
Welcome heroes to our first update following the exciting launch of Obsidian Mirror! This update focuses on stability, polish, and targeted balance adjustments – alongside fixes and improvements across the Aztec Pantheon, campaign, UI, and a few modding tool adjustments.
Dig down into the notes to see what’s changed before hopping into all the fun in-game!
Thanks again to our amazing community members, all of whom have helped to make Age of Mythology: Retold a success thus far!
—The Age of Mythology Team
Remember that you’ll need to update your game in the Microsoft Store:
- Open the Microsoft Store.
- Click the [∙ ∙ ∙ ] symbol next to your profile picture.
- Select Downloads and updates.
- Press the Get updates button to automatically detect, download, and install the latest changes to your game!
- Open the game. The title screen should show you on Build 19.10938.
If you are unable to launch the game after downloading the update, make sure you add (or re-add) the Age of Mythology: Retold client or folder as an exception to your firewall and antivirus program.
That’s it; you’re ready to play!
Remember that you’ll need to update your game in Steam:
- Open Steam.
- Click on Library to see your games list.
- Click Downloads at the bottom of the Library window.
- [If the new build does not download automatically,] click the Download Now button to manually download the new update.
- Open the game. The title screen should show you on Build 19.10938.
That’s it; you’re ready to play!
Remember that you’ll need to update your game in the Xbox App for Windows.
- Open the Xbox app.
- Games that are installed show up on the left side of the app.
- Hover over the game or click it, and then select Update.
- [If the new build does not download automatically,] hover over the game, select More Options (…), choose Manage. Under the Files tab, choose the option to Check for Updates.
- Open the game. The title screen should show you on Build 19.10938.
That’s it; you’re ready to play!
- Under the games tab from the PlayStation Home Screen Locate the game and hover over it. Make sure not to select it!
- While hovering over the game press the Pause button (☰) on your controller.
- In the new pop up menu select the Check for Update option.
- If there is a new update available, this will automatically start the download. If your game is on the most recent version, selecting this option will confirm that information for you.
That’s it; you’re ready to play!
Please note that custom mods may not be compatible with the latest game update. If you are experiencing issues launching or playing the game after downloading the new build, try disabling your installed mods before trying again.
Still having trouble? Visit our support site!
Developer Note: Reminder that Replays are not compatible between patch updates. Replays are not compatible because the simulation logic changes in ways that cause replays to no longer run synchronously with their original behaviors.
Stability & Performance
- Minor general improvements to stability.
- Improved loading times when transitioning between scenarios and the main menu on PlayStation 5. Loading times were being slowed by some unnecessary additional checks related to DLC ownership. These checks are now cached correctly across all platforms to improve loading times.
- Fixed a rare crash that could occur while units are hidden in Stealth.
- Fixed a rare crash that could occur while trying to cast God Powers.
- Fixed a rare crash that could occur during the Chaos God Power.
- Fixed a rare crash that could occur when a stealthed unit is revealed, and a sound plays for the unit’s owner.
Localization
- Updates to some translations to improve translation quality.
Graphics
- Minor improvements to all carry animations and relic attachment positions for the Warrior Priest and all Teixiptla versions.
- Fixed Zhuque’s Eye VFX so that it attaches correctly to the model after researching the unique unit’s upgrade.
- Fixed Taowu’s Eye VFX so that it attaches correctly to the model after researching the unique unit’s upgrade.
- Fixed Bushi’s Bow appearing in a static position during the unit’s birth animation. The bow will now travel with the unit’s hand.
- Fixed missing light VFX on all stages of the Japanese Dock.
- Fixed missing Idle Zzz VFX on Japanese fishing ships.
- Units that die while turned to stone will no longer drop blood or skeletons. For example, when turned to stone by Medusa’s attack.
- Fixed Aztec Broken and Fallen Column rotations and positions. These assets are now centered in the obstruction radius to match all the other Pantheons.
- Removed random plants from some Aztec grass terrain textures: Aztec Aztlan Grass 2, Aztec Valley Grass 2, and Aztec Marsh Grass 2.
- Added new cinematic animations for Iztaccihuatl’s Jaguar to appear in the Obsidian Mirror 07 cinematic.
- Added new cinematic animation for an Iztaccihuatl dismounted attack to appear in the Obsidian Mirror 01 post-scenario cinematic.
- Fixed a bug that could cause trees to stay levitating in some cases after using the TO THE MOON cheat.
- Fixed Popocatepetl’s missing weapon for his hand attack animations in cinematics.
- Fixed a bug that allowed units in the Fog of War on the main menu to highlight when hovered with a mouse.
- Added additional animation support for the Capybara:
- Added new animations for: Bored, Death, and Flail.
- Updated animations: Walk and Eat.
- Added a Tent variation to the Tent and TentSPC units for the Aztecs to support Sudden Death and custom maps.
- Fixed a bug that caused the Aztec Animal of Set units to show their VFX incorrectly. Fixed the VFX attachment point for Alpaca of Set, Anaconda of Set, Jaguar of Set, Black Jaguar of Set, Ocelot of Set, Tapir Child of Set, and Tapir of Set. Also reduced the VFX size for Tapir Child of Set to use the tiny variation instead of the small variation.
- Ayotochtli’s Wrecking Ball attack no longer shows an arrow because the attack may not necessarily follow the direction of the arrow if the path is obstructed.
Audio
- Aztec Villagers will now play a sound when they begin their Devotion.
- Fixed Regent Select and Acknowledgment sounds for all Pantheons and Major Gods added from Freyr onward. Fixes for the Major Gods: Demeter, Freyr, Fuxi, Nuwa, Shennong, Amaterasu, Tsukuyomi, Susanoo, Huitzilopochtli, Tezcatlipoca, Quetzalcoatl.
- Adjusted Tonalli SFX.
- Increased Tunkuluchu SFX volume.
- Orpheus is now more likely to play his unique sound effect instead of silence during his bored animation. Changed from 75% chance for silence to 50% chance.
- Increasing Line of Sight used by the Quimichin Spy and the Oracle now only plays the sound at max Line of Sight for Oracle units.
- Fixed Bored and Birth sounds for the Cipactli Titan.
UI
- Fixed a bug that caused Kronos’s Time Shift action to not appear on Temples.
- Updated Chaneque unit icon for the unupgraded unit so that it doesn’t prematurely show the upgraded unit visuals.
- Selecting multiple Calpulli with the shared building selection enabled will now show options as expected. Interacting with the upgrade options will only promote one Calpulli at a time.
- The TempestSPC God Power no longer shows in the active God Power list in the UI.
- Removed reference in the Compendium to the free Sentry Tower upgrade that is no longer granted to Egyptians after changes in previous patches.
- Tooltips shown while placing a God Power will no longer persist if you open the Settings menu. Previously, the tooltip would remain on top of other UI elements until the game was resumed and the power was placed or canceled.
- The Medium Great Temple Soldiers technology will no longer show for related units in the Compendium or when viewing unit info. This technology is a hidden helper technology, so it is not intended to appear in the UI.
- Updated the Advanced Traps icon to represent the Smoke Trap in addition to the existing visuals that represented the Spike Trap.
- Removed some placeholders and duplicate unused icons.
- Updated the Smoke Trap and its ability icon to a new, unique appearance.
- Updated the Spike Trap ability icon to remove a placeholder.
- Fixed duplication of an icon when viewing Trap technologies and units in the Technology Tree.
- Fixed a bug that caused the Tepoztli Canoe to show an incorrect icon as a duplicate of another icon.
- Fixed ability and Compendium references for Aztec Traps.
- Fixed Tlacanexquimilli’s passive icons so that only one shows and correctly uses the unique lifesteal icon. This fix was also applied to make all 3 ProtoUnit variations of Tlacanexquimilli show the passive correctly.
- Feast of Sustenance will now show a message saying “You are celebrating the Feast of Sustenance.” each time you devote a herdable instead of incorrectly referencing the Rain God Power.
- Feast of Sustenance will now show only to yourself in the active God Power list for the 15 second duration of the effect for improved uptime visibility.
- Fixed a bug that caused data shown to the UI to be incorrect in some situations after unapplying some technologies. E.g., when destroying a Wonder, the Inventory Size and Initial Resource properties of some units may have been displayed incorrectly.
- The Tonalli Harvester passive now only shows on Temples for Aztec Pantheon Major Gods.
- Smoke and Spike traps now have a button to Delete.
- Garrisoning units will no longer reset the command panel focused unit if a reset can be avoided.
- The Player Name Treatment setting for the Ultimate Fan Pack will now function correctly. Before this fix, the name treatment visuals could incorrectly appear after restarting the game with the setting disabled.
Controller
- Adjusted the positioning of build commands in the Warrior Priest’s Radial Menu to a more comfortable position.
- Fixed a bug that caused the setting of Rally Points with a controller to appear at a selected building’s position instead of the targeted world position when using the minimap.
Fixes
- Ayotochtli’s Wrecking Ball attack now attempts to ensure its movement is not obstructed by terrain or buildings for a more suitable path.
- The “Auto Supply Devoted Villagers” setting now works with multiple Town Centers instead of only the closest Town Center.
- Stealthed units will no longer use their Ambush attack if they have been set to No Attack stance.
- Capybaras have been changed to become a Herdable!
All Pantheon Changes
Developer Note: We hope everyone is enjoying the Aztec Pantheon now that it is available to players who own the Obsidian Mirror DLC. These balance changes adjust a few God Powers that needed attention, boosting their effectiveness where needed or reducing them where they were too strong. We will be watching as players engage with the new Aztec Pantheon and apply further balance changes where appropriate.
- Bloodletting Favor gain is now scaled based on Prayer Efficiency, similar to that used by the Greeks.
Major Gods
Tezcatlipoca

- Obsidian Mirror (God Power): adjusted with the following changes,
- A tooltip now shows the name of the God Power you would copy while hovering to cast.
- For Keyboard and Mouse players, this replaces the “Left-Click to place” tooltip while hovering over a target player’s units.
- For Controller players, this replaces the world tooltip to the right of the cursor in the same conditions as above.
- Fixed Wither when cloned with Obsidian Mirror. It will no longer instant-cast when used, and will allow you to choose the direction the power travels.
- A tooltip now shows the name of the God Power you would copy while hovering to cast.
Minor Gods
Coatlicue
- Earth Monster (God Power): adjusted with the following changes,
- Added a 1.5x Damage Bonus vs Human Soldier.
- Active Time: increased 20 → 22.5 seconds.
- Regurgitate Time (time after the last strike when regurgitation starts): increased 5 → 7 seconds.
- Fixed a bug that prevented the Earth Monster from knocking back allied units.
Coyolxauhqui
- Starfall (God Power): adjusted with the following changes,
- Small Projectile Divine Damage: increased 4 → 5.
- Large Projectile Divine Damage: increased 25 → 30.
- Large Projectile Damage Area: increased 5 → 6.
Tlaloc
- Pillar of Tlálocan (God Power): adjusted with the following changes,
- Stun Duration: increased 0 → 0.5 seconds.
- Radius: increased 5 → 6.
- Can no longer be placed directly on top of your or allied buildings.
- No longer destroys your or allied units when slamming down from the sky.
- Pillar of Tlálocan (Spawned Unit) adjusted with the following changes,
- Hitpoints: increased 1800 → 2400.
- Ability Recharge Time: reduced 4 → 3 seconds.
- Monolith Strike attack adjusted with the following changes:
- Rate of Fire: reduced 3 → 2.
- Hack Damage: increased 15 → 40.
- Divine Damage: increased 15 → 20.
- Damage bonus against Buildings: 1x → 0.8x.
- Max Range: increased 0.3 → 14.
- Fixed inconsistent values listed on the Monolith Strike ProtoAction compared to the strike’s ProtoUnit.
Mictlantecuhtli
- Volcano (God Power): adjusted with the following changes,
- Lifespan: reduced 30 -> 20 seconds.
- Ability Recharge Time: increased 4 → 6 seconds.
- Crush Damage: reduced 580 → 200.
- Divine Damage: reduced 40 → 20.
- Damage Area (of impacts): reduced 8 → 6.
- Buildup Time: increased 0.0 → 1.5 seconds.
- Number of strikes (maximum during power duration): reduced 100 → 40.
Human Units
- Shorn One: Now have DevoteMajor, which enables them to be devoted at the Great Temple like other human units.
The following changes have been made to the new Aztec Random Maps:
- Blood River Crossing:
- Fixed players starting too close to each other when there are more than two teams.
- Cloud Forest:
- Swapped the Cliff terrain tile from cTerrainAztecValleyCliff1 to cTerrainAztecAztlanCliff2.
- Swapped the Forest type from cForestAztecYucca to cForestAztecPalm.
Many fixes and minor improvements for the Obsidian Mirror Campaign.
- Obsidian Mirror Scenario 01 Post-Scenario Cinematic:
- Added new animations for the Jaguar and Iztaccihuatl.
- Reduced the quantity of flashing lights during parts of the cinematic.
- Obsidian Mirror Scenario 01:
- Fixed a bug where the Auto Devote Villagers and Auto Supply Devoted Villagers buttons were available even though the Devotion mechanic was disabled via a trigger. These actions now appear disabled when a trigger has disabled them.
- Obsidian Mirror Scenario 02:
- Added a Skydome to the start of the cinematic during the scenario.
- The Chinampa world space prompt now doesn’t appear until you reach Age 3, when it is available.
- Great Temple and Age 3 Myth units are blocked during the earlier parts of the mission to work around the triggers that would have prevented reaching Age 3, as these triggers were not working correctly.
- Fixed a string that appeared incorrectly as a string ID instead of the string’s content.
- Tlacaelel will now turn back into Tlacaelel during the scenario after having temporarily transformed into a Teixiptla.
- Adjusted when the Great Temple can be constructed to better align with the way the mission is structured.
- Obsidian Mirror Scenario 02 Post-Scenario Cinematic:
- Added a missing line back into the cinematic.
- Obsidian Mirror Scenario 03:
- Tlacaelel will now turn back into Tlacaelel during the scenario after having temporarily transformed into a Teixiptla.
- Obsidian Mirror Scenario 04 Pre-Scenario Cinematic:
- Fixed an issue with an incorrect lightset.
- Added new animations for the Jaguar during the cinematic.
- Obsidian Mirror Scenario 04:
- Increased the population cap of Player 2 by 30 on Titan (and higher) difficulty to ensure that the population cap does not overly limit attacks by the AI.
- Obsidian Mirror Scenario 04 Post-Scenario Cinematic:
- Fixed an error with a lightset.
- Obsidian Mirror Scenario 05:
- Fixed a visibility bug that could occur during the second part of the mission.
- Minor adjustment to available armory techs.
- Improved balance in the later sections of the scenario for lower difficulties.
- Removed some objects on Moderate difficulty.
- Added a prompt to provide more direction during a part of the mission.
- Updated a subtitle to more accurately reflect the audio.
- Obsidian Mirror Scenario 06:
- Fixed a bug during the end trigger.
- Obsidian Mirror Scenario 06 Post-Scenario Cinematic:
- Fixed an occurrence of incorrect Talking Heads during the cinematic.
- Implemented some missing animations.
- Obsidian Mirror Scenario 07:
- Increased Chiron’s healing rate to prevent cases where he could die, which would result in an incorrect state when trying to run the “Follow Chiron” prompt.
- Plugged a walkable cliff slope in part 1 of the mission.
- Added several extra path blockers to prevent units from becoming stuck behind eye candy.
- Obsidian Mirror Scenario 09:
- Reduced the number of defenders in some areas for all difficulties to improve the feel of scenario progression.
- Minor rebalancing for Ludicrous difficulty. Modified the hack and pierce armor of enemy units by -10% when playing on Ludicrous difficulty.
- Obsidian Mirror Scenario 10:
- Fixed a chat that had the wrong speaker defined. The incorrect speaker was “Tlacaelel” and has now been updated to come from “Huitz”.
- Fixed a missing chat portrait icon.
- Obsidian Mirror Scenario 10 Post-Scenario Cinematic:
- Fixed eye contact between Popocatepetl and Itzcoatl during one scene.
- Removed unused and invisible assets to improve load time and performance.
- Obsidian Mirror Scenario 11:
- Delayed unit upgrades for Player 9’s units.
- The first village no longer receives excessive quantities of Warrior Priests from tributes compared to the other villages.
- Cipactli is now accompanied by fewer Quinametzins.
- Fixed the ownership of some Tapirs that were incorrectly controlled by the player at the start of the mission.
- Fixed a couple of cliffs that had become walkable.
- Obsidian Mirror Scenario 11 Post-Scenario Cinematic:
- Updated the biome in part 1 to match the biome appearance seen during the gameplay scenario.
- Beautified the areas around characters during part 1.
- Obsidian Mirror Scenario 12:
- Fixed a bug that caused the Pillar of Tlálocan God Power to not benefit from Wonder Age cooldown bonuses.
- Fixed a bug that allowed casting of God Powers on some units when the camera cuts to view them.
- Adjusted hero camera cuts to enter cinematic mode during their playback to prevent some actions.
- Fixed a malfunctioning counter that was causing some issues during the scenario.
General
- Fixed a bug that caused Free Camera mode to persist after leaving the editor, which resulted in an inability to task units with Right Clicks. Leaving an open scenario will now correctly end Free Camera mode, ensuring gameplay remains consistent.
- The DevoteMinor actions now support the SoundSetEnter tag to define a SoundSet that plays when the unit reaches the place where they can begin their Devotion.
- TlacanexquimilliCG now appears as “Tlacanexquimilli (Corrupted Ground)” in the editor to differentiate it from the normal Tlacanexquimilli unit.
- Added “Self” as a valid value to use for the ActiveListVisibility tag when defining God Powers. This Self value allows you to make power durations show only to yourself (the caster) and not allies in cases like Feast of Sustenance, where the information is not useful to an ally.
- Fixed a bug that caused the Wonder Age GodPowerROF modification to not apply to Mythic Age God Powers in some situations. The SetAge effect was applied before the new God Power was added, so the time would remain unmodified. To fix this, the SetAge effect has been moved to the end of each Mythic Age Major God. This issue would occur only when the player begins in Mythic Age and already has a Wonder granted (as was the case in Obsidian Mirror 12).
- Added a new notOverlapSelfOrAlly attribute for Placement tags in powers to further specify an additional Overlap condition that prevents placement where overlaps with self or allies occur. Used for the changes to Pillar of Tlálocan.
- Added a new doNotDestroyFriendliesUnderneath attribute for CreateUnit tags in powers to specify that destroyUnderneath should exclude self and allied units.
- Added a new Major God tag DevotionCommands that controls whether the Auto Devotion commands can be shown in the UI. This was added to fix Time Shift not showing up.
Investigation
As always, we are continuing to track issues reported by the community for future updates.
For other known issues, please visit this page to see what’s being tracked!
Coming Up…
It’s been incredibly rewarding for the team to see the player responses to the launch of Obsidian Mirror. Watching the community dive into the game – and sharing the excitement in your feedback, posts, and reactions – has been just as meaningful for us to see, as it has been fun for us to build.
With this update now live, the team is continuing to focus on improving the overall player experience. We’ll keep closely monitoring responses and gameplay feedback to make meaningful adjustments where needed, helping to make the game better for everyone. Alongside this, we’ll also be paying close attention to performance, stability, bug fixes and additional optimization.
We hope you’ll continue shaping Age of Mythology : Retold with us – thank you for playing, and please keep the feedback coming!
DISCLAIMER
Please note that this list is subject to change and should not be considered a comprehensive list of all the known issues we’re tracking. The above is to inform you of the team’s current priorities, which will change as other issues arise or take precedence.
For the latest updates and announcements, please visit our social channels.