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Age of Mythology: Retold Update 19.3090

Welcome, heroes, to the latest update for Age of Mythology: Retold! This release continues our ongoing efforts to improve overall stability, performance, and polish across the game, plus fixes, balance changes, quality-of-life updates touching gameplay systems, UI, audio, localization, and modding tools, along with the release of our newest DLC, the Ultimate Fan Pack – the second offering within the Expansion Pass! As always, these changes are aimed at making your fun escape into the mythic world smoother and more reliable, whether you’re running the Gauntlet, competing online, or creating new experiences in the editor.



Thanks again to our amazing community members, all of whom have helped to make Age of Mythology: Retold a success thus far!

—The Age of Mythology Team


Please note that custom mods may not be compatible with the latest game update. If you are experiencing issues launching or playing the game after downloading the new build, try disabling your installed mods before trying again.

Still having trouble? Visit our support site!


Ultimate Fan Pack – Available Now!

Celebrate your passion for Age of Mythology: Retold with the Ultimate Fan Pack, a new optional content pack designed for our most dedicated fans, and the second release in the Age of Mythology: RetoldExpansion Pass.

The Ultimate Fan Pack focuses on exclusive cosmetic and collectible content, offering new ways to personalize your experience and show off your love for the world of Age of Mythology. Whether you’re jumping into multiplayer, comp-stomping the AI in skirmish, or admiring the finer details of the game, this pack adds extra flair without impacting gameplay balance.

What’s Included

The Ultimate Fan Pack delivers a curated set of premium cosmetic rewards, created to complement the core Retold experience while giving longtime fans something special to call their own. These items are purely visual and are designed to integrate seamlessly with the existing game presentation, and include:

  • Golden Major God Statues in Skirmish & Multiplayer Games
  • 16 New Profile Icons Highlighting Every Major God, Including the Chinese & Japanese Expansions
  • Exclusive Pantheon Profile Icons for the Core Four – Greek, Egyptian, Norse, & Atlanteans
  • A Special Supporter Icon & Player Name Treatment

A Thank You to Our Community

This release is a celebration of the community that has supported Age of Mythology: Retold. The Ultimate Fan Pack is our way of saying thank you – offering optional extras for players who want to go a step further in expressing their fandom.

Owners of the Expansion Pass get access to the Ultimate Fan Pack now alongside this update. Jump in, personalize your experience, and enjoy everything Age of Mythology: Retold has to offer.


Developer Note: Reminder that Replays are not compatible between patch updates. Replays are not compatible because the simulation logic changes in ways that cause replays to no longer run synchronously with their original behaviors.

Stability & Performance

  • Minor improvements to save serialization to ensure ongoing compatibility.
  • Minor engine improvements to improve quality and stability.
  • Fixed a crash that could occur under some rare circumstances for Steam users if the game tried to update an achievement state before Steam had loaded the achievement stats.
  • Fixed a crash that could rarely occur while destroying a world.
  • Fixed a crash that could occur when transitioning to or from the editor in some situations.
  • Fixed a crash that could occur when a unit is destroyed while an ability range is rendered.
  • Fixed a crash that could occur when trying to set the diplomacy with another player based on a unit’s owner related to a unit that no longer exists.
  • Fixed a rare crash that could occur while processing favourite units to show in the post-game scores.
  • Fixed a crash that could occur while interacting with Radial Menus for the controller UI at the same time as the unit ceases to exist.
  • Fixed a crash that could occur if the background scenario fails to load.
  • Fixed a crash that could occur in some rare situations while rendering.
  • Updated some thread priority configurations to improve performance in some situations.
  • Fixed a few cases where unnecessary additional updates were occurring for some rendering.

Localization

  • Updates to some translations to improve translation quality.

Graphics

  • Japanese campaign map art and map pins now use the DDT format for consistency.
  • Daimyo and Bushi now play birth animations instead of using an idle animation during birth.
  • Fixed a bug that caused Hestia’s portrait to appear at a lower resolution.
  • Added flowers to Arcadian Meadow to improve its visual appearance and readability. To see the flowers, you will need to set the Terrain Embellishments to Medium or higher.

Audio

  • Fixed some cases where English audio was playing instead of localized audio in the Silent Sanctuary Mythical Battle.
  • Fixed a bug that caused Jorogumo and Shogun units to abruptly end their selection audio before ending their sentences. Their sounds will now play for the expected full duration.

UI

  • Profile portrait selection is now sorted based on locked status and category.
  • Fixed a bug that allowed players to change colors at the last moment.
  • Changing colors at the last moment will now automatically revert to the last valid color combination to prevent the game from locking in an invalid state.
  • Fixed some cases where popups could appear before the first time user experience UI.
  • Aging up with Inari Ōkami will now announce the age-up to all players, as it does for all other age-ups.
  • Fixed some cases where modding the lobby UI allowed players to modify settings that are meant to be inaccessible.
  • The Siren’s attacks now update correctly in the UI after researching technologies that modify the attack values.
  • Fixed a bug that caused an incorrect error message to show on PlayStation 5 while trying to save over an existing save game file.
  • Demeter now appears on the main History page as a link in the Compendium.

Controller

  • Controller players can now queue up actions to collect Relics, followed by a drop off at a temple command. This fixes an issue where the unit carrying a Relic would ignore the chained action.
  • Quick actions are now available on the controller to train the following units:
    • Temple now has quick actions for the Lykaon Villager, Hamadryad, and Siren.
    • Fortress now has quick actions for Orpheus, Iolaus, Icarus, Midas, and Harpy.
    • TownCenter, Village Center, and Citadel Center now have quick actions for Lykaon Villager, Orpheus, Iolaus, Icarus, and Midas.
  • Fixed minor data issues that would have prevented using a controller to research the Predatory Instincts or Enchanted Hymn technologies at the Temple of Kronos or Temple Overgrown in any custom maps.

Fixes

  • Fixed a bug in the AI that caused it to track empowered states for non-Egyptian Pantheons unnecessarily.
  • Fixed a bug that caused AI-controlled attack routes to sometimes not ignore paths that have been marked as ignored.
  • Fixed a bug in the Villager Priority System that caused trained villagers to ignore the rally point when it is set on a Temple. Villagers will now correctly move to a Temple and work there when you have tasked the Town Center rally point to the Temple.
  • Fixed some minor data errors that affected the Walrus, Water Buffalo, and Rhinoceros. These data issues should not have directly affected gameplay.
  • Removed redundant flags on Icarus that don’t make sense for flying units, including: LogicalTypeEarthquakeAttack, LogicalTypeValidMeteorTarget, LogicalTypeValidFrostTarget, LogicalTypeValidShockwaveTarget.
  • Harpy and Siren are now correctly flagged as Mythic Age units and have had their base stats modified to account for this change.
  • Lykaon will now correctly gain a significant amount of hack and pierce armor while transforming into an Alpha Lykaon.
  • Fixed a bug that caused Arcadian Meadow to disappear when cast on the edge of a map.
  • Selection of Lykaon Villagers and Alpha Lykaons is no longer considered a shared selection. This change should help ensure it is easier to separate instructions between units used for economic and military purposes.

All Pantheon Changes

Developer Note: We are excited to see many ways the community has been using Demeter. This patch brings a round of changes to improve the quality of life and balance for Demeter’s features. We are continuing to evaluate how players are using Demeter’s unique features and will make further changes as needed to continue improving the feel of this new Major God.

Major Gods

Demeter
  • Mythic Age god choice changed from Hephaestus to Hera.

Developer Note: Hephaestus was a choice for all existing Major Gods. To mix up the feeling while playing Demeter, you can now choose Hera or Persephone as Mythic Age choices. This change will bring some more variety to the choices of Greek Major Gods. Saved games with Hephaestus as a choice, like in the Silent Sanctuary Mythical Battle, will retain that behavior.

Minor Gods

Pan
  • Arcadian Meadow (God Power): has been modified with the following changes:
    • Flowers added to improve visibility.
    • Effect radius increased 15 → 19.
    • Power blocking radius increased 24 → 28 to account for the increased effect radius.
    • Active time reduced 240 → 115.

Developer Note: These changes aim to make Arcadian Meadow more visible and impactful as a defensive utility.

Hestia
  • Communal Hearth (God Power): Now shows a cast radius while manually casting the conversion ability.
Persephone
  • Sacred Land (Technology): Healing now only applies to units that would normally take healing with the LogicalTypeHealed unit type instead of all units. This prevents some cases where the technology could have healed unintended units.

Myth Units

  • Harpy (Demeter): base stats adjusted to account for no longer having a +20% increase to damage and hitpoints as a Heroic Age unit in Mythic Age.
    • Hitpoints: increased 200 → 240.
    • Ranged Attack Damage: increased 12 → 15. This is a small buff as the attack was 14.4 previously with the modifier.
    • Abduct Damage: increased 80 → 96.
  • Siren (Persephone): updated with the following changes:
    • Base stats adjusted to account for no longer having a +20% increase to damage and hitpoints as a Heroic Age unit in Mythic Age.
      • Hitpoints: increased 500 → 600.
      • Damage: increased 30 → 36.
    • The Siren can now attack buildings.
    • The Siren now has a 2x multiplier against Myth units and a 0.5x multiplier against heroes to bring it to parity with other Myth units.

Heroes

  • Icarus (Demeter): No longer deals friendly fire.
  • King Midas (Demeter): adjusted with the following changes:
    • Hitpoints: increased 480 → 620.
    • Hack Armor: increased 20% → 30%.
    • Pierce Armor: increased 40% → 45%.
    • Movement Speed: increased 4.2 → 4.5.
    • Hand Attack Damage: changed from 17 Hack Damage → 16 Divine Damage.
    • Attack Speed (Rate of Fire): adjusted to be slightly faster, 1.2 → 1.15.
    • Midas’ Touch damage required to charge reduced from 700 → 450.
    • Midas’ Touch conversions now create statues with 350 gold. Reduced 500 → 350.
    • Cost: reduced 400 Gold 6 Favor → 350 Gold 5 Favor.

Developer Note: King Midas was underperforming as a Mythic Age Hero. These changes will help to further improve the viability of using King Midas.

  • The hitpoint changes put King Midas above Heroic Age heroes, this extra health will increase his survivability during fights along with his armor increases.
  • The increase in movement speed will help close the gap while chasing units to trigger a Midas’ Touch. The speed remains slower than that of Cavalry Heroes.
  • Midas now deals Divine damage with a slightly higher value to give him a more Mythic feeling during fights.
  • The 450 threshold for Midas’ Touch should make it more likely for statues to appear during single real fights to prevent games where no statues are created.
  • The gold value of units converted through Midas’ Touch was reduced to make the downside of gold spawned in enemy territory less impactful, while keeping the identity of the character.

Minor Gods

Leto
  • Spider Lair (God Power): updated with the following changes:
    • Increased the quantity of eggs spawned from 3 → 4.
    • Separation distance reduced from 5 → 4.

Developer Note: Spider Lair needed a small buff to improve its usefulness. The increased quantity of spiders and the tighter gaps between the spawns will provide a small increase in effectiveness.

Minor Gods

Inari Ōkami
  • Swampland (God Power): Improved the consistency of the Swampland power:
    • Improved the consistency of Kappa spawns to always spawn 9 Kappas. Kappa spawns are concentrated at the center of the power area.
    • Kappa Recharge Time increased from 6 → 10 seconds.

General

  • Added a new AnimXML logic type called “AssetPack” to support showing the golden statues when the Ultimate Fan Pack is enabled.
  • Compression disabled on the Japanese model data BAR file: ArtModelCacheModelDataJapanese.bar. The files should now be accessible for modders who have been trying to export the Japanese models.
  • CreateUnit tags for powers now support some additional attributes. These attributes were added to support the changes to Swampland.
    • “lifespanType”: Can either be “relative” or “absolute”. Defaults to absolute. Relative allows you to control the duration relative to the power duration.
    • “lifespan”: Duration of a temporary unit. Defaults to 0.0 if none is set, which is considered to be not temporary.
    • “removeSilentlyAtLifespanEnd”: Set to “1” to mark it as true. Defaults to false (0). This causes the unit to vanish at the end of its lifespan without a death animation.

Investigation

As always, we are continuing to track issues reported by the community for future updates.

For other known issues, please visit this page to see what’s being tracked!


Coming Up…

We wanted to celebrate the community that’s supported Age of Mythology: Retold. The Ultimate Fan Pack is all about our most dedicated fans, delivering exclusive cosmetic and collectible content designed to let players show their love for the game in unique, personal ways—whether in matches, menus, or across their broader experience.

Alongside ongoing polish and stability updates, the team continues work on upcoming releases with an emphasis on quality, performance, and craftsmanship. We’re excited to share more as each release approaches, and we’re grateful to our community for helping shape what comes next.

Thanks for being part of theAge of Mythology: Retold community – we’re excited to keep building alongside you. Enjoy customizing your experience with the Ultimate Fan Pack and we’ll see you out there.

DISCLAIMER

Please note that this list is subject to change and should not be considered a comprehensive list of all the known issues we’re tracking. The above is to inform you of the team’s current priorities, which will change as other issues arise or take precedence.

For the latest updates and announcements, please visit our social channels.

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