Tughlaq Dynasty
The Tughlaq Dynasty are available with the Dynasties of the East expansion. Beginning his rule in 1320, Ghiyasuddin Tughlaq quickly established law and order with neighboring governors within the Delhi Sultanate after internal revolts plagued the dynasty from previous leadership failures. Gaining confidence from nobles and officers, he quickly reformed taxes, strengthened military, punished corrupt officials, and commanded the construction of the mighty Tughlaqabad Fort before his death in 1325.
The Tughlaq Dynasty lays the framework for victory with Worker Elephants that provide a mobile drop-off for all resources. With the construction of each Tughlaqabad Fort, you can appoint a governor to activate unique bonuses and answer the Sultan’s call. Raise a fearsome army with three new elephants that show the true power of the mighty Tughlaqabad Dynasty.
Playing the Tughlaq Dynasty
Worker Elephants and Villagers have a great working relationship and Tughlaq Dynasty economy kicks off with a bonus to resources when Villagers drop off at Worker Elephants. As Villager walking time becomes too great, the Worker Elephants can freely move around to help take the load off.
The Tughlaq Dynasty provides near instantaneous research times on most technologies for a higher price. Stay ahead of enemies by researching quickly and trampling through defensive lines with Raider Elephants. Produce the Healer Elephant from Mosques to reinforce the front line and heal two units simultaneously. Tear through multiple lines of enemies with Ballista Elephants from the Siege Workshop.
Establish Tughlaqabad Forts in key locations and assume region control by appointing governors that unlock special bonuses to economy, military, and religion.
The Tughlaq Dynasty at a Glance
Worker Elephant
Elephant that acts as a universal drop-off, saving time and resources for your Villagers to focus on other tasks. Bonus resources are provided when Villagers drop off.
Raider Elephant
Light melee cavalry unit with increased health and an ability to trample through foes, dealing area damage and bypassing threats along the way. Replaces the Horseman.
Ballista Elephant
Heavy siege cavalry mounted with a devastating ballista capable of piercing through multiple enemies. Replaces the Springald.
Tughlaqabad Forts
Appoint Governors to oversee bonuses across the civilization. Tughlaqabad Forts contain unique technologies to scale their defenses, weaponry, and increase the power of the appointed governor.
Governor of Ajmer
One of six Governors available at the Tughlaqabad Fort. This governor recruits heavy armored Amir Warriors that consume no population space and are more effective when defending near forts.
Collateral Damage Technology
Reinforce elephant tusks with deadly spikes to increase their damage output, causing catastrophic damage to anything caught in their way.
Worker Elephant
Elephant that acts as a universal drop-off, saving time and resources for your Villagers to focus on other tasks. Bonus resources are provided when Villagers drop off.
Raider Elephant
Light melee cavalry unit with increased health and an ability to trample through foes, dealing area damage and bypassing threats along the way. Replaces the Horseman.
Ballista Elephant
Heavy siege cavalry mounted with a devastating ballista capable of piercing through multiple enemies. Replaces the Springald.
Tughlaqabad Forts
Appoint Governors to oversee bonuses across the civilization. Tughlaqabad Forts contain unique technologies to scale their defenses, weaponry, and increase the power of the appointed governor.
Governor of Ajmer
One of six Governors available at the Tughlaqabad Fort. This governor recruits heavy armored Amir Warriors that consume no population space and are more effective when defending near forts.
Collateral Damage Technology
Reinforce elephant tusks with deadly spikes to increase their damage output, causing catastrophic damage to anything caught in their way.
The Tughlaq Dynasty through the Ages
Age 1
Tughlaq Dynasty begins the Dark Age by assigning hard working elephants to assist Villagers with collecting resources by being their preferred drop-off location. Worker Elephants can move around freely, allowing for easy reassignment of resources whenever needed. As the dynasty begins to age up, Villagers and working elephants begin collecting Stone and laying the foundation for Tughlaqabad Forts and their incoming governors.
Age 2
Begin construction of a Tughlaqabad Fort and choose between one of six governors to appoint. Governors offer up to four tiers of bonuses to economy, religion, military, and more. Tughlaqabad Forts replace Keeps and have unique ways of scaling weapons and defenses that aren’t restricted by Age.
Construct a Stables and seek to trample enemies with Raider Elephants.
Age 3
When entering the Castle Age with the Compound of the Defender Landmark, all forts unlock a fourth governor benefactor bonus that adds a new dimension to their unique bonuses.
Construct a Mosque and begin producing Healer Elephants that can heal two units simultaneously with mounted Imams, while their elephant engages in melee combat. Healer Elephants gain increased damage the more infantry units there are nearby. Healer Elephants can also be accessed an Age earlier via the Dome of the Faith Landmark.
Age 4
Advance to the Imperial Age with one of two Landmarks that interact with the Governor system. Palace of the Sultan immediately grants you a governor of your choice with a maximum tier four bonus. Choosing the Hisar Academy will grant you resources over time based on how many governors are already active in the game.
Raise an army of fearsome elephants and continue using near instant research times to stay ahead of foes.