Skip to main content

Age of Mythology: Retold – Update 19.11687

Hello heroes, and welcome to the next update for Age of Mythology: Retold! This update focuses mostly on bug fixes, such as hotkey issues around production buildings and Oracles, missing Teixiptla upgrade on controller with certain settings enabled, stability fixes, and many other UI and gameplay fixes surrounding our recent new content.

Check out the full list of changes below before jumping into the game to see the changes.



Thanks again to our amazing community members, all of whom have helped to make Age of Mythology: Retold a success thus far!

—The Age of Mythology Team


Please note that custom mods may not be compatible with the latest game update. If you are experiencing issues launching or playing the game after downloading the new build, try disabling your installed mods before trying again.

Still having trouble? Visit our support site!


New Cheat Code

This patch brings one new Cheat Code for players who own the Obsidian Mirror DLC!

RANGERS ASSEMBLE

Spawns 6 Eagle Rangers as a stronger form of Eagle Warrior units. This cheat also enables the Medium, Heavy, and Champion Nobles Hut Soldiers technologies to upgrade their visual appearance and stats. Inspired by the original Power Rangers, the Eagle Ranger units have special color overrides that make them appear in Red, Blue, Green, Pink, Yellow, and Black. They also use the voice of Popocatepetl. Fun fact: Popocatepetl was voiced by an actor who played the Red Ranger.

Requires owning the Obsidian Mirror DLC.

Disclaimer: The way the colors are applied to these units relies on overriding the last 6 of 8 Fake Player colors. This means using the cheat in custom scenarios and campaign missions where Fake Player Colors are used in these slots may result in incorrect colors on other units.

Blood and Bones Pack DLC – Settings Updates

This patch brings even more control over how long objects persist on the map and when the bones should transition dynamically from bloodied to white. This patch brings changes to address both of these!

  • Added a new setting “Skeleton Transition”. This setting controls the percent of visible duration at which the dynamic skeletons option will swap from Bloodied to White. The setting defaults to 50%, and you can adjust it between 5% and 100% to suit your preference.
  • The “Skeleton Visible Duration” and “Blood Pool Visible Duration” settings now have a new option to make them last “An Age”, which is 1800 seconds. This additional duration is three times larger than the previous maximum of 600 seconds. You may experience reduced performance with large quantities of blood and bones present, depending on your hardware.

Developer Note: Reminder that Replays are not compatible between patch updates. Replays are not compatible because the simulation logic changes in ways that cause replays to no longer run synchronously with their original behaviors.

Stability & Performance

  • Minor general improvements to stability.
  • Fixed a crash that could occur if any Linear Area Attack Action was active while a save occurred. This crash could occur any time a save began while Nidhogg was using Blazing Strafe, Honengyo was using Torpedo, or at specific times while Ayotochtli’s Wrecking Ball attack was in progress.
  • Fixed a crash that could occur when playing a sound related to Stealth for the stealthed unit’s owner.
  • Fixed a crash that could occur during the Earth Monster’s attack if it has selected a unit to chomp that disappears for some reason before the knock-up and swallow completes.
  • Fixed a crash that could occur when using a binding to enter the free camera mode.
  • Fixed a crash that could occur if a composite model has part of the model that failed to load or no longer exists for some reason.
  • Fixed a crash that could occur when the local match history file has corruption or invalid data while launching the game.
  • Fixed a crash that could occur while using the Radial Menu to interact with an invalid unit.
  • Fixed a few places that could crash when trying to change, cancel, or rebind Hotkeys.
  • Fixed a crash that could occur when abilities are cast (or attempted to be cast) in some situations.
  • Fixed a crash that could occur if the Earth Monster God Power tried to eat a unit that no longer had unit AI.
  • Fixed a crash that could occur while computing distance to a tile during Random Map generation for custom Random Maps.
  • Added cinematic preloading of assets for all Obsidian Mirror cinematics to improve performance during playback.
  • Fixed stuttering and slowdown that would occur anytime an auto save was processed.

Localization

  • Updates to some translations to improve translation quality.

Graphics

  • Added a new Recover animation to Tlacaelel.
  • Added a new Recover animation to Iztaccihuatl.
  • Large Scorpions now drop a bone pile instead of a human skeleton when they die.
  • Fixed the Perspective Camera for some units, including: Large Scorpion, Kamina Peg Leg, Kamina Wounded, Obsidian Butterfly, and Quinametzin (both base and upgraded).
  • Lowered the height of the Perspective Camera a little for the Unwounded version of Kamina.
  • Adjusted terrain textures for Aztec Marsh Cliff 1 and 2, Aztec Marsh Cracked 1, Aztec Marsh Forest Grass 1, and Aztec Marsh Forest Wet 1.
  • Fixed a bug where Quinametzin would not show the boulder it was throwing during the start of its attack animation after it had upgraded.
  • Fixed an animation clipping issue related to Tlacaelel’s waistcloth during his attack animation.
  • Fixed the ranged attack animation for Aztec Villagers so that it blends more smoothly into a carry animation. Resources could sometimes be seen flying into the villager’s arms.
  • Sped up an animation with Iztaccihuatl and Popocatepetl to fix the sliding movement that could be seen during the Obsidian Mirror Scenario 12 cinematics.
  • Implemented Popocatepetl’s axe for popocatepetl_snakeless’s non-cinematic form.
  • Fixed a bug that could cause units to flop and replay their death animation infinitely. This bug would occur if additional actions tried to play after the unit was already dead.

Audio

  • The Turkey units now make Turkey sounds when you select them!

Hotkeys

Added new Hotkeys for the following bindings for the Calpulli, Military Camp, and Machine Workshop:

  • Pre-Queue Livestock Pen
  • Pre-Queue Lumber Outpost
  • Pre-Queue Craft Workshop
  • Pre-Queue Machine Workshop To Tower
  • Pre-Queue Machine Workshop To Production
  • Pre-Queue Military Camp To Tower
  • Pre-Queue Military Camp To Production

Other changes for hotkeys:

  • Fixed cases where hotkeys and actions could show incorrectly (or not at all) while using the combined military/production selection.
  • You can now pre-queue transformations while in the foundation stage of a Calpulli, Military Camp, and Machine Workshop. If you queue an additional transformation, it will cancel the existing queued item. Both the normal action and the pre-queue action will serve as a Pre-Queue while in the foundation stage.
  • If you don’t have enough resources to perform one of these transformations, it will also let you pre-queue the commands such that they will automatically swap when conditions are met for costs.
  • Fixed the Oracle’s “Promote to Hero” action not having a Hotkey binding. This action now uses the MilitaryAccel “Heroize Military” binding.

UI

  • Fixed the Combined Production Menus swapping to show a single unit’s commands when things such as completing a building occurred. When using the Combined Production Menus, it will correctly maintain its state and update when necessary, such as when new units become available from aging up.
  • Fixed the Hero Oracle not appearing in the Combined Production Menus after researching Sons of the Sun. The Hero Oracle will appear at the end of the Temple units. This issue occurred because the Combined Production Menu was referencing the default database rather than the player-modified version that includes changes from applied technologies.
  • The Obsidian Mirror God Power will now show the prefix “Copy: Power Name” during placement preview to make it clear that the tooltip previewing the name of the power is what will be copied.
  • Tapir Child of Set now has a unique icon.
  • The power that has been copied by Obsidian Mirror no longer appears in the Diplomacy menu. It will always show Obsidian Mirror if that is the God Power for a slot.
  • The Diplomacy menu will no longer show large negative numbers if you are playing on infinite resources. Instead, you will see “0” for the resource numbers.
  • The Diplomacy menu will no longer show “Build a Market to Send Tribute” if you are in a replay, observing, or have infinite resources enabled.
  • The Diplomacy menu will no longer allow tributes if infinite resources are active.
  • The Diplomacy menu will no longer provide the resource tribute buttons for each player while watching a replay or spectating.
  • Adjusted the campaign landing page buttons to prevent cutting off the scroll list arrow buttons.
  • Fixed the Great Tzompantli Relic’s description so that it doesn’t show an incomplete string with a “{0}” in the text.
  • Fixed missing world tooltips that showed God Power cast costs and Wall Placement preview costs. You can now see the costs for each situation as was previously possible.
  • Improved tooltips for Texiptla units to better explain them.
  • The Relic “Bone Shards of Mictlan” now shows additional detail with its effect saying “Trainable Myth Units: Resources returned on death: 2 Favor”.
  • The Relic “Mayahuels Maguey” now shows 3 additional dot points clarifying the resource return rates it provides.
  • Teixiptlas now appear in the Aztec technology trees.
  • Corrected the background of Obsidian Mirror Scenario 04 and 05 in the campaign menu.
  • The Turkey unit now has a Compendium entry.
  • Fixed some cases of missing Credits for the Localization Voice Cast.
  • Fixed the consistency of some expressions in subtitles during Obsidian Mirror cinematics.
  • While multiple Warrior Priests are selected, you can still see and interact with their transformation command.
  • Eitri Sneak and Eitri Hammer now show history text based on the default Eitri unit.
  • Fixed a bug that caused cut-off content in the Compendium.

Controller

  • Warrior Priests now show their abilities in the Radial Menu and in the Quick Action Menu for controller players.
  • Blood letting gather rates are now visible when using a controller in the Warrior Priest’s Radial Menu.
  • The currently selected upgrade for Calpullis is now more visible in the Controller Radial Menu.

Fixes

  • Infestation is no longer repairable. This change prevents unintended uses, such as fighting enemy Town Centers while repairing. The ability to repair was both too safe and provided an unlimited source of wood while repairing the unit.
  • Fixed a bug that allowed Aztec Villagers to be devoted (with Favor awarded) an unlimited number of times without disappearing. This would occur if the action was canceled and restarted at a specific time. Villagers who have committed to the Devotion ceremony long enough to gain Favor can no longer be moved and will ignore action changes.
  • Fixed a bug that prevented the Umibozu from attacking units on the land. Previously, the unit had been relying on a bug where it always thought it could use a teleport attack on every unit. A partial fix for this had been applied previously, which broke the reliance on unintended behavior. This issue would have occurred for any unit where they had an attack that could only be cast on water and at least one other normal attack.
  • Fixed a bug that caused Ayotochtli’s Wrecking Ball to deal no damage to targets when initiated at minimum range.
  • Added missing abilities and passives to the Super Quetz, Huitz, and Tezca that are spawned by the ALL THE BROTHERS cheat.
  • Fixed the ALL THE CREW cheat to spawn the older variation of Ajax and Amanra used in the Obsidian Mirror campaign instead of the younger versions from the original campaigns.
  • Super Teixiptlas are no longer valid targets for the Bolt God Power.
  • Eitri (Hammer) now has the same abilities and passives as the normal “Eitri” unit.
  • Fixed a bug that caused Loki to sometimes spawn Maquizcoatl with his unique bonus that spawns Myth Units. This issue occurred due to the extra campaign technology used to lock the player into only one Minor God choice during a scenario.
  • Fixed a bug that allowed Axolotl to heal enemy units.
  • The Walking Woods God Power now works on Aztec trees.
  • Added abilities to SPC units used for campaign missions (e.g., OM06), including the units: FireKingSPC, FrostGiantBossFrost, MountainGiantBoss, FenrisWolfBroodSPC.
  • Huang Zhao can no longer target Titan units with his life drain ability.

All Pantheon Changes

Developer Note: We hope everyone is enjoying the Aztec Pantheon now that it is available to players who own the Obsidian Mirror DLC. These balance changes adjust a few God Powers that needed attention, boosting their effectiveness where needed or reducing them where they were too strong. We will be watching as players engage with the new Aztec Pantheon and apply further balance changes where appropriate.

Developer Note: This patch brings a couple of additional tweaks to a few aspects of Aztec balance. We are continuing to evaluate where balance changes are necessary and the best approach to implementing them. This patch has been released sooner so that we can bring you more of the fixes detailed in the rest of the patch notes sooner!

  • Bloodletting: has been adjusted in the following ways,
    • Favor from Bloodletting now trickles rather than coming in bursts.
    • Bloodletting rate is now visible in the UI.
    • Warrior Priest Devote Minor stats adjusted:
      • DevotionFavorTrickle: increased 0.05 → 0.1. This stat is the base Favor trickle for the first Warrior Priest at full health.
      • DevotionHealthDrainEachSecond: reduced 5.0 → 0.6666. This stat is the hitpoints lost per second while Bloodletting.
      • DevotionHealthDrainLimit: reduced 0.4 → 0.2.
      • Added new property DevotionScaleAtMinimumHealth with it set to 0.5. This stat is the portion of base trickle earned once Warrior Priests reach the minimum hitpoints.
    • Separated Bloodletting from using the same values as the Greek Favor for their efficiency curve.
    • Bloodletting Efficiency Scale Factor A set to 11.0. This stat controls the scale of the efficiency curve.
    • Bloodletting Efficiency Minimum Gain B set to 0.01. This stat is the minimum cap for Bloodletting Favor trickle.

Developer Note: Bloodletting needed some additional changes to make it a viable method of gaining Favor. As there are multiple ways to gain Favor, this needed to be a reasonable method for gaining Favor without making it too strong so that players would not want to be fully reliant on it. We will continue to evaluate how these changes behave in emerging gameplay and make further tweaks where necessary.

Minor Gods

Coyolxauhqui

  • Starfall (God Power): Starfall is now more lenient with its placement restrictions. Previously, you could not have obstructing objects under the cursor while casting because the target location was used as the fallback position for spawning units. Now the power searches around the cursor’s location, verifies that there is a suitable spot, and if so, approves the placement.

Tlaloc

  • Pillar of Tlalocan (God Power): adjusted with the following changes,
    • You can now manually cast with the Monolith Strike ability if you want more control. The ability cooldown now also shows in the UI.
    • Placement will now ignore units marked as Not Collidable. This fixes an issue where placement could be prevented by vision revealers during Obsidian Mirror Scenario 01.

Mictlantecuhtli

  • Volcano (God Power): adjusted with the following changes,
    • Volcano Ability Recharge Time: reduced 6 → 5.
    • Volcano Meteor Crush Damage: increased 200 → 360.
    • Volcano Meteor Divine Damage: increased 20 → 30.
    • Volcano Meteor Damage Area: increased 6 → 7.
    • Volcano Meteor Damage Bonus against Town Center reduced 1.0x → 0.5x.

Developer Note: The previous update reduced the viability more than intended. This change should make Volcano feel more like a Mythic Age God Power without overbuffing its strength.

Human Units

  • Quimichin Spy: Reduced population count 2 → 1.

The following changes have been made to the new Aztec Random Maps:

  • Obsidian Ridge: adjusted with the following changes,
    • Reworked parts of the map to give more space in the player pits around the settlement and gold mine.
    • Changed trees from using “Random Trees” to Cactus-type trees.
    • Settlements are no longer created when playing Sudden Death mode.
    • Fixed the path, which sometimes did not connect the player pits if there was a little patch of cliff on the pit ramp.
    • Resources and Starting Towers now avoid spawning on the roads connecting settlements.
    • Updated the map image to represent these changes.

Updated Obsidian Ridge Minimap

  • Valley of the Sun Serpent: adjusted with the following changes,
    • Changed herdables from Goats to Turkeys.
    • Changed some Deer to Tapir.
    • Removed all Aurochs.
    • Changed predators from Bears to Black Jaguars.
    • Resources and Starting Towers now avoid spawning on the roads connecting settlements.
  • Temple of the Jaguar Moon: adjusted with the following changes,
    • Resources and Starting Towers now avoid spawning on the roads connecting settlements.
    • Changed herdables from Turkey to Capybara.

The following changes have been made to the Obsidian Mirror scenarios and cinematics to improve your experience of the campaign.

Obsidian Mirror Prologue Cinematic:

  • At the end of the cinematic, if you decline the Tutorial, the game will now automatically take you to the first mission instead of asking what difficulty to continue to for the next mission.

Obsidian Mirror Scenario 02:

  • Fixed an issue with player colors showing incorrectly.
  • Hid the Omen of Malinalco until military units are unlocked.
  • Fixed a skybox showing incorrectly during the cinematic.
  • Moved some floating bushes closer to the ground.
  • Fixed some cases of incorrect chat player colors.

Obsidian Mirror Scenario 04:

  • Walled off the Atlantean beach.

Obsidian Mirror Scenario 05:

  • Blocked God Power casting inside the walls of Kamina’s area. It had been possible to cast Starfall here and use the Tzitzimitl to get inside unintended areas.
  • Added some fakified buildings within the walls to make the area less bare if players reveal the map.
  • Fixed an issue that allowed a transport ship to drop units off in unintended areas.
  • Fixed an issue where the player could bring additional units into the Tezcatlipoca sneak section of the mission.
  • The player 1 unit and building wipe that occurred during part 2 now happens at the start of the Tezcatlipoca sneak section.
  • The exit is now blocked so that Tezcatlipoca can’t walk back out.

Obsidian Mirror Scenario 06:

  • It is no longer possible to construct buildings using the Berserks in the mission.
  • Prevented the destruction of the Loki statue with Eitri before the Mountain Giant boss is defeated.
  • Disabled Teixiptla on Warrior Priests because Tezcatlipoca is playable in this mission.
  • Removed Eitri’s immunity to the cave winds.
  • Fixed an obstruction issue that could occur with one of the destroyed buildings.
  • Removed some extra Alpha Wolves.
  • Improved the Polaris puzzle by changing how it works to make it easier to understand.
  • The puzzle will now flash when the player first reaches the area and show lightning strikes as a mark of correctness.
  • Fixed an issue where the Rock Giants would not attack the buildings.
  • Killing the Wolf Alpha now spawns two allied Wolf units.
  • Fixed cliff jumping points to prevent Tezcatlipoca from teleporting to unintended areas.
  • Added invisible walls to prevent Tezcatlipoca from teleporting to unintended locations.
  • Fixed a bug that caused Rock Giants to repeat their death animation.
  • Minor cinematic adjustments to the first part of the cinematic.
  • Halved Fafnir spawns health.
  • Blocked some jumping points near the Sky Passage.
  • Added more VFX to the mid-scenario cinematic.
  • Changed some cavalry units to ranged units to improve unit movement during cinematics.

Obsidian Mirror Scenario 07:

  • Fixed a bug that prevented the achievement in this scenario from being obtainable.
  • Painted over cliffs to prevent Tezcatlipoca from teleporting over them.
  • Fixed a bug that caused a boulder to disappear during a cinematic abruptly.
  • Fixed some path-finding issues that could occur during the introduction cinematic.
  • Fixed some cases of flickering fires.

Obsidian Mirror Post-Scenario Cinematic 07:

  • Fixed the rotation of some tents.

Obsidian Mirror Scenario 08:

  • Enabled Mythic Age for both use by the player and enemy AI.
  • Added eye candy and fauna to make the walkable areas in the western shallows clearer.

Obsidian Mirror Scenario 10:

  • Improved objective prompts to provide better instruction related to bringing relics back to the player’s Temple instead of their Wonder.

Obsidian Mirror Scenario 11:

  • Improved feedback for the reward of repairing the Tlaloc monument, making it more worthwhile.
  • Added an on-screen message that notifies you that the Pillar of Tlaloc will defend you if Cipactli approaches.
  • Added ally Ahuizotl spawns that help you attack Cipactli when the reward triggers.
  • Added invisible gates to funnel Cipactli through the correct area to trigger the reward more consistently without affecting enemy raids.

Obsidian Mirror Scenario 12 Pre-Scenario Cinematic:

  • Fixed a case where there was an abrupt cinematic transition.
  • Removed Capybaras that were converting to be owned by the player during the cinematic.

General

  • Added a new attribute “placeInArea” for the Placement tag in ProtoPowers. This forces the placement to ensure that the losProtoUnit value can fit somewhere, with its obstruction, within the placement area. Functionally, for the Tempest God Power type, this ensures that there is a fallback location to place the unit spawns if nowhere can be found during the power.
  • Added a new flag for ProtoPowers “ForceUseAbilityCooldown”. AbilityMonolithStrike uses this flag to make it appear as a cooldown to the player.
  • Effects that use LogicalTypeTrainableMythUnit can now show “Trainable Myth Unit” and appear in tooltips. This logical type, not having a string, was why RelicBoneShardsOfMictlan would not automatically display the effect information.
  • Effects that match ResourceReturnRate can now show in tooltips, as seen with RelicMayahuelsMaguey.
  • Fixed a bug that caused trCampaignBranchChoice, the “Campaign: Advance to the Next Mission Prompt Skip” trigger, to leave the player stuck at the end of a mission when the Display Prompt toggle was set to OFF. When this trigger parameter is set to OFF, it will let you skip the next mission (e.g., Tutorial) without showing the mission difficulty choice.
  • Add a new ProtoCommand flag, “AllowPreQueue,” that enables PreQueueing Proto Commands.
  • Added new ProtoCommand flag “CanPreQueueWhileFoundation” that makes it possible to PreQueue things with “AllowPreQueue” while they are still an incomplete building.
  • Added new ProtoCommand tag “RemoveCommandPreQueueOnPreQueue” that forces the removal of other named ProtoCommands by name when one is queued. This change causes the swaps when prequeuing different transformations before a foundation is completed. It also fixes a bug where the transformation would no longer be valid but would still consume resources without accomplishing anything during subsequent transformations.
  • Added a new ProtoUnit flag “EnterContextForSelfFoundation” that forces unit context bindings to be active while a unit is in its foundation form for the current player. This is used to allow hotkeys for PreQueue on transformations on foundations.
  • Updated Doxygen and Visual Studio Code Extension.
  • Added new console functions used for Hotkeys:
    • void preQueueCommandInSelected(string Name, bool onlyIfNotFullyBuilt): tries to preQueue the selected protounitcommand in any valid selected unit
    • void preQueueCommandInSelectedByID(int Id, bool onlyIfNotFullyBuilt): just like preQueueCommandInSelected, but faster because it takes an ID
    • int getProtoUnitCommandID(string Name): Gets the protounit command ID for a specified command name.
  • Added new Proto Unit Command flag “DisplayWithAbilities” that allows Warrior Priest transformation commands to be visible when multiple units are selected.
  • Added a new Proto Unit Command flag “QuickActionCheckForAvailable” that allows Warrior Priest transformation commands to resolve which one of the three is really intended to be visible in the Quick Action area for controller players.
  • Fixed a bug that caused the Titan Cipactli to show in the Greek Culture filter in the Editor instead of as an Aztec unit.

Investigation

As always, we are continuing to track issues reported by the community for future updates.

For other known issues, please visit this page to see what’s being tracked!


Coming Up…

The team remains dedicated to enhancing the overall player experience, with a future eye towards achieving better balance across the board and addressing additional bugs. We are actively monitoring your feedback and responses to help ensure we make meaningful improvements that benefit all players. 

We hope you’ll continue shaping Age of Mythology : Retold with us – thank you for playing, and please keep the feedback coming!

DISCLAIMER

Please note that this list is subject to change and should not be considered a comprehensive list of all the known issues we’re tracking. The above is to inform you of the team’s current priorities, which will change as other issues arise or take precedence.

For the latest updates and announcements, please visit our social channels.

Become an Age Insider!

Insiders unlock access to exclusive news, updates, and opportunities to provide feedback about future releases. Here are some of the perks:

  • Access to private forums where you can interact with Age developers
  • The chance to join exclusive beta opportunities through Steam and the Windows Store
  • Channels to provide feedback and inspire quality changes in your favorite Age titles