Happy July’s-eve everyone! With only hours left until the end of the month (or negative hours for our friends living near the dateline), we wanted to fill you in on where we’re at and what’s on the horizon for Age of Empires II: Definitive Edition.

While we don’t have a June update in store for the final moments of the month, we do have a lot in store for you this July! Rather than trying to explain it all in text, here’s our own BBQTurkman with an early sneak peek at some of what’s in store:

For those of you who still appreciate detailed lists (…and who doesn’t?), here are some of the highlights from the video along with some additional tidbits of info:


✅ There will be a JULY UPDATE!

The RANDOM MAP and DEATHMATCH game modes will have unique map pools.

A new PREFERRED MAP option lets you prioritize the map you want to play.

Here’s how it will work:

  • If both players share a preferred map, they will play on that map.
  • If players have different preferred maps, it will choose from the two.
  • If one player has a map preference and the other doesn’t, the preferred map will be used.
  • If neither player has a preference, a random map will be selected from the pool of non-banned maps.
  • In Team games, the map is selected from the list of preferences provided by players, skewing towards those that are preferred by the majority of players.

✅ We will use COMMUNITY VOTING to determine and modify the map pools!

  • Use your voice to help determine which maps show up in the ranked pool(s).

✅ The Ranked map pools will be UPDATED EVERY TWO WEEKS!

✅ A new RANDOM CIVILIZATION option randomizes picks for everyone.

  • With the option, all picks in a given match will be randomized, not just an individual’s pick.

✅ Coming soon: the MONGOL EVENT!

Which will include:

  • Three new profile icons!
  • A solid gold statue!
  • Visual mod for houses!

✅ New: COMPETITIVE SCENARIO based on the E3 Demo, plus an online leaderboard!

…and more!

All of this comes with a new approach to how we deliver content, updates, and fixes to the game. We will highlight more of the process changes coming with (and continuing beyond) the July update, but we wanted to start with some of the important changes coming to Age II: DE based on the community’s feedback.

As always, the forums and Discord are your safe space to discuss these new changes—as well as the features and ideas you’d be excited to see in the future!

This is only the beginning; thanks for coming along on this journey with us!

—The Age of Empires Team

Discuss of 36 comments

  • 7pk2-zeke July 17, 2020


  • beltoforion86 July 12, 2020

    when is the update released?

  • bandyduchess94 July 9, 2020

    These are great improvements. Love the random civ option- how is this enforced if I want all random and the opponent picks civ (like a total jerry)?
    Look forward to testing it out. Thank you!

  • xaviertenka July 8, 2020

    The "Standard" victory condition is never used, I think it would be a good idea to take it out and instead add an option to allow wonder/relic victory instead in the options next to "team together" and those options.

  • mantle-117 July 8, 2020

    Please please please release an option to choose which ranked servers I get put on. As an Australian I can’t play a game without being dropped on BrazilSouth server

    • cris July 9, 2020


  • darth_melon July 7, 2020

    This is awesome. Now you need to fix the damn spectating system! Cheers

  • 1v4n94 July 5, 2020

    I LOVE when the game gets updated. Thanks a lot, devs!!

  • ach July 4, 2020

    Thank you devs <3

  • seven-3 July 3, 2020

    How about fixing the bug introduced by Mayhem where you can't use mods that replace dataset? Rest of this stuff is meh.

    • swungbeef47 July 6, 2020

      Do you really think they care? I submitted this request 2 months ago, but nothing happened.

  • ry5ter July 3, 2020

    All this is good stuff, but please please please for the love of whatever deity you worship, will you fix trade carts getting stuck on markets, the stupid trebuchet behaviour in recent patches where they just pack up and move on their own when deployed to defend your walls, stupid path finding for units, trade carts and villagers, and villagers that just randomly stop what they're doing eg. when farming. All of these issues are slowly sapping the enjoyment out of multiplayer and causing grumbles in every game I play with friends.


of 36 comments