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Age of Empires IV launches October 28th, available for Pre-order Now!

GREETINGS, heroes of old! While the heroes of our modern age fight to keep our world safe, we’re here to deliver some fantastic news for those of you doing your part by staying healthy, staying home, and staying put: a new Age of Mythology Patch Preview for game owners to download and play RIGHT NOW! The team has been working hard to pull together some big updates for the game; now we’re excited to share them with you, along with the opportunity to play and discuss your experience before they’re passed along to the live game!

Today’s build is primarily focused on the stability and performance of the game. Here are some of the highlights:

  • Fixes for various memory leaks!
  • Fixes for various crashes!
  • Fixes for various multiplayer desync issues!
  • New rendering improvements to increase the game’s performance!
  • Bug fixes for several civilizations and game features!
  • …and more!

You can read up on the full list of changes below, download the new build right now (yes, RIGHT NOW!), and then visit the forum to join the discussion once you’ve had the chance to experiment with them. As this is a public beta, you are also welcome to jump onto Discord to chat with other players!

As always, we’re excited to share these changes with all of you and hope they continue to improve your game experience. And from all of us: stay safe, wash your hands, and PROSTAGMA! ❤

—The Age of Empires Team


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Downloading the STEAM Public Beta build...
Remember that you’ll need update your game in Steam:

  • Open Steam.
  • Click on Library to see your games list.
  • Right click Age of Mythology: Extended Edition and select Properties…
  • Click the Betas tab and in the first drop-down box, find “public-beta – Patch 2.8”
  • Wait for the game to download the latest game files.
  • Open the game. The title screen should read Build 2.8.####### (the last numbers may change)

That’s it; you’re ready to play!

♦     ♦     ♦

Having trouble downloading or playing the build? Visit the official Age of Mythology forums.


  • Fixed various memory leaks.
  • Fixed various crashes.


  • Implemented rendering improvements that should increase the game’s base performance.
  • Textures and particle effects with partial transparency will now render correctly—such as the Locust Swarm.
  • Improved the multiplayer lag mitigation system.


  • Added a new settings option to display a unit’s health when it is damaged.
  • Players can no longer “foundation scout” unfinished Town Centers beneath the Fog of War.
  • Resources hidden by the Fog of War now display the proper (gather) mouse cursor if they’ve since been depleted but not re-scouted.
  • Loading a save game will no longer result in Gardens generating all resource types.
  • Unfinished buildings that are part of a control group will no longer prevent the use of hotkeys to create units.
  • Buildings are no longer constructed slower if the initial builder is garrisoned.
  • God powers on flying units can now be properly cast at the edge of the map.
  • The Spiders God Power can no longer be used to activate campaign triggers.
  • War Salamanders no longer path off the map to bypass obstacles or cross cliffs.
  • Fixed an issue where units could path into objects such as gold mines.
  • Fixed various issues where players could be kicked from their game for not owning DLC-specific units.
  • Fixed an issue where hotkey customizations would not save properly, causing both the custom and default configurations to be active at the same time.
  • Fixed an issue where SHIFT+clicking to queue attack commands would result in the army moving to where the enemy units were killed.
  • Fixed an issue where melee units would ignore queued attacks on buildings if under attack.
  • Fixed an issue where LevyConscripts, and other technologies that increase training speed could remove a unit from the build queue.
  • Fixed the Auto Queue only activating on a single building when multiple were selected.
  • Fixed an issue where ambient game sounds would sometimes fail to play.



  • Monks can now properly attack all units.
  • Sea Snakes can now properly attack all units.
  • The Oracle Bone Script and Landlord Spirit technologies now use the correct modifiers.
  • The Inferno God Power now correctly applies damage limits.



  • Reduced the amount of Favor generated per Town Center from 0.25/s to 0.225/s.


  • Automaton: Reduced health from 250 to 230 hp.
  • Chieroballista: Reduced the bonus damage dealt to the Destroyer Hero from 400% to 300%.
  • The Lampades’ special attack, Chaos, no longer affects: Physician, Pegasus, Hippocampus, Roc, Raven, Leviathans
  • The Lampades’ special attack, Chaos, now affects: Hades Shade, Serpents, Sea Snakes, Sentinels
  • Onager: Increased crush damage from 13 to 14.


  • Reduced the number of Deconstruction charges from to 2.
  • The Shockwave God Power now correctly affects animals.


  • Architects: Removed the pierce armor provided to Sky Passages (was +5%).
  • Architects: Removed the pierce armor provided to the Tartarian Gate (was +25%).
  • Horns of Consecration: Increased the bonus favor granted per Town Center from 0.01 to 0.02.



  • Monk: Reduced the time it takes Shennong Monks to convert Myth units from 15 to 14 seconds.
  • Monk: Can now convert Greek Physicians.
  • Fire Lance: Increased pierce damage from to 5.
  • Fire Lance: Reduced training time from 15 to 12 seconds.


  • Imperial Examination: Now properly affects Towers.
  • Imperial Examination: Now works on Settlements.
  • Imperial Examination: Reduced the overall duration from 60 to 45 seconds.
  • Recreation: Increased the number of villagers resurrected from 3 to 4.


  • Dragon Scales: Now applies its benefits to Heroes.
  • Golden Peaches: Increased the health bonus granted to units trained at the Castle from +20% to +25%.
  • House Altars: Reduced the food, wood, and gold required to research the technology from 150 to 100. Increased the Favor cost from 10 to 15.
  • Landlord Spirit: Can now also be researched in the Temple.



  • The bonus hack damage granted by Set to his animals upon reaching the Classical Age has been reduced from 70% to 35%.


  • Meteor: Reduced the radius of the impact site from 32 to 20.
  • Shifting Sands: Reduced the minimum unit health shifted from 1000 to 400.
  • Locust Swarm: Reduced the spawn radius of the swarm from 6 to 1. The visual indicator has also been reduced from a radius of to 2.



  • Myrmidon: Increased unit speed from 4 to 4.3.
  • Myrmidon: Increased unit health from 110 to 120.
  • Bellerophon (Hero): Reduced hack damage of the special attack from 70 to 60.
  • Hippolyta (Hero): Reduced the speed of her attack animation from 2 to 1.75 seconds.
  • Polyphemus (Hero): Increased health from 540 to 700 hp.
  • Polyphemus (Hero): Updated his special attack to only target Myth units, though it is now an instant kill.


  • Underworld Passage: Reduced pierce armor of the structure from 85% to 80%.


  • Divine Blood: The benefits of the technology are now properly applied when constructing Towers.
  • Divine Blood: Reduced the building rate bonus granted to Villagers from 20% to 15%.


  • Reduced the Tower build limit from 16 to 14.
  • Reduced the Fortress build limit from 10 to 8.
  • Reduced the Sky Passage build limit from 10 to 4.
  • Reduced the number of starting Villagers for the Atlanteans from to 5.
  • Atlantean Villagers now construct Town Centers 20% faster (was 10%).


  • Addressed an issue that could result in some players gaining an ELO rank in the billions without first accomplishing the truly mythic feats it would take to do so.
  • Players can now properly host maps that were downloaded to the “rm2” folder.

With this update, several fixes for desyncs have been implemented, including:

  • “Cinematic mode” desync.
  • “King of the Hill” desync.
  • An issue where players who quit the game early could cause others to desync.
  • A rare desync caused by unit formations.

In addition to these fixes, additional options have been added to guard against desyncs caused by custom mods:

  • Players with mods that are prone to desyncing are no longer able to quick-search for a match.
  • Added an option to the mods screen to automatically disable any mods that may cause a desync.
  • extendedmechanics.xs” is now considered a desync-sensitive file.


  • The Random” god selection option is now fully random and no longer considers other gods on your team.
  • God Power counters now display for Powers with multiple uses: such as all Atlantean powers and the Earth Dragon power.
  • The Tornado God Power now appears on the minimap for its entire duration (and not longer).
  • The Locust Swarm God Power is now properly displayed on the minimap.
  • Kronos can now time shift Markets by clicking the corresponding button in the Market UI.
  • Fire Ships now display the correct upgrade in the technology tree.
  • Updated all costs in the technology tree to display the correct values.
  • Observers are no longer shown the ELO dialog at the end of the game.

We’ve also added temporary network indicators to help debug network lag in the game. Here is what they mean:

  • TT = Turn Time
  • UT = Predicted Update Time
  • RT = Predicted Render Time


  • Added the following scripting functionality: Adding xsSqrt, xsSin, xsCos, xsAtan, xsAtan2, xsPow, xsFloor, xsCeil, xsRound, xsClamp, xsMin, xsMax, xsAbs, xsStringLength, xsSubString, xsFindString
  • Added the following trigger scripting functionality: trGetUnitScenarioName, trGetNextUnitScenarioName, trGetTerrainType, trGetTerrainSubType, trGetTerrainHeight, trGetWaterHeight, trCoverTerrainWithWater, trPaintTerrain, trChangeTerrainHeight, trSetCivAndCulture, trGetGPData, trSetGPData, trMutateSelected
  • Fixed in multiplayer: trUnitSetHeading, trUnitTeleport, trUnitSetAnimation
  • AI user variables can now return strings.


Over the next month or so, we will be collecting multiplayer data and information regarding desyncs and game performance to verify that today’s changes had a positive impact on the game. To aid with this, we need a few things from those of you interested in exploring the new build:

  • Play multiplayer matches!
  • Report desyncs!

This information will be the most useful as we continue to analyze and make tweaks to the game. As mentioned above, we also fixed some major rendering issues, so please let us know if you notice a difference or see any new visual issues as you play. Once you’ve had an opportunity to play with them, you are invited to discuss the changes with others on the official Discord or on the forum—where you can leave your thoughts about the update:

Thank you for your ongoing support and help; we’ll see you on the battlefield! ⚡

Discuss of 25 comments

  • quiteequation23 June 25, 2020

    The medic in the civilizations with medics is now a hero, and that is why only one medic is allowed. That should be changed. I like to pose a medic to a port, to ad one ore more to an attacking force, and so on.

    • megamanfooh June 27, 2020

      you can get apollo and upgrade the temple of healing and build a temple near the dock

  • lullaby June 14, 2020

    Shouldn't this update automatically when using the Steam version? If not, how to do so manually? I cannot find the "display a unit’s health when it is damaged" option, which I am very much looking forward since playing Starcraft2. Am i just blind while looking through the settings or is my game missing something still?

  • togno619 June 9, 2020

    I upgraded to the beta of version 2.8 and I found new problems, in addition to problems that persist from previous versions, I list them to you:

    First: there are still errors of translation and grammar in Italian. To give you an example, the name of the Chinese hero "Immortal" must be correct in Italian: it appears as "Immortalw" instead it should be called "Immortale". Check that the names and descriptions of each unit and building are correct and above all consistent with those of the original game.

    Second: I disagree with the buff the monks received. The power to convert units is far too strong. the monks must be reworked, give the monks a recharge time to their ability (I mean the yellow bar below that of the HP, like that of some heroes and mythical units).

    Third: in the the Fall of the trident campaign episode 6, when I skip the initial film, the relic near the base is the “Bow of Artemis” instead of the "Mithril Horseshoes".

    Fourth: in my opinion Polyphemus is unbalanced, more than 900 hp in mythical age are many for a hero.

    Finally, I give you some advice, you should take better care of the descriptions of the chinese units and divine powers: how do neophytes understand that the monk can convert the enemy units and heal allies, or that the divine power of Zhong Kui "Uproot" does it damage buildings over time?
    If i find further problems or bugs i will let you know

    • megamanfooh June 9, 2020

      i think a lampades like ability to monks a very good idea

  • mito-2 June 4, 2020

    A good sugestion is creat a opition that removes autoque , so the host could aply or turn it off in a simple game room of lobby, it will bring a lot of player that play the old game , because they dont like autoque.

  • mito-2 May 31, 2020

    Should create a line of vision for Under mine god power , like the Tsunami godpower , for us see the way it goes and have a better chance of take more than 1 tower.

  • saidane May 29, 2020

    you should fix the fire lancers because they are way to op in large groups, and they barely have any counters because they are siege units. they can with a group of 50 almost kill a full health titan and that is defo not fair, and because they are 2 pop theyre easy to spam

    • megamanfooh May 30, 2020

      the firelance is ok now,norse bogsveigir is very op getting infantary upgrades

  • megamanfooh May 28, 2020

    nice this new patch looks good thank you very much!

  • ruralcat9473768 May 28, 2020

    Immortal use ranged attack vs Fire Giants should be fixed too. Ranged attack only did 1/3 damage to Fire Giants than Melee Attack.

  • julesrz May 27, 2020

    What for Norse? I´m around 1700 but not because I play with my favorite god Thor but playing just Zeus, Thor just cant keep up with Chinese/Greek/Eggie eco wich easily is 1.5x better.

    • ibubblei May 28, 2020

      you can open with 2 ulfs from the start to get a lot of goats. norse economy is stronger than other economies in fact.

    • ruralcat9473768 May 28, 2020

      Odin is one of the best God and most buffed

    • thororders May 27, 2020

      Yes thor need a buff at least a scout for better map control

  • mito-2 May 27, 2020

    Fix the ungarison bug , it happens when you are with vills inside the tc but if u use a hotket for they ungarison tc , they stay stopped close to the tc in lines instead of go to the right point like mine gold . Another sugestion is creat a hotkey for cancel a unit that is being trained for not need lose time and be necessary click it for cancel .

  • cease-da-fire May 27, 2020

    The game went out of sync one time when I won a game by claiming all settlements. Hope this is fixed.

  • mito-2 May 27, 2020

    can create a new type of shortcut, to separate military units in a faster way. for example i have 10 horses and 2 archers selects, instead of 2 click could just hit c to select all horses.

  • old-school-spartan May 27, 2020

    The Atlanteans are already a disadvantaged civilization in many points and yet they decided to move in their protection which was already bad, the Atlantean powers can be used more than once this is true, but they are not very useful, I honestly do not understand why to move with a civilization that was no longer great things before the update, the Greeks who on the other hand are already very strong received even more improvements including Zeus with his mirmidons that were already stolen, another civilization full of absurd things are the Egyptians and little has changed for they, now mess with civilizations that already had little to take away what little they had is at least clowning.

    • megamanfooh May 30, 2020

      atlantean is op and hasn't received a nerf in a very long time

  • old-school-spartan May 27, 2020
  • pushycircle2824 May 27, 2020

    yes good job we love you microsoft

  • thororders May 27, 2020

    1) Fu xi definitely needs a nerf increase at least the cost of buildings
    2) Thundering Hooves too expensive make it 200 food or 150
    3) Remove Zeus Myrmidon buff he is already too strong late game

    • dragon-6 May 28, 2020

      Hogwash. Myrmidon is beat out by Hoplite on pop basis. At full pop battles it's superior just to go Hoplite. Hopefully the buff will remedy this some what.

  • ruralcat9473768 May 27, 2020

    >Reduced the number of Deconstruction charges from 3 to 2.

    Deconstruction CD was added 30 sec when 2->3, to full revert it the CD need to be change too.

    A bug maybe?

    1. Mounted Archer is both Archer & Cavalry and both types got counter.

    It doesn't match Turma and Chariot Archer as they are only Archer for their unit type. To be consistency they should be Archer only. (Just make sure Stable upgrade & Stirrup affect them if changed to Archer only)


    >Reduced the amount of Favor generated per Town Center from 0.25/s to 0.225/s.

    Not sure why, Atty favor rate already not that high and their heroes cost favor too.

    Balance suggestions:

    1. War Chariot and Terracotta Warrior should be cheaper

    At current cost making 3 Scout Cavalry just better, and don't need to spend on expensive upgrades. Terracotta Warrior got multiple nerf and their cost is way too high compares to lower stat vs Automaton

    2. Geyser (He Bo God power) Increase damage and number of geyser

    Is prob the only heroic god power that feels nothing happened.

    3. Earth Dragon higher damage

    As myth god power it kind of do not much

    4. Behemoth to 670 HP

    To match with Scarab as they are same cost

    5. Myrmidon buffs are questionable.

    They are already very strong. It seems to match with Fanatic. But Fanatic can only be trained from Palace and more expensive. Always Zeus gives Myrmidon speed buff and damage vs building too.

    6. Physician revert last changes of +25% healing rate, 60 food -> 60 wood

    They heal faster than Pharah. Calabria is the only unit heal faster but it is a myth unit, more expensive and weak minor God. Healing Greek Heroes and classical myths at a fast rate is op.

    6. Bogsveigir to 3 pop

    It is the best Archer in the game, also share upgrade with infantry. It does way more than counter flying myth units.

    7. Khopesh Swordsman speed to 5.5

    5.8 is faster than half of Cavalry units in-game.


  • toleratedsky14 May 27, 2020

    Multiplayer lags alot for me so much that i cant play multiplayer, hope this patch helps with that!

  • themightyjat May 27, 2020

    FFS, it only took you six years.... And I'll be honest, I will still believe it does what it says it does when I see it. A version of EE/TOD that doesn't perform fundamentally worse then the original was never too much to ask for.

    For years I have bounced back and forth between this and the original, only coming back because the multiplayer functionality is more user friendly and the player base closer to my skill level. It would be nice to be able to update my review to recommend this game, but like I said, I think I will withhold judgement until the final patch is released. Been disappointment too many times.

  • whitemagick4 May 27, 2020

    Wow! Another patch for AOM. That's awesome! Many thanks!

    Hopefully, we could get some new cultures like Japanese, Indians, Persians etc. in the future!

    • themightyjat May 27, 2020

      New cultures would be great, but it has taken them six years to address glaring and fundamental issues with the base game. That is to say nothing the mess of a campaign and balance nightmare that TOD was. I would love new cultures, but I would rather just have the old ones, with a fixed game, then new ones with a broken game, or horribly unbalanced new cultures which will be left broken for years...

  • gnarlyprince161 May 27, 2020

    More updates?!

    I'll take them!!! :D

  • nitrogen-breath May 27, 2020

    "Myrmidon: Increased unit speed from 4 to 4.3.
    Myrmidon: Increased unit health from 110 to 120."
    Why did this need changing? Zeus is powerful enough as it is.

    "Hippolyta (Hero): Reduced the speed of her attack animation from 2 to 1.75 seconds.
    Polyphemus (Hero): Increased health from 540 to 700 hp.
    Polyphemus (Hero): Updated his special attack to only target Myth units, though it is now an instant kill."

    Very happy to see all of these changes, why polyphemus didnt instant kill on his special is beyond me, poseidon desperately needed these changes. Thank you.

    "Divine Blood: Reduced the building rate bonus granted to Villagers from 20% to 15%."

    Not sure why this needed to be nerfed, atleast in supremacy games. I would trade this for the hyppolita and polythemus buffs however.

    What I am most interested in is how the bug fixes will impact gameplay, very excited. Thank you for this.

    • themightyjat May 27, 2020

      IDK, I always like that polyphemus' special worked on more than myth units, it was a little odd, but fit with the myth well imo. I think just the health bonus would have been enough.

      In any case, I'm right there with you on the hoping for the best with the long overdue fixes.

  • zloverpainal May 26, 2020

    Bugs that I found when installing this patch and managed to track them:
    *Major God Statue (Poseidon) Does not get player color
    Tracked: The error is found in the materials of world g statue poseidon
    *''Rock Overgrown'' has the texture of '' Rock Granite ''
    Tracked: The error is the same as the previous one, files materials ''world a overgrownStone X''

    Things I would like to see in future patches or the final version of this:

    *Dynamic lighting in the fire of the damage buildings.
    *Healing Spring fixed in mission 32 of The Fall of Trident. (
    For some strange reason, it appears invisibly when the green player manages to activate it at the beginning of the game.)
    *Add the unused sounds of villagers actions: Build, Repair,Pray,Fishing (
    The only one that can be activated with mods), Farming

    This video demonstrates which are:

    • zloverpainal May 27, 2020

      Other Things:

      *Player color selection option on random maps. (I would like in a future patch to add the option to be able to change the player color in random maps.)

      *Fixed Bloom effect: (Apparently despite the fact that 6 years have passed, the bloom effect in the game continues without giving effect when activated, nothing changes, everything remains the same, I would like it to be fixed.)

  • aldan May 26, 2020

    Well, it's nice to see you're trying to fix up the game, even if it probably means that a new, separate version is on the works that'll need to be repurchased. But I'll take what I can get.

    • darkillermon May 26, 2020

      It'll probably take two and a half years to AoM DE hit the Microsoft and Steam stores. So, it's very good that they are fixing issues and trying to balance the game.

    • megamaster1021 May 26, 2020

      there was news that the devs don't want to leave AoM behind so maybe after AoM 3 DE and AoM 4 is out they could do AoM DE

  • atrudd1 May 26, 2020

    love the updates but want to see more mythological branches. Japanese? Celtic? maybe Native American

    • megamaster1021 May 26, 2020

      tbh after the disaster the Chinese expansion brought I think it's best to not add new civs even though I want that to happen it just know something bad will happen.

of 25 comments