IT’S HERE! Age of Empires fans rejoice: a new update and new ways to play Age are upon us! The Priests are here to spread the word, and everyone can chant along to the ♪ wolooolooooo ♪.

Today’s release comes with a huge list of changes for the classic RTS title: including a boatload of balance adjustments, improvements to many of your favorite civilizations, the return of several features from the classic Age of Empires experience, and several brand-new systems to continue the ongoing evolution of the game! Here are some of the highlights:

  • New unit stances!
  • New & improved matchmaking lobby: new chat shortcuts, mirrored civilization picks, and more!
  • Reorganized ranked ladders (paired with a ladder reset)!
  • Balance updates to maps, units, and civilizations!
  • Reduced install size from ~17GB to ~12GB!
  • Anti-cheat improvements!
  • …and more!

As always, we want to hear about your experience as you jump into Update 38862! Be sure to visit our official channels to talk with the team and become a part of the community!

Enjoy the latest update and as always: keep those Wonders building!

—The Age of Empires Team


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Download on the MICROSOFT STORE

Remember that you’ll need update your game in the Microsoft Store:

  • Open the Microsoft Store.
  • Click the [ ∙ ∙ ∙ ] symbol next to your profile picture.
  • Select Downloads and updates.
  • Press the Get updates button to automatically detect, download, and install the latest changes to your game!
  • Open the game. The title screen should show you on Build 38862

If you are unable to launch the game after downloading the update, make sure you add (or re-add) the Age of Empires: Definitive Edition client as an exception to your firewall or antivirus program.

That’s it; you’re ready to play!

Download on STEAM
Remember that you’ll need update your game in Steam:

  • Open Steam.
  • Click on Library to see your games list.
  • Click Downloads at the bottom of the Library window.
  • [If the new build does not download automatically,] click the Download Now button to manually download the new update.
  • Open the game. The title screen should show you on Build 38862

That’s it; you’re ready to play!

♦     ♦     ♦

Having trouble downloading or playing the build? Visit our support page!


  • New unit stances are available—similar to those in Age of Empires II: Definitive Edition.
  • Aggressive (Default)
  • Defensive
  • Stand Ground
  • No Attack
  • A new Mirror Civilization option is available in multiplayer lobbies, allowing you to match the civilization of your opponent.

  • Added a new Solid Farms (Legacy) setting. When enabled, farms act as solid buildings (like the original game) that block movement until the farm is destroyed.
  • New hotkeys have been added to support the following actions:
  • Select all buildings of the same type (Ctrl + Shift + key)
  • Select all idle villagers [Ctrl + Shift + .]
  • Select all military units [Ctrl + Shift + ,]
  • Delete all selected units [Shift + Delete]
  • Reset zoom to default level (100%) [Ctrl + Alt + 0]
  • Implemented several new anti-cheat measures to keep things honest and fair!


  • The Team ranked lobby option is no longer locked and can be used to create 2v2, 3v3, and 4v4 matches.
  • Quickmatch and ranked lobbies now share the same Elo ladders.
  • Elo ladders are now split into 1v1 and Team ladders for both the Random Map and Deathmatch ranked modes. Quickmatch is still divided into 1v1, 2v2, 3v3, and 4v4, but the latter three (2v2, 3v3, 4v4) count towards your Team Elo.
  • Leaderboards will now display the Elo values for all players.

  • Ranked games should no longer end up with unevenly-distributed teams.
  • Options used when creating a ranked lobby will no longer remain as a filter following the game.
  • The default team for both the host and clients in a lobby is now set to random.
  • Fixed a bug that caused random teams to create unbalanced teams.
  • Players will no longer be un-readied when another player in the lobby changes their team or color.
  • Lobby chat can now be scrolled using the mouse wheel.
  • Updated the message when kicking someone from a lobby to properly display the player’s name.
  • Added a new countdown before a match begins.
  • Added chat shortcuts to send a message to specific players within a match: Allies (;), Enemies (#), and All (*)
  • Chat will no longer be displayed for the enemy team when co-op players are in a match.
  • Chat will no longer break after displaying a multi-line message.
  • Spectators can now see player resources and the global queue for each player by using the number keys (1-8).


Stability & Performance

  • Fixed an uncommon issue that caused some users to disconnect approximately 5 minutes after starting a match.
  • Implemented general performance optimizations.


  • Fixed an unintended mechanic where units could be spawned on the opposite side of a wall built next to the production building.
  • Units will no longer be created from blocked buildings that have no valid space for the unit to spawn.
  • Military units will no longer lose their collision boxes or stack/merge together when grouped closely or forced into a tight space.
  • Fixed rare instances where Ballistics would fail to properly improve the accuracy of the Catapult Trireme or Juggernaught.
  • Using Attack Move with Priests in the selection group will no longer inspire them to try and convert enemy units who enter their line of sight.
  • Villagers will no longer automatically hunt another nearby Elephant after gathering all the food from the first.
  • Naval units will no longer get stuck in Docks where they are created.
  • Left-clicking to execute a command will now work even when moving the cursor while clicking.
  • Implemented global pathfinding improvements.


  • Graphics assets now use a compressed format in order to reduce the overall size of the game and new updates.
  • Implemented additional installation optimizations to reduce the hard drive space required by the game.

NOTE: The above changes will require an (initially) larger download than normal to re-download the game files, though doing so will reduce the size of future downloads.

  • Fixed several instances where the animation and audio of an action were out of sync, particularly for melee units.
  • The selection outlines for units and buildings are not properly scaled at all zoom levels.
  • Adjusted the speed of certain unit animations in order to appear more realistic.
  • Slowed the destruction animations of buildings to more reasonable levels.
  • Units now decay and disappear from the battlefield more rapidly.


  • Adjusted in-game sounds to a more consistent volume level.


  • Increased the maximum zoom threshold in multiplayer to match that of single player.
  • Renamed the Black Map Fog option to Animate Fog in order to better clarify its purpose.
  • Players are now sorted by Team on the Statistics – Timeline screen.



  • Villagers now move 10% faster in the Tool Age. The Wheel technology now grants a +50% speed boost (was +60%) to maintain the same maximum speed.
  • Warships and Slingers no longer deal a minimum of 1 damage to buildings. This reduces the damage dealt by Slingers against normal buildings and by Scout Ships against walls and towers.
  • Decreased the maximum search radius of Priests to prevent them from fixating on and following distant injured units.
  • Predator animals will no longer break off their attack if you try to drop a building on them.
  • Cataphract: Now have +20 hp+1 armor, and +2 attack vs. infantry (for a total of 7).
  • Cataphract: Reduced the gold cost of the upgrade from 750 to 600 gold. The food cost is unchanged.
  • Domestication: Reduced the food cost to research the technology from 200 to 150 food. The wood cost is unchanged.
  • Heavy Cavalry: Now have +1 attack vs. infantry (for a total of 6).
  • Helepolis: Increased the fire rate by 5% (still slower than that in the original game).
  • Scout: Increased cost from 80 to 90 food. This is still lower than the 100 food cost in the original game.
  • Scout: Reduced line of sight by 1.
  • Scythe Chariot: Reduced armor from 2 to 1.
  • Scythe Chariot: Increased the upgrade cost from 1200 wood, 800 gold to 1400 wood, 1000 gold.
  • Scythe Chariot: Increased the time to research the unit from 150 to 200 seconds.
  • Chariot units no longer deal bonus damage to Priests.
  • Reduced the conversion resistance of all Chariot units from 8x to 2x that of normal units.
  • Siegecraft: Reduced the attack bonus granted to Villagers vs. towers and walls by ~50%.
  • Slinger: Increased the training time from 28 to 35 seconds.
  • Slinger: Reduced damage dealt to walls and towers by ~50%.
  • Towers: Increased the hp of all towers: Watch Tower (+25 hp), Sentry Tower (+35 hp), Guard Tower (+40 hp), Ballista Tower (+40 hp).

Several units and technologies have had attributes adjusted to match their original game values:

  • Bowman: Increased the training time from 26 to 30 seconds.
  • Coinage: Increased the amount of bonus gold yielded from nodes from +10% to +25%.
  • Camel Rider: Reduced training time from 32 to 30 seconds.
  • Elephant Archer: Reduced attack damage from to 5.


  • New Civilization Bonus! Market technologies are 30% cheaper to research.
  • Decreased the bonus hp of walls and towers from +75% to +60% hp.


  • New Civilization Bonus! Carthaginians now start the game with +50 of each resource.


  • New Civilization Bonus! Storage Pit technologies are 40% cheaper to research.


  • New Civilization Bonus! Farms are 20% cheaper to build; they now cost 60 wood instead of 75 wood.


  • New Civilization Bonus! Town Centers work 10% faster starting in the Tool Age. This affects both Villager creation and aging up.
  • Now have access to the Fire Galley naval unit.


  • Rather than having +3 range at all times, Hittite warships now have +2 range in the Tool Age and +3 range in the Bronze and Iron Age.


  • Rather than having +2 pierce armor at all times, Macedonian Academy units now have +1 pierce armor in the Bronze Age and +2 pierce armor in the Iron Age.


  • Increased the civilization starting food bonus from +50 to +75 food.
  • Now have access to the Plow technology.


  • Increased the movement speed of Persian Elephant units from +20% to +25% that of other elephants.
  • Now have access to the Plow technology.


  • Reduced the civilization discount to Tower costs from -50% to -40%.


  • Reduced the civilization bonus to Wall hp from +75% to +60% hp.


  • Reduced the civilization discount to Cavalry unit costs from -20% to -15%.
  • Reduced the civilization bonus to Ship hp from +25% to +20% hp.


  • Increased the quantity of gold in node tiles from 400 to 450 gold.
  • Increased the quantity of stone in node tiles from 250 to 300 stone.
  • Maps now guarantee that one straggler tree spawns near the Town Center of each player on all maps. Additional straggler trees are random, as before.
  • Increased the amount of gold generated on maps. Most maps now have piles of gold per player except for the Continental and Narrows maps, which have larger piles.
  • Adjusted how maps are generated to ensure that the same amount of gold and stone spawns in each pile for each player.
  • Lions will no longer spawn in pairs. There is still a small chance for two lions to spawn relatively close to each other, but that’s entirely random.
  • Continental: Slightly increased the forested area.
  • Small / Large Islands: Non-player gold nodes have been replaced with another player gold.
  • Small / Large Islands: Increased the amount of forest that spawns on the island.
  • Small Islands: Increased the size of the islands.
  • Small Islands: Increased the number of resources that spawn on each island, as well as shore fish and deep sea fish.
  • Oasis: Reduced the amount of water and increased the amount of forest spawned at the center of the map.
  • Other minor map improvements.

Discuss of 59 comments

  • hirotran March 22, 2021
    I want update Priests for Macedonia. Update slinger +1 or+2 range for greek
  • hot March 12, 2021
    Please fix the campaign, some missions are bugged and almost impossible to win. For instance, I can't tell you how many forum posts "Holy-man" complaints. It's not impossible, but it also shouldn't take almost two hours on "standard". The mission difficulties are not working as intended.
  • twopennydread07 January 31, 2021
    Hello, from the update in the july of 2020 has passed 6 months. We know, that you are busy people, but please listen to our requests too, and at least give us 2- month updates regularly. The other 2 games have received so much new content, but the first 1. none. Please consider helping us too, thats all we are kindly asking of you. If 2-months is too much for you, than we can go to as low as 3 months regular update, so please do something for this great game. many greetings!
  • brexit-means-brexit January 27, 2021
    Consistent sync error in multiplayer games, without fail. Not playtested properly by the devs. Very poor.
  • the-emperor-112 November 4, 2020
    Attack move not work.
  • twopennydread07 October 16, 2020
    I would love first to tell that the recent updates are preetty good. But i want to point out the Big problem. When playing on the islands vs the AI they just stay there and do nothing. it is borring that way, please please please please fix this. thank you
  • dienekes404 August 7, 2020

    I really love this update, thank you!
    Keep it up!

  • adrian-mihail July 17, 2020

    Farming BUG ! Please help ! Every time I create Farms around the town center the peasants are simply sitting idle around the farms..

  • hindel-2 July 15, 2020

    Although this patch introduced some new and even old bugs I like it very much! I'm just sad that this game isn't as popular as the second iteration.. I hope the devs will enable full modding for this game!

  • blast9867 July 12, 2020

    I like some of the changes in this update but then I don't like some things about this update and as well as some of the things already appearing in the game (which was before this update):

    1. When I saw that the Cataphract HP was increased by 20 for the third time in this update (now at 240 and with nobility, 276), I just cringed and laughed about it. This is too much HP for the Cataphract. Even the AoE2 equivalent, the Paladin isn't at that high of HP (only has 160 HP and with bloodlines, 180). What's next, another 20 HP to the Cataphract? The Cataphract is better off having 200 HP rather. Also, I didn't have a problem when the research gold cost for the Cataphract was 750. You could of reduced the gold cost for the Armored Elephant research rather than for the Cataphract research.

    2. Crocodile (Alpha) HP is still at 100 when it's HP needs to be reduced because 100 is too much for a gaia unit and especially when you noticed how much damage that unit does. Reduce it to 80 or 75 HP.

    3. Cheat units are still exactly the same as the original even in DE mode. The cheat units needs to have their remastered counterparts. Perhaps you can for example use the Photon Man model from AoE2 DE as the remastered model of AoE1 DE. Other cheat units needs their remastered counterparts as well. The quality of the original models doesn't fit in DE mode. The quality is too blurring and outdated for DE mode.

    4. Cost amounts for technologies are still unbalanced. The Heavy Horse Archer research for example still has too much food cost for a unit that's weaker than the other final tier units that are in the Iron Age (notice for example that the Heavy Horse Archer is rather weaker than the Armored Elephant but the research cost for the Heavy Horse Archer is still more than that of the Armored Elephant). Cost should be reduced to 1100F and 500G and HP for the Heavy Horse Archer will also need to be change as well. HP for the HHA can be reduced to 80 HP from 90 HP.

    5. You might still need to put balances among the civs. The Choson for example should get their Cataphract and Irrigation removed because they are already powerful without those. I would appreciate the Romans having access to the Heavy Cavalry, Cataphract, and Irrigation while removing their access to the Chariot (since the Romans used Cataphracts and they didn't used Chariots for military purpose). I would also love the Yamato having access to the Fire Galley since they are a naval civ (after all, I thought it was a very good idea to give Greeks the Fire Galley as the Fire Galley and Catapult Trireme don't share the same shortcut like in the original version since there's more slots for units in DE than in the original).

  • show-me-the-cat July 10, 2020

    The game crashed so often, you got freezed and cant move or click or control anything, then the others will show that you resigned, but actually you just stuck and cant do anything.

    There used to be no this connection problem but with these frivolous upgrades thank DE got so many issues now.

  • iamjoyster July 10, 2020

    Is this out yet? I can't find the update (Microsoft store, not steam)

  • daffiesteel9765 July 9, 2020

    What if great new additions are made for entertainment:

    Place portals for walls.
    A new building to take shelter in villagers when attacked.
    Add some hunters and cavalry, for example two by two for each group of civilizations.
    Add a troop carrier to the workshop.
    Adding a new group of combat or warships.
    Enable in-store swap.
    Add 2 forces and a spear fighter to the academy.
    Develop new campaigns.
    New maps, new modes for playing.

    We also kindly request you not to enable the accompanying cancellation of the artificial intelligence when a team accidentally hits it, and thank you for your cooperation.

  • autumnink880802 July 8, 2020

    The main menu is still unusable. I quit playing AoE DE when the Steam update dropped and every click on the menu started taking like 20 seconds to register. Once in-game it's all good.

  • stefano2205 July 8, 2020

    Hi all!

    I'm trying to update the game from the Store, but when I press the "Get updates" button, it doesn't find any update!

    I've tried to reset the Store cache but nothing change =(

    I'm running on Win10 Pro 2004.

    Anybody has the same problem?

    Thanks in advance.

    • stefano2205 July 8, 2020

      As I said, I've Microsoft Store. Game version is 37906.

      I've update everything, when I click on "Get Updates" button in Store, it said there is no update for any app in store...

      I don't know why. Last time I've updated the game without any problem.

    • kgbcrazy July 8, 2020

      Hello stefano. What plataform you have the game ? MICROSOFT Store or Steam ?
      If Microsoft store, whats your current game version ?
      Make sure you update your windows to the lastest version as well as xbox game service update in Microsoft store.

  • jordan-e July 8, 2020

    Nice update thanks I especially like the stone and gold pile upgrades but could u do the same with wood , it just doesn't last

  • eethu July 7, 2020

    Ranked games lobby is bugged Please fix

    • kgbcrazy July 8, 2020

      It Is fixed. Rated games are listed on lobby.
      Seens like 2x2 rated is somehow bugged, players will not earn-lose points.

    • gm-evangelos July 7, 2020

      This should be fixed as of the July 7 maintenance! Please let us know over on the forums if you continue to experience issues!

  • jimkane July 7, 2020

    ok good i like it but, you did something very wrong, and it's the dumbest thing you could change in the game: Added a new Solid Farms (Legacy) setting. When enabled, farms act as solid buildings (like the original game) that block movement until the farm is destroyed. it's just stupid to have a solid farm that block movement, and for single player that's even more stupid, please change that back to normal as it has to be, able to let units to walk over it

    • jordan-e July 8, 2020

      Dude just disable it

    • cv1ok July 7, 2020

      Jimkane there are 1000's of Chinese, Korean, and Vietnam players that play the OLD AOE1 everyday because of their no-wall rules, thus relying on solid farms to slow down rushes. This was a brilliant move by AOE developers to attract those players to DE because we have a shortage of players here. After repeatedly seeing the words dumb and stupid in in your post, please google the term "Dunning Kruger."

    • maxisfister July 7, 2020

      How do you disable it ? I cannot find the settings to turn off solid farms

    • eethu July 7, 2020

      if you dont like just dont enable it. its an option to one who likes it

  • kgbcrazy July 7, 2020


  • dmitryo325 July 6, 2020

    Will the armored elephant attack animation finally be fixed?

    • idinow July 6, 2020

      They don't mention it, but I hope so too.

  • kingbaloni July 6, 2020

    Good! Hopefully multiplayer experience will be improved. I will love to learn how the new balance changes will work.

  • zeda0 July 6, 2020

    will spectating rated games be possible? or it will be locked out. At the moment this is not possible either.

    • summers_kgb July 7, 2020

      Besides that, will we be abble to download/watch our replays? Its 2020 guys common, doesnt mean game from 1997 cant have a record game..

    • kingbaloni July 6, 2020

      Good question.

  • 1v4n94 July 5, 2020


  • avrelivs-avg July 5, 2020

    Still not modable I see.

  • eiredemago July 5, 2020

    Nice update!

  • pontian-lion July 5, 2020

    Not sure who would use priests against chariots. It's not really a nerf of chariots. Add a minimum fire range and reduce total range on all archers.

    • summers_kgb July 7, 2020

      Chariots aint a problem at all. Cavs can counter it, bronze warriors can counter it, composite can counter.
      No one uses priests vs Chariots, on the opposite, ppl use chariots against priests cus they got bonus vs it, now they are putting down this bonuses to make priests more usable. They still cant convert chariots pretty easy, but they also dont get 2 hit-kill by them anymore.

  • diegotukma July 4, 2020

    I think the nerfing of the chariots is too much, but overall it is a good improvement at least on paper.

  • edgarsamuelon July 3, 2020

    I also agree with you my friend. it's time for Age of Empires 1 DE to have an update (expansion). Not even if it was paid. all the improvements you said are in a Mod of Age of empires 1 (from the original game version), but unfortunately they have not completed this mod.

    Age of Empires 1: Beyond Indus (which bring +4 civilizations (Vietnamese, Funan, Harappan, Mauryan) an Indian architectural ensemble (indus)).

    They even made a manual.
    in it we can see:
    scout update: (light cavalry); = bronze age
    Slinger update: (improved Slinger); = bronze age
    update of the Camel Rider (armored Camel Rider); = Iron age

    Two new units:
    Spearman (tool age): anti-cavalry infantry unit;
    Trade Caravan (Bronze Age): land trade unit (similar to Trade Boat).

    A new building
    Trade Workshop: used to trade with the Trade Caravan.
    = bronze age

    five New Technologies:
    Civil Service: military units are produced 15% faster; = iron age
    Hide Shield: +1 piercing armor; = tool age
    Lookouts: buildings have +2 line of sight; = tool age
    Pottery: farmers, fishermen, foragers, and hunters carry +2 food and work 20% faster; = tool age
    Weaving: villagers have +15 hit points; = age of the tool.

    [Some things I would also like to see in this Mod would be:
    new units
    in the Siege workshop = flamethrower (unit launches flames with attack bonus against buildings and other siege units) = available in the Iron Age;
    an update to Spearman for the Bronze Age.
    I would also like this trade workshop building to sell (buy / sell) Stone, food, wood];

    I would really like the producers of Age of Empires 1 to pay attention to this Mod and make it an official expansion for Age of Empires 1 DE.
    Link do Mod:,6507,0,10&st=250

    • summers_kgb July 7, 2020

      This is no AoE 1 you want. You want AoE 1 and a 1/2, almost aoe 2. I wouldnt like most of those.

  • reaverss July 3, 2020

    Decreased the bonus hp of walls and towers from +75% to +60% hp

    Reduced the civilization bonus to Wall hp from +75% to +60% hp

    I hope they can just change the hp wall bonus for shang and find something totally new and different for replace it,i think its uninteresting that two civ share the exact same bonus .

    • summers_kgb July 7, 2020


  • janruuds July 3, 2020

    Nice to see updates coming out for the original though I have to agree with a lot of other commenters in saying that the nerf to chariot units (especially the removed bonus damage against priests and resistance to conversion) is a bit too much. I like the addition of unit stances carried over from AOE2 and would absolutely love to see unit formation options as well :D. For me that is one of the most important improvements of AOE2 over AOE1. Do make it optional as in, a vanilla experience by default and a toggle to switch it on. This way you could add future improvements to the original for those that want it while its also possible for purists to choose the oldskool mode :). Keep up the good work!

  • sobaos July 3, 2020

    I really like the update but please stop nerfing chariots and buffing cataprhacts. Chariot civilizations are becoming weaker and weaker.

    Also give sumerians and assyrians some new civilization bonuses too.

    • blast9867 July 12, 2020

      Agreed. The buffing of the cataphracts was rather too much. Now the cataphract is too powerful. It has 276 HP with nobility researched and 240 HP without nobility researched. I also didn't like how they reduced the gold cost for the Cataphract research because I thought 750G was fine. The reduction of the gold cost for the Armored Elephant research is what they could of went for instead.

  • goofiestnest794 July 3, 2020

    Age of Empires: Definitive Edition — Update 38862: Coming July 31, 2020

    • goofiestnest794 July 3, 2020

      . :) :) :) :)

  • idinow July 3, 2020

    Great news! Finally after so long a new update. From what I have read they will be very important changes.

    A small detail regarding new improvements for civs.
    Shang and Assyrian currently only have 2 civ bonus. Instead of adding more bonus to other civs that already have 4 bonus, why not add something simple for shang, like buildings with more line of sight, or something that doesn't make them very OP?

    I also wanted you to add the Flare feature, anyway I'm happy that you guys have made a new update. Keep on that path!

    • summers_kgb July 7, 2020

      Flare FTW Pleaseeeeeeee

  • kuoting July 3, 2020

    Great update! Time to come back and play some games!

  • whitemagick4 July 3, 2020

    Looks like an awesome patch! AOE should incorporate most if not all features from AOE2.

    But perhaps the chariot did not require so much nerfing.

    Also wood per tree should increase.

    Finally, hoping for more civilizations in the future!

    Keep up the good work!

    • idinow July 3, 2020

      I agree with you. More wood per tree (at least 50), and not nerfing Chariots as much.

  • ariota July 3, 2020

    Please, put more wood to trees. 40 for some and 70 for others is just too little. This game starts in the stone age, and at that time, planet Earth had much more trees and wood available than any other age. Other suggestions that you should really take into consideration:

    1) adding and upgrade to camel riders to heavy camel riders, specially now that the cavalry line is so strong

    2) after going to the bronze age, slingers creation time could go back to their original value of 24s, or even lower than this.

    3) In the iron age slingers could receive an upgrade to improved slingers, and his training time could something between 24 to 28s. This would really help to fight against horse archers and elephant archers. Besides , an improved slinger would be so welcome in DM.

    4) Add gates starting in the bronze age

    5) Add a flare

    6) Add palisade walls starting in the tool age

    7) add an upgrade to scouts to become light cavalry, and let scouts created in the bronze age already be in the agressive stance.

    8) add that structure called trade workshop in the bronze age where we can buy and sell resources, but this buying/selling feature could be done in something around 25s like in the 5th Legacy mod (a mod for Upatch, the unnoficial patch for age 1).

  • exemptedscarf68 July 3, 2020

    After publishing countless threads on the forums, suggesting changes and improvements to the game since its release, it's really great and satisfying to see it finally receiving the attention it deserves, and let's be honest, never truly had, in comparison with the more popular brother, Age of Empires II: DE.
    I hope that "long list of changes, improvements, and features still in the works" includes gates and other long demanded new features, like the flare function and unit silhouettes when they are behind buildings and trees.
    Gates could be a optional feature, as some players resist to the idea of their implementation and want a game experience closer to the core of the original. I'm not on of them, despite that.
    Again, thanks the dev team for actually show that you are truly hearing our voices!

    • summers_kgb July 7, 2020

      Units Siluets would be awesome. Still I would get very sad on not beeing abble to hide my paint under ppls nose cause of a tree. Or stucking my opponents elephant on a forest.

  • dis666guise July 3, 2020

    Did they ever fix the glitch where Palm didnt provide x2 free trade. Last time ichecked it does not work. same as any other civ

    • kgbcrazy July 3, 2020

      You are very smart, Joonas!

    • joonastop July 3, 2020

      It does work. It is just explained poorly. The bonus means Palmyrans get double the trade for distance but it still caps at 75. So palmy gets up to that 75 in half the trade distance between docks compared to other civs.

  • danicela July 2, 2020

    These are important changes, nice to mention, GG ;)

  • arkadasllisa July 2, 2020

    sorry for the conservatives, but wall doors would be cool. It's not like garrison or relics, but a needed QoL

    Of course the feature should be able to be toggled off.

  • rafa-sheep July 2, 2020

    It's great to know you are still working on the game's features. It would be nice to have an option to toggle the decay speed for units and buildings.

    One thing that still bothers me is the unit behavior when attacking buildings. It seems that units that aggro on a building, without having been issued an order, ignore enemy units that approach them. Making them capable of reacquiring a target in such cases (like they are in AoE2) would make combat less tedious to manage when attacking enemy bases.

  • albertha94 July 2, 2020

    Thanks for keeping this game going! Looking forward to it.

  • nostrodomosfu July 2, 2020

    Unfortunately less necessary changes than expected. The chariot nerve hurts. But I'm glad that the game is being taken care of after all. It's a first step. Let's hope that the next update won't take another year.🤘

  • saggy-3 July 2, 2020

    Nice, the next step , "replays"

    • summers_kgb July 7, 2020

      Like shoulda be first step after they can click PLay. How come we dont have replays still?

  • kgbcrazy July 2, 2020

    Great update gys !! Awsome !!

    Hope fully you guys can fix it:

    "Unfinished buildings that are part of a control group will no longer prevent the use of hotkeys to create units."

  • sylxeria July 2, 2020

    Is Campaign AI still bugged to default to "Hardest" no matter what they're actually set to?

  • criscochaos July 2, 2020

    What was the reasoning behind the chariot nerfs?

  • kinghabibi123 July 2, 2020

    You killed Egypt. I understand Scythe were op but ele archers were perfect. Egypt is now useless in iron. Even Phoenicia to some degree. Reverse the changes to ele archers pls. I can only see every single DM player resign if they get one of those 2 civs.

    • furtherlime7936 July 3, 2020

      In addition why the Choson will get that cheap Storage Pit techs when they have the second strongest Legions (Which is too cheap and too cost-effective) in the game, I remember in a match when twon vietnamese dudes exterminated us by just using Legions and then ending fighting each other in a Roman-Choson war, they should reduce the discount to 20% at least.
      And in regards of Macedonia, the Diadochi made extensive use of infamous armored elephants, why not extend the extra PA to Elephants, give them Elephant Archers and remove their Heavy Horse Archers?

    • kgbcrazy July 2, 2020

      I agree that Shang need ballistics or else its too weak in iron age.
      Pho is still strong.
      Im not sure about how the -1 attack on ele archer will affect the game tho.
      Maybe it would be better to reduce ele archer HP.

    • kinghabibi123 July 2, 2020

      Also Shang is now even worse in iron. The only good unit they have is Scythe. If you gonna weaken scythe then at least give horse archers ballistics to substitute.

  • dutch-billy July 2, 2020

    Nice update, hope to test soon :-)

  • melmamaldito July 2, 2020

    Thank you! s2

  • slouchingpants2 July 2, 2020

    Thank you very much!

    Chariots nerfed VS priests?! Incomprehensible! Such is the will of the gods.

  • xwhit3w0lfx July 2, 2020

    This is absolutely going in the right direction. Thank you so much for listening to the community! I hope that this is just the beginning and AOEDE gets as much support and love as AOE2DE.

    • nostrodomosfu July 2, 2020

      I hope so, too!

  • vn-lam-bkpro July 2, 2020

    But we need a more perfect spec mode, if you can. It will be great for community development

  • joonastop July 2, 2020

    This is already in the game, it is not new:

    "Reset zoom to default level (100%) [Ctrl + Alt + 0]"

  • dbuen July 2, 2020


  • vn-lam-bkpro July 2, 2020

    OMG you guys so gooddddddddd. Thank very much from Vietnam <3 3k

  • linhdt July 2, 2020


  • doct-baghi July 2, 2020

    Great update, especially the units stances, still hoping to see unit formation too.
    Also, I don't get why keep nerfing the romans, with all other civs been buffed.

  • savior-self-irl July 2, 2020

    Any fix for the Babylon campaign? Can't get past the first mission on any difficulty mode due to the weird bug with aggressive villagers.

    Old AI didn't have this behavior

    • dmitryo325 July 6, 2020

      This is only on easy and standard difficulty. On other difficulties, the villagers behaved normally. Checked 2 times.

    • lorhanveras July 3, 2020

      I passed this mission today. It was really hard, after many fails. I spent 3 hours, only on successful try. But it's possible.

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