
Welcome heroes to another exciting update for Age of Mythology: Retold! Are you ready to level up your gameplay experience? This update adds new content like a fresh Random Map for Obsidian Mirror owners, expanded Demeter gameplay, along with a bounty of balance changes, bug fixes, and performance enhancements to keep your battles running even more smoothly. As always, take a moment to explore the full list of changes before jumping in and enjoying them in game!
Thanks again to our amazing community members, all of whom have helped to make Age of Mythology: Retold a success thus far!
—The Age of Mythology Team
Remember that you’ll need to update your game in the Microsoft Store:
- Open the Microsoft Store.
- Click the [∙ ∙ ∙ ] symbol next to your profile picture.
- Select Downloads and updates.
- Press the Get updates button to automatically detect, download, and install the latest changes to your game!
- Open the game. The title screen should show you on Build 19.14612.
If you are unable to launch the game after downloading the update, make sure you add (or re-add) the Age of Mythology: Retold client or folder as an exception to your firewall and antivirus program.
That’s it; you’re ready to play!
Remember that you’ll need to update your game in Steam:
- Open Steam.
- Click on Library to see your games list.
- Click Downloads at the bottom of the Library window.
- [If the new build does not download automatically,] click the Download Now button to manually download the new update.
- Open the game. The title screen should show you on Build 19.14612.
That’s it; you’re ready to play!
Remember that you’ll need to update your game in the Xbox App for Windows.
- Open the Xbox app.
- Games that are installed show up on the left side of the app.
- Hover over the game or click it, and then select Update.
- [If the new build does not download automatically,] hover over the game, select More Options (…), choose Manage. Under the Files tab, choose the option to Check for Updates.
- Open the game. The title screen should show you on Build 19.14612.
That’s it; you’re ready to play!
- Under the games tab from the PlayStation Home Screen Locate the game and hover over it. Make sure not to select it!
- While hovering over the game press the Pause button (☰) on your controller.
- In the new pop up menu select the Check for Update option.
- If there is a new update available, this will automatically start the download. If your game is on the most recent version, selecting this option will confirm that information for you.
That’s it; you’re ready to play!
Please note that custom mods may not be compatible with the latest game update. If you are experiencing issues launching or playing the game after downloading the new build, try disabling your installed mods before trying again.
Still having trouble? Visit our support site!
Demeter’s Wrathful Gaze Update
This patch brings a few new additions to Demeter! Some new technologies to improve Demeter’s utility, a new portrait, and balance changes.
Players who own the New Gods Pack: Demeter can now choose an alternate appearance for Demeter. Bring out the wrathful side of Demeter by swapping her portrait to the new glowing eyes version.

To opt in to using the alternate version of Demeter’s portrait, you can swap it at any time, similar to other alternate portraits. You can view this helpful guide on how to swap portraits here.
Three new technologies have been added to Demeter to enhance your gameplay experience and available utility while playing as Demeter.

Guiding Flame
Hestia’s guiding flame increases your ships line of sight and attack range.

Harvest of Souls
Persephone enhances your infantry allowing them to harvest souls whenever they defeat an enemy, increasing their damage and attack speed for a short duration.

Hymn of the Wildwood
Pan teaches your heroes the hymn of the wildwood, which allows them to heal nearby allied units in the area.
New Obsidian Mirror Random Map – Tenochtitlan’s Heart
This update brings a new Random Map to players who own the Obsidian Mirror DLC!
Located before the founding capital of the Aztec Empire, this urban map features winding canals and capturable landmarks that drive constant conflict. Narrow causeways and tightly packed districts create natural chokepoints, forcing a balanced aggression in a competition for key resources.

New Obsidian Mirror Cheat Codes
This patch adds two new cheat codes for players who own the Obsidian Mirror DLC.
| FALCOR | Summons Quetzalcoatl to the map. Quetzalcoatl will fly around the map in their snake form, wandering passively for the rest of the match (controlled by Nature). Requires owning the Obsidian Mirror DLC. |
| LUCK DRAGON | Summons Quetzalcoatl from the Obsidian Mirror campaign as a player-controlled destructive force. Requires owning the Obsidian Mirror DLC. |
Developer Note: Reminder that Replays are not compatible between patch updates. Replays are not compatible because the simulation logic changes in ways that cause replays to no longer run synchronously with their original behaviors.
Stability & Performance
- Minor general improvements to stability.
- Fixed a crash that could occur while performing pathfinding.
- Prevented a crash that can occur when the maximum number of unique water types is exceeded. Water types that go beyond the limit may not render correctly.
- Fixed a crash that could occur while entering the main menu if you rapidly interact with some actions.
- Fixed a crash that could occur when some types of units die from reflective damage. Animals of Set attacking Thorned Walls would result in a crash due to their conversion to Nature on death.
- Fixed an infinite loop that could have occurred for any unit that dies during its own action updates.
- Fixed a stack overflow crash that could occur in some rare situations while finding content to render.
- Fixed a crash that could occur during a game login reconnection success during some game states.
- Fixed a crash that could occur if you reference an encrypted image in a place that does not expect encrypted images. When this happens, no image will show, instead of a crash.
- Performance improvements while rendering unit health and resource bars. These savings in high-intensity situations reduced from 25 milliseconds to 350 microseconds after the performance improvement was applied.
- Performance improvements for Pillar of Tlalocan. The Pillar of Tlalocan’s attacks were never cleaned up in memory after they triggered due to no duration. These are now cleaned up after 15 seconds. The result was a continually growing list of tracked powers that would never reduce.
- Performance and memory improvements for power management by reusing empty slots instead of continually growing the power list for every newly cast power.
- Performance improvements for many places that perform large numbers of additions and removals on arrays that preserve their order. The main situations in which this was noticed occurred during the first few updates after loading into a Giant Mirkwood match with 12 players. During this time, the lists processed for the first few frames can contain 130,000+ objects. In these cases, performance improved to more than twice that of the previous implementation.
- Performance improvements for unit queries and unit visibility updates when they pass more than 128 elements. Revealing and hiding large quantities of units results in unit queries with 10,000+ units. Unit queries rely on unique unit lists, generated via linear searches for uniqueness. These become expensive to perform using a linear search as the numbers grow larger. After exceeding 128 elements, these queries dynamically switch to significantly cheaper set-based lookups for insertions. The result is that revealing the entire map using DEVASD or other non-cheat methods will occur faster, and general gameplay on high-unit-density maps will perform slightly faster in the worst situations.
- Fixed some potential cases of cyclic UI references in the Arena of the Gods Lobby that could have led to memory leaks in some cases.
- Fixed a soft-lock that could occur during campaign missions and scenarios if the game was paused right as the mission completes.
Localization
- Updates to some translations to improve translation quality.
Graphics
- The War Hut and Nobles Hut now have unique construction-stage models that better fit their final structures.
- The Pillar of Tlalocan will now be shown in full detail across all texture detail graphics settings to prevent blurry visuals at lower settings.
- Fixed some cases where Tonalli could appear underwater. Tonalli now always appears on the surface of water when it spawns.
- Fixed the Siege Crossbow not changing appearance when the Engineers technology is researched.
Audio
- Stealth sounds are now quieter to ensure they remain audible without overwhelming the player. Stealth sounds are often active around the map while playing as an Aztec Pantheon. In most cases, this has been set to 25% of the original volume.
- Adjusted the structure of some FMOD events to ensure they more closely resemble the file data structure. This helps ensure consistency when evaluating audio issues.
- Audio tables are now tracked in all lower-case to ensure case-insensitive lookups.
- Further updates to audio for God Powers:
- Kusanagi’s birth audio event now uses Spatializer (Attenuate), and its listener type is now set to “All”.
- Positional God Powers can now play while off-screen.
- Great Flood now plays its audio depending on whether it is on screen.
- God Powers now track all sounds they use in their effects to ensure fading works correctly.
- Added sounds to the Japanese Titan’s Bored animation.
Hotkeys
Changes to Hotkeys:
- Added Pre-Queue Convert to Gate: You can now Pre-Queue conversions from Walls to Gates!
- Convert to Gate is now available for use when Wall buildings are at the foundation stage.
- Using the normal action (or Hotkey) will act as a Pre-Queue similar to the previous changes for the Calpulli. You can also Pre-Queue when the Wall is fully built if you currently have insufficient resources.
- Removed Divine Labor and Gracious Hospitality Hotkeys from the Town Center Hotkeys.
- Added Gracious Hospitality to House Hotkeys.
- Added Divine Labor to Granary Hotkeys.
- Sacred Land now defaults to S to account for the move of Divine Labor.
- Removed Pan’s Pioneers Hotkeys from the Greek Temple Hotkeys.
- Added Pan’s Pioneers Hotkeys to the Granary and Storehouse Hotkeys.
- Added Hymn of the Wildwood Hotkey to the Greek Temple Hotkeys.
- Added Guiding Flame as a Hotkey in the Shared Dock Hotkeys.
- Added Harvest Souls Hotkey to the Armory and Military Academy Hotkeys.
Hotkey bug fixes:
- Fixed a bug that caused Attack Move to fail for Norse Military when assigned to the same Hotkey as Build Farm.
- The Warrior Priest to Teixiptla and Axolotl to Mutant Hotkeys will no longer activate from their normal bindings while in the combined abilities view. These actions now trigger from their Grid Hotkey equivalent.
- The Warrior Priest’s build actions (such as Temple) will no longer start placement while you are in the combined abilities view.
- The Argo is no longer selectable through Find Hero Hotkeys.
- Fixed typo in Hotkey data where Pre-Queue Chthonic Rites was missing a space.
UI
- Cosmic Guard now shows a notification for the activating player and a tooltip when hovering over the effect duration that shows in the power active area of the UI.
- Removed the word “Team” from dropdown entries for the Team number dropdown. This change ensures that the team is clearly visible in all languages, including when 10+ teams are actively in use.
- Fixed some cases where Narration could trigger incorrectly while navigating the Gauntlet Labyrinth UI.
- If you manage to earn all the Daily Celestial Challenge rewards, you will now see a message congratulating you.
- Midas’ Touch now shows a Tooltip instead of a string ID if you hover over the passive ability icon.
- Fixed a bug where you could enter a sub-menu of the main menu before first seeing the main menu. There is now a momentary delay of a few frames after you first reach the main menu before it is possible to interact.
- The Overhelmer and Retaliator AI Personality now have 4K versions of their icons.
- Fixed situations where the Minimap sometimes appeared when it should remain hidden. The minimap will remain hidden if you save and load during a mid-mission cinematic.
- Event icons that are now available as part of the Ultimate Fan Pack will show a tooltip to tell you that you can unlock them by obtaining the DLC.
- Fixed player color not showing for some unit icons: Fork Boy, UFO, Shinobi Wan Kenobi, and the Regent.
- Hovering over the Neutral icon in the Diplomacy pop-up will now show “Neutral” instead of an empty Tooltip.
- Fixed wording used in the Tunkuluchu’s Tooltip.
- Adjusted Pause behavior for some pop-ups during gameplay to ensure they do not unpause the game.
- Fixed a bug that caused AI Personalities to reset whenever a player joined a custom Multiplayer Lobby.
- You can now use the icon tag in text to show encrypted images. To do this, you will need to specify a ! character at the start of the path.
For example:<icon="(32)(!greek\static_color\major_gods\legacy\hades_icon.png)">
The ! character gives a hint that it might be encrypted and will allow decryption for this case. If the same text was shown without the ! character, it would fail to load the image, and you would not see an image. - Fixed the Stealth cursor not showing on Shorelines (or Shallow Water) when you have an Ahuizotl unit selected.
- The Axolotl to Mutant Axolotl and Warrior Priest commands are now visible in the combined abilities view, and both show the correct Grid Hotkey binding.
- The Amazon Archer now appears in the Tech Tree and God Picker.
- Fixed a bug that caused damage stats to show on the base version of the Calpulli despite its inability to attack.
- Added missing icons for Dolphin and Eagle animals.
- The Japanese Shrine now has an “Eject all Garrisoned units” action.
- Fixed a bug that caused incorrect notifications for the Expansion Pass DLC to appear on Xbox that said the content was ready for install. These notifications would appear even in cases when all the Expansion Pass content was already installed.
- Fixed missing entries in the Compendium:
- Added missing Quetzal entry.
- Added missing Turkey Vulture entry.
- Added missing entries for all the Aztec Trees.
- Fixed Argive Patronage not showing up in the Compendium since the prior effect name change when it became available with Demeter’s Amazon Archers.
Controller
- Fixed tooltips not showing for the Difficulty and Personality settings in the Skirmish lobby while playing with a controller.
- Fixed missing Site Command options for Citadel Centers. You can now use the Construct Farm and Send Livestock actions on Citadel Centers while playing with a controller.
- Fixed a bug that caused navigation to function incorrectly and become stuck after using a controller button to back out of the Arena of the Gods Difficulty dropdown.
Fixes
- Tasking a Villager with resources to drop them off at a damaged dropsite building will now prioritize the drop-off command instead of the repair command.
- Fixed bugs that were causing your army to slow down when issuing repeated move commands.
- Fixed Box Formation failing for some selections of units and unit types.
- Fixed bugs that were causing Villagers to go idle instead of attacking during Attack Move commands.
- Improved Attack Move to make it more responsive.
- One of the primary problems causing units to become idle during the Attack Move was exceeding path-check limits; many changes have been made to address that issue. This was worked on with Villagers as a focus, but applies generally to all Attack Move behavior.
- Increased pathing limits for players that can be checked during each update.
- Smarter checks to reduce the need for full path generation in some situations, saving on hitting limits.
- After hitting pathfinding limits, units and squads that were unable to take their turn at pathfinding will have their priority shifted, causing them to process first on subsequent squad updates.
- Attack targets are pre-sorted before checking paths, reducing the need to check multiple paths.
Developer Note: We are continuing to evaluate these changes in case additional situations require attention. The fixes that have been applied should make a noticeable difference in many situations that caused frustration due to idle units during combat.
- Fixed a bug that prevented chained Move actions from working after queuing a Dropoff-type action with a Relic to a Temple. You can now chain move actions after the Temple dropoff.
- Fixed a bug that prevented Goshinboku from spawning myth units while captured by an Aztec player.
- Fixed Blazing Prairie dealing significantly less damage than was intended. The fire on the ground from the Blazing Prairie power has resumed dealing damage by burning nearby units. The ArcadianMeadowDamageReceiver rate tag had been causing the damage-over-time effect to only work against Arcadian Meadow.
- Fixed a bug that allowed unintended duplication of bonuses by moving Relics in and out of Temples repeatedly. This issue would have affected the reversal for all cases of damage multiplier-type data effects. This issue would have been present for all of these Relics: Gaia’s Book of Knowledge, Feather of Bifang, Onikiri Demon Slayer, Tower of Sestus, Khopesh of Horus, Xiuhcoatl, and Hummingbird’s Beak. The problem occurred because the base amount for the default multiplier was treated as 0% instead of 100%.
- Fixed a bug that was preventing Farms from regenerating health when the Coatepec Shrines technology was researched.
- The “GREEK TO ME” cheat no longer has a chance to grant the Infestation God Power.
- Fixed Auto-Devotion failing if the Temple is not close to a Town Center. The Temple will now search without a set range, extending beyond those limits if no valid Town Center is found.
- Fixed a bug during the Auto-Supply Devote action where units were not counted correctly while they were moving to become devoted. This led to incorrect evaluations while determining if more units need training to supply the action.
- Fixed a bug that caused Gullinbursti to move more slowly when spawned after cloning the God Power with Obsidian Mirror. The fix for this issue would have affected any God Power that you try to clone with the Obsidian Mirror that has an InRange placement check.
- Japanese Villagers (Commoners) are now susceptible to attacks from predatory animals, similar to Villagers from other Pantheons.
- Minor adjustment to Goshinboku’s placement to make it easier to place.
- Maquizcoatl is now a little easier to click.
- Sphinx’s Whirlwind VFX now has a hitbox for selection.
- Kuafu units no longer run away in fear from Animals of Set. They have overcome their fear and will now stand their ground to fight.
Gauntlet Events
- Reduced damage done to Herdable units for some Chaos Events from 100% → 20%. This change applies to the following cases:
- The Tornado Chaos Event.
- The Thunder Burst Chaos Event.
- The Children of Nidhogg Chaos Event.
- The Lightning Strike Chaos Event.
- The Cluck Cluck Boom Chaos Event.
- Shinobi Wan Kenobi that are spawned by a Chaos Event.
- Flaming Monkeys that are spawned by a Chaos Event.
Developer Note: A common complaint has been that Chaos Events cause too much damage to your Herdables if you keep them near your Town Center. This change ensures that the damage they do take will be less frustrating in cases where you have not already moved them away from danger.
Shared
- Various myth units have had their obstruction sizes reduced to better fit their respective sizes; see the specific culture sections for details.
Myth Units
- Myth units from a previous age now have their hitpoints and damage increased from +20% → +25%.
Developer Note: This change aims to keep myth units from previous ages a little more relevant in later stages of the game.
Buildings
- Town– and Village Center: damage per garrisoned unit increased from +3% → +5%.
- Tower: damage per garrisoned unit increased from +5% → +10%.
Developer Note: This change aims to alleviate early-game pressure when defending against various units, which can cause significant idle time. That idle time is now being rewarded with more damage output on defensive structures.
Technologies
- Advanced Fortifications: adjusted as follows
- Now also affects Tower damage by +50%.
- No longer affects the Hack armor of Fortress-type buildings by -10% hack vulnerability.
- Ballistics: adjusted as follows
- Availability changed from Heroic → Classical age.
- Cost reduced from 200 wood 200 gold → 150 wood 150 gold.
Relics
- Great Tzompantli: Now also grants a 0.01 favor per second trickle.
- Atlatl of Ehecatl: Ranged unit and building attack interval reduction reduced from -10% → -5%.
- Mayahuel’s Maguey: Human Soldier food, wood and gold refund on death reduced from 10% → 5% of the unit’s cost.
- Favor curve adjusted so that villagers gather a little bit faster when gathering with large numbers of Villagers, example rates below:
- Favor income for 3 villagers increased by ~2.5%.
- Favor income for 10 villagers increased by ~9.5%.
- Favor income for 30 villagers increased by ~24%.
- Favor income for 50 villagers increased by ~37%.
Major Gods
Hades

- Vaults of Erebus (Technology): gold trickle rate reduced from 2 → 1.75 gold per second.

- God Bonuses have been adjusted as follows:
- Removed:
- +1 Villagers can work on a Farm.
- Village Centers have additional HP and increased attack per garrisoned Villager.
- Buildings build faster when close to Gold mines.
- Added:
- Village Centers trains units 25% faster.
- Herdables fatten 25% faster, and can fatten 15% more.
- Human soldiers and myth units train +10% faster per age.
- Removed:
Developer Note: As part of a soft redesign of Demeter, we are putting more power budget and focus on the economic aspect of Demeter rather than the defensive side, and giving her a fitting myth unit-related bonus, as all Greeks have.
- Herdables spawned from aging up no longer follow rallypoints.
- Divine Labor (Technology): adjusted as follows
- No longer increases Villager wood & gold carry capacity.
- Villagers gather from Herdables and Farms 10% faster.
- Villager hitpoints healed for each drop-off reduced from 18 → 10.
- No longer researchable at Town or Village Centers, it is instead researchable in the Granary.
Minor Gods
Athena
- Restoration (God Power): adjusted as follows
- Cost increased from 100 → 125 favor.
- Repeat cost increased from 20 → 25 favor.
- Cooldown increased from 120 → 180 seconds.
Pan
- New Technology: Hymn of the Wildwood
- Heroes heal nearby units for 0.75 HP/s, in a 5 radius.
- Costs 150 gold 20 favor.
- 40 second research time, available in the Temple.
- Pan’s Pioneers (Technology): adjusted as follows
- No longer spawns Lykaons upon Town or Village Center completion.
- New effect: Buildings cost -10% less wood.
- New effect: +1 Villagers can gather from farms.
- Cost increased from 100 gold 15 favor → 200 food 20 favor.
- No longer researchable in the Temple, instead researchable in the Storehouse & Granary.
- Thorned walls (Technology): now also affects Towers and Fortresses.
- Predatory Instinct (Technology): adjusted as follows
- Renamed to Call of Lykaion.
- No longer increases damage by +2 hack.
- No longer increases speed by 8.33%.
- No longer allows Lykaons to be transformed at will, as this feature is present on the base unit.
- New effect: Town and Village Centers now spawn 1 Lykaon for each present and future.
- New effect: Lykaons now gain +25% damage.
- Cost changed from 300 food 20 favor → 200 food 14 favor.
Dionysus
- Bronze (God Power): repeat cost increased from +10 → +25.
Hestia
- Communal Hearth (God Power): adjusted as follows
- Repeat cost increased from +5 → +25.
- Cooldown increased from 150 → 180 seconds.
- Villager gather rate multiplier increased from 10% → 15%.
- New Technology: Guiding Flame
- Increases ship line of sight by +4.
- Increases ship attack range by +15%.
- Costs 200 wood 15 favor.
- 25 second research time, in the Dock.
- Gracious Hospitality (Technology): adjusted as follows
- No longer increases population for Farms near Town Centers.
- Now increases the House build limit by +2.
- Cost increased from 150 food 20 favor → 275 gold 22 favor.
- No longer researchable from the Town Center, it is instead researchable from houses.
Persephone
- Underworld Invasion (God Power): adjusted as follows
- Hitpoint reduction of Eidolon units reduced from -33% → removed.
- Now spawns a minimum of 30 Eidolons at base, with +30 per Town Center. (Maximum 150 total units)
- The casting player can no longer build any Town or Village Centers during the duration of the power.
- Only human soldiers are valid Eidolon targets.
- Active time reduced from 200 → 180 seconds.
- Repeat cost reduced from +75 → +50.
Developer Note: These changes aim to make the power more similar to Ragnarok’s playstyle by creating clear counter-play through myth units.
- New Technology: Harvest of Souls
- Infantry attack 20% faster and deals 15% more damage upon killing an enemy unit.
- Costs 150 food 150 gold 25 favor.
- 40 second research time, in the Armory and Military Academy.
- Sacred Land (Technology): adjusted as follows
- No longer gives farms a healing aura.
- New effect: Villagers working on farms also grant 0.1 gold per second while gathering.
- New effect: Villagers gather 10% faster from farms.
- Cost increased from 100 gold 15 favor → 200 food 20 favor.
Hephaestus
- Forge of Olympus (Technology): adjusted as follows
- Armory research speed reduced from +100% → +50%.
- Cost increased from 200 gold 20 favor → 250 gold 25 favor.
Myth Units
- Lykaon (Pan): adjusted as follows
- Can now transform at will, without needing an upgrade.
- Bonus damage multiplier vs siege 2x → removed.
- Bonus damage vs sentry towers 2.5x → 4x, and applies to all tower-type buildings.
- Food gathering rate from Huntable and Herdable animals increased from +25% → +50%.
- Cost changed from 100 gold 80 wood 15 favor → 165 gold 15 favor.
- Population cost reduced from 2 → 1 (Villager version only).
- Centaur (Hermes): adjusted as follows
- Arrow Volley area damage reduced from 21 → 19 pierce damage over time.
- Hitpoints increased from 250 → 300.
- Damage increased from 18 → 20 pierce.
- Attack range reduced from 12 → 10.
Developer Note: These changes aim to shift the power budget from the centaur more into the base stats away from the special attack, making them less reliant on micro management.
- Nemean Lion (Aphrodite): adjusted as follows
- Damage increased from 22 hack 14 crush → 24 hack 16 crush.
- Obstruction size reduced from 1.24 → 0.99.
- Hamadryad (Hestia): cost reduced from 200 wood 50 gold 20 favor → 230 wood 20 favor.
- Chimera (Artemis): adjusted as follows
- Obstruction size reduced from 1.24 → 0.99.
Human Units
- Hippeus: hitpoints increased from 150 → 155.
- Prodromos: adjusted as follows
- Pierce armor increased from 10% → 15%.
- Damage bonus multiplier vs cavalry increased from 3.5x → 4x.
- Amazon Archer (Demeter): adjusted as follows
- Build limit 10 → removed.
- Movement speed increased from 4.0 → 4.8.
- Bonus damage multiplier vs buildings 2.2x → removed.
- Hitpoints reduced from 160 → 120.
- Population cost increased from 2 → 3.
- Cost changed from 85 wood 65 gold → 85 food 95 wood.
- Train time reduced from 12 → 9.5 seconds.
- Damage reduced from 13 pierce 2 divine → 13 pierce 1 divine.
- Attack range reduced from 26 → 24.
- Weight class increased from 5 → 6.
Developer Note: We’ve adjusted the design of the Amazon Archer to be the first gold-less human unit, and shifted its power into being a fast, long-range super archer, rather than a slow, build-limited super archer with bonus damage against buildings.
Major Gods
Ra

- Berry gather rate increased from +25% → +30%.
Myth Units
- Sphinx (Bast): adjusted as follows
- Cost reduced from 120 gold 20 favor → 120 gold 18 favor.
- Obstruction radius reduced from 1.24 → 0.99.
- Scorpion man (Nephthys): cost reduced from 200 wood 24 favor → 200 wood 22 favor.
- Petsuchos (Sobek): obstruction radius reduced from 1.24 → 0.99.
Hero Units
- Pharaoh: damage in the Archaic age increased from -90% → -75%.
Human Units
- Spearman: bonus damage multiplier vs cavalry increased from 1.75x → 2x.
Buildings
- Lighthouse: cost reduced from 300 → 200 gold.
Major Gods
Thor

- Dwarven Armory: Archaic age research speed reduced from 0.5x → 0.33x.
Loki

- Spy (God Power): cost reduced from 60 → 30.
Minor Gods
Njord
- Vikings (Technology): Raiding Cavalry divine damage increased from +1 → +1.5.
Skadi
- Frost (God Power): duration reduced from 50 → 45 seconds.
Myth Units
- Draugr (Ullr): cost reduced from 225 wood 14 favor → 200 wood 14 favor.
- Rock Giant (Aegir): Obstruction size reduced from 1.49 → 1.24.
- Frost Giant (Skadi, Hel): adjusted as follows
- Hitpoints increased from 600 → 700.
- Damage increased from 36 hack 30 crush → 40 hack 32 crush.
- Obstruction size reduced from 1.24 → 0.99.
- Fire Giant (Baldr): Obstruction size reduced from 1.24 → 0.99.
- Fenris Wolf Brood (Tyr): Obstruction size reduced from 1.24 → 0.99.
- Nidhogg (Hel): adjusted as follows
- Hitpoints increased from 2800 → 3200.
- Cooldown reduced from 90 → 60 seconds.
Hero Units
- Hersir: damage in the Archaic age increased from -90% → -75%.
- Godi: movement speed increased from 4 → 4.3.
Human Units
- Raiding Cavalry: adjusted as follows
- Hitpoints increased from 105 → 110.
- Hack armor increased from 15% → 20%.
- Throwing Axeman: adjusted as follows
- Hack armor reduced from 30% → 20%.
- Pierce armor increased from 15% → 25%.
- Damage reduced from 6 → 5 hack.
- Damage bonus multiplier vs infantry increased from 3x → 4x.
Developer Note: These changes aim to help the Throwing Axeman survive a little longer against ranged units, such as Slingers or Toxotes, and weaken them against cavalry units or fast infantry. Making their damage more specialized against infantry also aims to make them a unit that requires a bit more control, but with greater payoff.
Major Gods
Oranos

- Shockwave (God Power): adjusted as follows
- Cooldown increased from 150 → 180 seconds.
- Cost increased from 15 → 20 favor.
Minor Gods
Leto
- Spider Lair (God Power): adjusted as follows
- Cost increased from 0 → 4.
- Spiders from Spider Lair can now be revealed within 3 radius by any unit, or 8 radius by scout units, and remain visible once revealed.
Developer Note: This change effectively removes the free second cast, as its cost was 0 + 4. Now you have to start paying after your first free cast.
- Perception (Technology): cost reduced from 50 food 100 wood → 50 food 50 wood.
Oceanus
- Frontline Heroics (Technology): adjusted as follows
- Infantry hero food and gold cost reduction reduced from -30% → -20%.
- Cost reduced from 100 gold 15 favor → 100 gold 12 favor.
Hyperion
- Chaos (God Power): cooldown increased from 180 → 240 seconds.
- Heroic Renewal (Technology): adjusted as follows
- Hero regeneration rate reduced from 1.5 → 1 hp/s.
- Research time reduced from 40 → 30 seconds.
Rheia
- Horns of Consecration (Technology): research time reduced from 40 → 25 seconds.
Myth Units
- Automaton (Leto): adjusted as follows
- Hack armor increased from 30% → 35%.
- Pierce armor reduced from 55% → 50%.
- Train time reduced from 10 → 9 seconds.
- Tartarian Spawn (Hekate): obstruction size reduced from 1.24 → 0.99.
- Argus (Atlas): adjusted as follows
- Obstruction size reduced from 1.49 → 1.24.
- Movement speed increased from 4.1 → 4.3.
- Hitpoints increased from 760 → 840.
- Centimanus (Helios): hitpoints increased from 900 → 960.
- Lampades (Hekate): cost reduced from 220 gold 22 favor → 200 gold 20 favor.
Hero Units
- Oracle (Hero): damage in the Archaic age increased from -90% → -75%.
- Contarius (Hero): adjusted as follows
- Cost increased from 50 food 30 gold → 55 food 30 gold.
- Hitpoints increased from 155 → 170.
Human Units
- Contarius: adjusted as follows
- Cost increased from 65 food 40 gold → 75 food 40 gold.
- Hitpoints increased from 140 → 155.
Developer Note: The goal of this change is to make Contarius a more pop-efficient unit so it may perform better in the late game, scaling its power and cost up roughly equally.
- Favored land: income adjusted as follows
- Tile 0-3000, favor income reduced from 0.01 → 0.0075 favor per tile.
- Tile 3000-5000, favor income increased from 0.005 → 0.0075 per tile.
- Tile 5000+, favor income increased from 0.001 → 0.0025.
Developer Note: The intent behind these changes is to make expansion feel more rewarding by giving you more favor if you are proactive in securing the map, and to offset the Kuafu unit’s early-game favor cost reduction.
Major Gods
Nuwa

- Kuafu Chieftain (Technology): Cost reduced from 150 food 15 favor → 150 food 10 favor.
Shennong

- Prosperous Seeds (God Power): gather rate increased from +50% → +60% faster than a normal farm.
Minor Gods
Xuannu
- Qilin’s Blessing (Technology): cost reduced from 100 food 100 gold 25 favor → 100 food 100 gold 15 favor.
Chiyou
- Son of Loong (Technology): cost reduced from 150 gold 10 favor → 125 gold 8 favor.
- Rage of Slaughter (Technology): cost reduced from 150 wood 10 favor → 150 wood 5 favor.
Houtu
- Sinister Defiance (Technology): cost reduced from 150 food 50 gold 15 favor → 150 food 25 gold 10 favor.
Goumang
- Forest Protection (God Power): cost increased from 100 → 125 favor.
Gonggong
- Last Stand (Technology): cost increased from 300 food 15 favor → 300 food 25 favor.
Myth Units
- Yazi (Chiyou): adjusted as follows
- Hitpoints increased from 300 → 320.
- Obstruction size reduced from 0.99 → 0.74.
- Baihu (Rushou): obstruction size reduced from 1.24 → 0.99.
- Taotie (Nuba): obstruction size reduced from 1.49 → 1.24.
- Hundun (Huangdi): adjusted as follows
- Cost reduced from 220 food 30 favor → 220 food 28 favor.
- Hack armor increased from 45% → 50%.
- Qinglong (Gonggong): adjusted as follows
- Special attack initial impact damage reduced from 35 pierce → 10 divine.
- Special attack damage over time puddle lifespan increased from 1 → 3 seconds, with a divine damage of 5 per second.
- Hitpoints increased from 600 → 660.
Developer Note: The special attack changes shift power budget from the initial impact to the puddle, allowing for some counterplay by maneuvering units out of the puddle.
- Xuanwu: obstruction size reduced from 2.99 → 2.49.
- Yinglong (Huangdi): hitpoints increased from 2400 → 2700.
Hero Units
- Pioneer (Hero): damage in the Archaic age increased from -90% → -75%.
Human Units
- Ge Halberdier: adjusted as follows
- Damage increased from 4 → 5 hack.
- Damage bonus multiplier vs cavalry reduced from 5x → 4.5x.
- Tiger Cavalry: hitpoints reduced from 170 → 165.
Other Units
- Peasant: gather rates increased from 80% → 85% compared to those of a Greek Villager.
- Kuafu: adjusted as follows
- Train time increased from 42 → 42.5 seconds.
- Cost reduced from 50 food 100 gold 10 favor → 50 food 100 gold 8 favor.
Developer Note: These changes aim to shift some of the power budget away from Kuafu as the dominant target for favor spending.
Major Gods
Susanoo

- Kusanagi (God Power): repeat cost increased from +5 → +10.
- Crushing Waves (Technology): cost increased from 50 food 10 favor → 100 food 15 favor.
- Kitsune bushido XP trickle rate reduced from 0.75 → 0.5 per second.
Minor Gods
Ame-no-Uzume
- Katagi (Technology): Bushido XP on death from infantry increased from 75 → 100.
Minakatatomi
- Shrine of the Hunt (God Power): adjusted as follows
- Wolves spawned from the shrine are no longer myth units; instead, they now behave the same as serpents.
- Hitpoints reduced from 180 → 90.
- Damage bonus multiplier vs heroes -50% → removed.
- Crush armor increased from 80% → 99%.
Developer Note: This change aims to make them stronger against early heroes, and a bit weaker against Villagers in rare offensive use-cases.
- Kumiki (Technology): cost increased from 100 wood 50 gold 10 favor → 100 wood 50 gold 15 favor.
Hero Units
- Onmyoji: population cost increased from 3 → 4.
Developer Note: This unit has been performing too well when massed in the late game. Increasing the pop cost to match the unit’s price is intended to make this more manageable.
Human Units
- Yari Spearman: damage bonus multiplier vs cavalry reduced from 3x → 2.5x.
- Shinobi: hitpoints increased from 110 → 120.
- Devotion: adjusted as follows
- Favor earned from devoting Villagers increased from 15 → 18.
- Passive favor income per devoted Villager increased from 0.4x → 0.5x that of the Greek favor gather rate, and is adjusted to match the new Greek favor formula.
- Number of Villagers needed to reach maximum passive favor income from devotion reduced from 20 → 15.
- Devotion favor reward reduction reduced from -90% → -80% at maximum scaling, resulting in twice as much favor earned as before in the late game, once the max is reached.
Developer Note: These changes result in a increase of 17.64 → 22.44 favor per minute passively, once at the maximum passive favor cap. The amount earned at the bottom rate per Villager directly is also increased from 1.5 → 3.6 favor.
- Tonalli can now be collected on water by the Arrow Canoe, Atlatl Siege Canoe, and Tepoztli Canoe.
- All Teixiptla will now adjust their Lifespan as a percentage of their previous Lifespan whenever a technology is researched that modifies it.
Developer Note: For example, if the Lifespan was increased from 30 seconds to 60 seconds, this would previously have reset the full Lifespan on active units to 60 seconds, regardless of whether it was at 29 seconds or 1 second remaining. With this change, if you were at 15 seconds, that would mean 50% of the Lifespan is completed, and the technology change for the active unit would adjust it to 30 seconds (of the new maximum of 60). This change was made to reduce the effectiveness of abusing research timings during raids to gain a second wind of attack time with active Teixiptla.
- Cosmic Guard: adjusted as follows
- Number of myth units changed from 3 → 2.
- Number of human soldiers needed to sacrifice reduced from 15 → 12.
Major Gods
Huitzilopochtli

- Blood Pact (God Power): adjusted as follows
- Now also scales Hitpoints and Damage of the target unit per age as follows
- Archaic Age: 1.5x
- Classical Age: 2.0x
- Heroic Age: 2.5x
- Mythic Age: 3.0x
- Wonder Age: 4.0x
- Now also scales Hitpoints and Damage of the target unit per age as follows
- Temple, Great Temple, Town- and Village center refund on completion reduced from 33% → 25%.
Tezcatlipoca

- Now has access to farms in the Archaic Age, allowing him to use Shennong’s Prosperous Seeds.
Quetzalcoatl

- Nobles’ Hut unit hitpoints reduced from +15% → +10%.
Minor Gods
Malinalxochitl
- Infestation Nest (God Power): adjusted as follows
- Initial Large Scorpions spawned reduced from 3 → 2.
- Number of Large Scorpions spawned on death reduced from 3 → 2.
- Lifespan increased from 180 → 240 seconds.
Developer Note: These changes aim to slow down the Nest’s early power, while keeping the number of spawns overall the same.
- Omen of Malinalco (Technology): adjusted as follows
- Maquizcoatl on death explosion armor reduction increased from -15% → -20% hack & pierce.
- Cost reduced from 150 food 15 favor → 120 food 12 favor.
Itzpapalotl
- Purge (God Power): duration reduced from 6.5 → 6 seconds.
Coyolxauhqui
- Starfall (God Power): small strike divine damage increased from 5 → 6.
Tlaloc
- Pillar of Tlalocan (God Power): adjusted as follows
- Hitpoints reduced from 2800 → 2400.
- Damage changed from 40 hack 20 divine → 40 pierce 10 divine.
- Damage area of strike reduced from 6 → 5.
- Can no longer target siege weapons with its water strikes.
- Tlaloques (Technology): Calpulli upgrade discount reduced from -90% → -75%.
Mictlantehcutli
- Omen of Death (Technology): adjusted as follows
- Teixiptla hack damage on death increased from 40 → 50.
- Teixiptla bonus damage multiplier on death increased from 5x → 6x.
- Cost reduced from 250 food 25 favor → 150 food 20 favor.
- Necklace of Eyeballs (Technology): now affects all heroes rather than just Teixiptla’s.
Myth Units
- Centzon Totochthin (Patecatl): adjusted as follows
- Hitpoints and damage per veterancy tier increased from +20% → +25%.
- Hitpoints increased from 240 →260.
- Pierce armor increased from 45% → 50%.
- Soul guide (Xolotl): is now a valid Blood Pact target.
- Axolotl: now follows the same heal logic as other healers, fixing an issue where they could heal otherwise unhealable units.
- Quinametzin: adjusted as follows
- Hitpoints increased from 500 → 600.
- Hack armor increased from 15% → 25%.
- Cost reduced from 300 gold 10 favor → 300 gold 5 favor.
- Obstruction size reduced from 1.24 → 0.99.
Human Units
- Tlamanih Spearman: damage bonus vs cavalry reduced from 3.5x → 3x.
- Ocelotl Warrior: hitpoints increased from 155 → 165.
- Shorn One: adjusted as follows
- Terror Whistle damage area reduced from 2 → 1.
- Terror Whistle duration reduced from 5 → 4 seconds.
- Damage reduced from 13 → 12 hack.
- Eagle Warrior: adjusted as follows
- Cost increased from 75 wood 45 gold → 80 wood 45 gold.
- Train time increased from 20 → 21 seconds.
- Hitpoints reduced from 95 → 90.
- Attack range reduced from 19 → 18.
Hero Units
- Teixiptla (Huitz): adjusted as follows
- Damage reduced from 18 → 15 divine.
- Damage over time reduced from 1 → 0.75 Divine, per second, for 5 seconds.
- Damage bonus multiplier vs myth units increased from 8x → 9x.
- Lifespan in the Classical age reduced from 30 → 25 seconds.
- Teixiptla (Tez): adjusted as follows
- Damage reduced from 10 → 8 hack.
- Special Attack damage reduced from 40 → 32 hack.
- Damage bonus multiplier vs myth units increased from 8x → 9x.
- Lifespan in the Classical age reduced from 30 → 25 seconds.
- Teixiptla (Quetz): adjusted as follows
- Damage reduced from 20 → 16 divine.
- Damage bonus multiplier vs myth units increased from 8x → 9x.
- Lifespan in the Classical age reduced from 30 → 25 seconds.
Buildings
- Calpulli (Craft Workshop): hitpoints increased from 600 → 800.
Developer Note: The Livestock Pen and Lumber Outpost each have 800.
- Spike Trap: cost reduced from 80 → 50 wood.
- Smoke Trap: cost reduced from 15 wood 15 gold → 10 wood 10 gold.
- Added the new Tenochtitlan’s Heart random map for owners of the Obsidian Mirror DLC.
- Terrain now changes beneath buildings placed on Aztec Random Maps.
- Peach Blossom Land: Fixed a bug that caused up to 67 chickens to spawn instead of up to 6.
- Obsidian Mirror 01: The prompt to hint that you should use the Pillar of Tlalocan while defending will now show more consistently.
- Obsidian Mirror 12: Fixed a Dock that was showing incorrect player colors after taking damage.
- Fall of the Trident 16: Fixed some cases of portrait icons that were showing as unknown for Kastor.
- Pillar of the Gods 09: Fixed a bug that could cause the Titan to become stuck in the Titan Gate after it completes.
General
- Updated Doxygen documentation and VS Code Extension.
- Blood and Bones DLC new addition! All variations of blood and bones can now be placed in the Editor! This includes both the original red, the darker red, and the prismatic color variations. It also includes both the white and bloodied versions of all skeleton models. You can find all of these in the Editor with “Blood Pack” at the end of their names.
- Fixed a bug that prevented Mods from overriding encrypted image files. It is now possible to mod and override God Portraits and other assets again. This was not functioning correctly after the previous update, when the UI swapped to using DDS files for images.
- Added a new Tech Tree flag “SpecialAgeUpgrade” that can be used to negate incorrect cases where special alternate versions of Age Up technologies are used for campaigns. This is used for ClassicalAgeMalinalxochitlDummy to fix the “GREEK TO ME” cheat.
- Added new tags to the UnderworldInvasion power type.
- Added new tag EidolonMin, which is used for (EidolonMin + (Town Centers Count * EidolonStep)).
- Added new tag DurationTechEffect, which defines a technology that applies during the first update of Underworld Invasion and then is removed at the end of the effect.
- Added new tag OnlyApplyDurationTechEffectIfTechActive that only applies the DurationTechEffect if this tech is active.
- The ChargedModify action type now supports multiple child Charged tags with KillEnemy as the activation type. Previously, it would never trigger more than the first listed upon killing an enemy. Only the first ChargedModify ProtoAction with KillEnemy will work, so you will still need to combine all KillEnemy activation types onto one ProtoAction for any individual ProtoUnit. This fix was applied to ensure the new Harvest Souls technology could modify two different stats.
- Abilities flagged with DisplayWithAbilities will now show correctly with Grid Hotkeys as the default.
- Added new functions that allow custom map creators to return to the old LOS in Free For All, where you can see Allies’ vision.
- Added new random map function: void rmSetCanSeeAllyLOSInFFA(bool canSee): Sets whether fog of war allows vision of Ally LOS in the match. Change applies during post-random map startup LOS fixup.
- Add new trigger function: void trSetCanSeeAllyLOSInFFA(bool canSee, bool applyFogChangeNow): Sets whether fog of war allows vision of Ally LOS in the match. Change may only be visible in most situations if you call applyFogChangeNow. This may not be necessary if it is done before other situations that would force a mass fog update.
- Added new editor trigger: Player: Toggle FFA Ally LOS
- Adding rmSetCanSeeAllyLOSInFFA(true) to a custom map script will let the LOS behave the old way. This can be toggled mid-match with trigger function calls to trSetCanSeeAllyLOSInFFA.
- Added functionality to support alternate behaviors when the Lifespan type Data Effect is applied.
- Added a new attribute for Lifespan Data Effects “updateLifespanAsPercent” that can be set with true or 1 as a value. Scoped to a single Data Effect change.
- New Protounit flag “UpdateLifespanAsPercentOnDataChange” that triggers the same functionality scoped to that ProtoUnit for all Data Effects (if the values before and after were both greater than 0).
- While applying a Lifespan Data Effect and either of the above is set, the relative change is calculated (as multiplier = new / old), and then this multiplier is applied instead to all already existing units.
- These changes were applied to ensure that age-ups (and other Lifespan-type changes) would not reset the timer on active Teixiptla.
- SoundSetEnter, SoundSetExit, and SoundSetUpdate tags in Tactic files can now include a volume attribute with a multiplier from 0.0 to 1.0 to adjust audio volume. This is used for Stealth sounds to modify how they sound.
- Fixed a bug that could cause Gauntlet-type events to become active behind the scenes in the Scenario Editor and when playtesting from the Scenario Editor. In some cases, this may have meant that effects were incorrectly activated at times when they should not have been.
- Fixed a comment spotted by Modders that incorrectly referred to Pan as a Major God.
Investigation
As always, we are continuing to track issues reported by the community for future updates.
For other known issues, please visit this page to see what’s being tracked!
Coming Up…
We truly appreciate all the player feedback and community discussions that continue to inform much of our work, helping us identify the areas where updates can make the biggest difference.
Alongside this, the team is actively focused on improving the Age of Mythology experience, including ongoing efforts to stabilize gameplay, addressing any outstanding issues and refine overall balance to create a more cohesive and dependable experience.
We’re grateful to have you as part of the journey.
DISCLAIMER
Please note that this list is subject to change and should not be considered a comprehensive list of all the known issues we’re tracking. The above is to inform you of the team’s current priorities, which will change as other issues arise or take precedence.
For the latest updates and announcements, please visit our social channels.