
Hello Heroes! This update continues our efforts to improve the overall experience in Age of Mythology: Retold, bringing a range of stability fixes, balance adjustments, and quality-of-life enhancements across UI, audio, graphics, localization, and modding support, helping to create a smoother and more polished experience for players.
Thanks again to our amazing community members, all of whom have helped to make Age of Mythology: Retold a success thus far!
—The Age of Mythology Team
Remember that you’ll need to update your game in the Microsoft Store:
- Open the Microsoft Store.
- Click the [∙ ∙ ∙ ] symbol next to your profile picture.
- Select Downloads and updates.
- Press the Get updates button to automatically detect, download, and install the latest changes to your game!
- Open the game. The title screen should show you on Build 19.16764.
If you are unable to launch the game after downloading the update, make sure you add (or re-add) the Age of Mythology: Retold client or folder as an exception to your firewall and antivirus program.
That’s it; you’re ready to play!
Remember that you’ll need to update your game in Steam:
- Open Steam.
- Click on Library to see your games list.
- Click Downloads at the bottom of the Library window.
- [If the new build does not download automatically,] click the Download Now button to manually download the new update.
- Open the game. The title screen should show you on Build 19.16764.
That’s it; you’re ready to play!
Remember that you’ll need to update your game in the XBOX App for Windows.
- Open the XBOX app.
- Games that are installed show up on the left side of the app.
- Hover over the game or click it, and then select Update.
- [If the new build does not download automatically,] hover over the game, select More Options (…), choose Manage. Under the Files tab, choose the option to Check for Updates.
- Open the game. The title screen should show you on Build 19.16764.
That’s it; you’re ready to play!
- Under the games tab from the PlayStation Home Screen Locate the game and hover over it. Make sure not to select it!
- While hovering over the game press the Pause button (☰) on your controller.
- In the new pop up menu select the Check for Update option.
- If there is a new update available, this will automatically start the download. If your game is on the most recent version, selecting this option will confirm that information for you.
That’s it; you’re ready to play!
Please note that custom mods may not be compatible with the latest game update. If you are experiencing issues launching or playing the game after downloading the new build, try disabling your installed mods before trying again.
Still having trouble? Visit our support site!
Developer Note: Reminder that Replays are not compatible between patch updates. Replays are not compatible because the simulation logic changes in ways that cause replays to no longer run synchronously with their original behaviors.
Stability & Performance
- Minor general stability improvements.
- Fixed an Out-of-Sync that could occur related to Stealth. Damaging and killing trees was the most prevalent cause of this issue. Knocking down trees could, in some cases, only trigger the stealth removal for the player who killed the tree.
- Fixed some crashes that could occur when loading into scenarios that depend on modded Major Gods or Cultures, while those dependent Gods are not loaded or invalid.
- Fixed a crash that could occur when performing a Drain Resurrection unit action against a target that deals reflect damage.
- Fixed a crash that could occur related to the free look camera in some situations when shutting down the world.
- Fixed a crash that could occur while trying to update the game window position in some rare situations.
- Fixed a crash that could occur in some rare situations when an ability timer is removed.
- Fixed a crash that could occur when the Tempest God Power attacked a unit that no longer had unit AI (e.g, maybe a dead unit). This more specifically fixes the ProgFreezeROF OnHitEffect, which is used by the TempestStrike unit.
- Fixed a crash that could occur in some rare situations while spawning Eidolons for the Underworld Invasion God Power.
- Fixed a crash that could occur while determining tactics that can be performed while updating stance positions for units that have a devotion-type action and currently have no target unit.
- Fixed a crash that could occur when loading into maps during asset preloading if a ProtoUnit had no tactics defined.
- Fixed a crash that could occur when music was not loaded or had failed to load when entering Arena of the Gods or Gauntlet.
- Fixed a crash that could occur when trying to open the God Power Controller Radial menu when there is currently no world.
- Fixed a crash that could occur while updating or adding blocked or muted players.
- Fixed a bug that prevented the fonts BAR file from loading, which would have caused fonts to show incorrectly for some players.
Localization
- Updates to some translations to improve translation quality.
- Fixed the Olympian Weapons technology tooltip for the German language, which incorrectly stated that it applies to Harpies (other languages were updated in the last patch).
Graphics
- Fixed a bug that prevented some types of visuals from updating right after technologies were applied. For example, Minions were not updating to show the Eclipse VFX until they were moved due to the structure of their visual data.
- The Dryad can now show Eclipse VFX if owned by the player who casts Eclipse.
- Fixed the Display Range circle for Oracle Hero units. The range circle bug was purely visual and had no impact on gameplay.
- Obsidian Shards spawned by Tezcatlipoca’s Major God bonus now animate similarly to the larger Obsidian Obelisk. This change should make it much easier to see when the Obsidian Shards have been destroyed.
Audio
- Normalized the volume of all Localized VO Audio to bring the volume closer to the English audio level. Excludes English and Greek (Greek audio launched with this fix applied in the previous patch).
Hotkeys
- Added a new Hotkey “Send livestock to this location.” This new Hotkey is unbound by default and can be found under the Commands section.
- Fixed some Hotkeys failing to work correctly when the Combined Ability and Combined Building menu options are disabled. Non-myth units were treated as if they wouldn’t have abilities in this situation and were ignoring Grid Hotkey actions. Players who prefer to play with both of these options disabled can now use abilities on Human, Hero, and other non-Myth unit types via Hotkeys.
UI
- Fixed the Hosting of Custom Scenario Multiplayer Saved Games. Saved Games created during Multiplayer sessions can now be found on the Load screen when setting up a Hosted match and in the Multiplayer Lobby.
- Added a new “Web View” button when viewing Mods. This links to the web page version of the mod. Once signed in on the web page, you can browse and comment on the mod. This change is intended to make it a little easier for players to engage with commenting on the web.
- The Jaguar Rider now shows the Stealth passive to explain that it can enter stealth.
- Fixed the costs shown in Hades’ Tech Tree to match the cost changes applied during the last patch. Medium Archers, Heavy Archers, and Champion Archers now show the correct values.
- The Leviathan’s unit icon will now show player colors.
Fixes
- Fixed Shift Queued movement actions that would cause prior queued actions to cancel in some situations. This issue would occur most frequently when queuing a build action followed by two or more movement actions. Queued waypoints will no longer cancel prior commands.
- Tasking units to enter a Roc will now cause the Roc to find somewhere it can land. This fixes the bug where the Roc would remain in place in this situation if it were over somewhere that could not be landed on (e.g., over trees).
- When trees are destroyed by damage that isn’t directly caused by a player, it will now cause the nearby stealthed units to be revealed if they don’t have a suitable other nearby tree.
Myth Units
- Scorpion Man (Nephthys): adjusted as follows
- Special attack now stacks up to at most 99 times.
- Special attack damage over time reduced from 1.5 divine for 6 seconds → 1 divine for 6 seconds.
Developer Note: This results in their damage now going up from 9 divine damage (due to not stacking with itself) to 18, from the damage over time component.
- Fixed the ProtoUnit flag “GodPowerExclusion” to prevent targeting with God Powers when it is set.
- Fixed the ProtoAction flag “ActiveIfContainsUnits”. The flag was incorrectly interacting with the Persistent tag. Previously, it would destroy the action if the Persistent flag was set and the unit no longer contained units. It will now destroy the action if the Persistent flag was NOT set and the unit no longer contains units.
- Fixed the wording of the “DoApplyResourceReturnIfDeleted” ProtoUnit flag by changing it to “DoNotApplyResourceReturnIfDeleted” to show its intended behavior.
- Fixed a bug that was preventing the alsouseslogic tag in the SimDatabase from functioning correctly. This change is what fixed the technology visual update listed under Graphics.
- Added a new attribute stackLimit for OnHitEffects that currently only works for DamageOverTime types. This attribute was added for the Scorpion Man change. The reason it was necessary is that all OnHitEffects (in particular DamageOverTime) that are performed in a ProtoAction that is not the first ProtoAction default to NoStack mode with a stackLimit of 1. Previously, there was no way to change this behavior, so this flag allows tight or high limits by setting the number to a value unlikely to be reached.
- Added a new ProtoUnit flag, DisplayRangeMilitaryAsLOS, that lets Military units ignore the auto-attack range for their displayed range, such that LOS is used instead. This was used to fix the Oracle Hero units because, in the last update, they were tagged as the Military unit type.
- Updated the BANG Data documentation:
- Fixed referenced ApplyResourceReturnIfDeleted to show as the updated DoNotApplyResourceReturnIfDeleted.
- Updated DevotionCost to acknowledge the LogicalTypeValidCosmicGuardSacrifice unit type.
- Added ConvertToNatureAtZeroHitpoints, IgnoreGridPlacement, NoNotificationEventOnFullyBuilt, and DisplayRangeMilitaryAsLOS to the list of ProtoUnit flags.
- Fixed typo in DoNotAllowAlliedGarrison (was listed as DoNotAllowAllowAlliedGarrison).
- Added damageType attribute details to VeterancyBonus.
- Marked the Bounty and BuildBounty ModifyTypes as deprecated.
- Updated the DamageOverTime OnHitEffect to note that it has a stackLimit attribute.
Investigation
As always, we are continuing to track issues reported by the community for future updates.
For other known issues, please visit this page to see what’s being tracked!
Coming Up…
As always, thank you for being part of our community and for your continued support of Age of Mythology: Retold. We’re actively monitoring community sentiment and keeping a close eye on how these changes perform in gameplay, and your input remains an invaluable part of the conversation.
We truly appreciate the passion, support, and enthusiasm you bring to the game.
DISCLAIMER
Please note that this list is subject to change and should not be considered a comprehensive list of all the known issues we’re tracking. The above is to inform you of the team’s current priorities, which will change as other issues arise or take precedence.
For the latest updates and announcements, please visit our social channels.