign=launch" target="_blank" rel="noreferrer noopener">Steam</a></div>



<div class="wp-block-button cta"><a class="wp-block-button__link wp-element-button" href="https://www.xbox.com/en-US/games/store/age-of-empires-ii-de-the-vikings-sagas/9NHBF6KM0D22/0010" target="_blank" rel="noreferrer noopener">Microsoft Store</a></div>



<div class="wp-block-button cta"><a class="wp-block-button__link wp-element-button" href="https://www.xbox.com/en-US/games/store/age-of-empires-ii-de-the-vikings-sagas/9NHBF6KM0D22/0010" target="_blank" rel="noreferrer noopener">XBOX</a></div>



<div class="wp-block-button cta"><a class="wp-block-button__link wp-element-button" href="https://store.playstation.com/en-us/product/UP6312-PPSA18654_00-0316599562438286" target="_blank" rel="noopener">PlayStation Store</a></div>
</div>
</blockquote>
]]></content:encoded>
					
		
		
			</item>
	</channel>
</rss>
