Hello warriors of rogan, priests of the almighty wololo, and masters of the ancient world!

Today, we’re excited to package up a long-awaited delivery of bug fixes and balance changes for you to enjoy in Age of Empires: Definitive Edition. This full change log is short enough to skip a tl;dr version, but it’s worth noting that the main focus of this month’s release is on the playability of the game and spectating experience. Check out the full notes, below!

We fully recognize that there is more you’d like to see from Age of Empires: Definitive Edition, and we’ve already captured some of the most prominent discussion points for future consideration. Your voices have been key in identifying the fixes and features we’ll be working on for the game, and we want to continue encouraging you to use your voice! Whether you’d like to see gameplay improvements, new features, or have a list ready to go, we want to hear about them over on our official channels.



We hope you enjoy today’s release, and look forward to hearing more about what you’d like to see in Age of Empires: DE.

—The Age of Empires Team

 

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Download on the MICROSOFT STORE

Remember that you’ll need to update your game in the Microsoft Store:

  • Open the Microsoft Store.
  • Click the [ ∙ ∙ ∙ ] symbol next to your profile picture.
  • Select Downloads and updates.
  • Press the Get updates button to automatically detect, download, and install the latest changes to your game!
  • Open the game. The title screen should show you on Build 46777

If you are unable to launch the game after downloading the update, make sure you add (or re-add) the Age of Empires: Definitive Edition client or folder as an exception to your firewall and antivirus program.

  • Note: If you cannot update past build 27374, please follow the instructions here.

That’s it; you’re ready to play!

Download on STEAM
Remember that you’ll need to update your game in Steam:

  • Open Steam.
  • Click on Library to see your games list.
  • Click Downloads at the bottom of the Library window.
  • [If the new build does not download automatically,] click the Download Now button to manually download the new update.
  • Open the game. The title screen should show you on Build 46777

That’s it; you’re ready to play!

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Still having trouble? Visit our support site!

GAME

  • Fixed an issue where game chat sent to ALL players (using “*“) would not be visible for Player 8.
  • Fixed several problems with the presentation of the Statistics – Timeline.

GAMEPLAY

  • Ruins and Artifacts can no longer be moved using the Shift + Delete key.
  • Fixed remaining instances where units could be spawned on the opposite side of a wall by placing their production building adjacent to the wall.
  • Fixed several pathfinding bugs which would cause units to occasionally get stuck in each other’s models.
  • Fixed an issue where using Stand Ground and Attack Move could cause units be stuck in one location while playing their attack animation.
  • Fixed some equally-odd behaviors when setting a unit to Defensive Stance and issuing an Attack Move command.
  • Units set to Stand Ground will now chase targeted units when manually tasked to attack them.
  • Units set to Defensive Stance will no longer return to their previous location when manually tasked to attack a unit or building.
  • Using the Shift + Delete command to cancel unfinished buildings will now properly refund their cost.
  • Changing a unit’s stance to No Attack will now properly interrupt the unit’s current attack.
  • Implemented countermeasures for numerous cheat exploits.

CIVILIZATION BALANCE

General

UNITS & BUILDINGS

 Ballista: Increased attack speed by +15%.
 Elephant Archer: Reverted previous changes to damage by increasing it from 5 6.
 Elephant Archer: Increased gold cost from 45 60 gold, which restores the original game value. The food cost remains the same (180 food).
Helepolis: Reduced the upgrade cost from 1500 1200 food. The wood cost remains the same (1000 wood).
Helepolis: Increased attack from 40 45.
Legion: Reduced health from 160 140.

TECHNOLOGIES

 Long Sword: Increased the upgrade cost from 160 food, 50 gold 240 food, 100 gold.

Assyrians

TECHNOLOGIES

Alchemy: Now have access to the technology!

Babylonians

TECHNOLOGIES

The Babylonians now have access to all Chain Mail technologies. This includes:

Chain Mail Archers
Chain Mail Cavalry
Chain Mail Infantry

Shang

TECHNOLOGIES

Ballistics: Now have access to the technology!

LOBBIES & MATCHMAKING

General

  • Fixed an issue which would cause the Solid Farms setting to default to “On” for some players.
  • Fixed an issue where the Team Together option might fail to place players in the proper positions while spectators were also present in the game.

Spectating

  • Added an indicator next to the player names in the scoreboard and selection panel denoting which player you are currently spectating.

The spectator hotkeys, 1-8, will now correspond to the Player Colors. This means that:

  • Pressing will always display the resources and global queue of the Blue player
  • Pressing 2 will display the resources and global queue of the  Red player
  • 3 = Yellow
  • 4 = Brown
  • 5 = Orange
  • 6 = Green
  • 7 = Magenta
  • 8 = Cyan

LOCALIZATION

  • Updated game strings to reflect all balance changes made over the last several updates.

Discuss of 27 comments

  • chuckthekiller3 April 13, 2021
    Thank you! Keep updating AOE1 DE and don't forget about AOM either! See if someday you can get the flare working in AOE1 DE. :-)
    Reply
  • nicoladavalle April 13, 2021
    Please release a new DLC for this game. Furthermore this game need some correction: why there is no gate? why units can't march ensemble? P.s. a revision on cultural groups is necessary (Carthge with Colosseum is terrible)
    Reply
  • narrowbubbles54 April 11, 2021
    Viet maybe get opportunity appear in here?
    Reply
  • pol3million April 11, 2021
    Love it. Now that I´ve finally got some time, I started playiing the Campaign and I will continue to do so with 2 and 3 as well. Looking forward for Age 4 <3
    Reply
  • lykosia April 10, 2021
    Shang lategame got buffed? Only weakness they had was their late game thanks to lack of ballistics.
    Reply
  • twopennydread07 April 8, 2021
    I am hardly waiting to update the game FINALLY, and get to play a lot. But i am looking forward to new updates. Thank you very much and keep doing the great work onward.
    Reply
  • pizzathatfarts April 8, 2021
    we need gates and army formation options
    Reply
    • fifteenfool995 April 10, 2021
      Gates? GATES???? Who needs gates!!! What are you? A noob?????? MUHAHAHHAHAHAHA!!!!!!!!! :D :D
  • nodelwall April 8, 2021
    Need slot for spectators
    Reply
  • hindel-2 April 8, 2021
    Finally a granddaddy is getting some love! Not going to comment on some balancing changes (looking at you overpowered Shang), at this point ANYTHING is good. To bad this game is not as popular as AOE2.. I think the next step would be a total opening of this great game to modders!
    Reply
  • zodiac011 April 7, 2021
    I still wanna see optimizations, I have what is essentially the best specs money can currently buy and it still drops frames and stutters all over the place when moving the camera and when even not much is going on
    Reply
  • jake13991 April 7, 2021
    Thank you for this update. Please continue expanding on this, the initial foundation of AOE. There are many stories to tell from this epoch. It would be nice to see an expansion for AOE DE similar in concept to the recent AOE II DE release “Lords of the West”.
    Reply
  • xivdarkdays April 7, 2021
    Thank you very much for this update. Our beloved old AoE needs some love, too! I'm reading in the comments that units now don't get stuck!? Oh my that's one of the main pathfinding issues, so that would be really great.
    Reply
  • dappertrout1297 April 7, 2021
    I tested that new pathfinding at it is so much better in quite narrow battlefield where I had lots of different units they didn't get stuck into each other. I was actually trying to get them stuck but they didn't so very good job.
    Reply
  • nostrodomosfu April 7, 2021
    Reads well. I am curious.
    Reply
  • kgbcrazy April 7, 2021
    Good job!
    Reply
  • hauntedgt April 7, 2021
    nice to see a new update after a while :)
    Reply
  • tisovcik April 7, 2021
    Excellent! I used to encounter the pathfinding issue with unit models getting stuck into each other quite often (at least 2-3 times in each scenario) and was starting to worry it'd never get fixed — so I'm very, very glad to see it fixed. Thanks a lot!
    Reply
  • idinow April 7, 2021
    Great news! Finally a new patch for this game. Assyrians needed Alchemy, and Shang Ballistics. It is perfect. The changes to the units were nice too.
    Reply
    • idinow April 7, 2021
      Assyrians have no Nobility or Heavy Horse Archer. On an early Iron they were OP, but on late they lagged far behind other full HHA + Alchemy civs.
    • epirean April 7, 2021
      Why do they need it? The reason they were missing it was because they attack faster. They already did more damage without alchemy than other civs archers with alchemy.
  • dalas8 April 7, 2021
    Nice!
    Reply
  • hamirubi April 7, 2021
    Thank you for giving this game some attention. Much appreciated.
    Reply
  • guyhito April 7, 2021
    Thank you! <3
    Reply
  • baby-hebi April 7, 2021
    <3
    Reply
  • floosworld April 7, 2021
    Good to see that you haven't forgot about AoE 1.
    Reply
  • joonastop April 7, 2021
    Ooooh yeah!
    Reply
  • _mib_maverick April 7, 2021
    Limited but good update. Keep up the good work. This game still has a vast userbase.
    Reply
  • albertha94 April 7, 2021
    Lets ###### goooooo
    Reply
  • rafaelcd892-2 April 7, 2021
    Whoa!!!!
    Reply

of 27 comments