Age of Empires III: Definitive Edition – Update 47581

Hello, voyagers! We have another exciting update for Age of Empires III: Definitive Edition!

There are lots of fantastic changes, improvements, new maps, and even some fun new unlockable warchief skins coming with today’s patch.

While there are plenty of notable fixes and features to look forward to in today’s build, here are some of the big highlights coming with this month’s update:

  • Age of Empires III: DE Anniversary event
  • Additional Inca Homecity customizations
  • Unlockable Inca Warchief skins
  • 6 NEW Inca Cards
  • Tons of Inca gameplay improvements and balance tweaks
  • 2 New South American Maps and 1 New African Map
  • 73 Large Maps
  • Brought back the legacy Inca Settlements as Quechua Settlements
  • Updated Settlement spawns on South American Maps


Thank you for sharing in yet another major milestone for Age of Empires with us! We hope you enjoy all the changes and look forward to sharing in all the adventures yet to come!

—The Age of Empires Team

 

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Download on the MICROSOFT STORE

Remember that you’ll need to update your game in the Microsoft Store:

  • Open the Microsoft Store.
  • Click the [ ∙ ∙ ∙ ] symbol next to your profile picture.
  • Select Downloads and updates.
  • Press the Get updates button to automatically detect, download, and install the latest changes to your game!
  • Open the game. The title screen should show you on Build 47581

If you are unable to launch the game after downloading the update, make sure you add (or re-add) the Age of Empires III: Definitive Edition client or folder as an exception to your firewall and antivirus program.

That’s it; you’re ready to play!

Download on STEAM
Remember that you’ll need to update your game in Steam:

  • Open Steam.
  • Click on Library to see your games list.
  • Click Downloads at the bottom of the Library window.
  • [If the new build does not download automatically,] click the Download Now button to manually download the new update.
  • Open the game. The title screen should show you on Build 47581

That’s it; you’re ready to play!

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Please note that custom mods may not be compatible with the latest game update. If you are experiencing issues launching or playing the game after downloading the new build, try disabling your installed mods before trying again.

Still having trouble? Visit our support site!

BUILD SPOTLIGHT

New Cards

3 Villagers (I)
“Ships 3 Villagers.”

  • This card is accompanied by a package of Inca gameplay improvements and balance tweaks (read on for details!)
INF 2 Villagers (I)
“Ships 2 Villagers.”

  • Can be sent infinite times
5 Villagers (II)
“Ships 5 Villagers.”

  • Ships 5 Villagers
Wamani (II)
“Ships 2 Kallanka Travois and enables Kallanka warriors to be trained early.”

  • Ships 2 Kallanka Travois
  • Enables Kallankas, Bolas Warriors, Huaracas and Macemen to be trained in the Commerce Age (with age 2 stats)
Autarky (III)
“Kancha Houses can also be toggled to produce Wood instead of Food.”

  • Adds a Food and Wood toggle, so that the desired resource can be chosen
  • Wood and Food are produced at the same rate (0.6 resources per second) and both are improved by the Chicha Brewing card
5 Macemen (III)
“Ships 5 Macemen.”

  • Costs 500 food to send
INF 6 Huaracas (III)
“Ships 6 Huaracas.”

  • Can be sent infinite times

The Anniversary Event

October 12 – October 26

Age of Empires III: Definitive Edition is celebrating its anniversary with an all new and unique event!

While this event is active, everyone will be able to play. We’re including a fun group of challenges specific to celebrate alongside some super cool rewards:

New Rewards!

Starting TODAY through October 26th, complete the in-game tasks within the time limit to unlock exclusive rewards!

Day ~ 🎯 Sign in to Xbox Live.
🏆 Unlocks the Xbox-themed Andytruck with wrapped presents profile icon.
Day 1 🔒 Unwrap 5000 presents from the resource crates.(collect 5000 resources from food, wood or coin collectively)
🏆 Profile Icon Unlock – Elisabet Ramsey and Amelia Black in birthday hats and blowing birthday party horns.
Day 2 🔒 Win a single player Skirmish or Multiplayer Game as the Americans or British.
🏆 Profile Icon Unlock – George Crushington blowing out a birthday candle on a slice of cake.
Day 3 🔒 Train 50 Artillery units from either the Artillery Foundry, Fort, Siege Workshop or Palace.
🧱 Mod Unlock – Birthday cake cannonball mod.
Day 4 🔒 Deal 2000 damage using the Hand Mortar as the Chinese.
🏆 Profile Icon Unlock – Hand mortar holding an anniversary birthday cake.
Day 5 🔒 Win a single player Skirmish or Multiplayer Game as the Incas.
🏆 Unlock Customization – 2 Inca Explorer Customizations.

Keep it Forever!

Remember: if you sign in to Xbox Live at any point during the event, you get to keep all the mods and profile icons you unlock! Sign in, earn your rewards, and enjoy!

—The Age of Empires Team

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Event F.A.Q.

Q: Do I have to complete the challenges on consecutive days?

While challenges don’t have to be completed on consecutive days, only one challenge can be completed per day.

Only the Xbox Live challenges can be completed *any* day before the end of the event!

Q: When is the last day I can complete the daily challenges?

The Anniversary Event concludes October 26th.

Q: Do I get to keep all of the event unlocks?

All you need to do is log into your Xbox Live account before the end of the event to keep all of the profile icons and mods you unlock; it’s as easy as that!

Q: What do I do if I accidentally unsubscribe from a special mod?

No problem! All you need to do is click your Profile Icon on the main menu, select Event Mods (under Collection), and then check the unlocked event mod you want to enable!

Q: How do I change my profile icon?

You can update your profile icon in your profile:

  1. On the main menu, click the Profile Icon next to your name.
  2. You should now be in the Profile Icons tab under Collections.
  3. Select your favorite icon, then click the Select Icon button to lock in your choice.
  4. You’re done!

Q: How do I download and enable mods?

For information about how to subscribe to and prioritize your mods, visit this article.

GAME

Stability & Performance

  • Fixed a crash when destroying the last weapons cache in the Story Mode scenario “Boneguard’s Lair”.
  • Fixed a rare crash when pressing the Xbox Live Sign In button twice in quick succession.
  • Fixed a rare crash when an AI Villager is searching for a Field to gather from.
  • Fixed a rare crash in the AI code when calculating how many units to assign to each resource type.
  • Fixed a rare crash in the Deck Builder when pressing Esc after creating and cancelling a deck.

Graphics

  • Majority of horse drawn units now work as two units and turn properly rather than being treated as one large unit.
  • The Livestock Pen that is obtained by the Japanese via the Dutch Consulate now uses the Dutch Livestock Pen graphics.
  • Updated the Skirmisher icon to more accurately represent the in-game unit.
  • Fixed a visual glitch where balloons would fall below the water surface on certain maps.
  • New animations for people in the Indian Home City Market customization.
  • Fixed an issue where units in the Japanese Home City could sometimes walk into the water.
  • Fixed a rare issue where some units would flicker when using the “Friend/Foe Outlines” accessibility setting.

UI

  • Fixed various map descriptions which did not list the correct Outlaws & Natives.
  • Fixed a rare issue where a treasure on the map “Plymouth” would indicate the treasure reveals other treasures on the map, but instead, it grants a Pilgrim.
  • The tooltip for the bonus Influence/XP sources (Town Center, Trading Post and Palace icons) in the unit stat panel for the University now shows the contribution that each source makes to the rate.
  • European civilizations: Infinite “Falconet” Home City Cards now have a purple border.
  • Ethiopians: After sending the “Coffee Berries” card, Villagers are now counted as Coin gatherers instead of Food gatherers in the UI.
  • Berber Camel Rider’s tooltip now indicates it’s a ‘cavalry’ unit, instead of a ‘cavlary’ unit
  • Dunes map description has been updated to accurately reflect the map’s layout.
  • Hussar’s history section now correctly indicates that the unit is heavy cavalry instead of light cavalry.
  • Updated the HUD to display challenge tracking in-game.
  • Imperial Sharpshooters are now using their correct name (instead of Veteran Sharpshooters) when starting a game in the post-Industrial/Imperial Age.
  • Fixed incorrect order for wood upgrades in the Inca techtree.
  • Fixed height scaling issue for Civ Flag tooltips in SP and MP Lobbies.
  • Show game modes and sizes being searched for during ranked game search.
  • The Narrator now reads out important information on the Game Summary and Player Summary screens.
  • Fixed some issues where the Narrator wouldn’t read out resource symbols in some in-game UI (e.g. Chat output & Livestock Market).
  • Accessibiliy: Added missing keyboard navigation feedback for Publishing and Reporting windows in Mods menu.
  • Accessibiliy: Added missing keyboard focus feedback in deck builder.
  • Fixed text truncating in Russian in the Diplomacy menu.
  • Fixed text truncating in the challenges complete menu.
  • Fixed text truncating in the objectives menu in the HUD for Primary and Secondary objectives.

Settings

  • Blocking/muting players via the XBox Console Companion or Game Overlay will now correctly mute players in-game

Hotkeys

  • “Allow Conflicts” is now enabled by default for Legacy Hotkeys.
  • African Trading posts now fully support legacy hotkeys.
  • The Town Center Eject (legacy) hotkey now works when you have a unit garrisoned in an ally’s Town Center.

Multiplayer

  • Multiplayer save games can now be loaded if they use custom maps.

GAMEPLAY

General

  • Military units can now be given a command to Patrol along a sequence (or around a loop) of waypoints.

Fixes

  • Fixed an issue where the flags for units’ additional waypoints or queued commands would not appear on terrain.
  • Fixed an issue where crates with 50 Food would idle Villagers for a second. (currently affects French & Portuguese)
  • The Honey Badger cheat unit can now correctly attack treasure guardians.
  • Pirates now have the “Outlaw” tag.
  • Levied Bowmen can no longer be healed when they lose HP as minutemen.
  • Berber Nomads no longer gather Export while being idle.
  • Berber Sultan and Akan Warchief can now use the Chaos ability.
  • Aztecs: “Aztec Mining” card now stacks better with the treasure which reduces the cost of infantry by 5%.
  • British, Dutch, French, Swedes, Ottomans, Lakota, and Portuguese: Can now correctly send the “Recruit Privateer Fleet” card.
  • Ethiopians: “Fazogli Gold” card now improves Gold Gathering from berries after sending the “Coffee Berries” card.
  • Ethiopians: “Arab Alliance Blue Nile Ties” now properly interacts with Mapuche Ad Mapu Native improvement.
  • French: “TEAM Cheap Church” card now also reduces the cost of its own technologies.
  • Hausa: “TEAM Zuma Rock Lore” card now displays a timer when shipped and now reveals mines for 3 minutes, instead of indefinitely.
  • Hausa: “Gaananci” card no longer ships 5 Akan Ankobias that permanently occupy 5 population.
  • Hausa: Griots are no longer selected using the “Find all military” hotkey.
  • Hausa: Griots can no longer empower Salt Mines created by the Berber Salt Camel.
  • Japanese: Morutaru no longer have a Limber mode since it was redundant.
  • Ottomans: Nizam Fusiliers no longer benefit from the “Battlefield construction” card.
  • Akan “Fontomfrom” upgrade now correctly affects Skull Knights & Banner Armies.
  • Fixed a rare issue where some Villagers could go idle after loading a game.

Exploit Fixes

  • Fixed various exploits used by cheaters to gain an unfair advantage in multiplayer matches.

Campaign

Art of War

  • Art of War – Artillery: Players will no longer lose the mission when shelling the final buildings with Mortars.

CIVILIZATION BALANCE

General

UNITS & BUILDINGS

  • Livestock Market: Starting wood value for Livestock increased by +30%
  • Llamas: Added two new shades for Llamas: Black & white!
  • Sudanese Dervish: Now inflicts 0.5x damage to Villagers (down from 1x)
  • Granadero: Is now also tagged as Heavy Cavalry
  • Fortifications: Blockhouses and Castles can now properly “see stealth”
  • Elephants & Giraffes: Fixed a pathing issue caused by these units taking up more space than necessary
  • Church: Corrected the XP trickle of the Church obtained via Dutch relations at the Consulate to 0.7 xp/s (from 0.6)
  • Spahi: Idle Spahi now automatically heal for all civilizations (not just the Ottomans)
  • Dock: Is now easier to place on jagged coastlines
  • Wokou Junk: Ranged attack now inflicts 1.5x to buildings (down from 3x) and 0.66x to docks (for 1x total)
  • Stealth: All Military units can now discover “stealthed” buildings (e.g., Inca Strongholds) when within 2 range of them; no changes have been made to the current behavior of units that can “see stealth”
  • Quechua Settlements: We have re-activated the legacy minor Inca native settlements which are now present as Quechua on more maps than before (see maps section for details) – the available upgrades at the Settlement are flavored versions of the ones previously available at the Inca Settlement.

CARDS AND TECHNOLOGIES:

  • Native Treaties (Card): When allied with the Yoruba, now delivers 3 Legionaries (down from 4); Indian Friendship card adjusted accordingly
  • Wanderlust (South African revolution Card): No longer improves Warship hitpoints
  • Privateer Cards: Fixed an issue where shipments of Privateers could sometimes not be sent

Dutch

UNITS AND BUILDINGS:

  • Civilization feature: Start of game mining bonus reverted to 15% (from 20)

Ethiopians

CIVILIZATION

  • Starting units: Adjusted as follows
    • The automatically harvested Cattle now contains 250f (down from 400); gather rate adjusted to 2 f/s (from 3)
    • Additional starting Cattle improved to 4 (from 3) but now contain 135f (previously 250)

UNITS & BUILDINGS

  • Gascenya: Removed erroneous Hand Infantry tag
  • Mountain Monastery: Wood cost reduced to 170 (from 200); build points reduced to 20 (from 40); build bounty adjusted to 68 (twice the usual)

TECHNOLOGIES AND CARDS:

  • Habesha (Age-up Alliance: Age 2 → Age 3): Now properly grants 700 coin (corrected from 1100)
  • Era of Chaos (Card, IV): Fixed an issue that prevented units with area damage from damaging friendly targets when under the influence of the Mayhem Ability

Hausa

CIVILIZATION

  • Starting units: Adjusted as follows
    • The automatically harvested Cattle now contains 250f (down from 400); gather rate adjusted to 2 f/s (from 3)
    • Additional starting Cattle improved to 4 (from 3) but now contain 135f (previously 250)

TECHNOLOGIES AND CARDS:

  • 3 Villagers (Card, I): Removed

INDIANS

UNITS AND BUILDINGS:

  • House: Cost increased to 80w (from 70)

INCA

EARLY ECONOMY:

    • Starting resources and units: Adjusted as follows
      • Food: 300 (down from 400)
      • Wood: 400 (up from 300)
      • Villagers: 6 (up from 5)
    • [NEW] Added 3 Villager Card (I)
    • [NEW] Added 5 Villager Card (II)
    • Kancha House: changed as follows
      • Wood cost increased to 180 (from 135); bounties and build time adjusted accordingly
      • Now supports 16 pop (up from 12)
      • Hitpoints improved to 2000 (from 1500)
      • Build limit reduced to 12 (from 13)
      • Default Food trickle: No change
      • Chicha Brewing card: Improves food trickle by +60% (up from 50)
    • Queen’s Festival (Kancha Big Button): changed as follows
      • Moved to the Commerce Age
      • Cost increased to 300 of each resource (from 180)
      • Comment: These changes aim to move the Big Button away from opening build orders and give it the role of a ‘greedy’ early boom option or economic follow-up (it is more expensive than an Age 2 shipment by design)
    • Community Plaza Moon Ceremony: changed as follows
      • Wood trickle scaling improved to approximately 0.25w/s per tasked villager (Llamas and Priestess count as 0.25 and 1.5 villagers respectively
      • Moved to the Commerce Age (from Industrial)

CHIMU RUNNER:

  • Chimu Runner: changed as follows
    • Cost improved to 70f 35c (from 65f 40c)
    • Is now slowed down by enemy melee attacks (i.e., can be “snared”) and slows down enemies with their melee attacks (i.e., can “snare” enemies)
    • Now has access to the “Chimu Maneuver” Big Ability Button (details below)
  • Big Ability Button “Chimu Maneuver”: has the following effects:
    • Tooltip: “Temporarily increases the speed of all Chimu Runners and prevents enemies from slowing them down.”
    • Temporarily prevents Chimu Runners from being slowed down by enemy melee attacks (i.e., “being snared”) and temporarily also prevents Chimu Runners from being able to slow down enemies with their melee attacks (i.e., “snaring enemies”)
    • Increases Chimu Runner speed by +0.75 (to 7 without other upgrades)
    • Animation: The Chimu Runner will start sprinting when this ability is used (to telegraph the ability has been used to an observing player)
    • Effect Duration: 8
    • Cooldown: 90 seconds

MILITARY UNITS:

  • Inca Warchief: adjustments as follows
    • Leadership Aura now improves both the attack and hitpoints of Native Warriors by 10% (changed from improving only hitpoints by 20%) — This change will help bring its strength in line when used with early aggressive strategies involving hand infantry, and make it more useful with ranged units later on in a match.
    • Improved the clearness of the Warchief voices
  • Sapa Inca card (I): adjusted accordingly (now improves aura by 10% atk and hp)
  • Champion Upgrades: Now grant +2 range to Inca ranged units (up from 1)
  • Legendary Upgrades: No longer grant +1 range to Inca ranged units (moved to Champion upgrade)
  • Jungle Bowman: Cost adjusted to 80f 25w (from 90f 20w)
  • Plumed Spearman: Cost adjusted to 90f 25w (from100f 20w)
  • Huaraca: adjustments as follows
    • Improvements are now calculated from ‘Age 2 base-stats’ (changed from Age 3)
    • Improved Villager multiplier to 0.5x (from 0.25x)
  • Bolas Warrior: adjustments as follows
    • Improvements are now calculated from ‘Age 2 base-stats’ (changed from Age 3)
    • Significantly improved the firing animation (projectile released much sooner) – it is now possible to “kite” with Bolas Warriors
    • Melee damage attacks now have the same multipliers as its ranged attacks
    • Cost improved to 65f, 45c (from 35f, 65c)
    • Ranged reduced to 12 (from 14)
    • Speed reduced to 4 (from 4.25)
    • Now inflicts 0.67x to Infantry (down from 1x)
    • Colla Support card (IV): Melee damage improvement increased to 35% (from 25); no longer improves cavalry damage multipliers
    • Maceman: adjustments as follows
    • Improvements are now calculated from ‘Age 2 base-stats’ (changed from Age 3)
    • Melee resistance flipped to range (20%)
    • Cavalry multiplier increased to 2x (from 1.5x); Shock Infantry multiplier adjusted accordingly
    • Area damage reduced to 2.5 (from 3)
    • Priestess: Conversion speed now improves by 1.5 seconds (up from 1) with the Elite, Champion and Legendary Priestess shadow upgrades

AGE-UP COUNCIL MEMBERS:

  • Builder Travois: changed as follows
    • Can no longer construct War Huts
    • May now construct Kancha House
    • May now construct Market
    • May now construct Community Plaza
    • Now constructs buildings 3x faster, like other construction wagons (up from 2x)
    • Hitpoints corrected to 250 (from 150)
    • Speed improved to 5 (from 4)
    • Can now properly build on sockets
  • The Chief (Age 1 → Age 2): Grants 2 Builder Travois (no change) – see changes to Builder Travois
  • The Elder (Age 1 → Age 2): Now grants Lumber Ceremony (250) and Forest People Ceremony (385) – We will be playing close attention to this politician and will make further adjustments as necessary
  • The Elder (Age 2 → Age 3): Now grants Great Feast Ceremony (175), Harvest Ceremony (350) & Green Corn Ceremony (525)
  • The Elder (Age 3 → Age 4): Now grants Earth Ceremony (335) and Earth Gift Ceremony (700)
  • The Wise Woman (Age 3 → Age 4): Now grants 5 Priestesses (up from 4)
  • The Wise Woman(Age 4 → Age 5): Now grants 5 Priestesses (up from 4) and 1000 wood (no change)

HOMECITY CARDS:

  • Civilization feature: all Age 1 cards now deliver a free Chasqui (cards that already deliver a Chasqui will not deliver 2)
  • Adjusted Fortress Age military unit cards to a nominal value of 1000 resources
    • 8 Jungle Bowmen (880) → 9 (990)
    • 8 Bolas Warriors (800) → 10 (1000)
    • 3 Macemen (900) → Can now be sent infinite times
    • [NEW] 5 Macemen with 500f cost to send (1500)
    • [NEW] INF 6 Huarcas
  • Adjustments to Inca “Support” cards
    • Huanka Support (II): Now delivers a War Hut travois instead of Builder Travois – since Builder Travois can no longer construct War Huts
    • Chincha Support (III): Cost improved to 500c (from 1000); now delivers 3 Chincha Rafts (1050), down from 4 (1400)
    • Chimu Support (III): Cost improved to 500c (from 1000); now delivers 10 Chimu Runners (1050), down from 16 (1680); Chimu Runner hitpoint improvement increased to 20% (from 15)
    • Cajamarca Support (III): Cost improved to 500c (from 1000); now delivers 9 Jungle Bowmen (990), down from 13 (1430)
    • Colla Support (IV): Damage improvement increased to 35% (from 25); no longer improves cavalry damage multipliers
    • TEAM Inca Bridges (I): Moved to Age 2
    • Road Building (II): Moved to Age 3
    • Ranged Infantry Attack (III): Moved to Age 2
    • Ranged Infantry Hitpoints (III): Moved to Age 2
    • Improved Buildings (I): Is now a team card (grants 25% building HP) – this change will reduce the total amount of hitpoints Inca buildings can be buffed to
    • TEAM 1 Priestess (II): now delivers 2
    • 2 Town Center Travois (III): no longer increases TC build limit
    • Resettlements (III): no longer increases TC build limit
    • Native Warrior and Foreign Allies Cards: may now be sent twice (e.g., 14 Tupi Allies or 8 Renegade Spanish — this only affects the Inca civilization
    • American Allies (I): No longer unlocks the “Carib Ambush Party” tech when allying with the Caribs
    • [NEW] Wamani (II): Ships 2 Kallanka Travois and allows Kallanka warriors to be trained early (they have age 2 stats). Also added new unit skins to show the shadow upgrade to Elite status.
    • [NEW] Autarky (III): Kancha Houses can also be toggled to produce Wood instead of Food. Wood is produced at the same rate as the food and is further improved by the Chicha Brewing card.
    • Added colors to all Inca unit card icons for better recognizability
    • Updated the Census card icon to avoid confusion with a new card

REVOLUTIONS

General

  • Fixed an issue where the Revolution deck would not be activated when a player has the Deck selection menu open while revolting.

Haiti

  • French are no longer limited to 80 Villagers after revolting as Haiti.

RANDOM MAPS

Overview

  • 2 NEW South American Regions
  • 1 NEW African Region
  • 73 LARGE Maps (That’s every map!)
  • To play on large maps, a new toggle has been added:

Ongoing

Community-Reported Issues: Your reports continue being crucial to our prioritization and implementation of fixes and features in the game. Keep them coming!

For other known issues, please visit this page to see what’s being tracked!

What's On the Horizon

Coming Up!

  • Empire Wars game mode!
  • Home City customizations for the civs that don’t already have them
  • More Unique Explorer Skins as Event Rewards (limited time only)
  • A new, never before seen game mode for Age of Empires III: Definitive Editon
  • New Civilization
  • New Historical Battles featuring Co-Op mode for the very first time

DISCLAIMER

Please note that this list is subject to change, and should not be considered a comprehensive list of all the known issues we’re tracking. The above is to inform you of the team’s current priorities, which will change as other issues arise or take precedence.

For the latest updates and announcements, please visit our social channels.