Discuss of 4 comments

  • xi-entaj February 12, 2021
    Hi PhillySouljah -- Another really fun campaign; thank you for sharing it! [MISSION 1] This was nice. I particularly enjoyed the second half of the mission, pushing my way into the enemy castle, and the overall increase in power from beginning to end was very satisfying. [MISSION 2] Oh my goodness I had a lot of fun with this mission! The first time I said 'forget the pacifist route' and had an awesome time building up and destroying the enemies. But right at the end I (finally) noticed the secret route, so I replayed it and had an awesome time with that too! It's not too often someone creates a mission that's equally fun with two such diametrically opposite strategies, and you pulled it off wonderfully! [MISSION 3] This... may be the most defensible starting position in ANY of your campaigns :). Usually you stick me in the middle of everything without so much as a choke point, let alone walls! Anyway, I had a bunch of fun as usual with it; first I holed up and made sure my villagers were ready to evacuate, but then, just for fun, I moved out and destroyed the enemy camps. I had a blast! Thanks again!
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  • cliff-cosper December 27, 2020
    I thought this was one of the best if not the best overall Mod I've played.
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    • phillysouljah December 28, 2020
      Thank you! Be sure to try out my others! :)
  • ltcolbekks November 16, 2020
    Short little campaign, to change the pace from some of his author's other more grindy campaigns. A solid effort. Not my personal favourite of Philly's - but only because he's set the bar so high for himself. I still enjoyed. I appreciate that you've catered different campaign styles for various players . My overall thoughts were 1st mission very simple and straight foward. 2nd mission can be tackled a variety of ways and a pacifist playthrough requires some outside the box thinking. Straight B&D can feel quite pressured unless using isolated region in the south-west to build up. 3rd mission is hectic at the start. But after quickly walling up and spam helopolis with some priest for healing and you're set. My main feedback for this would be to slightly alter the 3rd mission - to either include some light siege in enemy attacks or reduce your intial starting resources to make this feel like the player is slowly getting ground down over time and must focus on objective to escape.
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  • paliiim September 6, 2020

    A OK campaign. Too much history in mission Instructions. Too much useless text in Hints, but maps were nice and missions were enjoyable.

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    • ltcolbekks November 16, 2020
      Couldn't disagree more specifically in relation to the historical aspect and initial briefing text. It shows the author is knowledgeable and dedicated. It's these little details that many reviewers (including myself) notice and turn an OK campaign/scenario into a great one.

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