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Age of Mythology: Retold – Minor Update 19.17020

Welcome heroes to another minor update for Age of Mythology: Retold! We’re bringing a range of stability and gameplay bug fixes aimed at polishing up your overall experience. Be sure to take a glance at the notes before jumping into a match!



Thanks again to our amazing community members, all of whom have helped to make Age of Mythology: Retold a success thus far!

—The Age of Mythology Team


Please note that custom mods may not be compatible with the latest game update. If you are experiencing issues launching or playing the game after downloading the new build, try disabling your installed mods before trying again.

Still having trouble? Visit our support site!


Developer Note: Reminder that Replays are not compatible between patch updates. Replays are not compatible because the simulation logic changes in ways that cause replays to no longer run synchronously with their original behaviors.

Stability & Performance

  • Fixed a crash that could occur in some rare situations while updating unit AI.
  • Fixed a crash that could occur as a result of another player responding to your invite request in some rare situations.
  • Fixed a crash that could occur while updating units that temporarily don’t have a valid ProtoUnit in some rare situations.
  • Fixed a crash that could occur while loading Destruction or Blood and Bones DLC VFX, Decals, or other attributes. This occurred after the data failed to load. If this data fails to load, the game will no longer treat it as an unrecoverable problem (e.g., if the data has been incorrectly modded). Instead, you will not see these effects in-game, and your mythlog.txt will show an event indicating a failure to load.
  • Fixed a crash that could occur after loading a scenario that has Bonus Unit Spawning with units included that are no longer present. E.g., if you saved a game with mods enabled and that dependency is no longer present when loading the saved game at a later time. The selection of the unit to spawn is now skipped if the ProtoUnit doesn’t exist.
  • Fixed a crash that could occur when movement flags are set up for a squad where a unit has died or just been removed in some rare situations.
  • Fixed a variety of different crashes that could occur while viewing the Compendium, Tech Tree, Minor God selection, and other places where Minor Gods could be seen in some rare situations.

Graphics

  • Fixed a bug that caused physics-controlled destruction to show incorrectly for most units that use physics-based destruction. This issue was most prominent whenever any rotation had been applied to the unit.

Developer Note: You may still see cases where objects are rotated incorrectly, such as attached objects that appear in the main visual. The fix is applying an override to all units with destruction that have a max velocity greater than 0. Moving a unit with destruction systems that has an initial max velocity of 0 or less through other means may result in odd positioning of pieces that have fallen off during damage. This should not come up in normal gameplay, but may be the case for custom maps and mods.


Fixes

  • Fixed a bug that prevented Tonalli collection with the Arrow Canoe, Tepoztli Canoe, and Atlatl Siege Canoe.
  • Fixed a bug that prevented Repair commands from functioning on targets that had a valid Devotion type action for the Villager. The default interaction remains Devotion; however, the logic now correctly prioritizes repair if you have specifically issued a Repair action.
  • Fixed a bug that prevented Asura’s dependent fireball units from being affected by some effects.
    • Asura’s fireball attacks now grant Bushido XP while playing as Susanoo.
    • The Crushing Waves (Susanoo) technology now includes applying its +1 Divine Damage to Asura’s fireball attacks.
    • The Ivory Netsuke (Inari Okami) technology now grants gold from Asura’s fireball attacks.

Developer Note: Ballistics still won’t apply to Asura’s fireball attacks for now due to Asura’s ability to attack while moving.

  • Fixed a bug that caused Scorpion Man’s ability to deal less damage when manually cast compared to when it is automatically cast.

Developer Note: This fix is more general than just Scorpion Man. The problem was that the check for whether the ability could be cast was checked during each damage event triggered from the animation data. The way this works now is that it checks once, at the start of the attack, whether the ability can be used to ensure it executes to completion. The Scorpion Man has 3 attack events as part of its attack, and when manually cast, not all of these were triggering. Other units that may also be impacted by this change include: Tzitzimitl, Baihu, Kamaitachi, and ChiYou.


  • Hymn of the Wildwood can now be researched in the Temple of Demeter that is used in Demeter’s Mythical Battle: Silent Sanctuary.

Investigation

As always, we are continuing to track issues reported by the community for future updates.

For other known issues, please visit this page to see what’s being tracked!

DISCLAIMER

Please note that this list is subject to change and should not be considered a comprehensive list of all the known issues we’re tracking. The above is to inform you of the team’s current priorities, which will change as other issues arise or take precedence.

For the latest updates and announcements, please visit our social channels.

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