Lords of the West—the first official expansion to Age of Empires II: Definitive Edition—is now available to pre-order or add to your wishlist for the holiday season. Here’s what it brings to Age II: DE:

  • Challenge your friends with two all-new civilizations, each of which include unique units and technologies for you to explore!
  • Battle across Western Europe and the Mediterranean in three new campaigns—including the British king, Edward Longshanks!
  • Claim victory by means of sheer military might, diplomatic prowess, or through overwhelming economic power!
  • New achievements to earn on your Xbox or Steam account! Check out the full list, below.

Lords of the West will be released on the Microsoft Store and Steam this January 26th, 2021!

Two New Civilizations

Burgundians

Rise from a mere duchy to the marvel of Western Europe through economic might, cultural achievement, and the use of advanced military technology and tactics. The Burgundian unique unit is the Coustillier, a cavalry unit that utilizes a powerful shock attack when charging into battle!

Civilization Bonuses

  • Cavalry Civilization
  • Economic upgrades are available one Age earlier than other civs
  • Fallen Knights return 50% of their gold cost

Unique Units

  • Coustillier: Cavalry unit that can charge their attack stat
  • Flemish Militia: Heavy infantry unit with a bonus vs cavalry; can only be obtained via the Flemish Revolution technology (see below)

Unique Technologies

  • Burgundian Vineyards: Convert all food into gold at a 2:1 ratio
  • Flemish Revolution: Upgrades all existing Villagers to Flemish Militia

* Note that civilization balance and bonuses may change between now and release.

Sicilians

Experience the diverse cultures and martial spirit of the Mediterranean’s crossroads as you build one of the most coveted kingdoms in medieval Europe. The Sicilian unique unit is the Serjeant, a hardy infantry unit that can construct the formidable Donjon.

Civilization Bonuses

  • Infantry Civilization
  • Castles and Town Centers are constructed 100% faster
  • Land military units absorb 33% of all incoming bonus damage
  • Each Farm upgrade grants Farmers +1 carry capacity

Unique Building

  • Donjon: Unique fortification used to train Serjeants. Units can garrison in the building for protection; Archers and Villagers shoot additional projectiles when garrisoned

Unique Unit

  • Serjeant: Infantry unit which can also construct Donjons

Unique Technologies

  • First Crusade: Upon researching, each Town Center spawns a one-time group of 7 Serjeants
  • Scutage: Upon researching, each team member receives a one-time payment of 15 gold for each military unit that they own

* Note that civilization balance and bonuses may change between now and release.

Three New, Fully-Voiced Campaigns

Edward Longshanks

A bitter hostage of rebel barons, Edward Longshanks vows to reclaim his birthright and lead a shattered England to unprecedented heights of prestige and fortitude. A shrewd commander and cunning politician, his merciless methods are effective, though amoral. Follow him as his thirst for power and glory leads him throughout England, Wales, Scotland, and even on Crusade! In this campaign, you will play as the Britons.

The Grand Dukes of the West

For decades, the dukes of Burgundy have been embroiled in a bloody struggle over control of the mad French king using their cunning, military prowess, and immense wealth. However, as the blood that they spill is paid for with the blood of their own, their focus turns increasingly northwards as they aim to create a kingdom of their own. In this campaign, you will play as the Burgundians.

The Hautevilles

Robert de Hauteville left Normandy in 1047 CE with a small band of thieves. Within a century, members of his family had become dukes in Italy, princes in the Holy Land, and even kings of Sicily. Join these intrepid Norman adventurers as they fuse three cultures into Europe’s most tolerant and sophisticated kingdom. In this campaign, you will play as the Sicilians.

New Achievements

Unlock and earn brand-new achievements on Steam and the Microsoft Store!

Achievement Name Achievement Description Points
The English Justinian Complete the Edward Longshanks campaign. 5
The Good, the Bold, and the Fearless Complete the Grand Dukes of the West campaign. 5
Haute Culture Complete the Hautevilles campaign. 5
Unchivalrous Pragmatist Defeat Simon the Younger’s army before the baronial forces attack in the first Edward Longshanks mission “Vain Ambition”. 20
Throne Thief Steal the Stone of Scone in the fourth Edward Longshanks mission “Toom Tabard”. 20
Malleus Scotorum Kill William Wallace before Robert the Bruce betrays you in the fifth Edward Longshanks mission “Hammer of the Scots”. 20
No Wheels Do not construct a single siege weapon in the first Grand Dukes of the West mission “A Kingdom Divided”. 15
A Second Hastings Ignore the armistice offered by the British and invade England by wiping out Humphrey’s base in the fifth Grand Dukes of the West mission “The Hook and Cod Wars”. 20
Shut Up La Hire! Defeat the French army before capturing Joan of Arc in the sixth Grand Dukes of the West mission “The Maid Falls”. 20
Self-Made Man Win without allying with either Argyrus or Guaimar in the first Hautevilles mission “Guiscard Arrives”. 20
Haute, Haute, brief candle! Inspire a rebellion in the second Hautevilles mission “Roger in Sicily”. 10
Italy Jones and the First Crusade Do not lose a hero in the fourth Hautevilles mission “Bohemond in the East”. 20
Burgundian Victory Win a game playing as the Burgundians. 5
Sicilian Victory Win a game playing as the Sicilians. 5
Golden Spurs Transform at least 50 Villagers into Flemish Militia by researching Flemish Revolution. 5
Tour d’Italie Construct a Donjon and use it to train a Serjeant. 5

 

Pre-order Now!

Pre-order Lords of the West today and get ready to march into battle with the Sicilians and Burgundians as you guide your forces to victory on January 26th, 2021!

$9.99

Lords of the West


Discuss of 100 comments

  • dovacima January 26, 2021
    is the new DLC working correctly? I played for an hour and I have noticed some errors in the texts of the missions in campaign, as well as the achievements are not unlocked and are not even shown on Xbox
    Reply
  • sammenliao January 26, 2021
    why it not in my game, are you want me to repay for this game, so you can earn my money twice?
    Reply
  • ferdynandfoch January 16, 2021
    AoE II includes a lot of different and interesting nations, but I wonder, why by twenty years there is still not implement a Kingdom of Poland. Country of Piast and Jagiellon dynasty was dominating in middle-east Europe, specially over Slavian and Lithuanian principalities. It is enough to say about battle of Grunwald, victory over Teuton Order and "western flower of knighthood". AoE is a legend RTS, but I hope, I will play as a polish king.
    Reply
  • bigocles January 10, 2021
    I love that we are finally seeing a “Norman-like” civ after all these campaigns talking about them. I especially like how Bohemond is going to be receiving his own spotlight too. Idea I have for y’all though is an expansion about Britain, with civs like the Anglo-Saxons, Welsh/Cornish, Picts, and even a Frisian/Dutch and Danish/Norwegian civ. You could have campaigns like Ragnar and his Sons, Rhodri the Great of Welsh/Gwynedd, Alfred the Great, even an expanded campaign about William the Conqueror.
    Reply
  • blast9867 December 27, 2020
    Here are my suggestions for changes: General Changes • House cost restored to 30W • Barracks, Archery Range, and Stable costs each get reduced to 150W • Blacksmith cost reduced to 125W • Farms each have 225 food by default instead of 175 food • Stone Wall moved to Castle Age; a new wall building called the Light Wall is added that serves as the lower niche than the Stone Wall as it is going to be weaker than the Stone Wall but still happens to be stronger than the Palisade Wall and to research the Stone Wall is going to be 200F and 100W • Fortified Wall moved to Imperial Age; Cost increased to 300F and 200W • House, Monastery, and Blacksmith all get their unique Imperial Age building sets • Cavalry Archer is going to be removed from several civilizations since NOT every civ in the old world used mounted archers Civilization Changes • Khmer no longer has the Onager • Koreans receive Redemption • Malians no longer has the Cannon Galleon
    Reply
  • eidrick277 December 23, 2020
    Maybe the Europeans will have their own regional Semi unique unit now! Then the Far East Next Expansion
    Reply
  • navinkumarpk December 20, 2020
    Could the developers post more pictures of the new editor units/plant life/animals that have been added to the editor? Vineyards, hunting dogs, jousting tracks? Templars/Hospitaller knights?
    Reply
  • hsu410929 December 20, 2020
    2021 還能繼續發DLC真的猛 期待女真與西藏也能加入二代DE
    Reply
  • trophichater December 18, 2020
    Wish you could do the ragnar lothbrook campaing and civs from usa
    Reply
  • culgil December 18, 2020
    Nice and quite a surprise. Especially the campaigns of Edward and the Hautevilles could be very interesting. Also great connections to existing campaigns (Wallace, Joan of Arc, crusades) and I appreciate the aim of filling gaps of civs without campaigns. I am also looking forward for the tactical implications in multiplayer (obviously too early to comment). At the same time, I share some opinions voiced by many others here: 1) For next DLCs please concentrate on non-European civs, especially on Indian or African ones. The game is already quite Eurocentric while India basically was and is a continent on its own, but is represented by only one civ so far. 2) Most important is not new content (although I understand you need to make money with this), but bugfixing, performance and QoL improvements. Also, some questions come to my mind: 3) Will every civ now have a unique castle texture? That could be great for atmosphere in campaigns and scenarios (30+ castles to choose from for mapmakers!) but could be confusing in multiplayer especially for beginners. 4) Should Sicilians not be named Normans as this seems to be more fitting considering their features (Serjeant, Donjon, Scutage, campaign story)? Then Hastings could feature them too instead of Franks. The whole design (perhaps except architectural style) is based on Normans while Sicily is just a location which was governed by many rulers in medieval times and only one location which was ruled by Normans. E.g. no one would have called the rulers of the crusader state Antioch Sicilian but instead Norman.
    Reply
  • xwhit3w0lfx December 18, 2020
    Thank you so much for expanding this awesome game even further. I really like the fact that we are getting new civilizations/campaings and I hope that this is not the last expansion. However I agree with other players that the civ design isn't the best. Both of these civs have exclusively one-time-use unique techs mostly copied from AoE3 which I don't like that much. Maybe you can change some of them to make them more AoE2-like to make them fit better into the game. What raises a few questions for me is why these civs have unique castle desings. Does this mean we are getting the highly requestet unique architecture DLC in the future? Can't wait to play this in Jannuary!
    Reply
  • shellorck December 18, 2020
    Man please learn how to express yourself before commenting.. screaming like a neonate won't bring you anywhere. Instead, try supporting the game and the developers by buying the DLC for example ;-) - you'll see that the bug fixing will come along.
    Reply
  • shellorck December 18, 2020
    Awesome stuff!!! :D Thank you so much for still putting much effort in a game that is 20 years old. Keep it rolling :)
    Reply
  • ymladdwr December 18, 2020
    Fun Math bit: If Serjeants are more expensive than militia after supplies (pretty safe bet), creating Town Centers is the most efficient use of villager time right before "First Crusade" is researched. The 275 wood and 100 stone per TC is approximately 770 seconds of castle-age villager collection time and, with 100% faster TC build time, 4 villagers take 37.5 seconds to finish (150 seconds collectively). This would total 920 seconds of villager time per TC, or ~132 seconds per additional Serjeant. The 45 food and 20 gold for the militia line after supplies takes ~153 seconds of Imperial age villager time.
    Reply
  • kingofmanzairra-2 December 17, 2020
    After reading this announcement, the Lords of the West Expansion seems to be a little underwhelming. As someone who’s at an intermediate playing level, I would like to offer some recommendations to amend the new civilizations’ bonuses as well as some balance changes to the current civilizations in the roster. My first recommendation is to add at least one other civilization to this expansion. Every expansion before this has added at least 4 new civilizations to the game and for a $25 game, $10 for 2 civilizations is a little much. A couple options would be the Navarrese or the Bohemians. Bohemians could be a gunpowder civilization and with some variant of the war carts or handcannoneer from the Hussite Wars as their unique unit. The Hussite Wars would make for great campaign material as well. The Burgundians as they are clearly need some rework. The technology Flemish Revolution seems to be inspired by the Age of Empires 3’s awful revolution mechanic that would not fit well into the established Age of Empires 2 gameplay. Either it would be so powerful that any other civilization would be a major disadvantage by not having the ability or it would be so weak that it would never be used in a competitive game. Either way it would break with the spirit of Age of Empires 2. My recommendation would be to either make the Flemish Militia unit a unique unit for the Burgundians or just make them a scenario only unit. In the place of the Flemish Rebellion technology I would suggest that a new technology be called Golden Spurs or Goedendag which would buff the spearmen line and/or the Flemish Militia, perhaps an giving them an additional +10 bonus damage vs calvary, +15 vs elephants, or maybe increasing their HP. Then there’s the technology Burgundian Vineyards which seems to be a technology designed for no other purpose than to ruin games with silly settings such as Forest Nothing. Instead why not make it like the Sultans technology but for food? And at last there’s the bonusthat makes your dead knights give back gold. This is a needlessly complicated bonus and should instead be that knights cost 30 less gold. Then there’s the Sicilians that may need even more rework. My first question is why make the farm bonus associated with the mill upgrades rather than age? The next one is what bonus damage is absorbed? If this includes all bonus damage: eg the knights receive 33% less bonus damage from pikemen, then the bonus simply needs to change. Most of the fun in the Age of Empires 2 combat is in figuring out how to utilize bonus damage to defeat your enemies’ units and to introduce such a bonus could wreck a core aspect of the game. I don’t even know what to suggest replacing the clearly overpowered unique technologies with. Scutage itself could realistically provide each member of a team 1200 gold each before post-imperial age. Please rethink these bonuses. Here’s a quick rundown of some balance changes I recommend to the current civilizations: Persians, Indians – Battle Elephants. It makes no sense as to why they don’t get them. Italians – Genoese Crossbowmen should be given a default range of 5 like Arbalesters. Historically Genoese Crossbowmen had a range that matched the English Longbowmen and I think that this small change could drastically improve the Italians on land maps. Saracens – To be consistent with my opposition to getting gold back from dying units, the Madrasah technology should discount the cost of monks by 35 gold. Vietnamese – The Vietnamese bonus of seeing where the enemy starts takes a lot of the fun out of Nomad games and with the economic bonuses added since DE, they no longer need it. And of course, please continue to work on path finding and fixing bugs. All this to say, I don’t think that the planned expansion is all bad. I think that the idea Serjeant creating Donjons and being able to get economic upgrades earlier could make for good ways to liven up the game. I am also very excited for the new Edward Longshanks campaign. Please don’t just rush this out only to have to make major changes to the new civilizations in February. It makes it really annoying to play online.
    Reply
  • jetraindrop7830 December 17, 2020
    Hi! I love the fact that you're adding new civs to the game (I think there's plenty of room historically and design wise), but I would like to give some of my impressions about this. First, even though I like the civs from a design perspective, the civilizations you picked are a little bit odd, given how well represented Europe is in the game compared to other parts of the world. I think many people would be more interested in playing more civs from Africa, Asia, or America, given how few of them are in the game, and would allow to expand the themes of the game more than revisiting previously explored themes (the Hundred Years War and the Crusades in this case). Second. How will this affect multiplayer? I really hope you don't have to own a DLC just to access to a portion of the online playerbase , as it would be hurtful for matchmaking. Third. Will the expansion alter the original campaigns (Joan of Arc, Bari, Barbarossa, etc.) even if you don't have the expansion, you have to own theexpansion for the campaigns to change, or will receive no changes whatsoever? I would prefer the first option, as you can't really play with the civs, although I don't know if it's possible from a technical perspective. Fourth. This is just a suggestion, but I think it would be a good idea for Sarjents to have a hardcoded pierce attack (as villagers or Teutons' infantry after researching Crenellations) to be able to increase the number of arrows shot from fortifications (like the Donjon). It would be another layer of synergy, and would allow retreating Sarjents to garrison in Donjons without losing attack power. I don't know if you guys will read it, but I hope the best for this game, and, even though I question some of your choices, I think you have been doing a good job overall. Cheers!
    Reply
  • dynamo128 December 17, 2020
    One does not exclude the other. They are working on it.
    Reply
  • meliodasxx December 16, 2020
    obrigado pelo conteúdo novo, seria de grande valia se cada civilização tivesse a skin de suas unidades conforme o tipo de civilização
    Reply
  • dynamo128 December 16, 2020
    Boo, get off the stage, mostdragon, nobody is interested in your insults and drivel.
    Reply
  • dynamo128 December 16, 2020
    Exciting stuff. Lots of salt in the comments by people who evidently have nothing better to do, since many of their complaints basically boil down to ###### ##### DON'T CHANGE THE THING I HAVE BEEN USED TO FOR 20 YEARS!!!!". Go cry elsewhere.
    Reply
  • genghistom148 December 16, 2020
    Much appreciated! Keep it up. Maybe one day we'll have 100 civs... lol
    Reply
  • cort3s-iii December 16, 2020
    Muy linda la expansión me gusta mucho las dos nuevas civilizaciones aunque estén muy OP. En el caso de los Borgoñones tener tecnologías económicas antes de avanzar de edad y caballeros devolver el 50% cuando mueren, esperaría que con los paladines no sea el mismo caso. Y con los Sicilianos no deberian construir 100% los castillos cuando a los coreanos le quitaron la ventaja que tenían con las torres, creo que un 5 o 10% más rápido que los españoles estaría bien para construir los castillos y que fuera igual para los centros hurbanos. Gracias a los desarrolladores por su esfuerzo y que lo sigan mejorando cada vez más.
    Reply
  • schwarz-weiser-fallari December 16, 2020
    I don't understand that you add little kingdoms when you have bigger civilizations... If you start adding sicily, that you have to delet italians and start splitting them up in their historic kingdoms. So you turn Italy in Genuese, add Venice, Milan, Rom and Neapel... Adding Sicilians while having a civilization called Italians is like adding Jin-Dynasty while still having the Chinese... If it's your purpose to add specific kingdoms, than it would be better to split the bigger civilizations up. Like Teutons into Bavaria, Swabia, Saxony, Austria and many more... And it would be much nicer to add some more historic Kingdoms/ Civilizations like the Swiss, Dutch or Bohemians than Sicilians At least thats my opinion...
    Reply
    • tactx-2 December 16, 2020
      They were not little, their population was bigger than England. Know your history!
    • stereoquasar163 December 16, 2020
      sicilians are normans in this dlc
    • t-t-2 December 16, 2020
      Today Sicily is part of Italy, but in Medival Age the Kingdom of Sicily has a completely different History, then the northern italian city-states. To say, that Sicily=Italian is just as wrong as saying Burgundy=Franks, from a medival perspective. The only civ the dev should splitt up is slavs, there is not reason for them to be united. Civ´s like Dutch has their place in Age 3, because of the Time. Don´t forget that Age 2 is a mostly medival game.
  • bertd December 16, 2020
    Did anyone notice the "water viaducts" near the Sicilian walls? Is this something new too or just fancy campaign-stuff?
    Reply
    • ilam December 17, 2020
      Inca 5th mission you will have a secondary mission to capture the aqueducts in enemy camps.
    • idinow December 16, 2020
      The aqueducts are already in the game, you can add them in the editor, and in some campaigns where we visit Italy, such as Bari, Atila, Sforza, etc ...
  • tullaris December 16, 2020
    I was hoping for the Swiss Confederacy and the Kingdom of Poland before the ##### of Burgundy...
    Reply
  • kuoting December 16, 2020
    Too many civs. You should directly add some technologies and units to current Fench, not spilit them into small ones which are never heard by Non-european.
    Reply
    • dynamo128 December 16, 2020
      Huh? Burgundians never heard by Non-europeans? Even if that were true (which it obviously isn't, anyone who knows history knows Burgundy doesn't matter where it's from), what is this supposed to mean exactly? That people who are Europeans shouldn't have a say in what civs get added in a game that is first and foremost about the european middle ages? Please, with all due respect, take your nonsense elsewhere.
  • pyc-madwolf December 16, 2020
    Dear developers! Add to the civilization of Kievan Rus and the Polish-Lithuanian Commonwealth! Slavs should be divided into different civilizations. There were no Slavs as a state.
    Reply
    • blast9867 December 27, 2020
      No need for the adding of Kievan Rus and the Polish-Lithuanian Commonwealth. I was thinking adding in another civ that would be using the Middle Eastern building set.
    • dynamo128 December 16, 2020
      Nor was there a unified Celtic state, yet the Celts are still a civilization. Funny how that works.
  • eromiku December 16, 2020
    thank dev guys, thank microsoft <3
    Reply
  • madax December 16, 2020
    I can't wait to play the new campaigns, i already pre-order.
    Reply
  • stereoquasar163 December 16, 2020
    look at all these threads about splitting india into multiple civs or making india represent medieval india .... we all know India needs to be split, only one india can not represent the cultural diversity of india... the devs need to know what people really want, maybe take a survey like conquerors blade about what faction should be added next.. I hope devs will understand this and will split india in future... for now enjoy indian civ mod to feel the diversity https://forums.ageofempires.com/t/indians-unique-units/69436 https://forums.ageofempires.com/t/indians-should-be-reworked/82015 https://forums.ageofempires.com/t/indians-in-aoe2-need-revision/79295 https://forums.ageofempires.com/t/with-historical-accuracy-in-mind-the-indian-unit-roster-is-anything-but/104360 https://forums.ageofempires.com/t/game-makers-need-to-read-history-please-indians-were-the-pioneers-of-war-elephants/102876 https://forums.ageofempires.com/t/indians-need-most-of-any-civ-to-be-split-into-many-civilizations/86480 https://forums.ageofempires.com/t/why-indians-are-so-weird-in-this-game/92047 https://forums.ageofempires.com/t/battle-elephants-for-the-indians/72614 https://forums.ageofempires.com/t/indian-subfaction-system/91777 https://forums.ageofempires.com/t/how-to-balance-indian-elephants/89824 https://forums.ageofempires.com/t/indian-and-persian-elephant-suggestions/82370 https://forums.ageofempires.com/t/how-would-you-rework-the-indians/110828 https://forums.ageofempires.com/t/what-should-indian-battle-elephants-have/92414 https://forums.ageofempires.com/t/indians-vietnamese-saracens-civ-updates/110545 https://forums.ageofempires.com/t/new-civ-recommendations-in-case-of-future-expansions-wip-list/91438 https://forums.ageofempires.com/t/suggestion-unique-south-asian-indian-sails-and-king-graphics/81213 https://forums.ageofempires.com/t/an-idea-for-a-change-to-elephant-archer/109339 https://forums.ageofempires.com/t/indians-and-persians-elephants-mod/82393 https://forums.ageofempires.com/t/new-civlisations-for-the-subcontinent/83175 https://forums.ageofempires.com/t/tamils-civilization-mod-a-non-civilization-replacer-dataset-mod/66698 https://forums.ageofempires.com/t/new-civ-idea-bengals/71647 https://forums.ageofempires.com/t/time-to-give-indians-battle-elephant/73129 https://forums.ageofempires.com/t/suggestions-for-buff-indian-elephant-archer/79289 https://forums.ageofempires.com/t/imperial-camels-why-not-make-them-generally-available/72994 https://forums.ageofempires.com/t/elephant-archers-suggestions/77975 https://forums.ageofempires.com/t/indians-new-civilizations-empire/51601 https://forums.ageofempires.com/t/need-upgraded-indian-civilization/55075 https://forums.ageofempires.com/t/new-expansion-for-indian-subcontinent/59539 https://forums.ageofempires.com/t/why-must-the-indians-be-denied-battle-elephants-we-could-work-on-balancing-but-they-should-get-them-being-their-major-theme/80288 https://forums.ageofempires.com/t/idea-for-elephant-archers/80883 https://forums.ageofempires.com/t/devs-please-fix-the-elephant-archers-once-and-for-all/79638 https://forums.ageofempires.com/t/new-aoe2-faction-idea-sinhalese-and-manchu-jurchen/80582 https://forums.ageofempires.com/t/a-way-to-add-more-civs/110777
    Reply
    • stereoquasar163 December 21, 2020
      cant u see the indian faction thread? only the elephant thread?
    • dynamo128 December 16, 2020
      Most of these are related to the Elephant unit, and while the way it was portrayed in Persia and India civs is indeed inaccurate, this has (largely) nothing to do with splitting India as a civ and this is pretty much false advertisement.
  • ilam December 16, 2020
    It seems there will be more expansions in the future but I cannot ensure this. The bonus of two new civs seem quite strong especially the Burgundian for the gold return and the food alteration to gold in late game. I even feel some features from AOE3! About Sicilian, I confirm it is Normans in Southern Italy and Sicily. It seems an stronger version on both military and economy of Bulgarian. BTW, new contents still on DE is always a good news for AOE2 fans.
    Reply
  • gebertiji December 16, 2020
    Some Passives very OP
    Reply
  • noob-8 December 16, 2020
    I really don't get some of the negative comments here. If u are a real fan of this AOE, u should be happy about this. For me, having an active development team making new civs and new skins means this game is very alive even after 20 years.
    Reply
    • schwarz-weiser-fallari December 16, 2020
      yeah i think it is nice, that they add new civs, but it starts to get unlogical in their own logic. That aoe never was that historical correct isn't something new. But that they start to add little specific kngdoms, when they started with whole civs it gets weird. Adding Sicilians while having the Italians is like adding some specific mongolian tribes, while having the mongolians. If its their agenda to have more specific kingdoms than civs, they should start splitting them up, like italy in Genau, Milan, Rom, Venice and than Sicily. Or Teutons into Bavaria, Swabia, Saxony, Austria and many more. That's what bothers me, that they get unlogical in their own logic...
    • arti-4 December 16, 2020
      Yes, but there's a point to which you can change something until it becomes a different thing. We don't want another aoe2 "Classic" to come out in 10 years.. right?
    • soldeo December 16, 2020
      True we should be grateful that FE is making more content for the game by adding new civs and campaigns. Let us support the devs by buying the DLCs <3
  • tomici December 16, 2020
    Please make a Hawaiian/Maori Civ, along with a campaign of their colonisation of the entire south pacific, and ensuing brutal tribal warfare. They were masters of tactical fortification building, oceanic navigation, and later adopted gunpowder and horses to great effect. Please also make an option to select for random map games, where the terrain theme of the map is chosen based on civs chosen (eg, no snow for african civs), or based on climate type, eg 'Coastal' map with 'Desert' climate, or 'Highland' with 'East Asian' climate. So I dont have to cycle through loads of random maps before my Franks look like theyre fighting Teutons in France, and not South America for example...
    Reply
    • dynamo128 December 16, 2020
      The Polynesian migration took part largely from the 14th century onwards, hardly relevant for most of the AoE2 timeline. Polynesians and other Oceanic civs belong in AoE3 if anything.
  • thislookslike December 16, 2020
    Very interesting and exciting expansion, just remember age of empires II is the more successful of all age of empires because the jugability, so please not make it similar to AOE3, and better surprise us with more nice and non European Civilizations and expansions. TY <3
    Reply
    • dynamo128 December 16, 2020
      There are many Asian civs that could be added, but the problem with African civs is that many of them had very limited contact with others because they ruled fairly small kingdoms all things considered. I can see an argument for the Congolese being added, but that's 16th century stuff if we analyze the portuguese-congolese conflicts, are we really sure that's the timeline we want for aoe2? The reason Malians and Ethiopians were added is because they represent fairly large empires that were also highly multi-ethnic, but states like Beni or others were not as large. People might want to suggest *specific* African civilizations to add instead of wanting *ANY* civilization just because it's African.
    • soldeo December 16, 2020
      Looking forward to more African and Asian civs.
  • arganon December 16, 2020
    Hi, I think thats awesome news and i am looking forward to it. It is amazing how great that game is and i am happy that i have it :) Still, the current situation with all the game crashes .... its not OK. It´s no fun anymore and there is nowhere real information how to fix it. Some days it works ... another one not. Loading a saved game is then also not possible anymore. It´s nice to have new content, but the unstable SW screws it ... sorry :(
    Reply
  • indigosoul44 December 15, 2020
    I honestly think that new civs should be free and that aoe2 should be monetized in other ways, with the techs that these new civs will have they seem like they will be really OP day1 and I comes off as kind of pay to win, the strongest civs shouldn't be behind a pay wall and I'm afraid that if this sells well that we will see more op civs locked behind pay walls, remember people that you vote with your wallet so if you like this feel free, however if you don't like it then don't cave in, the decisions that you make here will more than likely be implemented in age 4 and I don't know about you guys but I don't like to be nickel and dimed to enjoy a game.
    Reply
    • jomatthi December 16, 2020
      I agree with thislookslike. The money I spent on the DLC is what I would spend on a combo at Burger King, and since we are in lockdown, might as well buy myself a game 11. Besides, we will have to see their tech tree before saying they are OP. Even if they are indeed OP, they will be balanced eventually :) We should be happy!
    • thislookslike December 16, 2020
      whaaaaaaat? in some countries its cost 5dls! is not pay to win, if you have not the new expansion you cant lose again new civis, omg be more enthusiastic!
  • kames December 15, 2020
    I didn't expected that. Thanks for the expansion. It's a shame that my PC don't meet the requirements, I can't play the game but I will still buy the expansion because I have the base game. Age of Empires was part of my childhood.
    Reply
  • dengood December 15, 2020
    this is the best news of the year, it's even better than AOE3 which I was waiting for, but in the end I was disappointed. Thank you for the gift in the new year !!! For me, as a true fan of AoE, this is very good news...supplement to Aoe2 :) (RUS) это лучшая новость года, это даже лучше чем АОЕ3 который я так ждал, но в итоге разочаровался. Спасибо за подарок в новом году !!! Для меня как истинного фаната АоЕ - это очень хорошая новость...дополнение к Аое2 :)
    Reply
  • saro December 15, 2020
    I hope that when you select a Sicilian they say "minchia!"
    Reply
    • shellorck December 18, 2020
      1111 You got me there
  • godofretards December 15, 2020
    MAKE A POLISH CIV!!! YOU ALREADY RIP THEIR WINGED HUSSARS OFF EVERYWHERE JUST MAKE THEM A CIV. THEY DESERVE IT.
    Reply
    • dynamo128 December 16, 2020
      Yeah, "just" Czechs, Poles, and Serbs. And Bosnians. and Sorbians. And Croats, and Montenegrins, and Silesians, and Ruthenians, and Slovaks, and Slovenians. Do you see how this just spirals out of control? You want to have a Polish civ just because Sicilians and Italians both exist? You think the approach to Italy is wrong but you want to have Slavs *and* Poles because, according to you, two wrongs make a right?
    • pao-ge-the-great December 15, 2020
      I would buy that reply yes if you would buy that.
    • pao-ge-the-great December 15, 2020
      They could just make a Slavic DLC with Czechs, Poles, and Serbs.
  • yatsuihayamoto December 15, 2020
    No scenario for Lithuania? 37 is a ugly number, hope they end with 40 one day
    Reply
    • stereoquasar163 December 16, 2020
      sicilians are basically normans
    • thislookslike December 16, 2020
      Yes all hope 40 too, but please, not more European is werid have italians and Sicilians @_@.
    • yatsuihayamoto December 15, 2020
      They should had added Bantus instead of Sicilians
  • ptak54 December 15, 2020
    I am Stilo waiting fór the czechs And other slav countries
    Reply
  • ayase_chihaya December 15, 2020
    AoK, AoC, HD, Forgotten, Rajas, African Kingdoms, DE, and now Microsoft graciously and generously provides the community that loves this 20 years old game with the opportunity of buying the game for the 8th time! Thank you Microsoft!!!!! /s
    Reply
  • loonybread68125 December 15, 2020
    Sounds like fun, but I am still waiting for a definitive edition of Age of Mythology. I loved playing with armies of minotaurs, and have missed the game since going to Windows 10.
    Reply
  • alchemist1330 December 15, 2020
    These civs and bonuses fell VERY age of empires 3. I'm curious if they will actually mesh well with the other age of empires 2 civs.
    Reply
    • oodler1 December 16, 2020
      yeah thats what i was thinking, the homecity cards from aoe3 are like that, except they're both free and sometimes re-usable, especially after imperial age. i am not sure it will turn out too well
    • alchemist1330 December 15, 2020
      Feel*
  • zael December 15, 2020
    Waiting for the Venetians, but the new Civs look nice!
    Reply
  • whiskey-loving-gentleman December 15, 2020
    Bear in mind that, while you have Eastern Slavs, Southern Slavs and Western Slavs (ex. Russians, Serbs and Polish), they regrouped dozens of slavic civilisations into one called ''Slavs''. My point is, imagine that instead of Viets, Burmese, Malay, Khmer, Korean, China,and ##### the devs would just put ''Asians''.
    Reply
    • tomici December 16, 2020
      I totally agree - I was hoping the new civs would be maybe the Swiss and a couple of American Civs like Apaches and Sioux, or even make an expansion where they focus a lot on more random map types and more detailed random map scripting capabilities, like mountainous or heavily forested islands
    • whiskey-loving-gentleman December 15, 2020
      The devs are adding ''Sicilians'' while we have ''Italians'', and ''Burgundians'' while we have the ''Franks''. I understand they have cultural differences, but honestly...
  • janusz-i-starszy December 15, 2020
    I am waiting for Poles :P
    Reply
    • godofretards December 15, 2020
      Been waiting too long...
  • oreodevourement December 15, 2020
    says the guy who likes AoM... SMH
    Reply
  • andy-4 December 15, 2020
    ordered :)
    Reply
  • ethone4 December 15, 2020
    love the civs. unique a new unique building :D i like the late game unique techs 2. overall extremely unique civs with interesting gimmics thanks!
    Reply
  • celtickeeper December 15, 2020
    Yes please! Praise the Lord God Three in ONE! Thank you so much! I am purchasing this immediately! Next I want to see the kingdoms of POLAND, ARMENIA and GEORGIA! All devs take heed! Thank you immensely for your hard work and adding more historical content that people want. Brilliant work good sirs! Make more such historical dlcs and you will certainly make more money. Once more I can not reiterate this enough: THANK YOU.
    Reply
    • dynamo128 December 16, 2020
      Poland, Armenia and Georgia are pretty fair requests. But just wait until you see the tears of those who, for whatever reason, hate European civilizations in an European middle ages-focused strategy game, and they will be furious that the devs decided Poland and Georgia were more sensible choices than Aboriginal Australian tribes or something.
    • godofretards December 15, 2020
      Please add in Poland.
  • richvinke45 December 15, 2020
    buena la expansión pero también seria bueno que mejoren el rendimiento y los bugs del juego antes de meter mas bugs
    Reply
  • photon-riders December 15, 2020
    I like it, but only two civs?
    Reply
    • janusz-i-starszy December 15, 2020
      I am sad because I've been waiting for Poles for 10 years xd but it is hope for more civs in the future ;)
  • giustino87 December 15, 2020
    As a Sicilian, I can't be more excited about this expansion :D I'm looking forward to try the new campaigns.
    Reply
  • fishbicycle5 December 15, 2020
    Awesome!!! :D When you make "Lords of the East" Korean campaign pls!
    Reply
  • antelope962027 December 15, 2020
    I am glad that a King Edward Longshanks campaign is coming out.....I recently watched a YouTube documentary on him, and the narrator made a point in saying how King Edward has not been well treated by media: Mel Gibson's movie "Braveheart" and the Netflix film "Outlaw King" (covering the rise of Robert the Bruce) both cast a negative depiction of Edward. Here's hoping this new AoE2 campaign of him covers the true history of one of England's finest monarchs.
    Reply
  • stereoquasar163 December 15, 2020
    Sicily , my first impression : u mean cilician armenia?
    Reply
  • archmartinaoe December 15, 2020
    "u know there are many player who just want enjoy more historical content instead of competitive.. if u dont like dont buy" Flamming camels are very accurate yes.
    Reply
    • stereoquasar163 December 21, 2020
      yes they are accurate
    • dynamo128 December 16, 2020
      Flaming camels were literally added in a patch and were not part of a DLC originally, what are you even on about?
  • doctard December 15, 2020
    i don't mind the civ choices, and i don't mind paying for them but jesus christ, do you honestly look at these numbers and not expect a day 1 nerf? these sound insanely broken
    Reply
  • stereoquasar163 December 15, 2020
    ahh man.... i love that the game is getting more civs ... but guys seriously? cant you see what players want??? we want INDIA to split,,,, so please make india split, i hope to see indians represented in multiple civ in future,,, other then loved the idea good job
    Reply
    • stereoquasar163 December 21, 2020
      Bengal, Deccans, Tamils, Sinhalese, Nepales, Assamese , Hindavis U want more>?? and why should india be split? then tell me why should europe be split? just make a civ named europe and put all the european units in it dont worry about the language .. most of them originated from german or latin
    • dynamo128 December 16, 2020
      Why should India be split? What are the civilizations you think it should be split into?
  • mothump December 15, 2020
    If you think AoM is more fun, then go play that.
    Reply
  • archmartinaoe December 15, 2020
    Could you please fix the game and not add more civs and stupid techs? Thnx Add DLC with Campaings and other material which do not impact the competive game. Anyway, we all thought you were trolling with the flamming camels but now is another level. lets see who buy this.
    Reply
    • stereoquasar163 December 15, 2020
      u know there are many player who just want enjoy more historical content instead of competitive.. if u dont like dont buy
  • whitemagick4 December 15, 2020
    It's the 1st of April already? I can tolerate the Burgundians, but the Sicilians? Tibetans, Jurchen, Chola, Afghans, Afghans all much better options.
    Reply
    • dynamo128 December 16, 2020
      Why.
  • andrej02 December 15, 2020
    I d like to see Vlachs as a civilization, the italian nation got even three * byzantines italians and also sicilians* Is not fair nor right. Vlachs or romanians, would be great. Also what about polish nation? We got slavs yes, but is like putting germans, for 10 nations in one.. Consider my thought here.
    Reply
    • dynamo128 December 16, 2020
      There even is a campaign about Dracula, so Vlachs are definitely warranted...
  • honorius-2 December 15, 2020
    I still wait for Persian campaign about Shapur II or Khosrow I (would like Shapur II more) or even better Khosrow II with alternate history, please add unique architecture, or at least move it to Central Asian and add Zoroastrian monk Please!
    Reply
    • dynamo128 December 16, 2020
      I think Persians should have their own unique architecture.
  • shockgames32 December 15, 2020
    The new civs actually seem really interesting. I am super excited to see how they fit into the meta, on all levels. They seem to have a lot of potential team strategies, however, they may actually end up being TOO strong 11.
    Reply
  • fatthor December 15, 2020
    All aboard the hype train boys! I can't wait for this expansion the new civs look amazing and extremely interesting! Thank you Microsoft <3
    Reply
  • ivorycheese251 December 15, 2020
    Been away and got totally caught off-guard by this. Thank you! Hopefully this will be the start of more content coming our way. Keep it up, guys!
    Reply
  • orthofoil226345 December 15, 2020
    pleeeeease make a lithuanian campaign and/or battle, there's so much potential there!
    Reply
    • dynamo128 December 16, 2020
      Agreed.
  • fishroot December 15, 2020
    it might be cool for Persian to have a change from the current architecture to central asian one and have the monk to have their appropriate skin depending of the region. But i'm still excited for the new DLC
    Reply
  • goldendragon December 15, 2020
    sounds good but hope the new civs won't be op
    Reply
  • leaxsandros December 15, 2020
    This was supposed to be the DEFINITE EDITION. I understand that the fandom is there and Microsoft needs to monetize it but there has to be a better way.
    Reply
    • dynamo128 December 16, 2020
      In what dictionary is it stated that definitive editions of games shouldn't have DLCs? What kind of absolute nonsense are you going on about?
  • fabioxsr December 15, 2020
    Was it necessary to add even more European civilizations? Meanwhile, the whole African continent has 2 civs and the Americas 3. Seems like a very good opportunity wasted on more European civs...
    Reply
    • dynamo128 December 16, 2020
      Except European civs are what most people want. You know. In a game that's largely focused around the European Middle Ages, and not around North America or Africa.
  • _ron_ December 15, 2020
    Wooooww New Civis is not the way to improve the game or attract more people to the community..... For new players will be a mess to try to manage 37 CIVS, what a great error you did... If you want to add 2 civs you should delete 2 other civs if not it will be very difficult deal with 37 civ for new players that will give up soon. If you want to make more money try to think in other useful things.... Improve Chat in the game, bugs, Clans relations, tournaments.....
    Reply
    • oreodevourement December 15, 2020
      believe it or not it is the new players who want new civs, older players are the ones who don't like new civs. And why would they delete civs that they worked hard to make.
    • orthofoil226345 December 15, 2020
      For new players, managing 35 civs is the same as 37 civs
  • silverhawk December 15, 2020
    I actually kind of excited. I don't mind more civs necessarily, but we are definitely having some identity crises with some of the civs. Perhaps it's time, after 20+ years, to go back and do some major overhauls to some of the civs. Some of them could even be broken out into a couple different, more historically representative, civilizations. Some could even be removed altogether in favor of something more unique. There's a bunch of new mechanics that could be back-ported to older civs. I know I'm going to get flamed for this sentiment but it's not like I'm someone who's only played the game for a year. I've played this game for decades.
    Reply
    • dynamo128 December 16, 2020
      Even some renaming might be good, honestly. Why not rename Franks to French, Britons to English, Vikings to Norse, Teutons to Germans? They are already represented as such in the campaigns, but those civ names never made a whole lot of sense to me.
  • wysnhyh December 15, 2020
    Long live Microsoft!!!
    Reply
  • petrpoopiepants December 15, 2020
    Before you release this blatant cash-grab DLC, please fix the state of your game first. There are still numerous pathing bugs for: melee units when patrolling; villagers on resources (woodlines, gold, stone, even farms) or gaia units like boars. Not to mention the huge performance issues in team games that still haven't been addressed. Way to smack a deeply loyal fanbase in the face...
    Reply
    • leaxsandros December 15, 2020
      They have been working on those issues in recent patches. Spirit of the law made a video about that not so long ago.
  • sepak December 15, 2020
    $10 for an expansion of two civs, that's more than I paid for the entire game. Absurd
    Reply
    • orthofoil226345 December 15, 2020
      Buy it on sale, then
  • archmartinaoe December 15, 2020
    This is so stupid. We have a game full bugs and 35 civs. Please fix the game first and the consider the expansion. Secondly, you are bringing techs that makes no se sense with the game as the revolution (aoe3 tech) or attack that changes depending the timing (Charging cav) and Civs that are so resemblant to the ones already in the game ( Sicilians - Italians) Lastly, what will happen with the queue? It will take ages to find games with the different game versions. Thanks devs and MS you have shown no respect whatsover with the community. I have been buying the game since 2000 but I can guarantee DE was the last version I buy.
    Reply
  • morigandois December 15, 2020
    I´m ok with an expansion. But this is really unexpected. From all the hypothetical civ posts i have seen many other civs that would have been a way better addition. Sicilians could be seen as part of italians and Burgundians as Franks. I know they were different in some ways, but adding another african civ, or a few from the Indian sub-continent would have been more welcomed. About european civs, the most requested one was Polish. On the other hand, I love the addition of british campaign and because of this announcement expect more to other civs without one.
    Reply
    • leaxsandros December 15, 2020
      Historically Sicilians and the kingdom of the two Sicilies make sense, but I guess the problem is that there are already too many civs. American-Indians could be a better addition, but there can be such thing as too many civs. There has to be a better way to monetize DE. IMHO
  • dalzul December 15, 2020
    logging into the comment section to agree with all of those who have said that we do not need or want more civs, especially civs with such strange bonuses as these. And even if we did, frankly (or should I say "burgundianly" now?), Europe is already pretty well covered, while India is one civ for some reason and we have nothing north of Central America.
    Reply
    • dynamo128 December 16, 2020
      And I totally disagree, and I guarantee that the vast majority of the playerbase of this game is looking forward to new expansions and new campaigns and new content, we have absolutely no need nor want of ultra-conservatives like you who oppose things for the sake of opposing them. Complaining about more European civs in a game that's LITERALLY focused around the European middle ages, really? How more nonsensical could someone get? And did you miss how the last THREE expansions (african kingdoms, rise of the rajas, the last khans), were NOT about Europe? Hypocrites.
    • leaxsandros December 15, 2020
      No like button. I totally agree.
  • vercingetorix5 December 15, 2020
    Truly loved this game sad day for me truly weirded out by the new mechanics
    Reply
    • dynamo128 December 16, 2020
      To be honest, they're not any weirder than some of the mechanics already in the game.
  • oxdbaoe2 December 15, 2020
    HYPE!
    Reply
  • zenzzyzx December 15, 2020
    Unbelievable! I can't wait to try the new campaigns! You guys rock!
    Reply
  • __dominant_7th__ December 15, 2020
    What's FE's endgame here? To every 12 months release a new version of the game with ever more specific "civs"? Is the 2025 version of the game going to offer us the civ of the "City of London" or the "Notting Hill Dutchy"? Plus, there's only so much diversity one can get -- these civ bonuses just seem like variations and rehashes from already existing civs bonuses. A very good giveaway that you're trying to dump too many civs into the game.
    Reply
    • leaxsandros December 15, 2020
      This is a like (y), not a comment.
  • biegaliusz December 15, 2020
    Sure more west european civilisations, maybe add Poland finally, Sicily, lol
    Reply
  • 1-leo December 15, 2020
    PLS FIX LATEGAME LAG in TGS... 1 Year after the release and u cant play a good tg after minute 40
    Reply
    • ayase_chihaya December 15, 2020
      Seconding this, please fix game performance.
  • m1st December 15, 2020
    one-time spawn of units, military units that construct buildings, changing all villagers to pikeman, converting food to gold... wtf is all this? please, we don't want more aoe3 mechanics in aoe2
    Reply
  • sir-vival December 15, 2020
    Definitive Edition isn't really definitive anymore.
    Reply
    • dynamo128 December 16, 2020
      Why? Because it has DLC? In what dictionary did you read that the word "definitive" means it won't have external additions in the form of DLC added to it? By that logic they shouldn't release any patches either, because it's already "definitive", according to you. Ridiculous!
    • ayase_chihaya December 15, 2020
      This.
  • ninjagblack December 15, 2020
    Fico pensando se vai haver mudança nas campanhas atuais para colocar as civs novas no lugar, como a de Sforza e Joana D'arc - que são as que eu me lembro. Acho legal a expansão, espero só que não desequilibre o jogo. Sou jogador Solo e de campanha então até me animo no final.
    Reply
    • ninjagblack December 15, 2020
      Também parece que com o lançamento das civs, haverão continuações das campanhas classicas, como Willian Wallace e Joana D'arc. Interessante.
  • patatamaxtex December 15, 2020
    I am not a campaign player and dont want to comment on the new campaigns, but the new civs dont feel right. We already have 35 Civs and dont really need more. They are to many to be unique, why add more and risk the balance of the game (which is really good atm imo). I love this game from the bottom of my heart, but I dont like what I see here. A campaign DLC for the part of our community, that doesnt like to play ranked games might be a cool Idea, but the new civs are something few people asked for (as far as I know)
    Reply
    • dynamo128 December 16, 2020
      I mean, TheViper said he is excited about the new civs and changes, and he is a better "representative" of the competitive community than anyone on this comment section, so, you can take your false claims and propaganda elsewhere, kindly.
    • archmartinaoe December 15, 2020
      Noone asked for new civs besides a few trolls in the official forums as far as I know
    • vercingetorix5 December 15, 2020
      They are ruining the mechanics of the game and turning this into aoe3. Weird civ bonuses. Charge bonus really? Military constructing a building. What is this age of mythology ?
    • ayase_chihaya December 15, 2020
      This is a slap in the face to ourselves from the competitive community... Reading the specs for the new civs, so obviously broken and dismantling the core game mechanics. We need for the game to perform well for everyone and be balanced, the state of balance in DE is fine, but the game's performance troubles and bugs are notorious, really sad that resources are poured in making content to milk the franchise further. We can buy aoe2 for the 7th time or what now...
  • tocac December 15, 2020
    Am I a joke to you, 5€ per civ.. what's next? 10€ per map? Question: If I don't buy the new DLC, will I still be able to play the game (ranked ladder)? Will my version be different? What about ranked ladder - will I be able to play but not able to pick the new civs? What if I go random civ, can I randomly get the new civ?
    Reply
    • dynamo128 December 16, 2020
      10$ isn't really much, but we'll see how it stacks with future dlc.
    • expiredjungle80 December 15, 2020
      Think of it this way, you only payed 20$ for the game a year ago, and they've been working on it every day for a year. This is how they finance their work. I know people who don't care about new civs, but still buy the DLC-s so the dev-team can get money for all the work they do. DE didn't come to us without us buying 3 DLC-s for the HD-edition.
    • cano98lincoln December 15, 2020
      boy, you have to understand this is the way some people bring food to their houses, this is the work of some people and it cant be for free. Its simple if someone do not have money or you are against it, just don't buy it, but understand that
  • amar December 15, 2020
    this looks like an aprils fool post xD
    Reply
    • dynamo128 December 16, 2020
      Your comment, on the other hand, doesn't even manage that.
  • broadersine5548 December 15, 2020
    "Fallen Knights return 50% of their gold cost" "Burgundian Vineyards: Convert all food into gold at a 2:1 ratio" Big brain time, i can smell nerf as fast as it will be released.
    Reply
    • dynamo128 December 16, 2020
      Pretty much, or even before the release, actually.
  • ethiquetable December 15, 2020
    looking forward to the new campaigns, thanks for the awesome news!
    Reply
  • jackofspades December 15, 2020
    ridiculously unbalanced op new civs it seems
    Reply
  • havensclare December 15, 2020
    This is so exciting. Waiting for it !!
    Reply
  • phillysouljah December 15, 2020
    Awesome to see it announced! Congratulations to the whole team!
    Reply

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