It’s that time again when we proudly welcome a Heavy Transport’s worth of new Age of Empires: Definitive Edition improvements! So please chant along with your best wololo for Update 10!

Update 10 comes packed full of fixes and features: including new Elo and ranked play options, an in-game global queue to keep track of all the units and techs across your town, numerous improvements to the AI and decision-making of computer-controlled teams, and much, much more! Be sure to read through the list below to stay ahead of your enemies.

Remember that you’ll need update your game in the Windows Store:

  1. Open the Windows Store.
  2. Click the [ ∙ ∙ ∙ ] symbol next to your profile picture.
  3. Select Downloads and updates.
  4. Press the Get updates button to automatically detect, download, and install the latest changes to your game!
  5. Open the game. The title screen should read Build 22960.

That’s it; you’re ready to play!

We hope you enjoy everything we’ve included in this latest update! Feel free to post your initial thoughts below, or join in to the full discussion over on the official forum!



  • New Elo and ‘Ranked’ game modes have been added. Play against other players to improve your rating on the multiplayer battlefield!


Update 10 introduces several advancements to individual unit AI, as well as to the tactical capabilities of your computer-controlled opponents. All of this is to provide more precise control and greater challenges on the battlefield.

  • AI units will more reliably navigate through narrow spaces
  • Improved the reliability of units as they path around obstacles
  • Units will now group up more effectively to reach their targets
  • AI-controlled soldiers will now prioritize defending against assaults on their town
  • AI-controlled villagers can now choose between defending against or fleeing from enemy aggressors
  • Fixed an issue where AI-controlled teams would build excessive amounts of storage pits
  • Fixed an issue where AI-controlled teams would not immediately task an available villager to the foundation of a newly placed building
  • Computer-controlled opponents will now utilize more effective strategies on higher difficulty levels
  • Added several new AI strategies and improved the computer’s ability to employ different battlefield tactics
  • The AI economy has been substantially improved, and now adjusts to the difficulty level and population cap more effectively
  • AI-controlled opponents are now more aggressive on “Deathmatch” type games
  • Elephants now properly chase villagers when attacked under all circumstances
  • Scouts now only auto-attack if they’ve been tasked to attack, or when attacked by a non-gaia unit (i.e. soldiers, archers, cavalry from another civilization)


  • Made several improvements to the local performance of the game
  • Roll-over tooltips no longer impact the game’s performance on lower-end machines
  • Improved the loading time of the tech tree
  • Implemented several small bug fixes and stability improvements


  • Added a new Global Queue to see all currently queued techs and units
  • Increased the maximum zoom level of the camera in multiplayer matches
  • Added a parallax effect to the main menu


  • Egyptian houses now have a unique skin in the Tool Age
  • Elephant Archer: Fixed a broken death animation


Several new Xbox Live achievements have been added to test your skills! You can view the full list of challenges as well as your progress by signing into your Xbox account page.

Discuss of 24 comments

  • ngdkhoa May 23, 2019

    I want to have gate

  • dyhxy May 22, 2019


    • dyhxy May 22, 2019


  • matalabata May 20, 2019

    We need to fix Trade ship x2 of Palmyra . Auto ballance team in multiplayer.Chat box in lobby....

    • evan-teicheira May 21, 2019

      I contacted the team about the first issue and have some details. Interestingly, the Palmyran Trade Ships are actually working as intended—though perhaps not in the way you’d expect. Let me explain:

      The amount of gold that is collected by a Trade Ship is calculated by the distance it has to travel between the two docks. At a minimum distance—when the docks are essentially right next to each other—the ships will receive 7 gold. That amount then scales based on the distance traveled, up to a maximum of 75 gold for longer trips. This is a universal scale (and a universal cap) for all civilizations.

      In regards to the Palmyrans, they begin to receive double the amount of gold as soon as the distance traveled starts scaling *beyond* the minimum value (of 7 gold). This means that it takes half the distance to reach the maximum payout of 75 gold than any other civilization, though the total amount they can receive from any given trade is still capped at that total.

      It can be a bit confusing, but the Palmyrans are properly receiving double the amount up to the maximum amount allowed for Trade Ships to collect. It can also be noted that this is consistent with the original behavior in Age of Empires: Rise of Rome.

      Hopefully this helps explain the issue! Happy trading!

  • eethu May 18, 2019

    Elo Rating is buggy after few games it is back to 1600 , few other players also experiencing the same ( Rating some times is not the same as we see)

    • matalabata May 20, 2019

      Who is lowest elo ? LOL

  • markingfish4316 May 18, 2019

    Oh. You deleted the comment - I was always wondering why there are so few complaint comments in spite of such poor support and updates. It was simple. You erased it.

    But i still can't understand why you deleted your reply. You'd better leave that reply to show the level of the game staff. "Why don't you fix it yourself?"

    HOW DARE can you say that? This game is not freeware. Fast updates and bug fixes are YOUR DUTY and RESPONSIBILITY! Since you have been out of duty for years, disappointed users already leaved and there are only few multiplayer users. You have not apologized in any way for these years of irresponsibility.

  • demonlpravda May 18, 2019

    Please teach AI how to use trade ships! Particularly maps like rivers..

  • anexpor299 May 18, 2019

    Bringing old musics will be good. in the game some units not usefull at mid + late game. Can you add upgrades axeman and slinger? skirmisher can be added easy, because the game have already spear throw animation. axe man can be upgrade to barbarian with two hand axe upgrade cost +500food (100hp - 10 Attack)

  • kgbcrazy May 17, 2019

    Good job!

    • eethu May 18, 2019

      hey Kbgcrazy Good to see you are you still playing please add me

  • i3iack-sheep May 16, 2019

    The update is installing right now on my PC while read the changelog, and I have to say this sounds great so far.

    All what I read here, is in fact everything I missed since the first installation since the game came out.

    The fixes and improvements to the AI, better and more challenging PC oponents and Elo ranked games.

    Thanks you for this and the work that went into this and that you didn`t give up on this game :)

  • brics-aoe May 16, 2019

    ELO ratings seems to be bugged. It shows different numbers for other people than what you actually have.

    • evan-teicheira May 21, 2019

      The team is looking in to this issue. Thank you for the report!

    • eethu May 18, 2019

      yes this is bug i saw your rating as 1600 and today played a game with 1780 rating after winning the game it showed me as 1600 + 8

    • brics-aoe May 16, 2019

      For example: Someone said today that my ELO was 1600, but it was 1800. And yesterday, someone said that my ELO was 1750, which was correct as it showed the same on my side.

of 24 comments