
Happy 2020, everyone! The first build of the year comes with a handful of fixes for issues that arose in the massive December Update (Update 34055) or which crept into the game with its first Hotfix (34223). It includes the return of major performance fixes introduced (initially) with last month’s build, a fix for the “Castle Age Crash” which kicks players out of the game as they’re Aging-up, as well as new fixes for issues that have been prevalent subjects of discussion amongst the community.
And as always: once you’ve had the opportunity to play with the new build, we WELCOME your feedback!
A Note on Game Issues
Crashes, disconnects, and bugs are frustrating—both as players and as developers of the game. It’s impossible to anticipate every problem, which is why we will continue working with you to gather information, gain an understanding the issue, and hopefully find a solution that gets you online and playing. Sadly, these issues don’t always come with a simple fix, which is why we ask that you gather and include as much information as possible whenever you report a problem!
Here’s where you can search for discussions or start a new discussion (if one doesn’t already exist) about problems you encounter in the game:
- Experiencing a technical issue? Search or post on Steam or the official forum!
- Encountered a game bug? Search or post on the Steam or official forum!
Finding a fix can also take time, and we appreciate your patience as we work to investigate, test, and implement new improvements during the early months of the game! We’re already working on a new, major content update aimed for later this month, and will continue to monitor your discussions as you have time to play with today’s build!
Plenty more to come, but for now: Enjoy the update!
—The Age of Empires Team
♦ ♦ ♦
FIXES
- Fixed a crash that could trigger when upgrading to a new Age—most notably to the Castle or Imperial Age.
- Fixed a crash triggered when loading into a match as a spectator.
- Fixed an issue that was impacting some of the prior performance gains initially released with the December Update.
- Fixed a bug that allowed units with minimum range attacks to pass through obstructions.
- Fixed a bug that prevented certain battle audio from playing on machines with Vsync enabled.
- Fixed a visual bug that prevented control group numbers from displaying next to grouped units.
- Fixed a visual bug that caused the banned map cross to disappear after queuing for a ranked match.
MODDING
- Fixed a bug that prevented music mods from working in-game.
Issues After Updating
NOTE: Some users have mentioned that their game no longer launches after the update. If you were able to play previously, make sure you add your Age of Empires II: Definitive Edition client as an exception to your firewall and antivirus programs. More information can be found here.
Sorry to bother y'all but we are early Feb and Microsoft Store hasn't presented me with this last patch update. I'm still running build 101 101 34223.0.0. Is there any way to force install this, other than via the store? Thank you . BC
I'm installed the HOT FIX 34397 and the problem persist...
Despues de jugar unos minutos en modo solitario o red el juego crashea... arroja un error de memoria. Lo he probado en diferentes PCs. Jugando en red en LAN 2 jugadores no dura ni 5 minutos y crash.
Why haven't you added a reconnect feature (after disconnection) yet? Are you even considering it? Why are you giving us content updates when the game isn't even stable and lacks key features?
It's quite hard to do for RTS game that use lockstep protocol - similar games like Starcraft 2 also do not have reconnect feature.
If they really want, I could imagine they could do it by storing entire game input on the server. When the player reconnect, the server will return all input from the beginning and the player will watch the game similar to watching a replay. Then when the game catch up to "live" feed the game switch from watching replay mode to "live" mode.
It's is quite complex and difficult to get right. Maybe if AOE4 also uses Lockstep protocol, and they want reconnect feature, then it will be worth it for them to "test" it on AOE2 DE :)
if you do not get the update from the store after checking for updates directly:
go to the games page first.
then back to searching for upgrades!
it does not work :( but ty anyway
Hey, could you add hand cannon for Vietnamese
SIGUE SIENDO IMPOSIBLE JUGAR el episodio 2 de la campaña Sundiata. Se cae el juego al rato de estar jugando, y, aunque cargues el juego guardado, se cae igualmente casi al momento de reiniciarlo desde éste momento.
Absoluty mess... im waiting days this update in MS.. i wanna play with my steam friends and i cant!!!!!! too usseless service... other big problem is when i wanna play with my steam friends: 80% times they cant invite me because i show offline and the room they created dont be visible in the room search, how is that possible? it's a headache.. last time i buy a MS game...
With the new update now I can't load a saved game...
Hey there! Would you please visit the forum to post about the problem, making sure to include any error messages you receive:
https://forums.ageofempires.com/t/load-saved-game-failled/62187
Thanks for the report!
No matter if we report on the Microsoft HUB, report on the Ageofempires.com Forum, report on the Steam discussion area... whatever where we make this complaint. Because there is no use complaining about something that was sold to us defective and what hours later it stops working. If you made the game and delivered it ready to play and not to test for you, surely the pleasure of having these products would be enormous. It is sad that we have to wait for more than 20 days each update of the game without having all the old bugs being fixed.